Introduction
Double Dragon
I'm still using this team, and am kind of unsure what direction I want to go with it. It features a double Dragon offence core, with a couple strong tanks to take hits and dish them back.
I'm currently mid 1500s, and I definitely enjoy it, but feel it's lacking something. It's a pretty offensive team, and games are fast, although I try to have switchins for common threats. Let me know what you think, and feel free to steal it!
Teambuilding Process
I picked Steelix for my first mon because I wanted to try him out- he's got massive natural bulk and hits extremely hard. At first I attempted a sand team with him and Hippo, but I didn't enjoy how they worked together, so hippo was quickly discarded
This guy replaced Hippo, as I wanted a Poke that could take on special attackers that gave Steelix trouble. He and Steelix do pretty decently together as offensive tanks.
I had tried scarf Volcanion on a different team and found it got quite a few surprise kills, while still being able to dent a lot of things pretty well. I've considered replacing him a few times, but scarf steam eruption comes in handy.
I wanted something that could outspeed the faster threats in the metagame, as Volc doesn't hit a great speed tier for things like aero. Hydreigon is still a great revenge killer with its two stabs, and can nab momentum with U-turn
I remember reading a post that Haxorus was a huge threat this metagame, and I was looking for a set-up sweeper for the team. He's saved me from a few games that I probably should have lost
I wanted something extra that could take on physical threats (like buzzwole) to take pressure off Steelix. I also wanted a spinner, so defensive Psychic Starmie fit the bill.
The Team
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 232 Atk / 24 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 180 HP / 252 Atk / 76 SpD
Adamant Nature
- Knock Off
- Gunk Shot
- Shadow Sneak
- Pursuit
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Flamethrower
Haxorus @ Groundium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Poison Jab
Starmie @ Rocky Helmet
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Psychic
- Scald
- Recover
- Rapid Spin
Conclusion
So there's the team! It has a few big threats, things like Mega-Swampert in rain, bulky SD Scizor, Mamoswine, Togekiss (and other fairies), Buzzwole and Conkeldurr. Special attackers can be pretty stressful, but that's Muk's entire job, so make sure you keep him healthy and use him to pick off the most important special threats.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 232 Atk / 24 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 180 HP / 252 Atk / 76 SpD
Adamant Nature
- Knock Off
- Gunk Shot
- Shadow Sneak
- Pursuit
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Flamethrower
Haxorus @ Groundium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Poison Jab
Starmie @ Rocky Helmet
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Psychic
- Scald
- Recover
- Rapid Spin
Ability: Sturdy
EVs: 252 HP / 232 Atk / 24 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 180 HP / 252 Atk / 76 SpD
Adamant Nature
- Knock Off
- Gunk Shot
- Shadow Sneak
- Pursuit
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Flamethrower
Haxorus @ Groundium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Poison Jab
Starmie @ Rocky Helmet
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Psychic
- Scald
- Recover
- Rapid Spin