Enchanted Items [Now Multibility]

Approved by Eevee General and The Immortal
Special thanks to Dr. Phd. BJ, Eviolite goomy, InfernapeTropius11, Quantum Tesseract

QA7yKW8.png


An enchantment has been cast on this item!
The holder can only be damaged by supereffective attacks or indirect damage!


Yes you read that right! Enchanted items is the first codable metagame where Pokémon have access to two abilities, at the cost for their item slot. On the technical side, items have been chosen objectively, and for the most part at random, to have their effects replaced by that of abilities. Excluding certain items that see usage commonly, 191 items are paired with the 191 abilities.

These items lose their previous ability. This was previously uncodable, but now we can ponder all the possibilities with awesome combinations!

Assault Vest
Choice Band
Choice Scarf
Choice Specs
Eviolite
Focus Sash
Leftovers
Life Orb
Light Clay
Lum Berry
Mental Herb
Power Herb
Rocky Helmet
Sitrus Berry
Toxic Orb
Mega Stones
Type Plates
Shed Shell

Aerilate = Air Balloon
Adaptability = Apicot Berry
Aftermath = Premier Ball
Analytic = Water gem
Anticipation = Black Belt
Arena Trap = Bug Gem
Aroma Veil = Black Glasses
Aura Break = Black Sludge
Bad Dreams = BrightPowder
Battle Armor = Cell Battery
Big Pecks = Charcoal
Blaze = Charti Berry
Bulletproof = Chesto Berry
Cheek Pouch = Chilan Berry
Chlorophyll = Chople Berry
Clear Body = Coba Berry
Cloud Nine = Colbur Berry
Color Change = Custap Berry
Competitive = Damp Rock
Compound Eyes = Dragon Fang
Contrary = Dark Gem
Cursed Body = Eject Button
Cute Charm = Expert Belt
Damp = Flame Orb
Dark Aura = Focus Band
Defeatist = Full Incense
Defiant = Ganlon Berry
Delta Stream = Grepa Berry
Desolate Land = Grip Claw
Download = Haban Berry
Drizzle = Hard Stone
Drought = Heat Rock
Dry Skin = Iapapa Berry
Early Bird = Icy Rock
Effect Spore = Kasib Berry
Fairy Aura = Kebia Berry
Filter = Kee Berry
Flame Body = Kelpsy Berry
Flare Boost = King's Rock
Flash Fire = Lagging Tail
Flower Gift = Lansat Berry
Flower Veil = Lax Incense
Forecast = Leppa Berry
Forewarn = Liechi Berry
Friend Guard = Luminous Moss
Frisk = Magnet
Fur Coat = Dragon Gem
Gale Wings = Maranga Berry
Gluttony = Metal Coat
Gooey = Metronome
Grass Pelt = Micle Berry
Guts = Miracle Seed
Harvest = Muscle Band
Healer = Mystic Water
Heatproof = Never-Melt Ice
Heavy Metal = Occa Berry
Honey Gather = Odd Incense
Huge Power = Electric Gem
Hustle = Passho Berry
Hydration = Payapa Berry
Hyper Cutter = Petaya Berry
Ice Body = Poison Barb
Illuminate = Quick Claw
Illusion = Razor Claw
Immunity = Razor Fang
Imposter = Fairy Gem
Infiltrator = Rindo Berry
Inner Focus = Rock Incense
Insomnia = Rose Incense
Intimidate = Red Card
Iron Barbs = Roseli Berry
Iron Fist = Safety Goggles
Justified = Salac Berry
Keen Eye = Scope Lens
Klutz = Sea Incense
Leaf Guard = Sharp Beak
Levitate = Nomel Berry
Light Metal = Shell Bell
Lightning Rod = Shuca Berry
Limber = Silk Scarf
Liquid Ooze = SilverPowder
Magic Bounce = Smooth Rock
Magic Guard = Snowball
Magician = Soft Sand
Magma Armor = Spell Tag
Magnet Pull = Starf Berry
Marvel Scale = Sticky Barb
Mega Launcher = Tanga Berry
Minus = TwistedSpoon
Mold Breaker = Wacan Berry
Moody = Wave Incense
Motor Drive = Weakness Policy
Moxie = White Herb
Multiscale = Wide Lens
