Metagame Chimera 1v1

Just had another idea based off a popular BH strategy that I think is a lot more dangerous in a 1v1.

The infamous Normalize Gengar 2.0

Gengar for optimal typing + useful movepool

Dread Plate holder. I'm thinking Machamp

Delcatty for Normalize

Deoxys S for speed

Dewgong for Entrainment + Toxic (w. Sheer Cold as backup move)

Arceus Fairy for Shadow Ball + Judgement (will be Dark type from Dread Plate Holder I assume) with Swords Dance + Extreme Speed for other moves

Other strategies available: No guard Machamp can use some pretty useful attacks from the others such as Zap Cannon from Deo(S) or Blizzard from Delcatty (Sheer Cold from Dewgong).

Fairy Arceus will be annoying for the large number of Dragon types that will no doubt abound in this meta.




So to ask the question: are OHKO moves banned? If not they should probably get a quick ban or else fast No Guard users are gonna break this meta (hence why Machamp & Dewgong are on board just incase it's legal)
 
Just had another idea based off a popular BH strategy that I think is a lot more dangerous in a 1v1.

The infamous Normalize Gengar 2.0

Gengar for optimal typing + useful movepool

Dread Plate holder. I'm thinking Machamp

Delcatty for Normalize

Deoxys S for speed

Dewgong for Entrainment + Toxic (w. Sheer Cold as backup move)

Arceus Fairy for Shadow Ball + Judgement (will be Dark type from Dread Plate Holder I assume) with Swords Dance + Extreme Speed for other moves

Other strategies available: No guard Machamp can use some pretty useful attacks from the others such as Zap Cannon from Deo(S) or Blizzard from Delcatty (Sheer Cold from Dewgong).

Fairy Arceus will be annoying for the large number of Dragon types that will no doubt abound in this meta.




So to ask the question: are OHKO moves banned? If not they should probably get a quick ban or else fast No Guard users are gonna break this meta (hence why Machamp & Dewgong are on board just incase it's legal)
OHKO Clause is in place, preventing the use of OHKO moves, though Normalize shenanigans do sound very deadly.
 
Just had another idea based off a popular BH strategy that I think is a lot more dangerous in a 1v1.

The infamous Normalize Gengar 2.0

Gengar for optimal typing + useful movepool

Dread Plate holder. I'm thinking Machamp

Delcatty for Normalize

Deoxys S for speed

Dewgong for Entrainment + Toxic (w. Sheer Cold as backup move)

Arceus Fairy for Shadow Ball + Judgement (will be Dark type from Dread Plate Holder I assume) with Swords Dance + Extreme Speed for other moves

Other strategies available: No guard Machamp can use some pretty useful attacks from the others such as Zap Cannon from Deo(S) or Blizzard from Delcatty (Sheer Cold from Dewgong).

Fairy Arceus will be annoying for the large number of Dragon types that will no doubt abound in this meta.




So to ask the question: are OHKO moves banned? If not they should probably get a quick ban or else fast No Guard users are gonna break this meta (hence why Machamp & Dewgong are on board just incase it's legal)
Normalize sounds really good. This is probably the team I would use:
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Energy Ball
- Hydro Pump
- Toxic
- Hex

Ludicolo @ Lum Berry
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Hydro Pump
- Ice Beam
- Focus Blast

Delcatty @ Life Orb
Ability: Normalize
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fake Out
- Sucker Punch
- Ice Beam
- Thunderbolt

Deoxys-Speed @ Choice Specs
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Extreme Speed
- Recover
- Psycho Boost
- Nasty Plot

Araquanid @ Lum Berry
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Atk
- Soak
- Entrainment
- Toxic
- Soak

Mewtwo @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Timid Nature
IVs: 0 Atk
- Taunt
- Skill Swap
- Toxic
- Taunt

Use them in that order (or switch Araquanid and Mewtwo if your opponent has a Magic Bounce mon), and you're virtually unstoppable. Heavy offense can only win if they have 104 base speed or more along with Scarf/Speed Boost and enough power to OHKO (or if they use Judgment/Multi Attack/Revelation Dance), and stall's going to have a really tough time outstalling you. Thanks to Soak, nothing is immune to Toxic, and Taunt keeps the opponent from healing. Lum Berry is there in case the opponent uses Toxic on the first turn while you're using Entrainment/Skill Swap.
This team also allows for a second Chimera (a Water/Grass type with Water Bubble, Choice Specs, Mewtwo's stats, and Hydro Pump/Energy Ball/Ice Beam/Thunderbolt), primarily for use when you're expecting a Scarf/Speed Boost opponent capable of OHKOing your Normalize Chimera.
Jellicent was chosen because it's the only ghost that can donate a good water attack, and Ludicolo was chosen because it gets STAB on water attacks and has no weaknesses in common with Jellicent (Palkia can also fill that role).


