Format: 3v3 LC Singles, 3 actions per round
DQ: 48 hours
Subs: 2 per Pokemon
Abilities: All
Items: Training
Recovery: 0 recovers, 0 chills
Mega/Z-Moves: 0/0
Switch: KO
Arena: ASB Arena
DQ: 48 hours
Subs: 2 per Pokemon
Abilities: All
Items: Training
Recovery: 0 recovers, 0 chills
Mega/Z-Moves: 0/0
Switch: KO
Arena: ASB Arena
Dixay's Team:
Cubone [Male] [Daraku Senshi]
Types: Ground
Abilities:
Rock Head / Lightningrod / Battle Armor (H)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
- Growl
- Tail Whip
- Bone Club
- Headbutt
- Leer
- Focus Energy
- Bonemerang
- Rage
Egg
- Belly Drum
- Detect
- Iron Head
- Perish Song
- Skull Bash
TM/HM
- Blizzard
- Smack Down
- Earthquake
- Brick Break
- Rock Tomb
Grubbin [Male] [Sasu Shogeki]
Types: Bug
Abilities:
Swarm
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 46
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: --
Attacks:
Level Up
- Vice Grip
- String Shot
- Mud-Slap
- Bite
- Bug Bite
- Spark
- Acrobatics
- Crunch
- X-Scissor
Egg
- Harden
- Electroweb
- Mud Shot
- Endure
TM/HM
- Light Screen
- Thunderbolt
- Charge Beam
- Volt Switch
- Thunder Wave
- Poison Jab
Shellder [Male] [Kowarenai Ryoku]
Types: Water
Abilities:
Shell Armor / Skill Link / Overcoat (H)
Nature: Lonely (+1 Atk, -1 Def)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
- Tackle
- Water Gun
- Withdraw
- Supersonic
- Icicle Spear
- Protect
- Leer
- Clamp
- Aurora Beam
Egg
- Avalanche
- Barrier
- Mud Shot
- Rapid Spin
- Rock Blast
TM/HM
- Ice Beam
- Return
- Explosion
- Payback
- Surf
Reviloja's team:
Types: Psychic / Fairy
Abilities:: Synchronize / Trace / Telepathy (H)
Nature: Timid; +15% speed, +7% Accuracy, -1 Atk
Stats: HP: 90 Atk: 0- Def: 1 SpA: 2 SpD: 2 Spe: 46+
Size Class: 1 Weight Class: 1
Base Rank Total: 10
EC: 1/9 MC: 1 AC: 1/5
Attacks:
Level Up
Abilities:: Synchronize / Trace / Telepathy (H)
Nature: Timid; +15% speed, +7% Accuracy, -1 Atk
Stats: HP: 90 Atk: 0- Def: 1 SpA: 2 SpD: 2 Spe: 46+
Size Class: 1 Weight Class: 1
Base Rank Total: 10
EC: 1/9 MC: 1 AC: 1/5
Attacks:
Level Up
- Growl
- Confusion
- Double Team
- Teleport
- Disarming Voice
- Lucky Chant
- Magical Leaf
- Heal Pulse
- Draining Kiss
- Calm Mind
Egg
- Destiny Bond
- Encore
- Skill Swap
- Synchronoise
- Will-o-Wisp
TM/HM
- Psyshock
- Thunderbolt
- Psychic
- Shadow Ball
- Dazzling Gleam
Tutor
- Hyper Voice
Abilities: Cute Charm / Technician / Skill Link (H)
Nature: Adamant (+1 Atk, -1 SpA)
Stats: HP: 90 Atk: 3+ Def: 2 SpA: 1- SpD: 2 Spe: 75
Size Class: 1 Weight Class: 1
Base Rank Total: 13
EC: 5/6 MC: 1 AC: 3/5
Attacks:
Level Up
- Pound
- Growl
- Baby-Doll Eyes
- Helping Hand
- Tickle
- Double Slap
- Encore
- Swift
- Sing
- Tail Slap
- Slam
- Last Resort
Egg
- Aqua Tail
- Iron Tail
- Knock Off
- Endure
- Flail
TM/HM
- Work Up
- Frustration
- Return
- Attract
- U-Turn
- Dig
Frillish / Female / Tiffany
Types: Water / Ghost
Abilities: Water Absorb / Cursed Body / Damp (H)
Nature: Bold (+1 Def, -1 Atk)
Stats: HP: 90 Atk: 1- Def: 3+ SpA: 3 SpD: 3 Spe: 40
Size Class: 2 Weight Class: 3
Base Rank Total: 14
EC: 3/6 MC: 0 AC: 1/5
Attacks:
Level Up
- Bubble
- Water Sport
- Absorb
- Night Shade
- Bubble Beam
- Recover
- Water Pulse
- Hex
- Hydro Pump
Egg
- Acid Armor
- Confuse Ray
- Constrict
- Mist
- Pain Split
TM/HM
- Toxic
- Shadow Ball
- Scald
- Will-o-Wisp
- Surf
After the few battles you've had here, you begin to notice something. It never changes. The arena is always mysteriously repaired every time you enter, and seemingly never changes between battles either. You think that even the rocks are in the same starting position every time. If you had less on your mind, you might've been able to ponder the meaning of it all... Does the arena's sameness represent the similarities of every battle, or how everything starts equal until order is disrupted by conflict? Or maybe the arena is a juxtaposition to the difference in every trainer, but showing that we are all connected through battle? Who knows. You certainly don't even consider it as the referee nods to both of you and calls out. "Battlers ready! FIGHT!!" The only thing on your mind is the next Pokemon, the next move, the next fight. All of these focii change now as two flashes of light illuminate the bright arena. The next battle has begun. Whether it will be the same or different to other battles will be up to you.
This Round's Order:
Dixay sends out and equips.
Reviloja753 sends out, equips, and orders.
Dixay orders.
Granny Pie hates when the hide tabs split, and refs.
:D
This Round's Order:
Dixay sends out and equips.
Reviloja753 sends out, equips, and orders.
Dixay orders.
Granny Pie hates when the hide tabs split, and refs.
:D
Last edited: