Civilization

http://www.digitaltrends.com/gaming/civilization-vi-first-details/

I like most of the points mentioned, except the bit about science which sounds sort of awkward.

I'd recommend Quill18s videos myself. I love Marb, but he doesn't do well with change (and not always going domination.)
he seems alright but kind of obnoxiously streamer-y

also I like how while most Civs got buffed in CBP (which I like, Civs not having enough strong unique traits is something I didn't like in the base game), even top tier ones, Poland's ability is technically untouched but got a massive indirect buff and is now even better
 
http://www.digitaltrends.com/gaming/civilization-vi-first-details/

I like most of the points mentioned, except the bit about science which sounds sort of awkward.



he seems alright but kind of obnoxiously streamer-y

also I like how while most Civs got buffed in CBP (which I like, Civs not having enough strong unique traits is something I didn't like in the base game), even top tier ones, Poland's ability is technically untouched but got a massive indirect buff and is now even better
Mm.. I'm kind of iffy on that tablet looking art style, and the gameplay changes. I need to see some actual gameplay before I can comment past the art style.

And I can agree with you about Quill18, but at least you see more than domination from him in his CBP games. Which is what I was getting at.
 

vonFiedler

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If it runs well from start to finish on a pc, then I am totally fine with this art style.

The gameplay changes mostly pique my interest, even the idea of stacks of two units for compound units (as long as it's not the best option to just stack two types of a good powerhouse unit). Although there was no reason to compromise with anyone who liked stacks of doom.
 
As someone who hasn't really spent a lot of time with V and never adapted to the graphics of V (game has always ran slow on my primary PC), I'm completely fine with the current art style in favor of more time being spent on game mechanics.

I do like being able to stack more than one unit on a tile, but when I do make the jump to either V or VI, I will miss having my stacks of doom. even though I definitely will not miss squaring up against them.
 
As long as it isn't infested with mobile game nonsense, and the mechanics aren't too weird or barebones, I can put up with the graphics. Even if they look very mobile game-y.
 

vonFiedler

I Like Chopin
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It's being led by the person who developed Brave New World, and he says that every mechanic will be in from the get-go, so I'm sure it will be complex enough.
 

Some gameplay has been released. Looks like a mix of Civ 5/Endless Legend to me. I do like having Teddy in it though.
 
Article version that has most of the same information:
http://www.ign.com/articles/2016/05/25/civilization-6s-new-game-changer-features

Most of the big things (pretty much all major Civ 5 features kept, happiness localized, limited unit stacking, Wonders taking a tile/districts) sound really good, I'm starting to look forward to the release. Though we really need some longer gameplay videos that show off more content. I think I remember them doing something like that for Civ BE so hopefully that'll happen soon.
 
looks like they've been doing a new preview video every couple of days on the youtube channel https://www.youtube.com/channel/UCWj7XnnfbKHGVnZ8iSoETSQ/videos . The most recent one on Builders was mostly information that was already known (except that Builders can also do improvements on Ocean tiles instead of Work Boats) but there are ones detailing the abilities of America and England (lead by Victoria) too, hopefully they keep those up.

From both the America and England videos, it looks like civs have more unique traits than they did in 5, which is definitely something that needed to happen, outside of the really strong ones like Poland, most Civs in 5 felt too similar because there were only two unique units or buildings they had, plus a unique ability. In the video America has 2 unique units, a combat bonus on their own continent, some sort of government bonus, a unique Film Studio building, and bonus to national parks (?)

also, going by the way the presenter was talking it almost sounded like some traits were unique to a leader, meaning that there might be multiple leaders per civilization, which I think Civ 4 had, would be pretty cool.
 
Giving this a bump as it's pretty close to release now. I believe they just also lifted a NDA on footage of a newer build as there are a bunch of streamers uploading new videos with some of the more recently revealed leaders. The one thing that concerns me at the moment (besides the AI) is the religious victory, there are still a good number of things we don't know about religion but it means that religion is something that can lead to another player getting a victory, even if you ignore it, and there are still only a limited # of religions that can be founded. A guy describes his experience with it here: http://www.gamecrate.com/hands-winning-religious-and-cultural-victories-civilization-vi/14630

anyways, Civs I'm looking forward to most atm:
-Arabia: getting a religion with zero effort sounds huge and science focus is something I always like.
-Scythia: sounds like a really strong military civ between the generic bonuses (damage against wounded units, heal on kills) and the free horse units.
-Kongo: I like the idea of a Civilization that can't get their own religion but gets greater benefits from other religions, and they seem to be growth-focused which is always very useful in general.
-Aztecs: free Builders from killing enemy units with their UU (and the ability to use Builders to boost districts) means they can probably balance war and city development, and bonus benefits from Luxuries means they can offset the unhappiness that comes with conquest more easily.
 
