Hi everyone. I'm new to competitive Pokemon Battling and I'm getting started with a few friends of mine. I found this place and I'm hoping to learn a lot.
For now even though I know this is all about competitiveness, I'm still dead set on making my first team follow a few guidelines... for now.
Yes I know trying to limit myself like this in a competitive atmosphere might be illogical but I really really really want to, and more importantly I want to see if a team built on these rules can stand up to others. For now most of this post will be focused on finding the best combination of team members and once that's settled, I'll focus more on movesets. (Also, I'd like this team to have a good transition into 5th Gen after I'm done battling my friends so please keep that in mind when offering advice and tips as well.)
Note: No moveset, EV spread, or even team position (lead, etc.) is set in stone so don't think that a Pokemon has to be changed just because of those things, better ideas on how to use certain Pokemon are much appreciated.
Current team idea:
In Depth:
My team seems to by very offensive right now and is weak to status since 4 of my Pokemon rely on attack and basically all rely on speed, so I gave Togekiss Heal Bell to try and help with this problem. Besides that, I generally like having my Pokemon have as much coverage as possible to keep constant switching to a minimum. Obvious flaws that even I see is that I basically have no defense (though I'm hoping that in the world of competitive Pokemon battling, a good offense turns out to be a good defense), and I have no way of removing entry hazards (Togekiss will be suffering the most from Stealth Rock).
Infernape @ Focus Sash
Trait: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Hasty Nature (+Spe, -Def)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
Tyranitar @ Life Orb
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Rock Slide
- Crunch
- Earthquake
Metagross @ Life Orb
Trait: Clear Body
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature (+Atk, -SpA)
- Agility
- Meteor Mash
- Earthquake
- ThunderPunch
Mamoswine @ Choice Band
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spe
Adament Nature (+Atk, -SpA)
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
Gengar @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- ThunderBolt
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature (+SpD, -Atk)
- Air Slash
- Thunder Wave
- Heal Bell
- Roost
Possible replacements list:
For Infernape:
Gallade
I like how Gallade has few weaknesses and I plan to use a Bulk Up/Drain Punch style set if he is used. (Metagross will have to be replaces with Scizor though.)
Breloom
Poison Heal/Toxic Orb keeps Breloom from being affected from status and I'd use him the same as Gallade (Bulk Up/Drain Punch), but It's still rather frail and has a couple of weaknesses. (Can Replace Infernape without effecting the rest of the team.)
For Metagross:
Bronzong
Replacing Metagross with Brongzong would add some much needed defense to my team with a Light Screen/Reflect style set, but Metagross' power would surely be missed. (Can Replace Metagross without effecting the rest of the team.)
Scizor
I like Scizor, everyone agrees that he looks awesome and he'll maintain Metagross' power while adding powerful priority with Technician/Bullet Punch. I'll also be able to use him much like Metagross with Agility to turn him into a sweeper. The problem I don't like about him though, is that he is extremely over used even in OU, but since I'm already giving myself handicaps with no legendaries or type repeats I guess I shouldn't feel bad about it. (Can replace Metagross without effecting the rest of the team and would allow Starmie to join.)
For Togekiss:
Kingdra
Kingdra can be used to abuse opposing rain teams, but that seems to be more common in 5th Gen with Politoad and not so much in DPP which is what my friends and I are using right now. With only one weakness and the ability to learn water, dragon, and ice moves, Kingdra would be able to cover a few of my team's weaknesses and be a useful dragon slayer. I plan to use him with a Rain Dance set during the second half of battles and after Tyranitar, Metagross, and Mamoswine, the rest of my team would constantly be hit with the sandstorm, so changing the weather after awhile might be beneficial.
Starmie
Finally there's Starmie, it's fast, powerful, and could provide my team with the Rapid Spin support it needs. The BoltBeam combo I hear so much about also sounds promising. (Metagross would have to be replaced with Scizor though, but to be honest while writing this post, adding Starmie with Scizor even with the loss of Metagross sounds a bit better...but I'm still unsure.)
Note: Feel free to suggest other replacement Pokemon that could fit the team, everything is on the table as long as it follows the guidelines I want for my team.
