Yoshiblaze
ye
The Rules said:Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 3 Days, 1 Warnings
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip
Arena: Sacred Grove
"You finally got accepted to challenge the Fire Gym! Hope you don't get lost!" One of the members of the Gym Committee smirks as he says this to you as they hand you the coordinates of the gym. Who even gets lost going to the a gym?
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
You look at the instructions and respond "I'm looking for a place called 'Sacred Gr-'"
The kid interrupts you, "Oh! You're here to fight the fire guy? This will be fun to watch, Tee Hee! Follow the music and look for a ruins, that'll lead you right to him!"
Before you could even thank him, he disappears in a blink of an eye. No point in wondering where the kid went, you're just ready to get your badge and never come back here again.
The music grow louder and louder and you finally spot hopefully the ruins that kid was talking about! You find the energy of excitement once again and run into the place. You shout desperately for the Gym Leader hoping you didn't waste many hours coming here with no battle.
"I'm coming, I'm coming! Jeez. Welcome to the Sacred Grove my friend! After traveling this far into the woods, you would think this was the Grass Gym huh? Well the first Fire Gym Leader tried to find this place to use it as his own arena, but unfortunately after about 14 battles he got tired of being lost in the woods and decided to go be the Ice Gym Leader. I decided to search for the temple he's been talking about since no one was too excited to help him out and what do you know! Sadly it is in ruins, but hey it's still a pretty place eh?"
You agree this place is pretty with all its shimmering greenery as well as the pixies and fairies adventuring through the woods, but at this point you don't care about his backstory and is ready to fight.
"Alright, I won't bore you any longer. Let's get this party started."
Immediately as those words leave his mouth, the fairies stopped what they were doing and became attracted to the temple.
"Looks like you got an audience to please. Don't fail to entertain them!"
Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 3 Days, 1 Warnings
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip
Effects:
-All resources are available here; Water, Grass, Rock, with the exception of Fissure, Hail, and Sand (unless they have their respective stones). Don't want to damage these ruins even more by leaving a gaping crack in the middle of it.
-Grassy Terrain is always up, if another terrain is summoned, they stack together ....The temple is covered in greenery grass and flowery flowers. 'nuff said.
-Hazards may not be placed and Sport moves have their duration lowered by 3 actions The Gym Leader and the Fairy audience prefer you not to place down any hazardous objects like Rocks or dangerous spikes as a fairy may accidentally trigger them and get hurt in the process...You don't want to see a group of fairies be mad at you, you've seen what a Mega Gardevoir can do.
-No flinches with the exception for Fake Out The fairies fill the temple with energy, making your Pokemon more courageous and filled with high spirits. Not a lot of things can make them shudder.
-Every Pokemon can use Dazzling Gleam The fairies have seen some of the interesting battles the old Fire Leaders in the past have had and they want to be involved as well!
-Air Lock and Cloud Nine have no effect/disabled The constant pressure in the air of these abilities make the fairies feel restricted and uncomfortable. They'll use their own magic to counter them to be free if they need to.
Codifications:
-Camouflage makes the user Grass Type
-Nature Power calls Energy Ball
-Secret Power has a 30% chance to Burn
"You finally got accepted to challenge the Fire Gym! Hope you don't get lost!" One of the members of the Gym Committee smirks as he says this to you as they hand you the coordinates of the gym. Who even gets lost going to the a gym?
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
You look at the instructions and respond "I'm looking for a place called 'Sacred Gr-'"
The kid interrupts you, "Oh! You're here to fight the fire guy? This will be fun to watch, Tee Hee! Follow the music and look for a ruins, that'll lead you right to him!"
Before you could even thank him, he disappears in a blink of an eye. No point in wondering where the kid went, you're just ready to get your badge and never come back here again.
The music grow louder and louder and you finally spot hopefully the ruins that kid was talking about! You find the energy of excitement once again and run into the place. You shout desperately for the Gym Leader hoping you didn't waste many hours coming here with no battle.
"I'm coming, I'm coming! Jeez. Welcome to the Sacred Grove my friend! After traveling this far into the woods, you would think this was the Grass Gym huh? Well the first Fire Gym Leader tried to find this place to use it as his own arena, but unfortunately after about 14 battles he got tired of being lost in the woods and decided to go be the Ice Gym Leader. I decided to search for the temple he's been talking about since no one was too excited to help him out and what do you know! Sadly it is in ruins, but hey it's still a pretty place eh?"
You agree this place is pretty with all its shimmering greenery as well as the pixies and fairies adventuring through the woods, but at this point you don't care about his backstory and is ready to fight.
"Alright, I won't bore you any longer. Let's get this party started."
Immediately as those words leave his mouth, the fairies stopped what they were doing and became attracted to the temple.
"Looks like you got an audience to please. Don't fail to entertain them!"
Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 3 Days, 1 Warnings
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip
Effects:
-All resources are available here; Water, Grass, Rock, with the exception of Fissure, Hail, and Sand (unless they have their respective stones). Don't want to damage these ruins even more by leaving a gaping crack in the middle of it.
