Follow The Leader [Pre Viability Ranking Discussion!]

^Rhyperior looks pretty cool, just make sure to get some teammates not weak to water and grass haha. Venusaur might be good but his only STABs would be poison jab and hiddenpower.

Here's a team I have been using, and I saw some discussion on Lucario so.....Ta daaaaa!

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Ice Punch
- Swords Dance

Pinsir @ Pinsirite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Crunch

Hydreigon @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Dark Pulse
- Aura Sphere
- Nasty Plot

Ursaring @ Choice Band
Ability: Justified
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Extreme Speed
- Close Combat
- Crunch
- Retaliate

Hoopa @ Leftovers
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Shadow Ball
- Vacuum Wave

Kyurem-Black @ Assault Vest
Ability: Justified
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Extreme Speed
- Dual Chop
- Earthquake
- Ice Punch

Most of the sets should be self explanatory, and might seem a bit redundant, but cut off one sweeper, 2 more shall take its place (please get that reference). It plays pretty fast paced, with AV Kyurem switching in to take hits if I need to pivot. Watch the replay for more info to, but any suggestions??

http://replay.pokemonshowdown.com/followtheleader-411391163
Against a Mew team
 
G-Luke, can you edit the OP to mention the Gale Wings ban? (I just finished building my first team, but had to start from zero again since the ability is banned.)

The Sample teams should be edited too - maybe move the talon teams to a hide tag at the bottom, in case it's unbanned in gen7?
 
I created a silly team, and I have to say it is quite fun to use. I call it "Archeops Facesmash."
http://pastebin.com/bsXi5GGM
It's Tyrantrum lead, and every pokemon has Rock Head + Head Smash. Terrakion is the sash sr lead in this version of it. I believe this is how you get the most out of Archeops. Not too good on the ladder, though. Edit: I'm starting to think ttar is the better lead because it's more useless.

http://replay.pokemonshowdown.com/followtheleader-411546120
http://replay.pokemonshowdown.com/followtheleader-411545198
 
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Can we get some discussion on Dragonite? I feel like it might warrant a suspect, and hopefully I'm not alone in thinking this. Dragonite teams are basically almost as versatile as Mew teams, but with the added advantage of having Multiscale on every pokemon. This makes it super hard for most offensive teams to actually beat Dragonite teams, as they can set up in the face of threats that would normally be able to beat them. Also, they all have Extreme Speed, meaning that setting up alongside them is risky too, not to mention Dragonite's excellent coverage. It has strong attacks in a ton of types, giving a lot of unpredictability. Even getting Stealth Rock up to break Multiscale is easier said than done, cause Dragonite gets Defog too, and they can just slap that on any bulky pokemon like Cresselia, Registeel, Heatran, etc. Heatran in particular is hard for Clefable teams to beat, and can just Defog pretty easily. Not to mention Dragonite's pretty big support movepool, it gets Heal bell, Thunder Wave, Wish, Haze, Tailwind, etc..... Dragonite teams can provide cleric support for their Multiscale sweepers, and makes it super hard for anything without Stealth Rock to deal the necessary damage to wear them down. And if you put Multiscale on something like Skarmory, it becomes super hard for teams to beat unless you're running something that can stallbreak or doesn't care about status, which further centralizes the meta around Clefable/Mew/Dragonite....

Even if Clefable teams with certain Unaware Pokemon are good stops, the fact that Unaware is so exclusive isn't a good point. I shouldn't have to run Clefable just to beat Dragonite. I'm saying that because Dragonite teams can invalidate most offense. I have experimented with a ton of other Dragon Dancers (Tyrantrum, Crawdaunt, Feraligatr) and I can say right now that there's no reason to run any of them besides Dragonite, as Dragonite beats them all. It's just too versatile.

That's just my two cents. It seems like Dragonite is the first leader everyone seems to build with in this metagame, and on the ladder literally every other team seems to be a Dragonite team. Does anyone agree with me, or am I talking out my ass..... I just feel like the metagame is a bit too centralized, and Dragonite is part of the reason why. It just doesn't feel very rewarding to experiment with new threats. But maybe I'm wrong, I want to hear what other people think about this. If it's too early to be discussing other potential suspects, feel free to ignore this.
 