Multitype = Wise Glasses
Mummy = Yache Berry
Natural Cure = Zoom Lens
No Guard = Adamant Orb
Normalize = Burn Drive
Oblivious = Chill Drive
Overcoat = DeepSeaScale
Overgrow = DeepSeaTooth
Own Tempo = Douse Drive
Parental Bond = Fire Gem
Pickpocket = Light Ball
Pickup = Lucky Punch
Pixilate = Griseous Orb
Plus = Lustrous Orb
Poison Heal = Metal Powder
Poison Point = Quick Powder
Poison Touch = Shock Drive
Prankster = Mail
Pressure = Stick
Primordial Sea = Thick Club
Protean = Aguav Berry
Pure Power = Ice Gem
Quick Feet = Aspear Berry
Rain Dish = Binding Band
Rattled = Cheri Berry
Reckless = Destiny Knot
Refrigerate = Enigma Berry
Regenerator = Figy Berry
Rivalry = Float Stone
Rock Head = Iron Ball
Rough Skin = Jaboca Berry
Run Away = Macho Brace
Sand Force = Mago Berry
Sand Rush = Oran Berry
Sand Stream = Pecha Berry
Sand Veil = Persim Berry
Sap Sipper = Rawst Berry
Scrappy = Ring Target
Serene Grace = Rowap Berry
Shadow Tag = Poison Gem
Shed Skin = Wiki Berry
Sheer Force = Armor Fossil
Shell Armor = Belue Berry
Shield Dust = Bluk Berry
Simple = Psychic Gem
Skill Link = Cherish Ball
Slow Start = Claw Fossil
Sniper = Cornn Berry
Snow Cloak = Cover Fossil
Snow Warning = Dive Ball
Solar Power = Dome Fossil
Solid Rock = Dream Ball
Soundproof = Durin Berry
Speed Boost = Dusk Ball
Stall = Electrizer
Stance Change = Energy Powder
Static = Fast Ball
Steadfast = Freind Ball
Stench = Great Ball
Sticky Hold = Heal Ball
Storm Drain = Heavy Ball
Strong Jaw = Helix Fossil
Sturdy = Hondew Berry
Suction Cups = Level Ball
Super Luck = Love Ball
Swarm = Lure Ball
Sweet Veil = Luxury Ball
Swift Swim = Magost Berry
Symbiosis = Master Ball
Synchronize = Moon Ball
Tangled Feet = Nanab Berry
Technician = Nest Ball
Telepathy = Net Ball
Thick Fat = Old Amber
Tinted Lens = Pamtre Berry
Torrent = Park Ball
Tough Claws = Pinap Berry
Toxic Boost = Plume Fossil
Trace = Poke Ball
Truant = Pomeg Berry
Unaware = Qualot Berry
Unburden = Quick Ball
Unnerve = Rabuta Berry
Victory Star = Rare Bone
Vital Spirit = Razz Berry
Volt Absorb = Repeat Ball
Water Absorb = Root Fossil
Water Veil = Safari Ball
Weak Armor = Skull Fossil
White Smoke = Spelon Berry
Wonder Guard = Steel Gem
Wonder Skin = Sport Ball
Zen Mode = Tamato Berry


Rules:
Mechanics:
Items are assigned with certain abilities that when given to a Pokémon, provide that ability on top of the existing ability.
Clauses:
OU Clauses
Bans:
OU Banlist, Shedinja, Togekiss, Kyurem-Black, Chatter, and the held abilities of Trace(temporarily), Arena Trap, Contrary, Fur Coat, Huge Power, Imposter, Parental Bond, Pure Power, Shadow Tag, Simple and Wonder Guard.

Ability clause: Each team may have only two instances of an ability on the team total, item-based or otherwise. This is to prevent instances of ability spam using two native users and two item based users.

Unbans:


Strategy:
Dragonite.png

Dragonite @ Aerilate
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Fire Punch
- Dragon Dance


Slowbro.png


Slowbro @ Multiscale
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Thunder Wave
- Psychic
- Slack Off


250px-660Diggersby.png


Diggersby @ Scrappy/Adaptability
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Earthquake
- Swords Dance
- Quick Attack


Q&A:

Q: How do moves that affect your abilities work?