I look forward to hearing the help and advice the Smogon community has to offer. :)
For now even though I know this is all about competitiveness, I'm still dead set on making my first team follow a few guidelines... for now.
- No legendaries
- All Pokemon used must be two types
- No types can repeat
Yes I know trying to limit myself like this in a competitive atmosphere might be illogical but I really really really want to, and more importantly I want to see if a team built on these rules can stand up to others. For now most of this post will be focused on finding the best combination of team members and once that's settled, I'll focus more on movesets. (Also, I'd like this team to have a good transition into 5th Gen after I'm done battling my friends so please keep that in mind when offering advice and tips as well.)
Note: No moveset, EV spread, or even team position (lead, etc.) is set in stone so don't think that a Pokemon has to be changed just because of those things, better ideas on how to use certain Pokemon are much appreciated.
Current team idea:
In Depth:
My team seems to by very offensive right now and is weak to status since 4 of my Pokemon rely on attack and basically all rely on speed, so I gave Togekiss Heal Bell to try and help with this problem. Besides that, I generally like having my Pokemon have as much coverage as possible to keep constant switching to a minimum. Obvious flaws that even I see is that I basically have no defense (though I'm hoping that in the world of competitive Pokemon battling, a good offense turns out to be a good defense), and I have no way of removing entry hazards (Togekiss will be suffering the most from Stealth Rock).
Infernape @ Focus Sash
Trait: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Hasty Nature (+Spe, -Def)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
Tyranitar @ Life Orb
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Rock Slide
- Crunch
- Earthquake
Metagross @ Life Orb
Trait: Clear Body
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature (+Atk, -SpA)
- Agility
- Meteor Mash
- Earthquake
- ThunderPunch
Mamoswine @ Choice Band
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spe
Adament Nature (+Atk, -SpA)
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
Gengar @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- ThunderBolt
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature (+SpD, -Atk)
- Air Slash
- Thunder Wave
- Heal Bell
- Roost
Possible replacements list:
For Infernape:
Gallade
I like how Gallade has few weaknesses and I plan to use a Bulk Up/Drain Punch style set if he is used. (Metagross will have to be replaces with Scizor though.)
Breloom
Poison Heal/Toxic Orb keeps Breloom from being affected from status and I'd use him the same as Gallade (Bulk Up/Drain Punch), but It's still rather frail and has a couple of weaknesses. (Can Replace Infernape without effecting the rest of the team.)
For Metagross:
Bronzong
Replacing Metagross with Brongzong would add some much needed defense to my team with a Light Screen/Reflect style set, but Metagross' power would surely be missed. (Can Replace Metagross without effecting the rest of the team.)
Scizor
I like Scizor, everyone agrees that he looks awesome and he'll maintain Metagross' power while adding powerful priority with Technician/Bullet Punch. I'll also be able to use him much like Metagross with Agility to turn him into a sweeper. The problem I don't like about him though, is that he is extremely over used even in OU, but since I'm already giving myself handicaps with no legendaries or type repeats I guess I shouldn't feel bad about it. (Can replace Metagross without effecting the rest of the team and would allow Starmie to join.)
For Togekiss:
Kingdra
Kingdra can be used to abuse opposing rain teams, but that seems to be more common in 5th Gen with Politoad and not so much in DPP which is what my friends and I are using right now. With only one weakness and the ability to learn water, dragon, and ice moves, Kingdra would be able to cover a few of my team's weaknesses and be a useful dragon slayer. I plan to use him with a Rain Dance set during the second half of battles and after Tyranitar, Metagross, and Mamoswine, the rest of my team would constantly be hit with the sandstorm, so changing the weather after awhile might be beneficial.
Starmie
Finally there's Starmie, it's fast, powerful, and could provide my team with the Rapid Spin support it needs. The BoltBeam combo I hear so much about also sounds promising. (Metagross would have to be replaced with Scizor though, but to be honest while writing this post, adding Starmie with Scizor even with the loss of Metagross sounds a bit better...but I'm still unsure.)
Note: Feel free to suggest other replacement Pokemon that could fit the team, everything is on the table as long as it follows the guidelines I want for my team.
I look forward to hearing the help and advice the Smogon community has to offer. :)