I created a silly team, and I have to say it is quite fun to use. I call it "Archeops Facesmash."
http://pastebin.com/bsXi5GGM
It's Tyrantrum lead, and every pokemon has Rock Head + Head Smash. Terrakion is the sash sr lead in this version of it. I believe this is how you get the most out of Archeops. Not too good on the ladder, though. Edit: I'm starting to think ttar is the better lead because it's more useless.

http://replay.pokemonshowdown.com/followtheleader-411546120
http://replay.pokemonshowdown.com/followtheleader-411545198
No kidding! Tried this team out and it was quite fun to use. Not alot of people with rock resist outside of metagross so it was fun to just click hear smash and watch things die. You ever think about making aerodactyl Mega and adding gone claws for a strong late game sweep? Sure you will lose alot of health from head smash but the power output is insane. I'm gonna try this out


Edit: while there is certainly a list of Pokemon who are over the top as leaders in this metagame. Id like to call attention to Kyurem-B as a follower. This metagame mitigates its "problem" for the reason it is not banned in OU. It gains a physical ice STAB+ Amazing coverage from a wide variety of leaders. Even defensive teams like Sabeleye and slowbro can utilize Kyurem-B to full effect and more. The scariest of all though is Dnite And Kecleon. Gaining massive coverage and STAB to show how frightening 170 base attack can really be. All in all I'm shocked I don't see more of it in this metagame because it shows what an Uber Pokemon can do
 
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No kidding! Tried this team out and it was quite fun to use. Not alot of people with rock resist outside of metagross so it was fun to just click hear smash and watch things die. You ever think about making aerodactyl Mega and adding gone claws for a strong late game sweep? Sure you will lose alot of health from head smash but the power output is insane. I'm gonna try this out
I'm glad you like it. I didn't notice that there's no mega on the team lol, Mega Aerodactyl would probably make it a lot better.

Edit: Make sure to change Aerodacyl's moveset to have aerial ace and stuff. Since you can switch moves, coverage is probably more important.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
It apart of the error in the coding somehow. Its getting very annoying the amount of errors in the coding.
 
I'm considering Pangoro as a lead for an offensive team. Mold Breaker lets you crush through other Multiscale offensive teams, and lets you boost through unaware stalls. Scrappy is the icing on the cake, and goes well on the Pokemon that don't boost. Pangoro's movepool is completely crazy. Did you know that Pangoro learned Dragon Claw? Iron head? Surf? Zen Headbutt? Grass Knot? It allows a wide variety of Pokemon to be used on the team.

Edit: Haxorus has the advantage of having DD also.
 
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Can we get some discussion on Dragonite?
I personally do not feel like Dragonite is broken. This is coming from someone whose main team is a D-nite team, and while I win decently often there are many teams that have the capability to beat me. For one, as you said, Unaware is a huge check/counter to Dragonite teams, and I haven't ever won against an Unaware team. Also, I don't see that many other Dragonite teams, having only encountered 2 or 3 in my time playing this.

One main issue I have with Dragonite is it's lack of specific coverage. While Dragonite has amazing coverage overall, it completely misses out on the ability to hit certain types, mainly Ghost and Psychic types. Aside from Hidden Power, the only Bug, Ghost, and Dark attacking moves D-nite gets are Fury Cutter, Ominous Wind, and Fling. I have been completely stopped in my tracks by Cresselia, Sableye, and others before. Plus, Ghosts prevent Espeed spam, so that makes it even harder.

Dragonite has a couple minor qualms as well, mainly a lack of hazards, the lack of Multiscale on any clerics (Defog and Heal Bell are incompatible), and a weakness to hazards breaking Multiscale. Dragonite is a fantastic leader, but it isn't unbeatable.
 
One main issue I have with Dragonite is it's lack of specific coverage. While Dragonite has amazing coverage overall, it completely misses out on the ability to hit certain types, mainly Ghost and Psychic types. Aside from Hidden Power, the only Bug, Ghost, and Dark attacking moves D-nite gets are Fury Cutter, Ominous Wind, and Fling. I have been completely stopped in my tracks by Cresselia, Sableye, and others before. Plus, Ghosts prevent Espeed spam, so that makes it even harder.

Dragonite has a couple minor qualms as well, mainly a lack of hazards, the lack of Multiscale on any clerics (Defog and Heal Bell are incompatible), and a weakness to hazards breaking Multiscale. Dragonite is a fantastic leader, but it isn't unbeatable.
Sableye is definitely not a wall for dragonite teams. the problem with e-speed is when you combine it with a mega like Altaria or Pinsir, and you get a 1.3x power boost +STAB on a +2 80BP move. unless you have the right defensive coverage, it is something that is hard to stop.