A: All items are sticked, unable to be removed in any way!

Q: What about Mega Pokémon?

A: They don't get a secondary ability, unfortunately!

Q: Do abilities stack?

A: No. For example; Regenerator + Regenerator only restores 33%, not 67%.

Q: What about Klutz or Trace?

A: Klutz has no effect at all, however is a waste of an item slot. Trace's effect will depend on what is easiest to code, if not it will be looked into further.

Resources:
 

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Viability rankings

From S to C, these are the best and the worst pokemon in the tier. The pokemon are ranked in no specific order within their ranks, Dragonite isn't necessarily better than Porygon-Z. However, their abilities are ranked from best to worst. Protean is the best ability for Porygon and Tinted Lens is the worst viable ability for Porygon-Z.

S Rank
Aerilate, Protean, Magic Bounce, Magic Guard
Regenerator, Dry Skin, Aerilate
Protean, Tinted Lens
A+ Rank
Speed boost, Sand Stream, Water Absorb, Refrigerate
Regenerator, Intimidate,
Unaware, Magic bounce, Regenerator, Intimidate
No Guard, Prankster, Sheer force
Prankster, Tinted Lens, Adaptability
Refrigerate, Tough claws, Aerilate, Pixilate
Adaptability, Weak Armor, Tough Claws

A Rank
Regenerator, Magic bounce, Unaware
Unaware, Intimidate, Magic Bounce
Magic guard, Delta stream, Unaware, Intimidate
Unaware, Magic bounce, Mold breaker
Magic bounce, Gale wings, Flash fire, Volt Absorb,
Magic guard, Magnet pull, Desolate Land
Protean, No Guard, Mold Breaker
Protean, Magic bounce, Regenerator
Tinted Lens, Adaptability, Magic bounce
Tinted Lens
Refrigerate, Adapatability, Tough Claws
Desolate Land, Levitate, Regenerator

A- Rank
No guard or no go, pick anything you'd like
Sand Rush, Magic bounce, Bulletproof
Prankster, Thick Fat, Intimidate, Magic Bounce
Adaptability, Tinted Lens, Protean
Tough Claws, Speed boost, Tinted Lens
Protean, Delta Stream, No guard

B+ Rank
Unaware, Magic Bounce, Intimidate
Primoridal Sea
Technician, Tinted Lens
Lightning Rod, Motor Drive
Protean
Flash fire, Prankster, Mold Breaker
Gale Wings, Adaptability
Tough Claws, Tinted Lens, Volt Absorb, Magic bounce
Metagrossite
Desolate Land, Regenerator, Protean
Prankster
Prankster, Protean

B Rank

Gardevoirite
Magnet Pull, Intimidate, Desolate Land
Magic bounce, Adaptability, Tinted Lens
Magic guard, Delta stream, Prankster
Gale wings
Primordial Sea
Adaptability, Refrigerate
Regenerator, Desolate Land
Prankster, Intimidate, Volt Absorb
Tinted Lens, Protean, Tough Claws

B- Rank
Primordial Sea, Regenerator
No guard, Mold Breaker, Protean
Unaware, Prankster, Magic Guard
Desolate Land
Sablenite
Prankster
Primodrial Sea, No guard, Pixilate
Desolate Land, Tinted Lens, Tough Claws
Refrigerate, Pixilate, Tinted Lens, Desolate Land

C+ Rank
Primordial Sea, Regenerator
Regenerato, Primordial Sea
Regenerator, Flash Fire, Prankster
Levitate, Flash Fire, Magic Bounce
Thick Fat, Leaf Guard
Thick Fat, Prankster, Sand Veil
Eviolite

C Rank
Regenerator, Magic Bounce, Magic Guard
Magic Guard, Desolate Land
Gale Wings
Primordial Sea
Primordial Sea
Regenerator, Unaware
Magic Guard, Protean, Refrigerate
Regenerator, Mold Breaker
Protean

C- Rank
Magic Guard
Prankster, Regenerator
Don't use Avalugg, pls let me unrank it
Prankster, Mold Breaker, Magic Bounce
Mold Breaker, Unaware
Magic Bounce, Mold Breaker
 
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I'm not sure I understand corectly:
So... when you have item with new abillity, when pokemon gain second abillity, or new abillity are replaced on first ability place?
In first way I can see some combos...