-Grassy Terrain is always up, if another terrain is summoned, they stack together ....The temple is covered in greenery grass and flowery flowers. 'nuff said.
-Hazards may not be placed and Sport moves have their duration lowered by 3 actions The Gym Leader and the Fairy audience prefer you not to place down any hazardous objects like Rocks or dangerous spikes as a fairy may accidentally trigger them and get hurt in the process...You don't want to see a group of fairies be mad at you, you've seen what a Mega Gardevoir can do.
-No flinches with the exception for Fake Out The fairies fill the temple with energy, making your Pokemon more courageous and filled with high spirits. Not a lot of things can make them shudder.
-Every Pokemon can use Dazzling Gleam The fairies have seen some of the interesting battles the old Fire Leaders in the past have had and they want to be involved as well!
-Air Lock and Cloud Nine have no effect/disabled The constant pressure in the air of these abilities make the fairies feel restricted and uncomfortable. They'll use their own magic to counter them to be free if they need to.
Codifications:
-Camouflage makes the user Grass Type
-Nature Power calls Energy Ball
-Secret Power has a 30% chance to Burn
"Come one, come all-"
"Haven't heard that in awhile"
"-To spectate this spectacle of an anticipated exhibition Gym battle!"
"This is a pretty forest. Seems like a good place for a Grass Gym, right?"
"...Well, about that..."
Gym Leader Toon
Infernape [] Gooby
Nature: Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type:
Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Dual Chop
Earthquake
Endeavor
Facade
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Headbutt
Iron Tail
Low Kick
Low Sweep
Mach Punch
Natural Gift
Poison Jab
Power-Up Punch
Punishment
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Scratch
Shadow Claw
Stone Edge
Strength
Submission
Thunder Punch
U-Turn
Blast Burn
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Mud-Slap
Overheat
Round
Solar Beam
Snore
Swift
Uproar
Vacuum Wave
Assist
Attract
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Encore
Endure
Focus Energy
Helping Hand
Hone Claws
Leer
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Slack Off
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Will-O-Wisp
Work Up
102|102 Moves
MAXXED
Pyroak [] Tiki
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Rock Head/Battle Armor/Chlorophyll
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks
Blaze Kick
Brutal Swing
Bulldoze
Bullet Seed
Counter
Double-Edge
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Giga Impact
Heat Crash
Headbutt
Iron Tail
Leafage
Low Kick
Low Sweep
Natural Gift
Petal Blizzard
Return
Revenge
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Seed Bomb
Strength
Wood Hammer
Absorb
Ancient Power
Dragon Breath
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Nature Power
Overheat
Petal Dance
Psybeam
Round
Snore
Solar Beam
Zap Cannon
Amnesia
Aromatherapy
Attract
Block
Confide
Double Team
Grassy Terrain
Grass Whistle
Growth
Endure
Iron Defense
Leech Seed
Light Screen
Nature Power
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed
89|91 Moves
MISSING
Flash
Frustrasion
Mollux [] Edward
Nature: Modest (+1 SpA, -1 Atk)
Type:
Abilities: Dry Skin/Illuminate
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks
Bide
Bind
Bug Bite
Explosion
Facade
Final Gambit
Flame Charge
Frustration
Giga Impact
Gunk Shot
Knock Off
Rapid Spin
Return
Secret Power
Thief
Acid
Acid Spray
Belch
Clear Smog
Dazzling Gleam
Ember
Eruption
Fire Blast
Fire Spin
Flamethrower
Heat Wave
Hidden Power [Ice]
Hyper Beam
Infestation
Inferno
Lava Plume
Overheat
Shock Wave
Sludge Bomb
Sludge Wave
Solar Beam
Round
Thunderbolt
Thunder
Venoshock
Water Gun
Acid Armor
Aqua Ring
Attract
Calm Mind
Charm
Confide
Confuse Ray
Double Team
Flash
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Iron Defense
Light Screen
Moonlight
Protect
Rain Dance
Recover
Rest
Sleep Talk
Snatch
Snore
Swagger
Stealth Rock
Substitute
Sunny Day
Thunder Wave
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Withdraw
Venom Drench
75|75 Moves
MAXXED
Volkraken [] Blue Tips
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type:
Abilities: Analytic/Infiltrator/Pressure
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (+) [+14% Accuracy]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks
Aqua Jet
Assurance
Bind
Bite
Constrict
Dive
Facade
False Swipe
Fling
Frustration
Giga Impact
Leech Life
Payback
Return
Secret Power
Thief
U-Turn
Waterfall
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Overheat
Power Gem
Round
Scald
Snore
Surf
Water Gun
Water Pulse
Whirlpool
Attract
Aqua Ring
Captivate
Confide
Destiny Bond
Double Team
Flash
Momento
Pain Split
Protect
Quash
Rain Dance
Reflect
Rest
Scary Face
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Tickle
Torment
Toxic
Will-O-Wisp
62|62 Moves
MAXXED
Camerupt [] Eeyore
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Magma Armor/Solid Rock/Anger Point
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 34 (-) (-10% Evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Type:
Abilities: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats
HP: 100
Atk: 5
Def: 4
SpA: 7 (+)
SpD: 4
Spe: 17 (-) (-10% Evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self-Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Nature Power
