Format: 5 vs. 5 Series (B8P5)
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: ∞
Arena: Nowhere in Particular
Leader Birkal
Aikido | Lucario (M)
[Nature]
Tomoi | Heracross (F)
[Nature]
Breloom (M)
[Nature]
Capoeira | Blaziken (F)
[Nature]
Medicham (M)
[Nature]
Hariyama (M)
[Nature]
Lausatök | Crabominable (M)
[Nature]
Kerfluffle (F)
[Nature]
Challenger Maxim
Salamence [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Ability:
Aerialate
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 120
Size Class: 4
Weight Class: 5
Base Rank Total: 27
Type
Dragon/Flying
Abilities:
Intimidate/Moxie (H)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (41/85):
Level Up*:
Bite
Crunch
Double Edge
Dragonbreath
Dragon Claw
Dragon Tail
Ember
Fire Fang
Fly
Focus Energy
Headbutt
Leer
Rage
Scary Face
Thunder Fang
Zen Headbutt
Egg:
Dragon Dance
Dragon Pulse
Dragon Rush
Endure
Hydro Pump
Shadow Claw
Twister
Tutor:
Draco Meteor
Heat Wave
Hyper Voice
Outrage
Refresh
Roost
TM:
Brick Break
Defog
Earthquake
Fire Blast
Giga Impact
Hyper Beam
Protect
Rock Slide
Shadow Claw
Strength
Substitute
Event:
Wish
Special:
Bloodlust
*Credit to Canis Majoris for the two sprites!
Gardevoir [Robin] (F)
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Ability:
Pixilate
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115 [100*1.15] (+15% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Type:
Psychic /Fairy
Abilities:
Synchronize/Trace/Telepathy (H)/Pixilate (M)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 [80*1.15] (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks (81/101):
Level Up*:
Calm Mind
Captivate
Charm
Confusion
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Future Sight
Growl
Heal Pulse
Healing Wish
Hypnosis
Imprison
Lucky Chant
Magical Leaf
Moonblast
Psychic
Teleport
Stored Power
Wish
Egg:
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Misty Terrain
Skill Swap
Tutor:
Body Slam
Defense Curl
Endure
Fire Punch
Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Magic Coat
Magic Room
Nightmare
Pain Split
Shock Wave
Signal Beam
Snatch
Swift
Thunder Punch
Wonder Room
TM:
Attract
Charge Beam
Confide
Dazzling Gleam
Echoed Voice
Energy Ball
Flash
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Will-o-Wisp
Scizor [Imoji] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Ability:
Technician+ (Technician-boosted moves no longer cost additional energy)
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24
Type:
Bug /Steel
Abilities:
Swarm/Technician/Light Metal (H)/Technician+ (M)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 20
EC: 6 / 6
MC: 0
AC: 5 / 5
Attacks (34/86):
Level Up:
Agility
Bullet Punch
Double Team
Double Team
False Swipe
Feint
Focus Energy
Fury Cutter
Leer
Metal Claw
Pursuit
Quick Attack
Swords Dance
Vacuum Wave
Wing Attack
X-Scissor
Egg:
Baton Pass
Counter
Endure
Light Screen
Night Slash
Quick Guard
Reversal
Tutor:
Bug Bite
Iron Head
Knock Off
Roost
Superpower
Tailwind
TM:
Brick Break
Protect
Rain Dance
Safeguard
Substitute
Camerupt [Ian] (M)
Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)
Ability:
Sheer Force
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Type:
Fire/Ground
Abilities:
Magma Armor/Solid Rock/Anger Point (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (38/80):
Level Up:
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down
Yawn
Egg:
Ancientpower
Body Slam
Defense Curl
Endure
Iron Head
Mud Bomb
Rollout
Scary Face
Tutor:
Heat Wave
TM:
Bulldoze
Double Team
Fire Blast
Flash Cannon
Overheat
Protect
Stealth Rock
Stone Edge
Substitute
Toxic
Will-o-Wisp
Event:
Dusknoir [Sovereign] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Ghost
Abilities:
Pressure/Frisk (H)
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 0/5
Attacks (40/100):
Level Up:
Astonish
Bind
Confuse Ray
Curse
Disable
Fire Punch
Foresight
Future Sight
Gravity
Hex
Ice Punch
Leer
Mean Look
Nightshade
Payback
Pursuit
Shadow Punch
Shadow Sneak
Thunder Punch
Will-o-Wisp
Egg:
Destiny Bond
Faint Attack
Grudge
Haze
Imprison
Memento
Pain Split
Skill Swap
Tutor:
Dynamic Punch
Endure
Spite
TM:
Brick Break
Earthquake
Ice Beam
Power Up Punch
Protect
Rock Slide
Shadow Ball
Taunt
Trick Room
Special Moves:
Shadow Mend
Maxim gets Right of Way for Match 1!