EDIT: We have other problem...
When I try write one of the item on list, when Pokemon Showdow give me information about this Item: doesn't exist.

I try with Normalize, but we can have the same situation with more items.
Also - some Items will activate like normal Items + give abillity.
Flame Orb is god example for this item: Give Flash Fire - very usefull abillity for some pokemons weak to fire, but in the same time Burn user, because is on list Items what still remain their effect.
Other Item: Mental Herb - this Item Halved your weight (Light Metal), but after Taunt your Weight will comeback to normal... because still remain his effect.
Own Tempo - Power Herb
Rattled - Salac Berry
Also (x2) - Some items will give two abillity: Light Ball have Insomnia and Trace

We need correct this list, because some Items OR doesn't exist, OR give two Abilities, OR Abillity and normal item effect...
 
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Also I have proposition:
Knock Off is banned for now, because remove item from pokemon. What could be happen, when Knock Off just will turn off item and you can't use second abillity unless when you switch?
Because Item will stay on place, you still have second Abillity, but this also means, Knock Off will nearly always have x1.5 boost for damage, because you have Item anyway.

I'm not sure how to could be coded, but I think this could be better way for this move.

Also - Gastro Acid - How this move work on second abillity?
 

MAMP

MAMP!
cool meta! seems very unbalanced at first blush however, this is one that i imagine will need quite a few bans to be balanced. small thing: flame orb is listed as an item that retains its effect yet it also says that it gives flash fire
 
cool meta! seems very unbalanced at first blush however, this is one that i imagine will need quite a few bans to be balanced. small thing: flame orb is listed as an item that retains its effect yet it also says that it gives flash fire
Ironicaly - Item what give for you immunity from fire, also burn you...

What i say before - Some items also does not exist.
More about thisi write on third post.
 
I'm not sure I understand corectly:
So... when you have item with new abillity, when pokemon gain second abillity, or new abillity are replaced on first ability place?
In first way I can see some combos...
No, I believe the first Ability stays as is. It's just that the various items have their effects replaced with the ones of Abilities. So, if you give an Old Amber to a Pokémon, you gain Wonder Skin as a secondary Ability.

Also I have proposition:
Knock Off is banned for now, because remove item from pokemon. What could be happen, when Knock Off just will turn off item and you can't use second abillity unless when you switch?
Because Item will stay on place, you still have second Abillity, but this also means, Knock Off will nearly always have x1.5 boost for damage, because you have Item anyway.

I'm not sure how to could be coded, but I think this could be better way for this move.
I don't think this is a good idea. This metagame is already almost a Pet Mod, and if we change the effects of moves then it will become a true Pet Mod. It's better to keep the effect of Knock Off and similar attacks as is.

Also - Gastro Acid - How this move work on second abillity?
I suppose it will just affect the first Ability and not the item. Magic Room and Embargo, to the contrary, would affect the items, aka the secondary Abilities.

Speaking of the meta, I can see a combo of Trick/Switcheroo + Love Ball (Truant) being very annoying. Soft Sand (Slow Start) and Deep Sea Scale (Defiant) could have a similar niche and be very useful to cripple physical attackers and mixed attackers respectively.
 
Removed Toxic and Flame orb, as well as some other useless stuff. If it isn't on either list it isn't effected, but smaller list I included was just to highlight the fact that these items are still usable.

I'm not sure I understand corectly:
So... when you have item with new abillity, when pokemon gain second abillity, or new abillity are replaced on first ability place?
In first way I can see some combos...

EDIT: We have other problem...
When I try write one of the item on list, when Pokemon Showdow give me information about this Item: doesn't exist.