Overheat
Round
Snore
Solar Beam
Spit Up
Attract
Captivate
Charm
Confide
After You
Amnesia
Curse
Defense Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn
80|80 Moves
MAXXED
Delphox [] Hecate
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type:
Abilities: Blaze/Magician
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Spe: 120 (+) (+17% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks
Covet
Cut
Facade
Fire Punch
Flame Charge
Foul Play
Frustration
Giga Impact
Iron Tail
Low Kick
Power-Up Punch
Return
Scratch
Secret Power
Thief
Thunder Punch
Zen Headbutt
Blast Burn
Dazzling Gleam
Dream Eater
Echoed Voice
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Rock]
Hyper Beam
Incinerate
Mystical Fire
Overheat
Psybeam
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Solar Beam
Snore
Attract
Calm Mind
Confide
Double Team
Embargo
Howl
Hypnosis
Light Screen
Lucky Chant
Magic Coat
Magic Room
Protect
Psych Up
Rain Dance
Recycle
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Wish
75|75 Moves
MAXXED
VS
"Challenger" Frosty
Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Camerupt [King Dodongo] (M)
Type: Fire/Ground
Abilities: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (80/80 - Movepool Completed!):
After You
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power Water
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solarbeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Bloodlust
Azumarill [Kafei](M)
Nature: Adamant (+1Atk, -1SpA)
Type: Water/Fairy
Abilitits: Huge Power/Thick Fat/ Sap Sipper (Unlocked)
Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 6
DC: 5/5
Attacks (70/98):
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Belly Drum
Bounce
Brick Break
Body Slam
Bubble
Bubblebeam
Bulldoze
Camouflage
Charm
Confide
Copycat
Covet
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Fling
Focus Punch
Foresight
Future Sight
Giga Impact
Grass Knot
Hail
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mimic
Natural Gift
Perish Song
Play Rough
Power Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Scald
Sing
Sleep Talk
Snore
Soak
Splash
Substitute
Superpower
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Whirlpool
Bubble Shield
Druddigon [Dongorongo] (M)
Nature: Adamant (+ Atk; - SpA)
Type: Dragon
Abilities: Rough Skin, Sheer Force, Mold Breaker
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (60/84):
Aerial Ace
Aqua Tail
Bite
Bulldoze
Crunch
Crush Claw
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Rage
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Frustration
Giga Impact
Glare
Gunk Shot
Heat Wave
Hone Claws
Incinerate
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Power Up Punch
Protect
Rain Dance
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Scary Face
Scratch
Shadow Claw
Shock Wave
Slash
Sleep Talk
Smack Down
Snatch
Snore
Stealth Rock
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Bloodlust
Chimaera Strike
Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Camerupt [King Dodongo] (M)
Type: Fire/Ground
Abilities: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (80/80 - Movepool Completed!):
After You
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power Water
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solarbeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Bloodlust
Azumarill [Kafei](M)
Nature: Adamant (+1Atk, -1SpA)
Type: Water/Fairy
Abilitits: Huge Power/Thick Fat/ Sap Sipper (Unlocked)
Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 6
DC: 5/5
Attacks (70/98):
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Belly Drum
Bounce
Brick Break
Body Slam
Bubble
Bubblebeam
Bulldoze
Camouflage
Charm
Confide
Copycat
Covet
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Fling
Focus Punch
Foresight
Future Sight
Giga Impact
Grass Knot
Hail
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mimic
Natural Gift
Perish Song
Play Rough
Power Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Scald
Sing
Sleep Talk
Snore
Soak
Splash
Substitute
Superpower
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Whirlpool
Bubble Shield
Druddigon [Dongorongo] (M)
Nature: Adamant (+ Atk; - SpA)
Type: Dragon
Abilities: Rough Skin, Sheer Force, Mold Breaker
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (60/84):
Aerial Ace
Aqua Tail
Bite
Bulldoze
Crunch
Crush Claw
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Rage
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Frustration
Giga Impact
Glare
Gunk Shot
Heat Wave
Hone Claws
Incinerate
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Power Up Punch
Protect
Rain Dance
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Scary Face
Scratch
Shadow Claw
Shock Wave
Slash
Sleep Talk
Smack Down
Snatch
Snore
Stealth Rock
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Bloodlust
Chimaera Strike
"It's a Fire Gym?... In a forest?"
"Mhm"
"...As a Fire-type but also one who doesn't like to be wrong, I don't know how to feel about that..."
"Well, while you think about how you feel, let's get this
"Oh, a coinflip.... Uh, hey Sub-Zero?"
"What does thy trainer want?"
"Use Rapid Spin until you get dizzy"
"...Excuse me?"
"Please?"
"sigh, As you wish.."
Cryogonal used RAPID SPIN
Heads = Toon
Tails = Frosty
HEADS
Toon sends out and equips
Frosty sends out, equips, and orders
Toon orders
I ref!