Edit:
Here's another team I came up with. Designed to take advantage of the full potential of Water Bubble, but can do some other cool stuff too:
Lapras @ Choice Band
Ability: Water Absorb
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Avalanche
- Drill Run
- Signal Beam
- Freeze-Dry

Exploud @ Douse Drive
Ability: Scrappy
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Boomburst
- Surf
- Outrage
- Earthquake

Araquanid @ Choice Specs
Ability: Water Bubble
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Toxic
- Mirror Coat
- Hidden Power
- Scald

Kyurem-White @ Shock Drive
Ability: Turboblaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rest
- Sleep Talk
- Stone Edge
- Roost

Genesect @ Leftovers
Ability: Download
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
IVs: 0 Atk
- Techno Blast
- Simple Beam
- Energy Ball
- Flamethrower

Aurorus @ Chill Drive
Ability: Refrigerate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 30 Def
- Aqua Tail
- Avalanche
- Freeze-Dry
- Calm Mind


Some of the mons you can form with this team:

Water Bubble abuser (also good against Normalize):
Lapras @ Douse Drive
Ability : Water Bubble
Kyurem-White’s stats
- Techno Blast
- Simple Beam
- Freeze-Dry
- Calm Mind

Techno Blast is a powerful water STAB, and it ignores Normalize. Simple Beam eliminates any water immunities (also very useful against Contrary mons). Freeze-Dry is 4x supereffective against everything that has a 4x resistance to water. There's no need for another coverage move, so Calm Mind seemed like a good idea for the last spot.


Other Normalize counters:
Exploud @ Chill Drive
Ability : Water Absorb
Kyurem-White’s stats
- Techno Blast
- Simple Beam
- Hidden Power Electric
- Scald

Exploud @ Shock Drive
Ability : Water Absorb
Aurorus’s stats
- Techno Blast
- Simple Beam
- Hidden Power Ice
- Scald

The first one beats Grass/Ghosts with Normalize, the second beats Water/Ghosts with Normalize, and both have BoltBeam coverage (assuming Hidden Power works how I expect it to - I gave Kyurem the IVs for HP Electric and Aurorus the IVs for HP Ice) in case you predicted wrong and your opponent doesn't use Normalize. In fact, the second one completely destroys the team I posted above, since it can basically ignore the abilities of both the Normalize abuser and the Water Bubble abuser, and it hits both supereffectively.


Refrigerated Boomburst:
Lapras @ Choice Specs
Ability : Refrigerate
Kyurem-White’s stats
- Boomburst
- Surf
- Energy Ball
- Flamethrower

No explanation needed.


Physical Attacker:
Kyurem-White @ Choice Band
Ability : Water Bubble
Genesect’s stats
- Aqua Tail
- Avalanche
- Outrage
- Earthquake

Genesect's attack stat isn't terrible, and this set has dual STABs, powerful coverage in Earthquake and Water Bubble-boosted Aqua Tail, and a handy immunity to burns thanks to Water Bubble.
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Here's a team that I made:

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Flash Cannon
- Substitute
- Taunt

Lugia @ Big Root
Ability: Multiscale
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Aeroblast
- Calm Mind

Comfey @ Leftovers
Ability: Triage
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Taunt
- Calm Mind

Yveltal @ Psychium Z
Ability: Dark Aura
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Focus Blast
- Substitute
- Roost

Kyurem-White @ Leftovers
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fusion Flare
- Earth Power
- Substitute
- Roost

Lunala @ Leftovers
Ability: Shadow Shield
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Moonblast
- Calm Mind
- Moongeist Beam


This is based mostly on Triage, Sturdy, and Shadow Shield/Multiscale (though I have yet to find a good way to use Lugia's Multiscale). It's pretty well balanced, having a priority user, bulky attacker, Z-Wallbreaker with Sturdy, and two stall sets.

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Jesus, this meta is hard to build for. But the challenge is what makes it fun, and the uniqueness of the setup has actually managed to get me interested in a non-6v6 format.
Alakazam @ Choice Scarf
Ability: Magic Guard
EVs: 252 SpA / 252 Spe
Timid Nature
- Encore
- Disable
- Iron Tail
- Trick

Sableye @ Choice Scarf
Ability: Prankster
EVs: 252 HP / 252 Def
IVs: 0 Atk
- Power Gem
- Trick
- Spite
- Substitute

Mawile @ Ghostium Z
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Iron Head
- Ancient Power
- Metal Burst
- Protect

Greninja @ Lagging Tail
Ability: Protean
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Spite
- Toxic

Giratina @ Life Orb
Ability: Pressure
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
IVs: 0 Spe
- Stone Edge
- Earthquake
- Draco Meteor
- Shadow Ball

Solgaleo @ Lagging Tail
Ability: Full Metal Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Morning Sun
- Cosmic Power
- Sunsteel Strike
- Flare Blitz

Here's a somewhat more human-readable version of that:


And here are the relevant sets:
Solgaleo @ Lagging Tail (Greninja)
Ability: Prankster (Sableye)
Stats: Giratina
- Encore (Alakazam)
- Disable (Alakazam)
- Metal Burst (Mawile)
- Protect (Mawile)

Encore+Disable disrupts a lot of strategies that revolve around using as powerful a move as possible. Lagging Tail lets Metal Burst go last. Giratina's stats with Psychic/Steel typing should be tough to reak.