I try with Normalize, but we can have the same situation with more items.
Also - some Items will activate like normal Items + give abillity.
Flame Orb is god example for this item: Give Flash Fire - very usefull abillity for some pokemons weak to fire, but in the same time Burn user, because is on list Items what still remain their effect.
Other Item: Mental Herb - this Item Halved your weight (Light Metal), but after Taunt your Weight will comeback to normal... because still remain his effect.
Own Tempo - Power Herb
Rattled - Salac Berry
Also (x2) - Some items will give two abillity: Light Ball have Insomnia and Trace

We need correct this list, because some Items OR doesn't exist, OR give two Abilities, OR Abillity and normal item effect...
No Item should give two abilities, but two people were making the list to save time, so they would have a hard time checking. If anybody else see any double up then PM me, I'll fix it :D

And items lose their original effect if they are connected to an item!

No complex bans, knock off is banned permanently

Aerilate Noivern.

boomburst.png

Muahahhaha



 
Speaking of the meta, I can see a combo of Trick/Switcheroo + Love Ball (Truant) being very annoying. Soft Sand (Slow Start) and Deep Sea Scale (Defiant) could have a similar niche and be very useful to cripple physical attackers and mixed attackers respectively.
Hmm... I think more dangerous could be Normalize on Gengar/other ghost with Trick/Switcheroo.

But... Item for Normalize does not exist in Showdown (I checked it - nothing).

Also:
(...)
No Item should give two abilities, but two people were making the list to save time, so they would have a hard time checking. If anybody else see any double up then PM me, I'll fix it :D

And items lose their original effect if they are connected to an item!
(...)
No Sand Rush and Sand Stream on list, and Soft Sand have two abilities as well (Serene Grace and Slow Start).

But... maybe It's time for my proposition for sample set:

Floatzel @ Dragon Gem (no item for Primordial Sea)
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Crunch
- Waterfall
- Ice Punch
- Brick Break

Yup, this is the fastest user of Swift Swim, and also is sixth the strongest user of this abillity.
Dragon Gem give Drizzle...
I think this one gain a lot of value in this meta, when weather abilities will be not baned.

Movepool could be better, but with this moveset this pokemon can hit nearly everything super effective or neutral (expect Azumaril).
Quite Scary.

Only one thing what makes this pokemonnot that effective like others is defensive stats... quite weak to priority.

EDIT: More sets:

Thundurus-Therian (M) @ Poison Gem / DeepSeaTooth
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder / Thunderbolt
- Focus Blast
- Dark Pulse
- Flash Cannon

Okay... No Guard is really good abillity on this pokemon: Finally Focus Miss becomes into Focus NoMiss, also with powerfull STAB Thunder... also NoMiss.
Two other moves are fillers.

Alternativly we could go for Delta Stream for pokemon wihout weaknes - here your choice.

Magnezone @ Maranga Berry / Poison Gem / Sea intence
Ability: Sturdy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt / Zap Canon
- Flash Cannon
- Tri Attack (when Sea Intence) / Filler
- Volt Switch

Okay, this pokemon gain also some usefull stuff.

- Maranga Berry give Levitate - with this abillity finally we lose weaknes to ground, and also we are immune to Spikes - what is nice bonus for sure.

- Poison Gem give No Guard - Zap Canon is really strong move with 100% change for paralysis. We have also Thunder, but Zap Cannon outlases Thunder in damage and effect.

- Sea Intence give Refrigerate - Finally BoltBeam combo on this pokemon! This abillity give clearly strong coverage.

Volt Switch - Let's switch pokemon when oponent use Magnet Pull Fighting or Fire pokemon, and them switch into this thing counter.
Doesn't work on Ground pokemons, so be carefull against mold Breaker Ground pokemons.

Alakazam @ Rindo Berry
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Disable
- Encore
- Protect
- Psychic

Let's destroy oponents day and use Prankster Disable with Encore combo!
Protect for check first move from oponent, where Psychic just for STAB move against Fighting pokemons.
On this thing even Poison/Burn doesn't work, because Magic Guard, and for the same reason he can switch how many time he want - Hazards deal no damage on him!
Paralysis, however, is something what this pokemon doesn't like get.
 
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Hmm... I think more dangerous could be Normalize on Gengar/other ghost with Trick/Switcheroo.

But... Item for Normalize does not exist in Showdown (I checked it - nothing).
Well, this is actually true. All Power items (Power Anklet, Power Band, Power Belt, Power Bracer, Power Lens and Power Weight) aren't programmed yet. So either they will be programmed into Pokémon Showdown, or we replace them with other existing items.
 