+1 252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 252+ Def Mega Sableye: 306-362 (100.6 - 119%) -- guaranteed OHKO

The other thing is, Chansey doesnt need multiscale to do well, allowing it to be a great wall and hazard remover, and allowing multiscale to stay intact for the rest of the team.

In saying this, I dont think Dragonite needs a ban (just yet), although one must have a team with the ability to beat Chansey and keep hazards up.
How 2 beat? http://replay.pokemonshowdown.com/followtheleader-411825244
 
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I totally get that -atespeed is a thing, but some people use other megas (I prefer Pidgeot) so you won't see it on every team. I also know from my own experience that Chansey doesn't need Multiscale. I'm just saying that it isn't uncompetitive or overcentralizing like GW spam was. Most teams have Skarmory/Cresselia/Espeed users/M-Sableye/Levitran/other checks and counters naturally on their teams, and you don't really need to go out of your way to stop Dragonite Espeed spam. Besides, imo Espeed spam isn't that fun or effective, especially against certain archetypes like Unaware boosters, and I only put it on 2 of my mons as revenge killers.
 

bp scrub

rub a dub dub one scrub in a tub
2 teams because there are none for these leads in the archive

Nidoqueen @ Black Sludge
Ability: Poison Point
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Stealth Rock
- Roar
- Super Fang

Weavile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Thunder Punch
- Sucker Punch
- Crunch

Thundurus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Taunt
- Earth Power

Kyurem-Black @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Ice Punch
- Thunder Punch
- Sucker Punch

Gengar @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Sludge Wave
- Substitute

Manectric-Mega @ Manectite
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Taunt
- Earth Power

mostly used this team when GW was still a thing so thats why Mega Manectric is there, it's been changed a little now (took out some flying resists)

Dragalge @ Leftovers
Ability: Adaptability
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic Spikes
- Dragon Tail
- Sludge Wave
- Draco Meteor

Keldeo @ Life Orb/Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Hydro Pump
- Thunderbolt
- Surf

Kyurem-Black @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Gunk Shot
- Waterfall
- Play Rough

Gengar @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Draco Meteor
- Hydro Pump

Thundurus @ Life Orb
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Focus Blast
- Draco Meteor
- Hydro Pump

Metagross @ Metagrossite
Ability: Poison Point
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Tail
- Play Rough
- Facade
- Waterfall


i guess both of those teams are HO
 
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When I first tried out this OM, I thought Starmie might be a decent lead to use. With fantastic abilities in Natural Cure and Analytic, a decent support movepool with Thunder Wave, Toxic, Confuse Ray, Dual Screens, Refresh, Rapid Spin, and a solid special movepool with just enough coverage, and Recover, I figured I'd try my hand at a balanced team with a focus on defense.

Partick (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Hidden Power [Fire]
- Psychic
- Recover
The team leader, I went with a pretty by the book, offensive Starmie. Hydro Pump is for blasting things, HP Fire is for Ferrothorn and Scizor, and Psychic was a backup STAB move that also covered fighting-types.


Mr. Karbs (Ferrothorn) (M) @ Rocky Helmet
Ability: Natural Cure
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Recover
- Rapid Spin
- Scald
- Gyro Ball
Physically bulky and with a typing that helps resists hazards, I thought Ferrothorn would be a stellar Rapid Spinner. Scald and Recover are for helping wear down physical checks, and Gyro Ball is useful against speed boosting mons.

Sponegbob (Magnezone) @ Choice Specs
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Thunderbolt
- Trick
- Hidden Power [Fire]
I thought a Magnezone might have had good synergy with Starmie. Pretty standard set that plays similarly to Starmie, but more focused on blasting things.

Palnkton (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunder
- Hydro Pump
- Recover
Starmie had a plethora of low accuracy moves that I thought Pidgeot might take advantage of. I slapped on Recover for filler, though dazzling gleam might have better coverage.

Squidewrd (Latias) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Cosmic Power
- Refresh
Taking a cue from that one Sigilyph set everyone loves to hate, this Latias has been my clutch late-game cleaner. The EVs and Scald help stop physical attackers in their tracks, and if Latias gets a burn she can set up and clean with impunity. Barring phazers, of course.

Snady Ceheks (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Thunder Wave
- Recover
- Confuse Ray
Ferrothorn was a great physical wall, but I needed something that was specially bulky to help him against the special hits he struggled with. This set has Thunder Wave and Confuse Ray to Parafuse the enemy and then do... something... from there.