Giratina @ Lagging Tail (Greninja)
Ability: Prankster (Sableye)
Stats: Solgaleo
- Encore (Alakazam)
- Disable (Alakazam)
- Metal Burst (Mawile)
- Protect (Mawile)

Whlie Solgaleo isn't running bulk, it should have enough naturally to take one or two weaker (read: non-choiced) hits and Metal Burst back, at a minimum.

Greninja @ Lagging Tail (Solgaleo)
Ability: Prankster (Sableye)
Stats: Giratina
- Encore (Alakazam)
- Disable (Alakazam)
- Metal Burst (Mawile)
- Protect (Mawile)

Greninja's typing with Giratina's body is used vs. predicted Fire-, Water-, or Dark/Ghost-types.
252+ SpA Choice Specs (Grass-Type) Deoxys-Attack Energy Ball vs. 252 HP / 152+ SpD Giratina: 422-500 (83.7 - 99.2%) -- guaranteed 2HKO

Mawile @ Choice Scarf (Sableye)
Ability: Protean (Greninja)
Statline: Solgaleo
- Stone Edge (Giratina)
- Earthquake (Giratina)
- Iron Tail (Alakazam)
- Trick (Alakazam)

The team has two Scarf Protean sets as backup in case the opponent is packing Magic Bounce, which drops the rest of the team, or some other threat that makes the primary strategy unviable. Iron Tail is for Fairies (which the team doesn't like), Edgequake is Edgequake, Trick is for stall mons. Solgaleo has the best offensive statline.

Mawile @ Choice Scarf (Alakazam)
Ability: Protean (Greninja)
Statline: Solgaleo
- Power Gem (Sableye)
- Trick (Sableye)
- Draco Meteor (Giratina)
- Shadow Ball (Giratina)

The same as above, but special. Sort of a backup, in case you need a Protean Scarf vs. a physically fat team, cuz it sure as hell ain't strong. Shadow Ball handles the Ghost-types that might try to dunk on the team, Draco Meteor is a really powerful attack that hits all the random Dragon-types, and power Gem is for Ho-Oh inheritors.

Sableye @ Ghostium Z (Mawile)
Ability: Magic Guard (Alakazam)
Stats: Giratina
- Morning Sun (Solgaleo)
- Cosmic Power (Solgaleo)
- Toxic (Greninja)
- Spite (Greninja)

Fat stallbreakng stallmon. Should be straightforward -- Ideally, it can either Toxic stall or PP stall the opponent with Sableye's epic typing, while avoiding opposing passive damage. Z-Spite heals HP to max, and having a Z crystal provides insurance vs. Trick. Falls to Contrary, but those probably won't have anything for Encore+Disable.

Solgaleo @ Ghostium Z (Mawile)
Ability: Pressure (Giratina)
Stats: Greninja
- Encore (Alakazam)
- Disable (Alakazam)
- Spite (Sableye)
- Substitute (Sableye)

A dedicated fast Pressure staller. Probably the ideal option vs. fat wallbreakers that the rest of the team might struggle with. Drops to anything that moves faster than it.

I kind of wanted to do something with Mawile's Intimidate, but eh.
 
Last edited:

Gryphon827

I COULD BE BANNED!
Here are some teams that I thought up of.
Celesteela
Ability: Beast Boost
- Leech Seed
- Toxic

Pikachu
Ability: Static

Deoxys-Attack @ Leftovers
Ability: Pressure

Palossand
Ability: Water Compaction
- Shore Up
- Protect

Latios (M)
Ability: Levitate

Lugia
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature

Final Result:

Pikachu @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
- Shore Up
- Protect
- Toxic
- Leech Seed
(has the stats of Lugia)

This chimera is an amazing stall. I chose Pikachu because it is a pure electric type, which is only weak to Ground. (Also, Pikachu.) It has levitate to counter this only weakness. It has the stats of Lugia, who has the greatest defensive stats in the game. (106 HP, 130 Def, 154SpDef, 110 Speed.) I gave him some lefties from Deoxys, to maybe convince some people that I was going to pass over Deoxys's stats. I then gave him an extremely powerful stall moveset from Palossand and Celesteela. Overall, this is an absolutely amazing stall set.

Kartana @ Focus Sash
Ability: Beast Boost
IVs: 0 Atk

Lucario
Ability: Steadfast
- High Jump Kick
- Close Combat

Marshadow
Ability: Technician
IVs: 0 Atk

Sharpedo
Ability: Speed Boost
IVs: 0 Atk

Marshadow
Ability: Technician
- Shadow Sneak
- Spectral Thief

Archeops
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk

Final Result:

Marshadow @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Close Combat
- Shadow Sneak
- Spectral Thief

This HO chimera is based off of the fact that there are no existing pokémon that resist both fighting and ghost. This makes an extremely offensive Marshadow amazing for 1v1 metagames. I gave the chimera Marshadow two powerful fighting-type and ghost-type moves. The reason that I used another Marshadow was that no other pokémon had two usable physical Ghost-type moves. Everything else is relatively self-explanatory; speed boost from Sharpedophile, stats from Archeops, FS from Kartana and fighting type moves from Lucario. The only downside to this team is that the strat is very obvious. Stallachu plays better mindgames.
 