One question. Will Scrappy make Earthquake hits Flying types? Because if it is, that Diggersby set in the OP doesn't need return and you just need to slap Agility or something in place of Return, making it a Double Dance set.

Also, I believe this is a derivation of the Geomancy Swoobat set in Sketchmons.

Swoobat @ Speed Boost
Ability: Simple
EVs: 252 Atk / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Heat Wave
- Roost/Substitute/Air Slash

You know this right? You give a chance to set up, then destroy things. Stored Power will reach 140 BP after +2/+2/+2 (which requires only one turn of Calm Mind).
 
Damn, this looks sick. I expect that weather may be a lot more common, seeing how a lot more Pokemon get the option to be weather starters as well as the fact that it'll be a lot easier to get weather ability combos off. Also Illusion should be great since no one will be expecting an illusion.
 
One question. Will Scrappy make Earthquake hits Flying types? Because if it is, that Diggersby set in the OP doesn't need return and you just need to slap Agility or something in place of Return, making it a Double Dance set.

Also, I believe this is a derivation of the Geomancy Swoobat set in Sketchmons.

Swoobat @ Speed Boost
Ability: Simple
EVs: 252 Atk / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Heat Wave
- Roost/Substitute/Air Slash

You know this right? You give a chance to set up, then destroy things. Stored Power will reach 140 BP after +2/+2/+2 (which requires only one turn of Calm Mind).
Scrappy I believe does not make Ground type hit Flying.
Instead you could go for Mold Breaker - usefull against all Levitate pokemons and against Multiscale. Also - Sturdy becomes useless against Mold Breaker users. :)

Excadrill with Magnet pull could be really scarry against all Steel pokemons. With Mold Breaker - also remove Levitate and other stuff.

No Guard Jolteon with Thunder and Sing?
No Guard Sleping moves in general?

Good thing we have sleeping clause. And Magic Bounce.

EDIT: okay, this thing looks more usefull than before:

Ninjask @ Miracle Seed
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Baton Pass
- Defog

Clear Suport combined with hazard removal.
Item give Magic Guard, but Simple can give better boost for speed in shorter time.
Also - Magic Bounce is option against not MoldRoar or MoldWhirlwind combo, as well like against no MoldTaunt, MoldEncore and... actually, MoldDisable is not that scary, when we anyway switch between moves eatch turn.

This little guyis the fastest natural user of Speed Boost, but you can go for other Baton Pass user when you want.

For what this thing can pass speed?
For example: Porygon-Z:

Porygon-Z @ Rose Incense
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shadow Ball
- Substitute

STAB Adaptability bonus is to weak you say? What about STAB Protean AND Adaptability?

This thing can use double power Thunderbolt, Ice Beam and other stuff. With good predition, we can take some hits really effective. You feel in next turn Shadow Ball? Substitute, and after that another move.
He might need help with speed, because now Scarf is less viable, when you can get second abillity.
 
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Another fun combo, Skill Link + Technician.

Cloyster @ Technician
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Naive Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard/Spike Cannon/Hydro Pump

Breloom @ Skill Link
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb/Substitute/Swords Dance
 
Talonflame @ Miracle Seed / Aguav Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Tailwind

Magic Guard Talonflame... Or Adaptability for better damage?
Removing Stealth Rock weaknes and Recoil is nice option, but Adaptability give much better damage withx2 STAB instead of x1.5 (also - Adatability deal a little more damage than normal STAB x Life Orb (x1.95 normal STAB x Life Orb vs x2.0 Adaptability STAB).

Also - Maybe making second variant of meta with only items what can unlock second knowing by pokemon anyway ability could be interesting? Some pokemons could gain a lot from this format when other pokemon does not gain accest to nearly all abilities.

I really want making Hawlucha with Mold Breaker + Limber, or Hippowdon with Sand Stream + Sand Force combo, but when all pokemon can gain accest to all abilities... some abilities will be in shadow of all of this fantastic abilities (Why we would use Reckles, when I can use Adaptability for set with just STAB moves? Sturdy over Focus Sash and etc.).