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: ∞
Arena: Nowhere in Particular
Arena: Nowhere in Particular
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."
"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (Right of Way). From there, the loser of each round chooses who sends out first in the following matches."
"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought). Official formes are considered the typing they are upon send-out; should they ever change typing due to forme change, they automatically lose that round. An example would be Rotom leaving its appliance and the challenger has already brought a Dusknoir."
"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."
"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, the Gym Leader will send out a most powerful Pokemon, one that is banned from competing in normal rounds. This most powerful Pokemon does not take up one of the leader's team slots. In this final match, the challenger may send out any Pokemon they possess, whether they have previously fought in this gym or not. Their selection may break Rule Number Three, meaning they can bring any Pokemon to the tiebreaker, no limits. Finally, the challenger receives the Right of Way in the final round against this most powerful Pokemon."
"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Summarized:
1) Best of Series (1 vs. 1).
2) Battler with Right of Way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight.
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."
"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (Right of Way). From there, the loser of each round chooses who sends out first in the following matches."
"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought). Official formes are considered the typing they are upon send-out; should they ever change typing due to forme change, they automatically lose that round. An example would be Rotom leaving its appliance and the challenger has already brought a Dusknoir."
"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."
"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, the Gym Leader will send out a most powerful Pokemon, one that is banned from competing in normal rounds. This most powerful Pokemon does not take up one of the leader's team slots. In this final match, the challenger may send out any Pokemon they possess, whether they have previously fought in this gym or not. Their selection may break Rule Number Three, meaning they can bring any Pokemon to the tiebreaker, no limits. Finally, the challenger receives the Right of Way in the final round against this most powerful Pokemon."
"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Summarized:
1) Best of Series (1 vs. 1).
2) Battler with Right of Way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight.
Leader Birkal
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1.
[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]AC: 5 | 5
MC: 0
[+6 CC]
[Learned Moves]
[103 | 103]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link [Mega]
[Stats]Guts
Moxie (✓)
Skill Link [Mega]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
EC: N/A
AC: 5 | 5
MC: 2
[Bonus]AC: 5 | 5
MC: 2
[+5 CC]
[Learned Moves]
[84 | 84]
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Brutal Swing
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Brutal Swing
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up
[Nature]
Careful (+SpD | -SpA)
[Type]
Grass | Fighting
[Abilities]
Effect Spore
Poison Heal
Technician (✓)
[Stats]Poison Heal
Technician (✓)
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70
S&W: 3 | 3
Total: 17
[Tokens]Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70
S&W: 3 | 3
Total: 17
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[60 | 84]
Absorb
Body Slam
Brick Break
Bullet Seed
Charm
Counter
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Tears
Feint
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Drain
Giga Impact
Growth
Headbutt
Helping Hand
Hidden Power [Ice]
Hyper Beam
Iron Tail
Leech Seed
Low Sweep
Mach Punch
Mega Drain
Mimic
Mind Reader
Poison Powder
Power-Up Punch
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Seed Bomb
Seismic Toss
Sky Uppercut
Sleep Talk
Snatch
Snore
Spore
Stone Edge
Stun Spore
Substitute
Sunny Day
Superpower
Synthesis
Tackle
Thunder Punch
Toxic
Vacuum Wave
Wake-Up Slap
Worry Seed
Absorb
Body Slam
Brick Break
Bullet Seed
Charm
Counter
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Tears
Feint
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Drain
Giga Impact
Growth
Headbutt
Helping Hand
Hidden Power [Ice]
Hyper Beam
Iron Tail
Leech Seed
Low Sweep
Mach Punch
Mega Drain
Mimic
Mind Reader
Poison Powder
Power-Up Punch
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Seed Bomb
Seismic Toss
Sky Uppercut
Sleep Talk
Snatch
Snore
Spore
Stone Edge
Stun Spore
Substitute
Sunny Day
Superpower
Synthesis
Tackle
Thunder Punch
Toxic
Vacuum Wave
Wake-Up Slap
Worry Seed
[Nature]
Timid (+Spe | +10% Accuracy | +15% Accuracy [Mega] | -Atk)
[Type]
Fire | Fighting
[Abilities]
Blaze
Speed Boost (✓)
[Stats]Speed Boost (✓)
HP: 100
Atk: Rank 4 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]Atk: Rank 4 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 4
Total: 21
HP: 100
Atk: Rank 6 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 4
Total: 25
[Tokens]Atk: Rank 6 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 4
Total: 25
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[83 | 107]
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blast Burn
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Cut
