OU Cresselia

Leo

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OVERVIEW]


Cresselia possesses absurd physical and special bulk, which allows it to take on even the most threatening Pokemon in the tier such as Choice Band Zygarde and most variants of offensive Landorus-T. This, combined with a great support move in Lunar Dance, makes it a reliable Trick Room setter. Lunar Dance is a particularly great asset on a Trick Room setter because it allows Cresselia to bring a fully healed teammate safely into the battle after setting Trick Room. Despite its excellent defensive capabilities, Cresseila's low Special Attack turns it into a rather passive Pokemon that can be taken advantage of by some setup sweepers like Swords Dance Mega Mawile and Quiver Dance Volcarona, meaning it will usually be forced to use Lunar Dance right after setting up Trick Room to regain momentum and prevent a sweep. It's also heavily reliant on its one-time use Mental Herb; without it, Pokemon with Taunt such as Tapu Koko and Heatran can easily shut it down.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Moonlight
move 4: Lunar Dance
item: Mental Herb
ability: Levitate
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is a powerful tool against offensive teams because it allows slower teammates to move before faster opponents for five turns, thus rendering useless the opponent's offensive checks and any fast revenge killers. Ice Beam, while rather weak because of Cresselia's low Special Attack, provides Cresselia with neat coverage against the likes of Zygarde and Garchomp, which it struggles to threaten otherwise due to their modest bulk. Psychic is an optional move that hits neutral targets such as Mega Medicham harder thanks to the STAB boost and also does a significant amount of damage to Mega Heracross, a big threat to the Trick Room archetype. Moonlight lets Cresselia stay alive throughout a battle in case it finds an opportunity to set up Trick Room a second time. Finally, Lunar Dance lets Cresselia heal a teammate and bring it safely to the battle at the cost of itself.

Set Details
========

Maximum HP and Defense investment with a Relaxed nature minimizes the damage Cresselia takes from some strong wallbreakers such as Choice Band Zygarde and Swords Dance Garchomp, thus letting it set up Trick Room against them. No Speed IVs with a Speed-reducing nature make it as fast as possible under Trick Room. Its Levitate ability gives it a key ground immunity, allowing it to pivot into Ground-types like Landorus-T and Garchomp that threaten common Trick Room sweepers like Alolan Marowak and Magearna.

Usage Tips
========

Thanks to Cresseila's immense mixed bulk, it finds plenty of opportunities to pivot into offensive threats like Tapu Koko, Zygarde, and Mega Medicham and set up Trick Room mid-game. Once Trick Room has been set up, it should avoid staying in on the field for too long because this takes valuable time away from its teammates. Using Lunar Dance right after Trick Room is a great way of regaining momentum without wasting too many turns in pivoting around to get a Trick Room sweeper into the game. However, there are some instances where sacrificing a weakened teammate to bring a healthy one into the battle works better because it allows Cresselia to set up Trick Room again and use its Lunar Dance later. This is also helpful on instances where Cresselia needs to be preserved until the end-game to switch into an opposing threat.

Team Options
========

This set only fits on the Trick Room archetype, with potent and slow wallbreakers such as Alolan Marowak, Magearna, Mega Mawile, and Mega Heracross as teammates. Since it usually ends up being sacrificed after using Trick Room followed by Lunar Dance, additional Trick Room setters such as Porygon2, Cofagrigus, and Magearna make for great partners. A suicide lead with access to Trick Room and Stealth Rock is also appreciated, as Cresselia usually won't attempt to set up Trick Room until late-game. Pokemon like Uxie and Bronzong can fulfill this role.

[STRATEGY COMMENTS]
Other Options
=============

Other items such as Leftovers and a Colbur Berry can be used providing Cresselia with extra recovery and an easier time setting up Trick Room against Dark-types once in a game, respectively. However, the lack of Mental Herb means that common Taunt users can prevent it from setting up Trick Room, making it hard to justify any of these items over it. Hidden Power Fire can be used instead of Ice Beam, notably hitting Ferrothorn and Mega Scizor for super effective damage, though the lack of Ice Beam hurts Cresselia's ability to check Zygarde and Landorus-T. Dual screens with Light Clay is another option to bring in a sweeper with Lunar Dance, although it struggles to beat common Defoggers like Mew and Mega Scizor because of it being so passive. A support set with Thunder Wave can be used on teams that are looking for a blanket check to a good amount of the metagame, even though it's usually too passive for these teams.

Checks and Counters
===================

**Strong Dark-types**: Choice Specs Ash-Greninja, Hoopa-U, and both Tyranitar and its Mega Evolution can 2HKO Cresseila with their respective STAB moves, meaning it can't come in on them to set up Trick Room. Pursuit trappers like Weavile can also put it in an awkward situation if it's weakened enough.