So, Civ 6 is coming out in two days (Oct 21).

I'm going to miss Wu Zetian -- she was pretty much the coolest, and the Art of War ability plus the fact that the Chu-ko-nu can fire twice basically made China super fun to play for a domination victory. I mean... you go to war, and then you just never stop. It was amazing. Still, Qin Shi Huangdi is pretty cool. And now China's going to be wonder-based, which will be interesting!!

Sadly, I can't buy Civ 6 right off the bat -- expensive! And it'll be better when the expansions come, anyway.
 
i already preordered it. I'm aware it'll probably have some rough edges (mainly the AI) but the gameplay looks fun enough from the prerelease footage. Though I will say it was pretty coy of them to put Winged Hussars in the launch trailer when Poland is 99% an unannounced DLC, unless they do a last minute release or something

speaking of preorders, greenmangaming has 20% off, or did yesterday at least (need to actually put it in your cart to see the discount)

Also, I feel like Russia is going to be really strong. Peter's ability is w/e but grabbing a ton of land looks vital as city planning is important and you want more tiles than just the ones you're actually going to be working (and to stave off asshole forward settling AIs, which are absolutely still in the game), and the Faith on Tundra + the pantheon that gives Faith for each Tundra tile next to a holy site makes them look like one of the strongest religious Civs, oddly enough.
 
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Some of the AI logic for joint war declarations seems really broken, someone declared a Joint War against me with a civ I hadn't even met yet (which gives you the animation of your own leader declaring war against you, amusingly). Then someone asked me to join them in a war against a Civ that I hadn't met and I decided to try it, and then Gandhi denounced me for declaring a war that he had no way of knowing about.

I decided to try Russia first and I've had poor luck with the Tundra-based abilities (only 1.25 real Tundra city locations and someone else actually grabbed the Tundra Faith Pantheon), but the free extra tiles is way too good, I was able to get a +5 prod Industrial Zone in my capital without buying any tiles.

And speaking of civs to play, one that I initially kind of overlooked but I'm now really thinking might be good is Germany. Industrial Zones seem like something you want to build everywhere, so having them for half production and not counting to your district cap is great, and taking city states seems much more viable than in Civ 5 so the bonus against them is actually worth something. It does bug me that they gave a Submarine as a unique unit for a ruler that lived in the 12th century but oh well.


there are a couple other issues (mostly lack of production queue and the unit autoselect being garbage) but I'm having a lot of fun with it atm
 
Just finished my first game. It was on King and was super easy, definitely recommend starting on Emperor+ if you're a Civ 5 vet. I ended up winning Culture victory which seems really strong, there are a ton of policies and whatnot to boost it. Between the extra territory when starting cities and the Lavre, I think I ended up maxing out my capital's borders (and ended up having 3 national parks in my capital).

http://images.akamai.steamuserconte...407/CDCEC02C0034488F0E1ABF57702E69E2CC6E38C0/

miscellaneous thoughts:
-Ocean tiles really suck and even resource tiles on water aren't too hot compared to Civ5
-Population is a lot less important, you still want a good amount obviously but between Districts (you can technically work them but the yields don't seem great), Wonders, no Specialists, overlap with other cities, and other bad tiles like Mountains it's fairly easy to run out fast.
-Aside from the aforementioned joint war bug, the game froze for ~5 seconds a couple times lategame when changing policies.
-Most of the stuff (district placement and general city planning, optimizing policies, Eureka/Inspiration boosts) that you have to really think about is pretty fun, but at the same time I wonder if it's just widening the gap between the player and the AI further.
-Barbarians are really strong early and even midgame and it's entirely possible to lose units to them if you're careless since they can spawn a bunch of crap at once, and love spawning horsemen to hit you out of fog. I don't mind this, but it's another thing in the game that makes things easier for the player than it does for the AI.
-You get way too many Great Works, I built Theater Square in nearly every city along with some Wonders that had GW slots and still had some GWAMs floating around.
-The Agenda system is nice, but it often results in nearly all AIs just hating each other because they're almost certainly not designed to take each others agendas into consideration.
 
actually, after starting a game on Emperor, I'm nearly certain that it give the AI a free Settler, which is a massive bonus reserved for Deity only in Civ5. Makes me a bit more concerned about them just dumping even more bonuses on the AI to make the game harder but I'll have to see after playing it more.