Dig
Double-Edge
Double Kick
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hone Claws
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blast Burn
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Cut
Dig
Double-Edge
Double Kick
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hone Claws
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
[Nature]
Jolly (+15% Spe | +10% Accuracy | +15% Accuracy [Mega] | -SpA)
[Type]
Fighting | Psychic
[Abilities]
Pure Power
Telepathy (✓)
[Stats]Telepathy (✓)
HP: 90
Atk: Rank 2 (5)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
S&W: 3 | 3
Total: 15
[Mega Stats]Atk: Rank 2 (5)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
S&W: 3 | 3
Total: 15
HP: 90
Atk: Rank 4 (7)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 3
Total: 19
[Tokens]Atk: Rank 4 (7)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 3
Total: 19
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]AC: 5 | 5
MC: 1
[83 | 96]
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power [Steel]
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power-Up Punch
Power Swap
Power Trick
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Substitute
Sunny Day
Swagger
Thunder Punch
Toxic
Trick
Vacuum Wave
Zen Headbutt
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power [Steel]
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power-Up Punch
Power Swap
Power Trick
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Substitute
Sunny Day
Swagger
Thunder Punch
Toxic
Trick
Vacuum Wave
Zen Headbutt
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Thick Fat
Guts
Sheer Force (✓)
[Stats]Guts
Sheer Force (✓)
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
S&W: 4 | 6
Total: 19
[Tokens]Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
S&W: 4 | 6
Total: 19
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[83 | ??]
Arm Thrust
Belly Drum
Body Slam
Brick Break
Brine
Bulk Up
Bulldoze
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Seismic Toss
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up
Arm Thrust
Belly Drum
Body Slam
Brick Break
Brine
Bulk Up
Bulldoze
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Seismic Toss
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up
[Nature]
Bashful
[Type]
Fighting | Ice
[Abilities]
Hyper Cutter
Iron Fist
Anger Point (✓)
[Stats]Iron Fist
Anger Point (✓)
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43
S&W: 3 | 5
Total: 20
[Tokens]Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43
S&W: 3 | 5
Total: 20
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]AC: 5 | 5
MC: 0
[+3 CC]
[Learned Moves]
[54 | 54]
Amnesia
Attract
Avalanche
Blizzard
Brick Break
Brutal Swing
Bubble
Bubble Beam
Bulk Up
Bulldoze
Close Combat
Confide
Crabhammer
Dizzy Punch
Double Team
Dynamic Punch
Earthquake
Endeavor
Facade
Fling
Focus Blast
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power [Electric]
Ice Beam
Ice Hammer
Ice Punch
Iron Defense
Leer
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Sleep Talk
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Thief
Toxic
Wide Guard
Work Up
Amnesia
Attract
Avalanche
Blizzard
Brick Break
Brutal Swing
Bubble
Bubble Beam
Bulk Up
Bulldoze
Close Combat
Confide
Crabhammer
Dizzy Punch
Double Team
Dynamic Punch
Earthquake
Endeavor
Facade
Fling
Focus Blast
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power [Electric]
Ice Beam
Ice Hammer
Ice Punch
Iron Defense
Leer
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Sleep Talk
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Thief
Toxic
Wide Guard
Work Up
[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Fairy | Fighting
[Abilities]
Natural Cure
Aroma Veil
Friend Guard (✓)
[Stats]Aroma Veil
Friend Guard (✓)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 103 (-)
S&W: 4 | 2
Total: 22
[Tokens]Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 103 (-)
S&W: 4 | 2
Total: 22
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[64 | 64]
Aromatic Mist
Attract
Aura Sphere
Brick Break
Bulk Up
Celebrate
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Draining Kiss
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power
Hold Hands
Hyper Beam
Low Kick
Metronome
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Round
Scary Face
Scratch
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Wake-Up Slap
Wide Guard
Wish
Yawn
Aromatic Mist
Attract
Aura Sphere
Brick Break
Bulk Up
Celebrate
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Draining Kiss
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power
Hold Hands
Hyper Beam
Low Kick
Metronome
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Round
Scary Face
Scratch
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Wake-Up Slap
Wide Guard
Wish
Yawn
Challenger Maxim
Salamence [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Ability:
Aerialate
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 120
Size Class: 4
Weight Class: 5
Base Rank Total: 27
Type
Dragon/Flying
Abilities:
Intimidate/Moxie (H)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (41/85):
Level Up*:
Bite
Crunch
Double Edge
Dragonbreath
Dragon Claw
Dragon Tail
Ember
Fire Fang
Fly
Focus Energy
Headbutt
Leer
Rage
Scary Face
Thunder Fang
Zen Headbutt
Egg:
Dragon Dance
Dragon Pulse
Dragon Rush
Endure
Hydro Pump
Shadow Claw
Twister
Tutor:
Draco Meteor
Heat Wave
Hyper Voice
Outrage
Refresh
Roost
TM:
Brick Break
Defog
Earthquake
Fire Blast
Giga Impact
Hyper Beam
Protect
Rock Slide
Shadow Claw
Strength
Substitute
Event:
Wish
Special:
Bloodlust
*Credit to Canis Majoris for the two sprites!