**Ghost-types**: When equipped with a Choice Specs, Gengar can 2HKO Cresselia with Shadow Ball, Mimikyu can use it as setup fodder, and Cofagrigus can take advantage of Trick Room and start setting up with Nasty Plot.

**Taunt**: After its Mental Herb is consumed, Pokemon with Taunt can prevent Cresselia from setting up Trick Room, bringing a teammate with Lunar Dance, or recovering with Moonlight, rendering it pretty much useless.

**Status Inducers**: Status conditions like poison and sleep cripple Cresselia and give it a harder time doing its job.
 
Last edited:

Gary

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Make the set this

[SET]
name: Trick Room
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Moonlight
move 4: Lunar Dance
item: Mental Herb
ability: Levitate
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

Phys Def is way more useful in the current metagame because Cress can eat up hits from CB Zygarde as well as being one of the only Pokemon in the tier that actually walls every Lando-T set bar a +2 Skystrike. It also basically gives zero fucks vs any physical attackers bar Dark-types and Mega Sciz. This is really nice for TR considering that a lot of mons commonly found on TR absolutely hate switching into Ground attacks. Ice Beam is better than Psychic most of the time because u can take on Zyg, Chomp, and Lando-T more consistently, while Psychic is nice for preventing Mega Hera from coming in completely free as well as Gengar, and being able to touch Pex is always nice. Moonlight is mandatory for staying healthy so it shouldn't be slashed with anything.

  • Obviously make sure you change set details to reflect these changes.
  • Remove Carbink from team options lol
  • Mention defensive set with T-wave in OO
  • Colbur and Lefties are also other items it could use on TR set
  • Mention both Tyranitars in Dark-type C&C, as well as Bish
  • Replace Gengar section with just *Ghost-types*, because Gengar, Mimikyu, and Cofagrigus all threaten it, with Cofag being able to abuse Cresselia's own TR
  • Add a *Status Inducers" section in C&C and mention Pokemon that commonly carry Toxic such as Chansey and Heatran, because once it's hit with Toxic, it will have a lot harder of a time checking threats like Zygarde and SD Drago Chomp for example
Once all that is done, QC 1/3
 
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Leo

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MPL Champion
Make the set this

[SET]
name: Trick Room
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Moonlight
move 4: Lunar Dance
item: Mental Herb
ability: Levitate
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

Phys Def is way more useful in the current metagame because Cress can eat up hits from CB Zygarde as well as being one of the only Pokemon in the tier that actually walls every Lando-T set bar a +2 Skystrike. It also basically gives zero fucks vs any physical attackers bar Dark-types and Mega Sciz. This is really nice for TR considering that a lot of mons commonly found on TR absolutely hate switching into Ground attacks. Ice Beam is better than Psychic most of the time because u can take on Zyg, Chomp, and Lando-T more consistently, while Psychic is nice for preventing Mega Hera from coming in completely free as well as Gengar, and being able to touch Pex is always nice. Moonlight is mandatory for staying healthy so it shouldn't be slashed with anything.

  • Obviously make sure you change set details to reflect these changes.
  • Remove Carbink from team options lol
  • Mention defensive set with T-wave in OO
  • Colbur and Lefties are also other items it could use on TR set
  • Mention both Tyranitars in Dark-type C&C, as well as Bish
  • Replace Gengar section with just *Ghost-types*, because Gengar, Mimikyu, and Cofagrigus all threaten it, with Cofag being able to abuse Cresselia's own TR
  • Add a *Status Inducers" section in C&C and mention Pokemon that commonly carry Toxic such as Chansey and Heatran, because once it's hit with Toxic, it will have a lot harder of a time checking threats like Zygarde and SD Drago Chomp for example
Once all that is done, QC 1/3
Implemented, thanks for the check
Free Carbink
 

Colonel M

I COULD BE BORED!
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Cresselia posseses absurd bulk both on the physical and the special side, which allows it to take on even the most threatening Pokemon in the tier such as Choice Band Zygarde and Swords Dance Landorus-T
So this actually is false to an extent.

+2 252+ Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 240 HP / 252+ Def Cresselia: 432-508 (97.9 - 115.1%) -- guaranteed OHKO after Stealth Rock

I would rephrase to "most variants of Offensive Landorus-T". since, to be fair, not all Supersonic Skystrike Landorus-Ts use Swords Dance (some use the standard set on-site).
This, combined with its access to Trick Room and other great support moves in Lunar Dance and Thunder Wave makes it a reliable Trick Room setter.
Considering Thunder Wave is buried in Other Options I would just scrap the mention of it.
Psychic is an optional attack that hits neutral targets harder thanks to the STAB boost and also does a significant amount of damage to Mega Heracross, a big threat to the Trick Room archetype.
Mention Mega Medicham as a target as well as Psychic does decent damage to it and is otherwise the stronger option between Psychic and Ice Beam.