Here are some teams that I thought up of.
Celesteela
Ability: Beast Boost
- Leech Seed
- Toxic

Pikachu
Ability: Static

Deoxys-Attack @ Leftovers
Ability: Pressure

Palossand
Ability: Water Compaction
- Shore Up
- Protect

Latios (M)
Ability: Levitate

Lugia
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature

Final Result:

Pikachu @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
- Shore Up
- Protect
- Toxic
- Leech Seed
(has the stats of Lugia)

This chimera is an amazing stall. I chose Pikachu because it is a pure electric type, which is only weak to Ground. (Also, Pikachu.) It has levitate to counter this only weakness. It has the stats of Lugia, who has the greatest defensive stats in the game. (106 HP, 130 Def, 154SpDef, 110 Speed.) I gave him some lefties from Deoxys, to maybe convince some people that I was going to pass over Deoxys's stats. I then gave him an extremely powerful stall moveset from Palossand and Celesteela. Overall, this is an absolutely amazing stall set.

Kartana @ Focus Sash
Ability: Beast Boost
IVs: 0 Atk

Lucario
Ability: Steadfast
- High Jump Kick
- Close Combat

Marshadow
Ability: Technician
IVs: 0 Atk

Sharpedo
Ability: Speed Boost
IVs: 0 Atk

Marshadow
Ability: Technician
- Shadow Sneak
- Spectral Thief

Archeops
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk

Final Result:

Marshadow @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Close Combat
- Shadow Sneak
- Spectral Thief

This HO chimera is based off of the fact that there are no existing pokémon that resist both fighting and ghost. This makes an extremely offensive Marshadow amazing for 1v1 metagames. I gave the chimera Marshadow two powerful fighting-type and ghost-type moves. The reason that I used another Marshadow was that no other pokémon had two usable physical Ghost-type moves. Everything else is relatively self-explanatory; speed boost from Sharpedophile, stats from Archeops, FS from Kartana and fighting type moves from Lucario. The only downside to this team is that the strat is very obvious. Stallachu plays better mindgames.
Stallchu is hopelessly walled by Grass/Poison (Mega Venusaur) and Grass/Steel (Ferrothorn). I recommend adding Salazzle to get Corrosion
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Here are some teams that I thought up of.
Celesteela
Ability: Beast Boost
- Leech Seed
- Toxic

Pikachu
Ability: Static

Deoxys-Attack @ Leftovers
Ability: Pressure

Palossand
Ability: Water Compaction
- Shore Up
- Protect

Latios (M)
Ability: Levitate

Lugia
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature

Final Result:

Pikachu @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
- Shore Up
- Protect
- Toxic
- Leech Seed
(has the stats of Lugia)

This chimera is an amazing stall. I chose Pikachu because it is a pure electric type, which is only weak to Ground. (Also, Pikachu.) It has levitate to counter this only weakness. It has the stats of Lugia, who has the greatest defensive stats in the game. (106 HP, 130 Def, 154SpDef, 110 Speed.) I gave him some lefties from Deoxys, to maybe convince some people that I was going to pass over Deoxys's stats. I then gave him an extremely powerful stall moveset from Palossand and Celesteela. Overall, this is an absolutely amazing stall set.

Kartana @ Focus Sash
Ability: Beast Boost
IVs: 0 Atk

Lucario
Ability: Steadfast
- High Jump Kick
- Close Combat

Marshadow
Ability: Technician
IVs: 0 Atk

Sharpedo
Ability: Speed Boost
IVs: 0 Atk

Marshadow
Ability: Technician
- Shadow Sneak
- Spectral Thief

Archeops
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk

Final Result:

Marshadow @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Close Combat
- Shadow Sneak
- Spectral Thief

This HO chimera is based off of the fact that there are no existing pokémon that resist both fighting and ghost. This makes an extremely offensive Marshadow amazing for 1v1 metagames. I gave the chimera Marshadow two powerful fighting-type and ghost-type moves. The reason that I used another Marshadow was that no other pokémon had two usable physical Ghost-type moves. Everything else is relatively self-explanatory; speed boost from Sharpedophile, stats from Archeops, FS from Kartana and fighting type moves from Lucario. The only downside to this team is that the strat is very obvious. Stallachu plays better mindgames.
While Venusuar-Mega and Ferrothorn aren't common (as far as I know), Leech Seed and Toxic both lose to anything with Substitute, Trick, Encore, or Taunt. Pikachu can still be hit with normal effectiveness moves, and Electric doesn't have many useful resistances, either. Additionally, I'm skeptical of the stats you're running. Having 4 defense investment with a Bold nature results in this:
Fur Coat Geomancy
+2 252 SpA Turboblaze Kyurem-White Moonblast vs. 252 HP / 0 SpD Lugia: 261-307 (62.7 - 73.7%) -- guaranteed 2HKO after Leftovers recovery and Leech Seed recovery
Simple Geomancy
+4 252 SpA Turboblaze Kyurem-White Moonblast vs. 252 HP / 0 SpD Lugia: 390-460 (93.7 - 110.5%) -- 62.5% chance to OHKO
Unaware and Fur Coat Z-Geomancy
+3 252 SpA Kyurem-White Moonblast vs. 252 HP / 0 SpD Lugia: 217-256 (52.1 - 61.5%) -- 17.6% chance to 2HKO after Leftovers recovery and Leech Seed recovery
Physical Set 1 and 2
252 Atk Teravolt Zekrom Fake Out vs. 252 HP / 4+ Def Lugia: 36-43 (8.6 - 10.3%) -- possibly the worst move ever
252 Atk Teravolt Zekrom Twinkle Tackle (175 BP) vs. 252 HP / 4+ Def Lugia: 229-271 (55 - 65.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Teravolt Zekrom Close Combat vs. 252 HP / 4+ Def Lugia: 106-125 (25.4 - 30%) -- 0.1% chance to 4HKO after Leftovers recovery
252 Atk Teravolt Zekrom Stone Edge vs. 252 HP / 4+ Def Lugia: 88-104 (21.1 - 25%) -- possible 5HKO after Leftovers recovery

