Copyediting Choice Scarf Greninja [QC 1/1] [GP 0/1]


[SET]
Greninja @ Choice Scarf
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe or 4 Atk / 252 SpA / 252 Spe
Timid / Hasty Nature
- Hydro Pump
- Sludge Wave / Extrasensory
- Ice Beam / Dark Pulse / Low Kick / Spikes / Switcheroo
- U-turn

[SET COMMENTS]
Owing to its incredible speed and extensive movepool, Greninja is one of the best Choice Scarf users in the metagame that is capable of outspeeding faster Pokemon such as Alakazam, Booster Energy Iron Moth, and Choice Scarf Galarian Zapdos. Hydro Pump allows it to secure KOs against targets such as Iron Moth, Excadrill, and Iron Boulder. Sludge Wave allows Greninja to threaten Clefable and Tapu Fini, while OHKOing Enamorus and Tapu Bulu. Extrasensory can be used over Sludge Wave to 2HKO Keldeo and Mega Venusaur. Ice Beam allows Greninja to hit Flying- and Dragon-type Pokemon such as Galarian Zapdos, Hydreigon, and Hydrapple while still hitting Enamorus and Tapu Bulu. Dark Pulse is an option to hit Psychic-types such as Latias, Slowbro, and Alakazam as well hitting Aegislash super effectively. Low Kick is another option which allows Greninja to OHKO Mega Tyranitar and Bisharp while being Greninja's best move to hit Hisuian Goodra. Spikes can be used instead to allow Greninja to support its team by capitalizing off the switch outs it forces while also forcing chip on its checks such as Chansey and Tapu Fini. Switcheroo, on the other hand, allows Greninja to ruin these aforementioned checks as well as ruin other defensive pokemon such as Gastrodon and Amoonguss by tricking its Choice Scarf. U-turn allows Greninja to grab momentum for its team and letting it pivot out of checks such as Rotom-W, Blissey, and Amoonguss. A Timid nature with maximum special attack and speed evs is recommended, however, a Hasty Nature alongside 4 Attack EVs should be ran if Greninja opts to run Low Kick. Wallbreakers such as Galarian Zapdos, Victini, and Mega Heracross benefit from Greninja's ability to force out threats like Alakazam and Latias to pivot them in safely, they can also help wear down Pokemon such as Tapu Fini and Clefable for Greninja to pick off later. Greninja's frailty is a hindrance, thus other pivots such as Scizor and Rotom-W help greatly as they can help bring Greninja in safely, Rotom-W can also form a good VoltTurn core with it as well thanks to both being able to force out each other switches such as Keldeo and Mega Latias as well as threaten Ground-types such as Excadrill and Hippowdon. Greninja also suffers from special walls such as Blissey and Chansey, so Fighting-types such as Buzzwole and Mega Gallade can help beat them for Greninja.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/imzer0.629771/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
.
 
Last edited:

Runo

I get imposter syndrome from playing mons!!!
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Add / Remove / Comment
[SET]
Greninja @ Choice Scarf
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe or 4 Atk / 252 SpA / 252 Spe
Timid / Hasty Nature
- Hydro Pump
- Sludge Wave / Extrasensory
- Ice Beam / Dark Pulse / Low Kick / Spikes / Switcheroo
- U-turn