Other Options

- Remove Calm Mind
- Add Hidden Power Fire for Mega Scizor / Ferrothorn, though also mention the loss of Ice Beam (some extent Psychic) is very noticeable against a lot of defensive threats and Cresselia is rather strapped for moveslots otherwise.
**Strong Dark-types**: Choice Specs Ash-Greninja, Hoopa-U, and both Tyranitar and its Mega Evolution can 2HKO it with their respective STAB moves meaning it can't come in on them to set up Trick Room.
I would also add Weavile since it can put Cresselia in a bad position since it resists Ice Beam and is immune to Psychic. Pursuit can potentially force Cresselia in a bad spot if it's at 50% health (252 Atk Choice Band Weavile Pursuit vs. 240 HP / 252+ Def Cresselia: 236-278 (53.5 - 63%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery).
**Status Inducers**: Status conditions like poison and paralysis cripple Cresselia and give it a harder time checking the Pokemon it's supposed to beat.
I feel being put to sleep is more crippling than paralysis personally since Cresselia doesn't care about the Speed drop - it's more or less the chance of being fully paralyzed as the problem.

Before sending it off to GP remember to review the analysis for common spelling / grammar mistakes. I see the improper use of "its" and "it's". I don't remember if I mentioned it in one of your analyses or someone else, but something to help remember the difference between the two is that "it's" is the same as "it is".

3/3
 
Last edited:

Leo

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MPL Champion
So this actually is false to an extent.

+2 252+ Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 240 HP / 252+ Def Cresselia: 432-508 (97.9 - 115.1%) -- guaranteed OHKO after Stealth Rock

I would rephrase to "most variants of Offensive Landorus-T". since, to be fair, not all Supersonic Skystrike Landorus-Ts use Swords Dance (some use the standard set on-site).

Considering Thunder Wave is buried in Other Options I would just scrap the mention of it.

Find a way to incorporate that it also fully revives a teammate - a huge difference between Lunar Dance and Healing Wish.

Mention Mega Medicham as a target as well as Psychic does decent damage to it and is otherwise the stronger option between Psychic and Ice Beam.

Other Options

- Remove Calm Mind
- Add Hidden Power Fire for Mega Scizor / Ferrothorn, though also mention the loss of Ice Beam (some extent Psychic) is very noticeable against a lot of defensive threats and Cresselia is rather strapped for moveslots otherwise.

I would also add Weavile since it can put Cresselia in a bad position since it resists Ice Beam and is immune to Psychic. Pursuit can potentially force Cresselia in a bad spot if it's at 50% health (252 Atk Choice Band Weavile Pursuit vs. 240 HP / 252+ Def Cresselia: 236-278 (53.5 - 63%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery).

I feel being put to sleep is more crippling than paralysis personally since Cresselia doesn't care about the Speed drop - it's more or less the chance of being fully paralyzed as the problem.

Before sending it off to GP remember to review the analysis for common spelling / grammar mistakes. I see the improper use of "its" and "it's". I don't remember if I mentioned it in one of your analyses or someone else, but something to help remember the difference between the two is that "it's" is the same as "it is".

3/3
Implemented, thanks for the check. I'll make sure to proofread this tomorrow before sending it to the gp queue btw I just realized I have some typos and clear grammar mistakes here and there lol
Edit: ready for GP
 
Last edited:

GatoDelFuego

The Antimonymph of the Internet
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Leooo_33

REMOVE CHANGE COMMENTS

[OVERVIEW]