Continuing to play Emperor, it's reminding me more and more of Civ5 Deity, complete with early-game death carpets and the fact that I was going for a religious victory as Gandhi and ended up unable to even found a religion (though that's mainly due to the fact that they made Great Prophets use the same type of Great Person system as everyone else even though you can only get one ever, would've made much more sense with the old Faith method).

I can't imagine a game like Civ working as an esport, given how slow it is and how long matches would take. Though it's entirely possible it becomes a fairly different game when played competitively versus against the AI.


NOV 2 EDIT: I stopped playing a week or two ago, but final thoughts on Civ 6 as it is currently are basically: it has potential to surpass Civ 5 once it's gotten a lot of polish, but in it's current state the game has too many balance, UI, and other random issues to have much lasting appeal.
 
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I've been toying around a bit with some civs, and it seems that Sumerians have an utterly broken early game. Its just about rushing Military Tradition to enable the +100% production to cavalry, then flooding the continent with War carts, these are just a stronger, faster and maintenance free version of the Heavy Chariot, available from turn 1 on top of that. 1 War cart every other turn is reasonably easy to achieve in the Capital within 50 turns at normal speed, and most if not any city without Ancient Walls fall to 4~5 healthy war carts. These need to be nerfed pretty badly. Either cut their melee strength or make them available later in the game but I dont see how you can realistically counter play War Cart spam.

I like the Russians too, their ability means that despite the bad tundra start you're more likely to get your hands one the one nearby good tile (eg. that one luxury on a tundra hill in the middle of empty tundra tiles). Gaining faith from turn 1 means your likely to get the first pantheon in the game and Lavra generating 2 Great Prophet points per turn means that you will probably be second to Stonehenge only when founding your religion. The Great Embassy just sucks though, I dont see any reason why you would want to be lagging behind in either science or civics, the bonus isnt even big.

The AI seems super bad, overcoming the early game bonuses is prob the only challenge in a player vs AI setup, once its done nothing is really going to stop you from winning the way you want to.

Ive been linked this http://forums.civfanatics.com/resources/quick-ui-civilization-6.25413/ I'm yet to try it but it looks like a welcome modification of the UI.
 
It really upsets me that I haven't had time to explore the new game. I got about three hours into a match with some friends then all of us got to busy to finish it.
 
After a few other games with Sumer, i can confirm that the War cart spam start is broken vs AIs. I could easily overcome the deity early game bonuses from AIs and crushed both of my neighbors encountering little to no resistance. I had to use Battering Rams though since deity AIs build ancient walls around turn 35-40 in every single city they own. I had a few Archers but they werent even that useful besides some chip damage on enemy units.
I am yet to test this strategy in a PvP setup, but tbh i dont see any "easy" counterplay that doesnt require you to go significantly out of your way. Even Ancient walls + Encampment means your capital isnt producing units for ~20 turns (at normal speed) which is plenty of time to tech + build + move Battering Rams while War carts run through everything else.
 
guy i know it is pretty late but how but man brazil is not nearly as powerful as it was in civ v , back there brazil was feared by its insane tourism outputs during golden ages utterly crushing uncultured civs , on top of that there was a great tile improvement and a unit that isnt just " hey is the same but stronger" but actually synergizes with the UA (unique ability) now brazil ,now it has adjacency bonuses with rainforests (well at least it is nice) , a district that givies amenities there is another bonus too , the buildings extend to other cities, doing a nice wombo combo with amenities , the ability of Pedro II (best emperor ever) focuses around getting GP , at least you can get more tourism GP , maybe a great scientist or engineer , an great prophet doesnt even work great generals dont realy are useful sience you will not be doing lots of fighting unless you have some realy scary neighbour (aka scythia) you might want them, the final piece is the unique unit Minas Geraes , is just a boat that is unlocked with culture, thats it , overral brazil is not an bad civ but realy decayed in this transition , but not as badly as some other civs (im looking at you japan you were better with Nobunaga)
 

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