Physical Contrary
252+ Atk Teravolt Kyurem-Black V-create vs. 252 HP / 4+ Def Lugia: 286-337 (68.7 - 81%) -- guaranteed 2HKO after Leftovers recovery
Special Contrary
252 SpA Rayquaza Draco Meteor vs. 252 HP / 0 SpD Lugia: 162-192 (38.9 - 46.1%) -- guaranteed 3HKO after Leftovers recovery
Drampa's Grandpa
252+ Atk Tough Claws Ho-Oh Outrage vs. 252 HP / 4+ Def Lugia: 204-240 (49 - 57.6%) -- 53.1% chance to 2HKO after Leftovers recovery
Coral Reef Avenger
+2 252+ Atk Ho-Oh Continental Crush (180 BP) vs. 252 HP / 4+ Def Lugia: 466-550 (112 - 132.2%) -- guaranteed OHKO
Dragon Smasher
+2 252+ Atk Teravolt Kyurem-Black Dragon Claw vs. 252 HP / 4+ Def Lugia: 255-300 (61.2 - 72.1%) -- guaranteed 2HKO after Leftovers recovery

Contary
252 SpA Lunala Draco Meteor vs. 252 HP / 0 SpD Lugia: 153-180 (36.7 - 43.2%) -- 98.4% chance to 3HKO after Leftovers recovery
+2 252 SpA Lunala Draco Meteor vs. 252 HP / 0 SpD Lugia: 303-357 (72.8 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
Protean Deo-A
252+ SpA Protean Deoxys-Attack Never-Ending Nightmare (180 BP) vs. 252 HP / 0 SpD Lugia: 283-334 (68 - 80.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Protean Deoxys-Attack Moongeist Beam vs. 252 HP / 0 SpD Lugia: 159-187 (38.2 - 44.9%) -- guaranteed 3HKO after Leftovers recovery
Shadow Shield
+2 252+ SpA Reshiram Shattered Psyche (160 BP) vs. 252 HP / 0 SpD Lugia: 438-516 (105.2 - 124%) -- guaranteed OHKO
Lunala Contary
252+ SpA Reshiram Psycho Boost vs. 252 HP / 0 SpD Lugia: 192-226 (46.1 - 54.3%) -- 5.5% chance to 2HKO after Leftovers recovery
+2 252+ SpA Reshiram Psycho Boost vs. 252 HP / 0 SpD Lugia: 382-451 (91.8 - 108.4%) -- 50% chance to OHKO
Choice Band Protean
252 Atk Choice Band Protean Rayquaza Superpower vs. 252 HP / 4+ Def Lugia: 237-279 (56.9 - 67%) -- guaranteed 2HKO after Leftovers recovery
-1 252 Atk Choice Band Protean Rayquaza Superpower vs. 252 HP / 4+ Def Lugia: 159-187 (38.2 - 44.9%) -- guaranteed 3HKO after Leftovers recovery

Geomancy Palkia
+2 252+ SpA Palkia Shadow Ball vs. 252 HP / 0 SpD Lugia: 220-259 (52.8 - 62.2%) -- 99.6% chance to 2HKO after Leftovers recovery

Sun Nuke
252+ Atk Teravolt Kyurem-Black V-create vs. 252 HP / 4+ Def Lugia: 286-337 (68.7 - 81%) -- guaranteed 2HKO
Z-Move
252+ Atk Groudon Subzero Slammer (200 BP) vs. 252 HP / 4+ Def Lugia: 288-340 (69.2 - 81.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Groudon Stone Edge vs. 252 HP / 4+ Def Lugia: 96-114 (23 - 27.4%) -- possible 5HKO after Leftovers recovery


Overall, these two sets are very one-dimensional and if you face something that this specific set cannot handle, you cannot use any backup plan or team. Try using well-balanced mons that have good moves, abilities and stats so that you can shuffle the team order if needed.