Cresselia possesses absurd physical and special bulk on both the physical and the special side, which allows it to take on even the most threatening Pokemon in the tier such as Choice Band Zygarde and most variants of offensive Landorus-T. This, combined with its access to Trick Room and a great support move in Lunar Dance, (AC) makes it a reliable Trick Room setter. Lunar Dance is a particularly great asset on a Trick Room setter because it allows it Cresselia to bring a fully healed teammate safely into the battle after setting Trick Room while also fully healing it. Despite its excellent defensive capabilities, its Cresseila's low Special Attack turns it into a rather passive Pokemon that can be taken advantage of by some setup sweepers like Swords Dance Mega Mawile and Quiver Dance Volcarona, meaning it will usually be forced to use Lunar Dance right after setting up Trick Room to regain momentum and prevent a sweep. It's also heavily reliant on its one-time use Mental Herb; when without it, Pokemon with Taunt such as Tapu Koko and Heatran can easily shut it down and take advantage of it.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Moonlight
move 4: Lunar Dance
item: Mental Herb
ability: Levitate
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is a powerful tool against offensive teams because it allows slower teammates to move before faster opponents for 5 five turns, thus rendering useless the opponent's offensive checks and any means of revenge killing fast revenge killers. changed as priority still works Ice Beam, while being a rather weak move because of Cresselia's low Special Attack, provides it Cresselia with neat coverage against the likes of Zygarde and Garchomp which it struggles to threaten otherwise due to their modest bulk. Psychic is an optional move that hits neutral targets such as Mega Medicham harder thanks to the STAB boost and also does a significant amount of damage to Mega Heracross, a big threat to the Trick Room archetype. Moonlight lets it Cresselia consistently wall the Pokemon it's supposed to and keeps it stay removed because Cresselia isn't supposed to wall anything? It's only job is trick room, right? alive throughout a battle in case it finds an opportunity to set up Trick Room a second time. Finally, Lunar Dance lets it Cresselia heal a teammate and bring it safely to the battle at the cost of itself.

Set Details
========

Maximum HP and Defense investment with a Relaxed nature minimizes the damage it Cresselia takes from some strong wallbreakers such as Choice Band Zygarde and Swords Dance Garchomp, thus letting it set up Trick Room against them. No Speed IVs with a Speed-reducing nature make it as fast as possible under Trick Room. Its Levitate ability gives it a key ground immunity, allowing it to pivot into Ground-types like Landorus-T and Garchomp that threaten common Trick Room abusers sweepers like Alolan Marowak-Alola and Magearna.

Usage Tips
========

Thanks to its Cresseila's please, in the future use the proper noun at the start of new ideas / paragraphs / sentences. Otherwise, "it" isn't attached to anything. immense mixed bulk, it finds plenty of opportunities to pivot into offensive threats like Tapu Koko, Zygarde, and Mega Medicham and set up Trick Room in the mid-game. Once Trick Room has been set up, it should avoid staying in on the field for too long because of Trick Room only lasting for 5 turns this takes valuable time away from its teammates. Using Lunar Dance right after Trick Room is a great way of regaining momentum without wasting too many turns in pivoting around to get a Trick Room abuser sweeper into the game. However, there are some instances where sacrificing a weakened teammate to bring a healthy one into the battle works better because it allows Cresselia to set up Trick Room again and use its Lunar Dance later. Can you provide an example? Such as maybe if Cresselia isn't threatened by anything on the other team, it could come in multiple times and put up TR?

Team Options
========

This set only fits on the Trick Room archetype, with potent and slow wallbreakers such as Alolan Marowak-Alola, Magearna, Mega Mawile, and Mega Heracross as teammates. Since it usually ends up being sacrificed after using Trick Room followed by Lunar Dance, additional Trick Room setters such as Porygon2, Cofagrigus, and Magearna make for great partners. A suicide lead with access to Trick Room and Stealth Rock is also appreciated as this Pokemon usually won't attempt to set up Trick Room until the late-game. Pokemon like Uxie and Bronzong can fulfill this role.

[STRATEGY COMMENTS]
Other Options
=============

Other items can be used on the Trick Room set such as Leftovers and a Colbur Berry, providing it with extra recovery and an easier time setting up Trick Room against Dark-types once in a game respectively. However, the lack of Mental Herb means that common Taunt users can prevent it from setting up Trick Room, making it hard to justify any of these items over it. Hidden Power Fire can be used instead of Ice Beam, notably hitting Ferrothorn and Mega Scizor for super effective damage. Nevertheless, the lack of Ice Beam hurts Cresselia's ability to check Zygarde and Landorus-T. Is this its job? Stop these two pokemon from ruining trick room team sweep? Just making sure Dual screens with Light Clay is another option to bring in a sweeper with Lunar Dance because it can set up screens on a plethora of Pokemon in the metagame and then regain momentum with Lunar Dance, although it struggles to beat common Defoggers like Mew and Mega Scizor because of it being so passive. A support set with Thunder Wave can be used on teams that are looking for a blanket check for a good amount of the metagame, even though it's usually too passive for these teams.

Checks and Counters
===================

**Strong Dark-types**: Choice Specs Ash-Greninja, Hoopa-U, and both Tyranitar and its Mega Evolution can 2HKO it Cresseila with their respective STAB moves, (AC) meaning it can't come in on them to set up Trick Room. Pursuit trappers like Weavile can also put it in an awkward situation if it's weakened enough.