I didn't get very high on the ladder. This team turned out to be very matchup based, struggling hard against most Mew teams and especially hard against Dragonite teams. My general strategy was to lead with Starmie or Latias, and slowly wear the opponent down from there. I frequently had trouble getting past specially bulky mons though, Chansey and Kyurem-B in particular, as Ferrothorn was the only thing with a physical move in Gyro Ball (Trick Magnezone did work wonders against Mew and Chansey though). Additionally, some of the threats I prepared for, such as Scizor and hazard stacking, rarely, is ever, actually appeared, though that might have been because of how low I was on the ladder.

Anyways yeah, Starmie didn't seem as viable as a lead as I hoped, though my team definitely needs some work to get it's full mileage out of it.

QUICK EDIT: One thing that did really surprise me was the actual viability of that Latias set though. After two Cosmic Powers, nothing could touch it except other dragons.

Oh and also, please fix your code man. CAPmons are not fun to fight.
 
Even with Kecleon being the sole leader of it, and thus being almost being one Pokemon down, I think Protean is too powerful for a leader ability, especially factoring in Kecleon's diverse movepool. Giving those to powerhouse sweepers like Archeops, Alakazam, Latios etc. is just too much in my opinion.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
The thing about Dragonite is that its not usually Espeed spam like what everyone would assume, and most Dragonite teams are either Bulky Offence or Balance. So most people have problems wuth Dragonite because they arent expecting bulky offence or balance, they are expecting Espeed Spam. Personally Lucario is the leader one should go for if Espeed Spam is your thing, as the combination od SD + Close Combat and Crunch as coverage basically shapes Espeed Spam, and Luke has problems on its own.

On the topic of Kecleon, it too has problems. Its one of the few top ranked leaders to be generally useless throughtout the match, and has no viable way of boosting its physical offensive movepool and has no Special Fighting coverage, so Stall and generally bulkier builds walk over it.
 

sin(pi)

lucky n bad
I'd argue that Kecleon's best matchup is against stall, actually, since you have absolutely no idea which moves each mon is going to use (the only thing you really know is which side they're hitting from usually, but stuff like Kyub/Azelf doesn't care). You switch Bold Cresselia into Kyurem-B - nope, it smacks you with Knock Off, and bop (252 Atk Life Orb Protean Kyurem-B Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 322-382 (72.5 - 86%) -- guaranteed 2HKO after Leftovers recovery). You go to Sableye to try and absorb the hit - bang, Aqua Tail (252 Atk Life Orb Protean Kyurem-B Aqua Tail vs. 252 HP / 252+ Def Mega Sableye: 144-172 (47.3 - 56.5%) -- 82.8% chance to 2HKO).

kecleon itself sucks though lmao
 
I wonder what unique leads have been tested out so far and with how much success. I tried out a Victreebel team, but since it was my very first experience with FtL as well as Gale Wings not being banned at the time, I didn't do so well. I'm sure I can use improvement, but Victreebel seems interesting because Chlorophyll paired with a MegaZardY as well as access to Sunny Day for more potential setters seemed like a dangerous combo. Unlike the other Chlorophyll users which might have their own advantages, Victreebel also gave fun tools, from Solar Beam + Weather Ball for special attackers, Power Whip as a strong physical attack, Swords Dance or Growth for boosting, and support moves including Reflect, Knock Off, Encore, Infestation, Clear Smog, Gastro Acid, Synthesis, and all the Powders...save for Powder itself. I'll try and improve upon the idea, but Victreebel is pretty offensively limited in terms of variety.
 
I wonder what unique leads have been tested out so far and with how much success. I tried out a Victreebel team...
A Victreebel sun team was my first team as well, and I consider it trash. It basically consisted of Victreebel, Venusaur, Char y, and then 3 Chlorophyll fire types that get sun boosted weather balls. The problem is that the whole team is walled by Chansey, even when knocked off. Also things like bulky dragons can hard wall it. It struggles against offensive teams, which it's supposed to be good against, because of the ridiculously strong espeed users. Also, sleep powder feels like it has 30% accuracy.

One of the most interesting things I saw on the ladder was a Hitmontop team, where all the Pokemon had technician and like fake out/mach punch/bullet punch/sucker punch, which is extremely effective versus Hyper Offenses, however a single bulky Pokemon (especially a bulky psychic) hard walls the whole team. I run Mega Medicham on my version of that team, using Close Combat and the edgequake combo to try to break though walls but in the end fat Pokemon are just too much of a problem.

I believe stall (especially Clefable stall) to be the strongest strategy, at least in my experience. They still have their issues with some matchups, but if you know what the most popular threats are, then you prepare yourself for almost anything.