Edit: to avoid double-post Jajoken you should update the sample teams
 
Last edited:
Here are some teams that I thought up of.
Celesteela
Ability: Beast Boost
- Leech Seed
- Toxic

Pikachu
Ability: Static

Deoxys-Attack @ Leftovers
Ability: Pressure

Palossand
Ability: Water Compaction
- Shore Up
- Protect

Latios (M)
Ability: Levitate

Lugia
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature

Final Result:

Pikachu @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
- Shore Up
- Protect
- Toxic
- Leech Seed
(has the stats of Lugia)

This chimera is an amazing stall. I chose Pikachu because it is a pure electric type, which is only weak to Ground. (Also, Pikachu.) It has levitate to counter this only weakness. It has the stats of Lugia, who has the greatest defensive stats in the game. (106 HP, 130 Def, 154SpDef, 110 Speed.) I gave him some lefties from Deoxys, to maybe convince some people that I was going to pass over Deoxys's stats. I then gave him an extremely powerful stall moveset from Palossand and Celesteela. Overall, this is an absolutely amazing stall set.

Kartana @ Focus Sash
Ability: Beast Boost
IVs: 0 Atk

Lucario
Ability: Steadfast
- High Jump Kick
- Close Combat

Marshadow
Ability: Technician
IVs: 0 Atk

Sharpedo
Ability: Speed Boost
IVs: 0 Atk

Marshadow
Ability: Technician
- Shadow Sneak
- Spectral Thief

Archeops
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk

Final Result:

Marshadow @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Close Combat
- Shadow Sneak
- Spectral Thief

This HO chimera is based off of the fact that there are no existing pokémon that resist both fighting and ghost. This makes an extremely offensive Marshadow amazing for 1v1 metagames. I gave the chimera Marshadow two powerful fighting-type and ghost-type moves. The reason that I used another Marshadow was that no other pokémon had two usable physical Ghost-type moves. Everything else is relatively self-explanatory; speed boost from Sharpedophile, stats from Archeops, FS from Kartana and fighting type moves from Lucario. The only downside to this team is that the strat is very obvious. Stallachu plays better mindgames.
Regarding your Marshadow set:
Focus Sash is banned. Maybe use Life Orb or a Z Crystal instead.
There's really no reason to have both High Jump Kick and Close Combat; I would replace Close Combat with Fake Out to break sashes and get a free speed boost (note that that would require replacing Lucario with another mon, perhaps Hitmontop or Scrafty).
Why are you using stats from Archeops? I would go with Regigigas: much more bulk and significantly higher attack, and its slightly lower speed is unlikely to matter since you have speed boost (after one speed boost Regigigas is faster than every unboosted mon except Deoxys-S).
 
I like how in the description of the metagame that "fake out, extreme speed and boomburst can't be on the same set cause no pokemon has two of the same moves in their learnset" when pikachu/raichu has both fake out and extreme speed.....
Using this, we can make the infamous Fakeboomspeed mega ray from the old BH days, but with another pokemon. For this demonstration, I'll use xerneas. (I'm just going to make one set with all the changes combined since that's easier)

Xerneas @ Life Orb
Ability:pixilate (Sylveon)
Stats: 381/308/276/308/248/372
Naive Nature (Arceus)
- Fake out (Raichu)
- Extreme Speed (Raichu)
- boomburst (Exploud)
- shell smash (Exploud)
 
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cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
I like how in the description of the metagame that "fake out, extreme speed and boomburst can't be on the same set cause no pokemon has two of the same moves in their learnset" when pikachu/raichu has both fake out and extreme speed.....
Using this, we can make the infamous Fakeboomspeed mega ray from the old BH days, but with another pokemon. For this demonstration, I'll use xerneas. (I'm just going to make one set with all the changes combined since that's easier)

Xerneas @ Life Orb
Ability:pixilate (Sylveon)
Stats: 381/308/276/308/248/372
Naive Nature (Arceus)
- Fake out (Raichu)
- Extreme Speed (Raichu)
- boomburst (Exploud)
- shell smash (Exploud)
nice try but extreme speed is from an event while fake out is an egg move. free shell smash exploud imo

chimera 1v1 for omotm
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
I like how in the description of the metagame that "fake out, extreme speed and boomburst can't be on the same set cause no pokemon has two of the same moves in their learnset" when pikachu/raichu has both fake out and extreme speed.....
Using this, we can make the infamous Fakeboomspeed mega ray from the old BH days, but with another pokemon. For this demonstration, I'll use xerneas. (I'm just going to make one set with all the changes combined since that's easier)

Xerneas @ Life Orb
Ability:pixilate (Sylveon)
Stats: 381/308/276/308/248/372
Naive Nature (Arceus)
- Fake out (Raichu)
- Extreme Speed (Raichu)
- boomburst (Exploud)
- shell smash (Exploud)
uh exploud doesnt learn shell smash

also what you mean old BH days, Aerilate Mega-Rayquaza is still used
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Simple + Shell Smash/Quiver Dance seems like it could be exploitable.
It certainly could, but only Numel, Bibarel, and Swoobat have Simple. They also have horrible movepools and stats, which makes building teams around it hard, although it's certainly manageable (see Jajoken's Geomancy team)
 
So one day i discover this meta and wonder if i could possibly make an Adaptability FWG core AND have utility behind the belt as well. I found out yep, Strangely through an ancient sea lily, a fire-breathing camel, the Timespace duo, a computer virus, and whatever the heck Lugia is:
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Recover
- Toxic
- Synthesis


Camerupt @ Groundium Z
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Nature Power
- Flamethrower
- Toxic
- Flash Cannon