[SET COMMENTS]
Owing to its incredible speed and extensive movepool, Greninja is one of the best revenge killer Choice Scarf users in the metagame that is capable of outspeeding nearly the entire metagame as its speed tier notably gets the jump on faster Pokemon such as Alakazam, Booster Energy Iron Moth, and Choice Scarf Galarian Zapdos. Hydro Pump is Greninja's strongest move. allowing allows it to more easily secure KOs against super effective targets such as Iron Moth, Excadrill, and Iron Boulder. Sludge Wave is preferred as it allows Greninja to 2HKO Fairy-types such as Clefable and Tapu Fini while also OHKOing Enamorus and Tapu Bulu the way this is written makes it seem like Enamorus and Bulu are not infact fairy types, however, Extrasensory can be used over Sludge Wave which allows Greninja to 2HKO Keldeo and Mega Venusaur. Ice Beam allows Greninja to hit Flying- and Dragon-type Pokemon such as Galarian Zapdos, Hydreigon, and Hydrapple while also still hitting Enamorus and Tapu Bulu super effectively. Dark Pulse is an option to hit Psychic-types such as Latias, Slowbro, and Alakazam as well hitting Aegislash super effectively. Low Kick is another option which allows Greninja to OHKO Mega Tyranitar and Bisharp while being Greninja's best move to hit Hisuian Goodra. Spikes can be used instead to allow Greninja to support its team by capitalizing off the switch outs it forces while also forcing chip on special walls its checks such as Chansey and Gastrodon Probably not the best mention since it runs Boots. Switcheroo, on the other hand, allows Greninja to ruin these aforementioned special walls checks as well as ruin other defensive pokemon such as Skarmory and Ting-Lu these are rarely switching into a Greninja in the first place by tricking its Choice Scarf. U-turn allows Greninja to grab momentum for its team and letting it pivot out of checks such as Rotom-W, Blissey, and Amoonguss. A Timid nature with maximum special attack and speed evs is recommended, however, a Hasty Nature alongside 4 Attack EVs should be ran if Greninja opts to run Low Kick to let it OHKO Mega Tyranitar. Wallbreakers such as Keldeo Stacking offensive waters is a little weird, Hydreigon, and Mega Heracross benefit from Greninja's ability to force out threats like Alakazam and Latias to pivot them in safely, they can also help wear down Pokemon Such as? for Greninja to pick off later due to its speed and coverage. in-turn, Greninja can revenge kill faster Pokemon for them such Mega Aerodactyl and Choice Scarf Enamorus. You just mentioned this essentially Greninja's frailty is a hindrance, thus other pivots such as Scizor and Rotom-W help greatly as they can help pivot bring Greninja in safely, Rotom-W can also form a good VoltTurn core with it as well how. Greninja also suffers from special walls such as Blissey and Chansey due to its inability to break through them, so Fighting-types such as Terrakion Unless it's a match made in heaven there isn't really a reason to mention any mon below B- on an analysis and Galarian Zapdos can help beat them for Greninja.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/imzer0.629771/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
.

The grammar issues and the large amount of fluff made this a chore to go through so I want to recheck it again after you implement this.
 

Runo

I get imposter syndrome from playing mons!!!
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Add / Remove / Comment
[SET]
Greninja @ Choice Scarf
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe or 4 Atk / 252 SpA / 252 Spe
Timid / Hasty Nature
- Hydro Pump
- Sludge Wave / Extrasensory
- Ice Beam / Dark Pulse / Low Kick / Spikes / Switcheroo
- U-turn

[SET COMMENTS]
Owing to its incredible speed and extensive movepool, Greninja is one of the best Choice Scarf users in the metagame that is capable of outspeeding faster Pokemon such as Alakazam, Booster Energy Iron Moth, and Choice Scarf Galarian Zapdos. Hydro Pump allows it to secure KOs against targets such as Iron Moth, Excadrill, and Iron Boulder. Sludge Wave is preferred as it allows Greninja to threaten common Fairy-types, 2HKOing Clefable and Tapu Fini, while OHKOing Enamorus and Tapu Bulu, however,.(Add Period) Extrasensory can be used over Sludge Wave to 2HKO Keldeo and Mega Venusaur. Ice Beam allows Greninja to hit Flying- and Dragon-type Pokemon such as Galarian Zapdos, Hydreigon, and Hydrapple while still hitting Enamorus and Tapu Bulu. Dark Pulse is an option to hit Psychic-types such as Latias, Slowbro, and Alakazam as well hitting Aegislash super effectively. Low Kick is another option which allows Greninja to OHKO Mega Tyranitar and Bisharp while being Greninja's best move to hit Hisuian Goodra. Spikes can be used instead to allow Greninja to support its team by capitalizing off the switch outs it forces while also forcing chip on its checks such as Chansey and Tapu Fini.. Switcheroo, on the other hand, allows Greninja to ruin these aforementioned checks as well as ruin other defensive pokemon such as Gastrodon and Amoonguss by tricking its Choice Scarf. U-turn allows Greninja to grab momentum for its team and letting it pivot out of checks such as Rotom-W, Blissey, and Amoonguss. A Timid nature with maximum special attack and speed evs is recommended, however, a Hasty Nature alongside 4 Attack EVs should be ran if Greninja opts to run Low Kick to let it OHKO Mega Tyranitar. Wallbreakers such as Galarian Zapdos, Hydreigon This competes too much with Greninja for a slot i fear, and Mega Heracross benefit from Greninja's ability to force out threats like Alakazam and Latias to pivot them in safely, they can also help wear down Pokemon such as Tapu Fini and Clefable for Greninja to pick off later. Greninja's frailty is a hindrance, thus other pivots such as Scizor and Rotom-W help greatly as they can help bring Greninja in safely, Rotom-W can also form a good VoltTurn core with it as well thanks to both being able to force out each other switches such as? as well as threaten Ground-types such as Excadrill and Hippowdon. Greninja also suffers from special walls such as Blissey and Chansey, so Fighting-types such as Hawlucha Buzzwole is a bit more general here but this isn't nessesarily incorrect and Mega Gallade can help beat them for Greninja.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/imzer0.629771/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
.

1/1 when done, remember to add the credits
 

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