**Ghost-types**: When equipped with a Choice Specs, Gengar can 2HKO Cresselia with Shadow Ball, while Mimikyu can use it as setup fodder, (AC) and Cofagrigus can even take advantage of its own Trick Room and start setting up with Nasty Plot.

**Taunt**: After its Mental Herb is consumed, Pokemon with Taunt can prevent it Cresselia from setting up Trick Room, bringing a teammate with Lunar Dance, (AC) or recovering with Moonlight, rendering it pretty much useless.

**Status Inducers**: Status conditions like poison and sleep cripple Cresselia and give it a harder time doing its job checking the Pokemon it's supposed to beat.

1/2
 
Last edited:
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Leo

after hours
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
MPL Champion
Leooo_33

REMOVE CHANGE COMMENTS

[OVERVIEW]


Cresselia possesses absurd physical and special bulk on both the physical and the special side, which allows it to take on even the most threatening Pokemon in the tier such as Choice Band Zygarde and most variants of offensive Landorus-T. This, combined with its access to Trick Room and a great support move in Lunar Dance, (AC) makes it a reliable Trick Room setter. Lunar Dance is a particularly great asset on a Trick Room setter because it allows it Cresselia to bring a fully healed teammate safely into the battle after setting Trick Room while also fully healing it. Despite its excellent defensive capabilities, its Cresseila's low Special Attack turns it into a rather passive Pokemon that can be taken advantage of by some setup sweepers like Swords Dance Mega Mawile and Quiver Dance Volcarona, meaning it will usually be forced to use Lunar Dance right after setting up Trick Room to regain momentum and prevent a sweep. It's also heavily reliant on its one-time use Mental Herb; when without it, Pokemon with Taunt such as Tapu Koko and Heatran can easily shut it down and take advantage of it.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Moonlight
move 4: Lunar Dance
item: Mental Herb
ability: Levitate
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is a powerful tool against offensive teams because it allows slower teammates to move before faster opponents for 5 five turns, thus rendering useless the opponent's offensive checks and any means of revenge killing fast revenge killers. changed as priority still works Ice Beam, while being a rather weak move because of Cresselia's low Special Attack, provides it Cresselia with neat coverage against the likes of Zygarde and Garchomp which it struggles to threaten otherwise due to their modest bulk. Psychic is an optional move that hits neutral targets such as Mega Medicham harder thanks to the STAB boost and also does a significant amount of damage to Mega Heracross, a big threat to the Trick Room archetype. Moonlight lets it Cresselia consistently wall the Pokemon it's supposed to and keeps it stay removed because Cresselia isn't supposed to wall anything? It's only job is trick room, right? alive throughout a battle in case it finds an opportunity to set up Trick Room a second time. Finally, Lunar Dance lets it Cresselia heal a teammate and bring it safely to the battle at the cost of itself.

Set Details
========

Maximum HP and Defense investment with a Relaxed nature minimizes the damage it Cresselia takes from some strong wallbreakers such as Choice Band Zygarde and Swords Dance Garchomp, thus letting it set up Trick Room against them. No Speed IVs with a Speed-reducing nature make it as fast as possible under Trick Room. Its Levitate ability gives it a key ground immunity, allowing it to pivot into Ground-types like Landorus-T and Garchomp that threaten common Trick Room abusers sweepers like Alolan Marowak-Alola and Magearna.

Usage Tips
========

Thanks to its Cresseila's please, in the future use the proper noun at the start of new ideas / paragraphs / sentences. Otherwise, "it" isn't attached to anything. immense mixed bulk, it finds plenty of opportunities to pivot into offensive threats like Tapu Koko, Zygarde, and Mega Medicham and set up Trick Room in the mid-game. Once Trick Room has been set up, it should avoid staying in on the field for too long because of Trick Room only lasting for 5 turns this takes valuable time away from its teammates. Using Lunar Dance right after Trick Room is a great way of regaining momentum without wasting too many turns in pivoting around to get a Trick Room abuser sweeper into the game. However, there are some instances where sacrificing a weakened teammate to bring a healthy one into the battle works better because it allows Cresselia to set up Trick Room again and use its Lunar Dance later. Can you provide an example? Such as maybe if Cresselia isn't threatened by anything on the other team, it could come in multiple times and put up TR?