To beat other (Clefable) stall teams well I tried Pangoro as a lead. It was slow and lacked priority, and was totally destroyed by offense. Haxorus probably has potential, but I haven't had time to try it out.

The last lead I've tried is Tyrantrum which I've wrote about above.

As far as the ladder goes I've had the most success with my Clefable stall team. Clefable is just an amazing lead because of two great abilities in Magic Guard and Unaware (especially unaware), and access to softboiled, rocks, stored power, knock off, bolt beam, 70% accurate boltbeam, fire blast/flamethrower, heal bell, wish, calm mind, cosmic power, and moonblast, and stall has everything it needs. If I get somewhere decent on the ladder with it, and once I'm done perfecting it, I'll post my team.

I really like this OM a lot, because of how much strategy and creativity it demands. Definitely my favorite OM to date, and I've played a lot of OMs.
 
A Victreebel sun team was my first team as well, and I consider it trash. It basically consisted of Victreebel, Venusaur, Char y, and then 3 Chlorophyll fire types that get sun boosted weather balls. The problem is that the whole team is walled by Chansey, even when knocked off. Also things like bulky dragons can hard wall it. It struggles against offensive teams, which it's supposed to be good against, because of the ridiculously strong espeed users. Also, sleep powder feels like it has 30% accuracy.
... what, no Growth?

+2 252 SpA Mega Charizard Y Weather Ball (100 BP Fire) vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 291-343 (45.3 - 53.4%) -- 36.3% chance to 2HKO

And of course you have Knock Off to get rid of its Eviolite, and Sleep Powder to disable it if you really feel like you just can't kill it. Also, Acid Spray doubles your damage after a single hit.

Mega Scizor is also a passable Mega for Victreebel, as it gets Technician Bug Bite, Bullet Seed, Thief, can break things with Knock Off, can Sucker Punch sweep after a boost...

Special -Ate users also like Wring Out, so you can surprise people with something like Mega Gardevoir (Which murders the bulky Dragons you think are a problem) or run Physical -ate that breaks things with Double Edge. Swords Dance provides reliable boosting for your Physical sweepers, and Encore and Gastro Acid/Worry Seed are fantastic tools for stallbreaking. Unaware walls getting you down? Not after Gastro Acid wipes their Ability away.

Victreebel has way more potential than you seem to have tapped into.

I'd argue that Kecleon's best matchup is against stall, actually, since you have absolutely no idea which moves each mon is going to use (the only thing you really know is which side they're hitting from usually, but stuff like Kyub/Azelf doesn't care). You switch Bold Cresselia into Kyurem-B - nope, it smacks you with Knock Off, and bop (252 Atk Life Orb Protean Kyurem-B Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 322-382 (72.5 - 86%) -- guaranteed 2HKO after Leftovers recovery). You go to Sableye to try and absorb the hit - bang, Aqua Tail (252 Atk Life Orb Protean Kyurem-B Aqua Tail vs. 252 HP / 252+ Def Mega Sableye: 144-172 (47.3 - 56.5%) -- 82.8% chance to 2HKO).

kecleon itself sucks though lmao
Any non-Mega wall that can reliably wall Kecleon can't actually reliably wall it due to Trick-Choice. It doesn't even need as wide a movepool as it actually has.

Fairy types are the closest thing to being able to wall Kecleon by type, and it has Iron Tail, so Kecleon can still kill them, just not as reliably as it would like.

252+ Atk Life Orb Protean Kyurem-B Iron Tail vs. 248 HP / 252+ Def Mega Audino: 351-413 (85.8 - 100.9%) -- 6.3% chance to OHKO

Personally, I haven't found Kecleon that problematic anyway, because even stall teams in Follow The Leader are almost never super-passive. My Breloom team is basically a stall team, but it includes the like of Terrakion, ready to Spore and then Sub-punch the heck out of a Kecleon team.

Edit: while there is certainly a list of Pokemon who are over the top as leaders in this metagame. Id like to call attention to Kyurem-B as a follower. This metagame mitigates its "problem" for the reason it is not banned in OU. It gains a physical ice STAB+ Amazing coverage from a wide variety of leaders. Even defensive teams like Sabeleye and slowbro can utilize Kyurem-B to full effect and more. The scariest of all though is Dnite And Kecleon. Gaining massive coverage and STAB to show how frightening 170 base attack can really be. All in all I'm shocked I don't see more of it in this metagame because it shows what an Uber Pokemon can do
I feel like Kyurem-Black is too good of a follower, yeah. Not every leader can viably run it, but most of them can, and in particular plenty of already-amazing leaders have the only thing they need to make Kyurem-Black terrifying -Ice Punch. Mew's got it, for example. You can even get leaders with Sheer Force Life Orb Ice Punch, just to make it absolutely terrifying. Feraligator even gives it Dragon Dance and Dragon Claw/Outrage, not to mention assorted good coverage.