What about this proposition?
EDIT: also - have in mind another metagame - Gods and Folowers - have second variant with Overlord and Underlings.
So... we have no reason to NOT make also second variant for this metagame. :)
 
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Please keep suggestions for other metagames out of this one, not only is there threads for this specifically, but this is also a metagame already, and its uncodable. This metagame is as complex as it is because it's codable. Idk if you're trolling or not, but Overlods and Underlings is actually the real name of G&F (UU). Please keep it focused on this metagame :)
He knows that, hes suggesting a derivative metaganme in the same way that GaF has OaU. Its off topic because its a bit too much of a different idea, but he wasn't talking about other oms in this thread
also change ou to om in the op, unless I'm misunderstanding something
One question. Will Scrappy make Earthquake hits Flying types? Because if it is, that Diggersby set in the OP doesn't need return and you just need to slap Agility or something in place of Return, making it a Double Dance set.

Also, I believe this is a derivation of the Geomancy Swoobat set in Sketchmons.

Swoobat @ Speed Boost
Ability: Simple
EVs: 252 Atk / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Heat Wave
- Roost/Substitute/Air Slash

You know this right? You give a chance to set up, then destroy things. Stored Power will reach 140 BP after +2/+2/+2 (which requires only one turn of Calm Mind).
Scrappy doesn't do that, as has been said.
Swoobat seems annoying, however, especially considering that it gets an effective +40 bp after it koes something at +2, and then another +40 the next turn. Thank god for moody bans.
 

sin(pi)

lucky n bad
Theorymon set dump:

Braviary (M) @ Gale Wings
Ability: Defiant
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Frustration
- Superpower/Bulk Up
- U-turn/Roost

Meet Bisharp 2.0.

Staraptor @ Gale Wings
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- Roost/U-turn

POWER!!

Honchkrow @ Gale Wings
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Pursuit
- Superpower/Roost

Moxie makes this one especially cool.


Tornadus-Therian @ Gale Wings
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe (will need adjusting)
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Non-Therian works too, for Prankster Taunt, etc, and a slightly stronger Hurricane.

Moltres @ Gale Wings
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Fire Blast
- Roost
- U-turn/filler



Landorus-Therian (M) @ Aerilate
Ability: Intimidate
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Swords Dance
- Earthquake
- Frustration
- Stone Edge/Agility/U-turn

Archeops @ Magic Guard
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Roost
- U-turn
Potentially not worth it, but hey.


Kyurem-Black @ Refridgerate
Ability: Teravolt
Happiness: 0
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Frustration
- Fusion Bolt
- Substitute
- Roost

Granbull @ Pixilate
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Return/Double-Edge
- Earthquake
- filler
- filler
 
Few ideas:

  • Shock Drive (Sheer Force) > Life Orb on most special attackers, excluding the ones that rely on the secondary effects of their moves to be effective or rely on moves that don't have secondary effects. While the boost is only slightly higher than that of the LO, it doesn't have recoil damage which greatly improves the longevity of attackers that normally rely on LO for extra damage output.
  • I was about to suggest something like Sand Stream + Sand Rush Tyranitar for what essentially amounts to non-move-locked ScarfTar without the necessity of running Jolly to maximize its speed, as well as Sand Rush + Sand Stream Excadrill to allow Excadrill to set its own sand automatically, but neither Sand Rush nor Sand Stream have items corresponding to them. Dunno if that's intentional or not but if you could fix it that'd be appreciated... or maybe not, because both of those are horrifying.
  • Most abilities that are good in AAA will be good here as well, but keep in mind that the effectiveness of a Pokémon running a certain ability is based not only on its typing, stats, and movepool but also on its current ability. For that reason, Pokémon that already pack good abilities are at an advantage as they're able to run another ability with less opportunity cost than their counterparts with worse abilities.
  • Micle Berry (Magic Bounce) normal Sableye to compress the roles of its normal form and Mega, maybe? Granted it still has distinct disadvantages over its Mega in that it has to suffer through its awful defensive stats, but it's still possibly worth considering if you want to run another Mega.
  • Speaking of Magic Bounce, anything with Mold Breaker + Micle Berry or Magic Bounce + Oran Berry becomes the ultimate hazards lead. Or user of status moves in general, really.
  • Okay, this is a bit silly, but... No Guard + Kasib Berry (Hustle) Machamp or Hustle + Poison Gem (No Guard) Durant? Hits hard without incurring the penalty to Accuracy that Hustle normally brings.
  • more later because this is such a cool idea for a meta and I have lots of thoughts for it
 

Durant @ Poison Gem
Ability: Hustle + No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower
- Stone Edge / Hone Claws

The huge Hustle bonus without the accuracy loss.