Team Options
========

This set only fits on the Trick Room archetype, with potent and slow wallbreakers such as Alolan Marowak-Alola, Magearna, Mega Mawile, and Mega Heracross as teammates. Since it usually ends up being sacrificed after using Trick Room followed by Lunar Dance, additional Trick Room setters such as Porygon2, Cofagrigus, and Magearna make for great partners. A suicide lead with access to Trick Room and Stealth Rock is also appreciated as this Pokemon usually won't attempt to set up Trick Room until the late-game. Pokemon like Uxie and Bronzong can fulfill this role.

[STRATEGY COMMENTS]
Other Options
=============

Other items can be used on the Trick Room set such as Leftovers and a Colbur Berry, providing it with extra recovery and an easier time setting up Trick Room against Dark-types once in a game respectively. However, the lack of Mental Herb means that common Taunt users can prevent it from setting up Trick Room, making it hard to justify any of these items over it. Hidden Power Fire can be used instead of Ice Beam, notably hitting Ferrothorn and Mega Scizor for super effective damage. Nevertheless, the lack of Ice Beam hurts Cresselia's ability to check Zygarde and Landorus-T. Is this its job? Stop these two pokemon from ruining trick room team sweep? Just making sure Dual screens with Light Clay is another option to bring in a sweeper with Lunar Dance because it can set up screens on a plethora of Pokemon in the metagame and then regain momentum with Lunar Dance, although it struggles to beat common Defoggers like Mew and Mega Scizor because of it being so passive. A support set with Thunder Wave can be used on teams that are looking for a blanket check for a good amount of the metagame, even though it's usually too passive for these teams.

Checks and Counters
===================

**Strong Dark-types**: Choice Specs Ash-Greninja, Hoopa-U, and both Tyranitar and its Mega Evolution can 2HKO it Cresseila with their respective STAB moves, (AC) meaning it can't come in on them to set up Trick Room. Pursuit trappers like Weavile can also put it in an awkward situation if it's weakened enough.

**Ghost-types**: When equipped with a Choice Specs, Gengar can 2HKO Cresselia with Shadow Ball, while Mimikyu can use it as setup fodder, (AC) and Cofagrigus can even take advantage of its own Trick Room and start setting up with Nasty Plot.

**Taunt**: After its Mental Herb is consumed, Pokemon with Taunt can prevent it Cresselia from setting up Trick Room, bringing a teammate with Lunar Dance, (AC) or recovering with Moonlight, rendering it pretty much useless.

**Status Inducers**: Status conditions like poison and sleep cripple Cresselia and give it a harder time doing its job checking the Pokemon it's supposed to beat.

1/2
Implemented, thanks! I also want to clarify that Cresselia's main role is obviously setting up TR but the reason why it's almost a staple on most TR teams is that it provides a blanket check to p much anything so it eases some matchup vs offense where the opp could just run through the team mid-game with something like Band Zyg or Specs Lele. Sometimes you don't really want to use Cress to TR into Lunar Dance right after your suicide lead's TR wears off because Cress dying gives the opp a chance to pull a reverse win later, that's why Moonlight is so important and why sacking something instead of Lunar Dancing is sometimes the right move
 
Additions
Removals
Comments
OVERVIEW] [OVERVIEW]


Cresselia possesses absurd physical and special bulk, which allows it to take on even the most threatening Pokemon in the tier such as Choice Band Zygarde and most variants of offensive Landorus-T. This, combined with a great support move in Lunar Dance, makes it a reliable Trick Room setter. Lunar Dance is a particularly great asset on a Trick Room setter because it allows Cresselia to bring a fully healed teammate safely into the battle after setting Trick Room. Despite its excellent defensive capabilities, Cresseila's low Special Attack turns it into a rather passive Pokemon that can be taken advantage of by some setup sweepers like Swords Dance Mega Mawile and Quiver Dance Volcarona, meaning it will usually be forced to use Lunar Dance right after setting up Trick Room to regain momentum and prevent a sweep. It's also heavily reliant on its one-time use Mental Herb; without it, Pokemon with Taunt such as Tapu Koko and Heatran can easily shut it down.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Moonlight
move 4: Lunar Dance
item: Mental Herb
ability: Levitate
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is a powerful tool against offensive teams because it allows slower teammates to move before faster opponents for five turns, thus rendering useless the opponent's offensive checks and any fast revenge killers. Ice Beam, while rather weak because of Cresselia's low Special Attack, provides Cresselia with neat coverage against the likes of Zygarde and Garchomp Garchomp, which it struggles to threaten otherwise due to their modest bulk. Psychic is an optional move that hits neutral targets such as Mega Medicham harder thanks to the STAB boost and also does a significant amount of damage to Mega Heracross, a big threat to the Trick Room archetype. Moonlight lets Cresselia stay alive throughout a battle in case it finds an opportunity to set up Trick Room a second time. Finally, Lunar Dance lets Cresselia heal a teammate and bring it safely to the battle at the cost of itself.