Porygon-Z @ Leftovers
Ability: Adaptability
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Dark Pulse
- Discharge
- Toxic
- Recover


Dialga @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Earth Power
- Flamethrower
- Power Gem


Lugia @ Rockium Z
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Surf
- Dragon Pulse


Palkia @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Flamethrower
- Spacial Rend
- Power Gem
- Earth Power


Cradily @ Groundium Z
Ability: Adaptability
Stats: 404/220/276/438/237/216
- Giga Drain
- Recover

- Power Gem
- Earth Power


Camerupt @ Rockium Z
Ability: Adaptability
Stats: 384/220/237/438/276/236
- Earth Power
- Recover

- Flamethrower
- Power Gem


Palkia @ Groundium Z
Ability: Adaptability
Stats: 404/220/276/438/237/216
- Earth Power
- Recover

- Surf
- Dragon Pulse


Camerupt @ Leftovers
Ability: Storm Drain
Stats: 416/166/394/216/345/256
- Flamethrower
- Spacial Rend

- Toxic
- Recover


Dialga @ Leftovers
Ability: Multiscale
Stats: 384/220/237/438/276/236
- Earth Power

- Recover
- Toxic
- Flash Cannon

Palkia
@ Leftovers
Ability: Solid Rock
Stats: 416/166/394/216/345/256
- Dragon Pulse

- Earth Power
- Toxic
- Recover

Porygon-Z @ Leftovers
Ability: Multiscale
Stats: 404/220/276/438/237/216
- Nature Power

- Flamethrower
- Toxic
- Synthesis

But I feel like I could make more use out of this team, like make more walls or use more things that i didn't even think of (the first two moves of Porygon-Z aren't even used!). Does anyone have any good ideas? (and crap i did wrong. I know this is 1v1)
 

lmni 1v1

Banned deucer.
Today ive tried to see how good normalize skill swap/entrainment actually is so, i made this team
Misdreavus @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Inferno
- Psychic
- Dark Pulse

Pheromosa @ Eviolite
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Focus Blast
- Bug Buzz
- Hidden Power [Rock]

Delcatty @ Electrium Z
Ability: Normalize
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fake Out
- Thunder
- Shadow Ball
- Blizzard

Giratina @ Icium Z
Ability: Pressure
EVs: 248 HP / 188 Def / 72 SpD
Calm Nature
IVs: 0 Atk
- Thunder
- Draco Meteor
- Earth Power
- Energy Ball

Rotom-Frost @ Eviolite
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Rest
- Spite
- Blizzard
- Dark Pulse

Xatu @ Eviolite
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Psychic
- Haze
- Skill Swap

though kinda rushed ive figured that the one option this team has which is eviolite misdreavus is actually really tanky and can survive almost any non super effective hit then skill swap and proceed to pp stall though taunt can be used to stop it in its tracks not many chimeras have space for the utility move making the team really effective.

here is a replay of misdreavus tanking a 180base attack STAB zmove on a crit:

[replay]dragonheaven-gen7chimera1v1-47435[/replay]
 
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Why ban normalize? i mean it's as useless as slow start...wait what was this about? O H normalize the ability to change a mon's moves to normal not one all of them and they 1.2 power so IT'S USELESS AGAINST GHOST MONS and don't forget steel and rock mons resists normal type moves i have a feeling this is gonna get deleted though
 

charizard8888

Catch The Wave
is a Forum Moderator Alumnus
Why ban normalize? i mean it's as useless as slow start...wait what was this about? O H normalize the ability to change a mon's moves to normal not one all of them and they 1.2 power so IT'S USELESS AGAINST GHOST MONS and don't forget steel and rock mons resists normal type moves i have a feeling this is gonna get deleted though
The thing is Ghost-type Pokemon can just Skill Swap their Normalize (Yeah it bypasses Substitute) and then sit back and stall away the whole battle
For countering that you're forced to go for Taunt, Judgment Plate Attack, Multi Attack Memory Attack or a powerful Z Move or faster OHKO that straightaway in the first turn or wear it down and then later KO with Struggle. This is much more easier to handle in Balanced Hackmons but here its 1v1 so that makes it much more difficult to deal with and its overcentralizing since if you don't have such strats you're most likely going to lose.
I didn't exactly get Steel and Rock resisting Normal part, the main reason for the ban proposal is ghost types and Giratina is even more bulkier.

Edit: Ah got it the resist part now
 
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The thing is Ghost-type Pokemon can just Skill Swap their Normalize (Yeah it bypasses Substitute) and then sit back and stall away the whole battle
For countering that you're forced to go for Taunt, Judgment Plate Attack, Multi Attack Memory Attack or a powerful Z Move or faster OHKO that straightaway in the first turn or wear it down and then later KO with Struggle. This is much more easier to handle in Balanced Hackmons but here its 1v1 so that makes it much more difficult to deal with and its overcentralizing since if you don't have such strats you're most likely to lose.
I didn't exactly get Steel and Rock resisting Normal part, the main reason for the ban proposal is ghost types and Giratina is even more bulkier.
Jesus H i didn't know it was that op and what i meant by the steel and rock resist normal is...you know steel and rock resist normal type moves? but i didn't know about the skill swap thing jesus christ thanks for clearing that up i can see why it needs to be banned
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Yesterday in the 1v1 room there was an AAA 1v1 tour where Normalize was banned. Which is probably a good thing, because Gengar can easily Skill Swap it and render the opponent useless save for Z-moves. However, here you can be even faster than Gengar with Deoxys-Speed or Pheromosa, allowing you to Skill Swap first (unless they have priority). Normalize is ignored by Z-Moves, though, so opponents can simply switch up their team to counter it. It certainly sounds bannable, but since the meta isn't even out yet, I suggest we either have a vote or wait to see if this meta gets Leader's Choice (pls The Immortal) before quickbanning it.
 
