I just recently got into competitive pokemon battling, and this is the first team I've come up with. looking for some general comments/suggestions. :)
Heatran @ Lum Berry
Ability: Flash Fire
Evs: 252 SpA / 4 SpD / 252 Spe
Nature: Naive
-Stealth Rock
-Earth Power
-Fire Blast
-Explosion
Bubbly suggested switching heatran to the lead position, which has been working quite nicely. Unless there is an immediate threat to Heatran that it can take out (such as EQ metagross or opposing Heatran), it will put up rocks, then begin attacking the opponent with Earth Power and Fire Blast. There are a couple problems though, such as Attacking lead Machamp with Dynamic Punch and Lead Dragonite. However, Explosion is always an option to take out these threats, although its unlikely that i will be able to get up rocks in that case. :/
Dragonite @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Dragon Claw
- Dragon Dance
- Earthquake
- Fire Punch
Dragonite is one of my main sweepers, and given the chance to set up properly, it can take out several pokemon without breaking a sweat. The challenge, then, is to make sure the sweep goes on for as long as possible by killing off opposing steel types and revenge killers like Flygon. Cresselia with Ice beam can also be a problem, and some Bulky water types can be an issue as well. If the team functions as it should, these threats will be taken out as soon as possible. Dragon Claw is the Default STAB move, and Earthquake helps take out steel types. Fire Punch gets past Skarmory and Bronzong, which usually assume I carry Extreme speed instead.
Scizor @ Choice Band
Ability: Technician
EVs: 12 HP / 252 Atk / 244 Spe
Nature: Adamant
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Scizor is particularly helpful in letting me pick off weakened pokemon. With a great Attack stat and choice band, Bullet Punch's priority makes Scizor a good revenge killer and a good counter for Dragonite's common counters, Flygon and Cresselia. Superpower helps cover Magnezone and Heatran, two of Scizor's common switch ins, and Uturn is good for scouting. U-turn also forms an interesting combo with Flygon's U-turn (thanks to B-Zard for this idea).
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SpDef
Timid nature (+Spd,-Atk)
- Earthquake
- Outrage
- Stone Edge
- U-turn
With Heatran gone from the revenge killer role, Flygon has become my new revenge killer (props to B-zard for this pokemon). It packs two very powerful STAB attacks in Earthquake and Outrage, taking out Steels and Dragons, with Stone Edge there to help out in taking out Gyarados. Stone Edge also completes an EdgeQuake moveset, which is quite reliable to hit most enemies. As before mentioned, Uturn works with Scizor, and is further complemented by Scizor and Flygon's type synergy.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SpAtk
Timid nature (+Spd,-Atk)
- Ice Beam
- Rapid Spin
- Surf
- Thunderbolt
After several suggestions and my own testing, I quickly realized how vulnerable my team is to Stealth Rock, so a Rapid Spinner was in high demand. Starmie fits the bill quite easily, and replaces Vaporeon as the water-type of my team. What Starmie lacks in defense it makes up in attacking potential. While it functions primarily as a Rapid Spinner, it has great offensive stats and can become an anti-lead or sweeper if necessary. With Ice beam, Thunderbolt, and the obligatory STAB Surf, Starmie can take out some of its common counters, such as Dragonite and Gyarados. However, it still has problems with Pursuiters such as Tyranitar and Scizor.
Zapdos @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Heat Wave
- Hidden Power Ice
- Roost
- Thunderbolt
With Magnezone out of the team due to too much Ground-type weakness, my team needed a suitable member to take on the role of countering bulky water types. B-Zard suggested an offensive Zapdos, which I immediately took a liking to. Thunderbolt takes out the bulky waters, and the other moves give good type coverage, only resisted by Lanturn. Roost is also a great recovery move, allowing Zapdos to live much longer.
Heatran @ Lum Berry
Ability: Flash Fire
Evs: 252 SpA / 4 SpD / 252 Spe
Nature: Naive
-Stealth Rock
-Earth Power
-Fire Blast
-Explosion
Bubbly suggested switching heatran to the lead position, which has been working quite nicely. Unless there is an immediate threat to Heatran that it can take out (such as EQ metagross or opposing Heatran), it will put up rocks, then begin attacking the opponent with Earth Power and Fire Blast. There are a couple problems though, such as Attacking lead Machamp with Dynamic Punch and Lead Dragonite. However, Explosion is always an option to take out these threats, although its unlikely that i will be able to get up rocks in that case. :/
Dragonite @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Dragon Claw
- Dragon Dance
- Earthquake
- Fire Punch
Dragonite is one of my main sweepers, and given the chance to set up properly, it can take out several pokemon without breaking a sweat. The challenge, then, is to make sure the sweep goes on for as long as possible by killing off opposing steel types and revenge killers like Flygon. Cresselia with Ice beam can also be a problem, and some Bulky water types can be an issue as well. If the team functions as it should, these threats will be taken out as soon as possible. Dragon Claw is the Default STAB move, and Earthquake helps take out steel types. Fire Punch gets past Skarmory and Bronzong, which usually assume I carry Extreme speed instead.
Scizor @ Choice Band
Ability: Technician
EVs: 12 HP / 252 Atk / 244 Spe
Nature: Adamant
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Scizor is particularly helpful in letting me pick off weakened pokemon. With a great Attack stat and choice band, Bullet Punch's priority makes Scizor a good revenge killer and a good counter for Dragonite's common counters, Flygon and Cresselia. Superpower helps cover Magnezone and Heatran, two of Scizor's common switch ins, and Uturn is good for scouting. U-turn also forms an interesting combo with Flygon's U-turn (thanks to B-Zard for this idea).
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SpDef
Timid nature (+Spd,-Atk)
- Earthquake
- Outrage
- Stone Edge
- U-turn
With Heatran gone from the revenge killer role, Flygon has become my new revenge killer (props to B-zard for this pokemon). It packs two very powerful STAB attacks in Earthquake and Outrage, taking out Steels and Dragons, with Stone Edge there to help out in taking out Gyarados. Stone Edge also completes an EdgeQuake moveset, which is quite reliable to hit most enemies. As before mentioned, Uturn works with Scizor, and is further complemented by Scizor and Flygon's type synergy.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SpAtk
Timid nature (+Spd,-Atk)
- Ice Beam
- Rapid Spin
- Surf
- Thunderbolt
After several suggestions and my own testing, I quickly realized how vulnerable my team is to Stealth Rock, so a Rapid Spinner was in high demand. Starmie fits the bill quite easily, and replaces Vaporeon as the water-type of my team. What Starmie lacks in defense it makes up in attacking potential. While it functions primarily as a Rapid Spinner, it has great offensive stats and can become an anti-lead or sweeper if necessary. With Ice beam, Thunderbolt, and the obligatory STAB Surf, Starmie can take out some of its common counters, such as Dragonite and Gyarados. However, it still has problems with Pursuiters such as Tyranitar and Scizor.
Zapdos @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Heat Wave
- Hidden Power Ice
- Roost
- Thunderbolt
With Magnezone out of the team due to too much Ground-type weakness, my team needed a suitable member to take on the role of countering bulky water types. B-Zard suggested an offensive Zapdos, which I immediately took a liking to. Thunderbolt takes out the bulky waters, and the other moves give good type coverage, only resisted by Lanturn. Roost is also a great recovery move, allowing Zapdos to live much longer.