Hey guys, Rumblemerk here, and today I will be doing my first RMT. With Mega Metagross running around so much, I wanted to make a team that can beat it, without using it. Let's get started.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- U-turn
- Bullet Punch
- Pursuit
So the first member of my team Mega Scizor. Mega Metagross is running around on quite a few teams, and since only a few mons can stop that monster, I decided to put Scizor on the team. As far as the set goes, swords dance is there for the attack boost if I'm sure an opponent will switch but pursuit won't do much, u-turn is for bug stab and to gain momentum, bullet punch for priority, also stab and technician boosted, and pursuit for mons that will switch out and take damage, such as Metagross, Tapu Lele, and scarfed Gengar.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Scald
- Taunt
- Calm Mind
Next, we have Tapu Fini. Tapu Fini is a reliable check to a multitude of mons, such as Zygarde, Garchomp, and other dragons, and also a few fire types, such as Mega ZardX. I put it on the team to deal with one of Scizors biggest weaknesses, fire. I put max SpA and Modest nature on Fini just so it can 2HKO specially defensive Zygarde, which is common in subcoil sets. Moonblast and scald are there for stab, calm mind to set up on other Finis or mons that try to stay in, and taunt to prevent other Finis, Scizors, and other set up mons from doing their job.
Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Energy Ball
- Hidden Power [Ice]
Next up we have Xurkitree. I added Xurkitree to this team to hit physically defensive flying types hard, most commonly Celesteela, Scarmory, and Landorus. Xurkitree serves this team as a late game sweeper, being able to hit specially defensive mons hard with thunderbolt once the beast boost kicks in, and the opposing ground type has fainted. Thunderbolt is Xurkitree's most reliable electric attack, and dazzling gleam is to hit dark and dragon types that like to switch in, such as Guzzlord, Latias, and Sableye. Hidden Power Ice is for incoming Landorus, and OHKOES it.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Psychic
- Moonblast
- Energy Ball
Our fourth pokemon is Tapu Lele, and the usual Choice Scarf set. Tapu Lele hits Toxapex, Pheromosa, and quite a few other Pokemon hard. I added Tapu Lele to the team because I was in need of a reliable revenge killer, and Scarf Lele does just that. HP Fire is for Ferrothorn, Scizor, and also hits Kartana. Psychic is its best psychic STAB, and Moonblast is its best fairy move, and hits a lot of pokemon very hard. Energy Ball is for bulky water types, such as Tapu Fini, Vaporeon, Politoad, and Suicune.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Lava Plume
Next up is Heatran, our Rock Setter and most reliable Fire, Fairy, and Grass switch in. I needed a pokemon to put down stealth rock, and thought Heatran was the best one for the job. It also checks most Tapu Bulu sets, and hits Buzzwole hard. Toxic is to hit mons that switch into it, such as Rotom, Landorus and a few others, and protect is to get a little bit of HP back while toxic does it's work, while Lava Plume is the most reliable Fire move it gets, with magma storm only being 75% accuracy.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Hidden Power [Ice]
- Earthquake
- Stone Edge
Finally, we have our third scarf, Landorus. Landorus is a reliable lead, and can u-turn out of things it doesn't appreciate. My team well needed a mon that could lead against other leads, such as Niheligo. Landorus could also be used for rocks, but I think it's best use for the team is scarf. HP Ice is there for other Landos, and hits them very hard. Earthquake is its' best STAB, and hits most hard, and finally Stone Edge hits a lot of Different mons hard, such as Mega Pinsir, and Dragonite.
Well, that's the end of the team, and I am very open to suggestions, as I am trying to perfect this team, or at least make it better. Thanks for reading!
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- U-turn
- Bullet Punch
- Pursuit
So the first member of my team Mega Scizor. Mega Metagross is running around on quite a few teams, and since only a few mons can stop that monster, I decided to put Scizor on the team. As far as the set goes, swords dance is there for the attack boost if I'm sure an opponent will switch but pursuit won't do much, u-turn is for bug stab and to gain momentum, bullet punch for priority, also stab and technician boosted, and pursuit for mons that will switch out and take damage, such as Metagross, Tapu Lele, and scarfed Gengar.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Scald
- Taunt
- Calm Mind
Next, we have Tapu Fini. Tapu Fini is a reliable check to a multitude of mons, such as Zygarde, Garchomp, and other dragons, and also a few fire types, such as Mega ZardX. I put it on the team to deal with one of Scizors biggest weaknesses, fire. I put max SpA and Modest nature on Fini just so it can 2HKO specially defensive Zygarde, which is common in subcoil sets. Moonblast and scald are there for stab, calm mind to set up on other Finis or mons that try to stay in, and taunt to prevent other Finis, Scizors, and other set up mons from doing their job.
Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Energy Ball
- Hidden Power [Ice]
Next up we have Xurkitree. I added Xurkitree to this team to hit physically defensive flying types hard, most commonly Celesteela, Scarmory, and Landorus. Xurkitree serves this team as a late game sweeper, being able to hit specially defensive mons hard with thunderbolt once the beast boost kicks in, and the opposing ground type has fainted. Thunderbolt is Xurkitree's most reliable electric attack, and dazzling gleam is to hit dark and dragon types that like to switch in, such as Guzzlord, Latias, and Sableye. Hidden Power Ice is for incoming Landorus, and OHKOES it.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Psychic
- Moonblast
- Energy Ball
Our fourth pokemon is Tapu Lele, and the usual Choice Scarf set. Tapu Lele hits Toxapex, Pheromosa, and quite a few other Pokemon hard. I added Tapu Lele to the team because I was in need of a reliable revenge killer, and Scarf Lele does just that. HP Fire is for Ferrothorn, Scizor, and also hits Kartana. Psychic is its best psychic STAB, and Moonblast is its best fairy move, and hits a lot of pokemon very hard. Energy Ball is for bulky water types, such as Tapu Fini, Vaporeon, Politoad, and Suicune.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Lava Plume
Next up is Heatran, our Rock Setter and most reliable Fire, Fairy, and Grass switch in. I needed a pokemon to put down stealth rock, and thought Heatran was the best one for the job. It also checks most Tapu Bulu sets, and hits Buzzwole hard. Toxic is to hit mons that switch into it, such as Rotom, Landorus and a few others, and protect is to get a little bit of HP back while toxic does it's work, while Lava Plume is the most reliable Fire move it gets, with magma storm only being 75% accuracy.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Hidden Power [Ice]
- Earthquake
- Stone Edge
Finally, we have our third scarf, Landorus. Landorus is a reliable lead, and can u-turn out of things it doesn't appreciate. My team well needed a mon that could lead against other leads, such as Niheligo. Landorus could also be used for rocks, but I think it's best use for the team is scarf. HP Ice is there for other Landos, and hits them very hard. Earthquake is its' best STAB, and hits most hard, and finally Stone Edge hits a lot of Different mons hard, such as Mega Pinsir, and Dragonite.
Well, that's the end of the team, and I am very open to suggestions, as I am trying to perfect this team, or at least make it better. Thanks for reading!