Actually I can see Gale Wings abuse be a very potent strategy, even if it only works at full HP. The strongest physical SSS comes from Sky Attack, a move which Swoobat gets, so even if you decide not to use it, Swoobat can always contribute Simple. With Flyinium Z, you can use a STAB 200-Base Power SSS coming from Deo-A or Kyu-B's attack stat, and it gets priority too, so it'll deal massive damage to most opponents, if not outright take them out, before they can even move. Sky Attack could be replaced by Brave Bird so it is usable after using the Z-Move, but that requires yet another contributor. And to all those who say Talonflame is useless outside of Gale Wings: it also has nice movepool options like Roost, WillOWisp, Flare Blitz, Tailwind and Acrobatics, and maybe there are matchups where you would really like that high speed stat.

This strategy is not uncounterable though. Fake Out or other priority--like Extreme Speed--still bypass the effects. Because of this, I recommend using Skarmory's typing for this, since it resists non-ate FakeSpeed while not being weak to other priority except for the very uncommon Galvanize ESpeed (pretty underrated imo too). It also resists Pixilate and Aerilate attacks, which is nice.

Haven't used this yet, since I can't find any places to play Chimera sadly (Azure's team validator is broken), so it's mostly theorycrafting, although it sounds potent in theory.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
(You can play Chimera on ROM)

This sounded like a cool idea to me so I made a team. Here it is:

Ho-Oh @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Will-O-Wisp
- Roost
- Brave Bird
- Sacred Fire


Yveltal @ Flyinium Z
Ability: Dark Aura
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Dragon Claw
- Sucker Punch
- Oblivion Wing
- Focus Blast


Talonflame @ Lum Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 Atk
- Fire Blast
- Hidden Power [Ground]
- Flare Blitz
- Brave Bird


Landorus-Therian (M) @ Choice Specs
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Psychic
- Calm Mind


Rayquaza @ Firium Z
Ability: Air Lock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- V-create
- Dragon Ascent
- Thunderbolt
- Ice Beam


Lugia @ Choice Band
Ability: Multiscale
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Calm Mind
- Earth Power
- Earthquake
- Recover


(H: Ho-oh, Y: Yveltal, T: Talonflame, L: Landorus-Therian, R: Rayquaza, M: Lugia)

ZWings: HYTLRM
ZWings2: LYTHRM
CalmWings: LHTRMY
Multiscale: RTMLYH
MultiSpecs: HLMRTY
MultiZ: YRMHLT
BulkLock: MTRYHL
BandLock: HMRLYT
Stall: YTLMHR


Basically this team centers around Gale Wings and Multiscale. Instead of using Swoobat's Sky Attack, which is borderline unusable on other sets, I chose Rayquaza's Dragon Ascent, which is much more spammable and usable without extra items.
 
(You can play Chimera on ROM)

This sounded like a cool idea to me so I made a team. Here it is:

Ho-Oh @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Will-O-Wisp
- Roost
- Brave Bird
- Sacred Fire


Yveltal @ Flyinium Z
Ability: Dark Aura
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Dragon Claw
- Sucker Punch
- Oblivion Wing
- Focus Blast


Talonflame @ Lum Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 Atk
- Fire Blast
- Hidden Power [Ground]
- Flare Blitz
- Brave Bird


Landorus-Therian (M) @ Choice Specs
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Psychic
- Calm Mind


Rayquaza @ Firium Z
Ability: Air Lock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- V-create
- Dragon Ascent
- Thunderbolt
- Ice Beam


Lugia @ Choice Band
Ability: Multiscale
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Calm Mind
- Earth Power
- Earthquake
- Recover


(H: Ho-oh, Y: Yveltal, T: Talonflame, L: Landorus-Therian, R: Rayquaza, M: Lugia)

ZWings: HYTLRM
ZWings2: LYTHRM
CalmWings: LHTRMY
Multiscale: RTMLYH
MultiSpecs: HLMRTY
MultiZ: YRMHLT
BulkLock: MTRYHL
BandLock: HMRLYT
Stall: YTLMHR


Basically this team centers around Gale Wings and Multiscale. Instead of using Swoobat's Sky Attack, which is borderline unusable on other sets, I chose Rayquaza's Dragon Ascent, which is much more spammable and usable without extra items.
Thanks for telling me a place to play this!
And that team looks really cool. Gonna try it out sometime.
I can understand the reasoning of using Dragon Ascent over Sky Attack. The main reason I used SA was that Swoobat got it, so I could make another Simple Geomancy abuser with the same team. But indeed, Sky Attack is worthless without the Z-Move.
 

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