Snady Ceheks (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Thunder Wave
- Recover
- Confuse Ray
I'd get Whirlpool on it. Trapping, Taunt-proofing, percentage damage bypassing Chansey's awful offensive stats. Combines well with Toxic -maybe drop Confuse Ray? Only flaw is it's a little unreliable.

I wonder what unique leads have been tested out so far and with how much success.
I'm intending to give a Jynx team a try. It's got a really cool movepool (Including a surprisingly extensive Physical movepool) and is one of a handful of Pokemon with Dry Skin. It's just underwhelming as an individual due to its statline and typing.
 
While I have no idea where Gastro Acid is going to fit on a moveset (probably on the bulkier members of a team?), it should at least dissuade Clefble teams from boosting all over the place as they usually do.
Victrebell teams also needs to watch out for opposing weather taking them down a notch. I don't know about any Swift Swim mons being good leaders, but both Sand and Hail have some good potential. Tyranitar teams in particular have the capabilities to be incredibly versatile and threatening to numerous playstyles.

Call_Me_Charlie said:
I wonder what unique leads have been tested out so far and with how much success.
My first foray into FTL was a Pikachu team, which... sucked. It has an offensive presence, but that movepool leaves much to be desired. (Have fun trying to make a workable Water type with it!) At least it got a funny replay, which is something.

I also tried a few weather teams. First up was Aurorus, which has some real powerful potential. It brings THE scariest Kyruem-Black onto the plate, having Refrigerate, Earthquake, and Rock Polish, resulting in 2HKOing pretty much the entire tier with a Life Orb. It even gets Outrage for dual STAB. It also gets Stealth rock access, along with dual screens. It can even support Suicune nicely! This team has a problem with Clefable teams, good boosting teams, and some of the faster threats... and of course, Stealth rocks.

There was also Hippowdon, which was suggested to me by another person. It works out pretty decently. Terrakion is a huge threat with Sand Force within the constant sandstorm this team brings with it. There's also some recovery and phasing, which are both really nice. But the problems with the team are that the special movepool is pretty barren, and the entire team will not like burns.

I'm currently thinking about a Tauros leader, which gets two great abilities, and a pretty great movepool on both ends of the spectrum. Work Up is a little disappointing as a boosting move, however...
 
Hey guys, I'd like to share my Mawile Team with you, I've realiced, that it's pretty close to the sample team but I like it so why not.

Peaked #1
with 41/4

Mawile @ Focus Sash
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Baton Pass
- Super Fang
- Sucker Punch

Mawile is my Suicide Lead, it sets rocks, maybe uses Super Fang and with some luck it can use Sucker Punch too, then its dead. Sometimes I want to safe it to fodder it later, that's why I use Baton Pass.

Metagross-Mega @ Metagrossite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Thunder Punch

MegaMeta is my first Wincon, Intimidate helps me with the setup, SD is my boosting Move, Iron Head is my best Stab Move, Sucker is my Prio Move and Thunder Punch is my coverage against Threads like Keldeo.

Tyranitar @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Sucker Punch
- Rockslide
- Swords Dance

TTar is my 2nd Wincon, Sheer Force is for Rockslide and Crunch.
SD is my boosting move, Sucker Punch is Stab-Prio.


Keldeo @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Grass Knot
- Ice Beam
- Flamethrower

Sheere Force Keldeo is so amazing, neutral Focus Blast=Kill (Except Chansey/Blissey), Grass Knot helps against Quag, even if I don't see it that often, Ice Beam and Fthrower are nice Sheere Force moves.

Gengar @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Taunt

Just like Keldeo an amazing Wallbreaker, 2 stabs, Focus Blast against Steels and Taunt to stop some Dancers.

Kyurem-Black @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Punch
- Iron Head
- Thunder Punch
- Fire Fang

Scarf-Cube fills alot roles, cleaner if my Wincons die, Revange Killer, Wallbreaker with Adamant, Sheere Force, Stab Ice Punch.


I chose Mawile as Leader because I wanted Sheere Force with SD to get clear Wincons.

Sry for my bad English, hope u can understand it :D
 
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