Set Details
========

Maximum HP and Defense investment with a Relaxed nature minimizes the damage Cresselia takes from some strong wallbreakers such as Choice Band Zygarde and Swords Dance Garchomp, thus letting it set up Trick Room against them. No Speed IVs with a Speed-reducing nature make it as fast as possible under Trick Room. Its Levitate ability gives it a key ground immunity, allowing it to pivot into Ground-types like Landorus-T and Garchomp that threaten common Trick Room sweepers like Alolan Marowak and Magearna.

Usage Tips
========

Thanks to Cresseila's immense mixed bulk, it finds plenty of opportunities to pivot into offensive threats like Tapu Koko, Zygarde, and Mega Medicham and set up Trick Room mid-game. Once Trick Room has been set up, it should avoid staying in on the field for too long because this takes valuable time away from its teammates. Using Lunar Dance right after Trick Room is a great way of regaining momentum without wasting too many turns in pivoting around to get a Trick Room sweeper into the game. However, there are some instances where sacrificing a weakened teammate to bring a healthy one into the battle works better because it allows Cresselia to set up Trick Room again and use its Lunar Dance later. This is also helpful on instances where Cresselia needs to be preserved until the end-game to switch into an opposing threat.

Team Options
========

This set only fits on the Trick Room archetype, with potent and slow wallbreakers such as Alolan Marowak, Magearna, Mega Mawile, and Mega Heracross as teammates. Since it usually ends up being sacrificed after using Trick Room followed by Lunar Dance, additional Trick Room setters such as Porygon2, Cofagrigus, and Magearna make for great partners. A suicide lead with access to Trick Room and Stealth Rock is also appreciated appreciated, as this Pokemon Cresselia usually won't attempt to set up Trick Room until late-game. Pokemon like Uxie and Bronzong can fulfill this role.

[STRATEGY COMMENTS]
Other Options
=============

Other items can be used on the Trick Room set such as Leftovers and a Colbur Berry, Berry can be used, providing it Cresselia with extra recovery and an easier time setting up Trick Room against Dark-types once in a game game, respectively. However, the lack of Mental Herb means that common Taunt users can prevent it from setting up Trick Room, making it hard to justify any of these items over it. Hidden Power Fire can be used instead of Ice Beam, notably hitting Ferrothorn and Mega Scizor for super effective damage. Nevertheless, damage, though the lack of Ice Beam hurts Cresselia's ability to check Zygarde and Landorus-T. Dual screens with Light Clay is another option to bring in a sweeper with Lunar Dance, although it struggles to beat common Defoggers like Mew and Mega Scizor because of it being so passive. A support set with Thunder Wave can be used on teams that are looking for a blanket check for to a good amount of the metagame, even though it's usually too passive for these teams.

Checks and Counters
===================

**Strong Dark-types**: Choice Specs Ash-Greninja, Hoopa-U, and both Tyranitar and its Mega Evolution can 2HKO Cresseila with their respective STAB moves, meaning it can't come in on them to set up Trick Room. Pursuit trappers like Weavile can also put it in an awkward situation if it's weakened enough.

**Ghost-types**: When equipped with a Choice Specs, Gengar can 2HKO Cresselia with Shadow Ball, Mimikyu can use it as setup fodder, and Cofagrigus can take advantage of Trick Room and start setting up with Nasty Plot.

**Taunt**: After its Mental Herb is consumed, Pokemon with Taunt can prevent Cresselia from setting up Trick Room, bringing a teammate with Lunar Dance, or recovering with Moonlight, rendering it pretty much useless.