Weavile @ Sea Incense
Ability: Pickpocket + Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Night Slash
- Poison Jab / Swords Dance


Honchkrow @ Grass Gem
Ability: Moxie + Gale Wings
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Sucker Punch
- Roost
- Pursuit / Superpower

Moxie revenge killing at its finest.


Whimsicott @ Poison Gem
Ability: Prankster + No Guard
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Grass Whistle
- Leech Seed
- Substitute
- Moonblast

No Guard Galaxy all over again. That's a +1 priority Spore that goes through Substitutes.


Here are some things:

If I give Sylveon an Air Balloon, she gets both Pixilate and Aerilate. What happens then?
Same with Refrigerate Aurorus.

If I give Zygarde a Fairy Gem, it gets both Aura Break and Fairy Aura. What happens?
 
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If I give Zygarde a Fairy Gem, it gets both Aura Break and Fairy Aura. What happens?
At a guess, it probably activates Fairy Aura as normal and then Aura Break reverses the multiplier like it usually does. If that's how it works, this is actually pretty cool because it gives Zygarde added defense against Fairy-type moves which it's normally weak to.
 
Alright, huh, sorry SpiderKoloPL you've posted a lot so didn't mean to misread.
Regarding the gems and general unreleased items, it's not going to be an issue in the final product as it won't be difficult just to quickly make them released. I'll go over the list now and attempt to find all the missing abilities. Sorry for any inconvenience, but we'll get it working.

Asumi Pixilate would active first, then Aerilate would cancel it out, essentially only giving it Aerilate. Or Pixilate would turn it into fairy and it would do nothing, it depends on what is easier to code. Same with Zygarde

And sorry in advance for any coders, I know this is a huge project to code, hopefully we'll win OMOTM as quickly as possible :P

Fixed: Title is now Enchanted Items instead of "Enchanted items - the metagame with additional abilities"
- Looking into all the items now and hopefully it'll be fixed by the end of today, no reason to mention it more :P
- Looking for a banner Sobi can you help? <3 If you can hit me up in PMs!
 
This one... is so powerfull:

Smeargle @ Rindo Berry
Ability: Own Tempo
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spore
- Destiny Bond
- Parting Shot
- Guard Split

Prankster Smeargle.
This thing can take defensive stats from walls, and them Parting Shot into other pokemon.
When we predict sweaper - Destiny Bond
Thanks to Sketch - this little guy can use any move what he want, and thanks to prankster - all status with +1 priority... How broken he might be?

(...)
Here are some things:

If I give Sylveon an Air Balloon, she's get both Pixilate and Aerilate. What happens then?
Same with Refrigerate Aurorus.

If I give Zygarde a Fairy Gem, it gets both Aura Break and Fairy Aura. What happens?
About two -ates ability... I'm not sure, but propably abillity will ignore Item OR item - ability. I'm not sure what have priority in this case.

But when Zygarde have Fairy Aura... that could means All fairy moves are now weaker, because Aura Break works only when on battle we have other aura.
From x1.33 more power, they drop into x0.75 power for Fairy moves...
Interesting defensive combo, what can get only Zygarde legal in OU...
Also - Dark Aura looks interesting - less damage from Sucker Punch is always nice option, but he propably could preffer Tinted Lens.
 
If I give Aurorus a Rose Incense, it gets Refrigerate and Protean. If it uses Hyper Voice, will Protean change Aurorus into Normal-type (Hyper Voice) before activating Refrigerate (essentially making it non-STAB) or will Refrigerate activate first (turning Hyper Voice into Ice-type) and change Aurorus' type into pure Ice?

:3
 

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