Gardevoir [Robin] (F)
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Ability:
Pixilate
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115 [100*1.15] (+15% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Type:
Psychic /Fairy
Abilities:
Synchronize/Trace/Telepathy (H)/Pixilate (M)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 [80*1.15] (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks (81/101):
Level Up*:
Calm Mind
Captivate
Charm
Confusion
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Future Sight
Growl
Heal Pulse
Healing Wish
Hypnosis
Imprison
Lucky Chant
Magical Leaf
Moonblast
Psychic
Teleport
Stored Power
Wish
Egg:
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Misty Terrain
Skill Swap
Tutor:
Body Slam
Defense Curl
Endure
Fire Punch
Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Magic Coat
Magic Room
Nightmare
Pain Split
Shock Wave
Signal Beam
Snatch
Swift
Thunder Punch
Wonder Room
TM:
Attract
Charge Beam
Confide
Dazzling Gleam
Echoed Voice
Energy Ball
Flash
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Will-o-Wisp
Scizor [Imoji] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Ability:
Technician+ (Technician-boosted moves no longer cost additional energy)
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24
Type:
Bug /Steel
Abilities:
Swarm/Technician/Light Metal (H)/Technician+ (M)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 20
EC: 6 / 6
MC: 0
AC: 5 / 5
Attacks (34/86):
Level Up:
Agility
Bullet Punch
Double Team
Double Team
False Swipe
Feint
Focus Energy
Fury Cutter
Leer
Metal Claw
Pursuit
Quick Attack
Swords Dance
Vacuum Wave
Wing Attack
X-Scissor
Egg:
Baton Pass
Counter
Endure
Light Screen
Night Slash
Quick Guard
Reversal
Tutor:
Bug Bite
Iron Head
Knock Off
Roost
Superpower
Tailwind
TM:
Brick Break
Protect
Rain Dance
Safeguard
Substitute
Camerupt [Ian] (M)
Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)
Ability:
Sheer Force
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Type:
Fire/Ground
Abilities:
Magma Armor/Solid Rock/Anger Point (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (38/80):
Level Up:
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down
Yawn
Egg:
Ancientpower
Body Slam
Defense Curl
Endure
Iron Head
Mud Bomb
Rollout
Scary Face
Tutor:
Heat Wave
TM:
Bulldoze
Double Team
Fire Blast
Flash Cannon
Overheat
Protect
Stealth Rock
Stone Edge
Substitute
Toxic
Will-o-Wisp
Event:
Dusknoir [Sovereign] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Ghost
Abilities:
Pressure/Frisk (H)
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 0/5
Attacks (40/100):
Level Up:
Astonish
Bind
Confuse Ray
Curse
Disable
Fire Punch
Foresight
Future Sight
Gravity
Hex
Ice Punch
Leer
Mean Look
Nightshade
Payback
Pursuit
Shadow Punch
Shadow Sneak
Thunder Punch
Will-o-Wisp
Egg:
Destiny Bond
Faint Attack
Grudge
Haze
Imprison
Memento
Pain Split
Skill Swap
Tutor:
Dynamic Punch
Endure
Spite
TM:
Brick Break
Earthquake
Ice Beam
Power Up Punch
Protect
Rock Slide
Shadow Ball
Taunt
Trick Room
Special Moves:
Shadow Mend
Maxim gets Right of Way for Match 1!