**Status Inducers**: Status conditions like poison and sleep cripple Cresselia and give it a harder time doing its job.

2/2
 
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Leo

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Cresselia possesses absurd physical and special bulk, which allows it to take on even the most threatening Pokemon in the tier such as Choice Band Zygarde and most variants of offensive Landorus-T. This, combined with a great support move in Lunar Dance, makes it a reliable Trick Room setter. Lunar Dance is a particularly great asset on a Trick Room setter because it allows Cresselia to bring a fully healed teammate safely into the battle after setting Trick Room. Despite its excellent defensive capabilities, Cresseila's low Special Attack turns it into a rather passive Pokemon that can be taken advantage of by some setup sweepers like Swords Dance Mega Mawile and Quiver Dance Volcarona, meaning it will usually be forced to use Lunar Dance right after setting up Trick Room to regain momentum and prevent a sweep. It's also heavily reliant on its one-time use Mental Herb; without it, Pokemon with Taunt such as Tapu Koko and Heatran can easily shut it down.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Moonlight
move 4: Lunar Dance
item: Mental Herb
ability: Levitate
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is a powerful tool against offensive teams because it allows slower teammates to move before faster opponents for five turns, thus rendering useless the opponent's offensive checks and any fast revenge killers. Ice Beam, while rather weak because of Cresselia's low Special Attack, provides Cresselia with neat coverage against the likes of Zygarde and Garchomp Garchomp, which it struggles to threaten otherwise due to their modest bulk. Psychic is an optional move that hits neutral targets such as Mega Medicham harder thanks to the STAB boost and also does a significant amount of damage to Mega Heracross, a big threat to the Trick Room archetype. Moonlight lets Cresselia stay alive throughout a battle in case it finds an opportunity to set up Trick Room a second time. Finally, Lunar Dance lets Cresselia heal a teammate and bring it safely to the battle at the cost of itself.

Set Details
========

Maximum HP and Defense investment with a Relaxed nature minimizes the damage Cresselia takes from some strong wallbreakers such as Choice Band Zygarde and Swords Dance Garchomp, thus letting it set up Trick Room against them. No Speed IVs with a Speed-reducing nature make it as fast as possible under Trick Room. Its Levitate ability gives it a key ground immunity, allowing it to pivot into Ground-types like Landorus-T and Garchomp that threaten common Trick Room sweepers like Alolan Marowak and Magearna.

Usage Tips
========

Thanks to Cresseila's immense mixed bulk, it finds plenty of opportunities to pivot into offensive threats like Tapu Koko, Zygarde, and Mega Medicham and set up Trick Room mid-game. Once Trick Room has been set up, it should avoid staying in on the field for too long because this takes valuable time away from its teammates. Using Lunar Dance right after Trick Room is a great way of regaining momentum without wasting too many turns in pivoting around to get a Trick Room sweeper into the game. However, there are some instances where sacrificing a weakened teammate to bring a healthy one into the battle works better because it allows Cresselia to set up Trick Room again and use its Lunar Dance later. This is also helpful on instances where Cresselia needs to be preserved until the end-game to switch into an opposing threat.

Team Options
========

This set only fits on the Trick Room archetype, with potent and slow wallbreakers such as Alolan Marowak, Magearna, Mega Mawile, and Mega Heracross as teammates. Since it usually ends up being sacrificed after using Trick Room followed by Lunar Dance, additional Trick Room setters such as Porygon2, Cofagrigus, and Magearna make for great partners. A suicide lead with access to Trick Room and Stealth Rock is also appreciated appreciated, as this Pokemon Cresselia usually won't attempt to set up Trick Room until late-game. Pokemon like Uxie and Bronzong can fulfill this role.

[STRATEGY COMMENTS]
Other Options
=============

Other items can be used on the Trick Room set such as Leftovers and a Colbur Berry, Berry can be used, providing it Cresselia with extra recovery and an easier time setting up Trick Room against Dark-types once in a game game, respectively. However, the lack of Mental Herb means that common Taunt users can prevent it from setting up Trick Room, making it hard to justify any of these items over it. Hidden Power Fire can be used instead of Ice Beam, notably hitting Ferrothorn and Mega Scizor for super effective damage. Nevertheless, damage, though the lack of Ice Beam hurts Cresselia's ability to check Zygarde and Landorus-T. Dual screens with Light Clay is another option to bring in a sweeper with Lunar Dance, although it struggles to beat common Defoggers like Mew and Mega Scizor because of it being so passive. A support set with Thunder Wave can be used on teams that are looking for a blanket check for to a good amount of the metagame, even though it's usually too passive for these teams.

Checks and Counters
===================

**Strong Dark-types**: Choice Specs Ash-Greninja, Hoopa-U, and both Tyranitar and its Mega Evolution can 2HKO Cresseila with their respective STAB moves, meaning it can't come in on them to set up Trick Room. Pursuit trappers like Weavile can also put it in an awkward situation if it's weakened enough.

**Ghost-types**: When equipped with a Choice Specs, Gengar can 2HKO Cresselia with Shadow Ball, Mimikyu can use it as setup fodder, and Cofagrigus can take advantage of Trick Room and start setting up with Nasty Plot.

**Taunt**: After its Mental Herb is consumed, Pokemon with Taunt can prevent Cresselia from setting up Trick Room, bringing a teammate with Lunar Dance, or recovering with Moonlight, rendering it pretty much useless.

**Status Inducers**: Status conditions like poison and sleep cripple Cresselia and give it a harder time doing its job.

2/2
Implemented, thanks! This is done now
 

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