[OVERVIEW]
Charizard is a decent setup sweeper with Z-Hold Hands that can clean a lot of weakened teams. Its good offensive typing and coverage can make it hard to stop defensively and allow it to circumvent some common Fire-type checks like Incineroar and Rhydon, and its good Speed and defensive typing allow it to outspeed most common Choice Scarf users besides Delphox and Heliolisk at +1 as well as tank common forms of priority such as Sneasel's Ice Shard and Comfey's Draining Kiss and set up against Pokemon like Sceptile and Steelix. However, due to its major Stealth Rock weakness, need to be the team's Z-Move user and to be paired with Pokemon that can wear down its checks, and failure to defensively check Pokemon that Fire-types should, such as Comfey and Vanilluxe, Charizard requires heavy support and cannot be fit onto teams easily. Because it can only set up once throughout the game and wants to preserve health, it tends to have a limited presence early-game and also faces competition from other setup sweepers like Vivillion and Comfey that can circumvent their checks better, require less of a commitment in teambuilding, and have a greater early-game-presence.
[SET]
name: Z-Hold Hands
move 1: Hold Hands
move 2: Fire Blast
move 3: Air Slash / Focus Blast
move 4: Hidden Power Grass / Roost
item: Normalium Z
ability: Blaze
nature: Timid
evs: 32 HP / 228 SpA / 32 SpD / 216 Spe
shiny: Yes
[SET COMMENTS]
Moves
========
When used with Normalium Z, Hold Hands is used to give Charizard a boost in all stats, allowing it to act as a setup sweeper. Fire Blast is Charizard's primary STAB move and can break past Pokemon like Steelix and Vileplume, as well as some neutral targets like Xatu and Rotom at +1. Flamethrower is an option over Fire Blast for more accuracy, especially if Focus Blast is opted for over Air Slash, but the drop in power can be notable, missing out on some OHKOs like Xatu and maximum HP Rotom. Focus Blast is used to break past Miltank, Guzzlord, and Incineroar more easily, although it has issues with accuracy. Air Slash can be used over Focus Blast as a secondary STAB move to break past Fire-resistant Pokemon like Incineroar and Hariyama, as well as being a more accurate move to use against frail targets like Whimsicott with the additional bonus of causing flinches that can potentially allow Charizard to beat Pokemon that it would normally struggle with like Druddigon. Hidden Power Grass is used to beat Rhydon and Seismitoad and deal decent damage to Diancie, and it is also Charizard's best option to hit other Water-types like Slowbro if using Focus Blast over Air Slash. Roost can be used to give Charizard more sustainability, allows it to use its defensive typing to be more potent and proactive early-game, and pairs nicely with Toxic Spikes; however, missing out on hitting Rock-types and Seismitoad means Hidden Power Grass is preferred. If Roost is used, Air Slash should always be chosen, as Charizard would be completely walled by Pokemon like Slowbro and Slowking.
Set Details
========
Normalium Z is used so that Charizard can use Z-Hold Hands. The investment into HP and Special Defense allows Charizard to take a Hydro Vortex from Slowbro with the Z-Hold Hands boost, and the Speed investment and Timid nature allows Charizard to outspeed Houndoom and everything slower than it. The rest of the EVs are put into Special Attack for more power. Blaze is the preferred ability over Solar Power, as the extra power when in range of Blaze can secure KOs like Golbat after Stealth Rock damage and Palossand. Charizard needs to be shiny to use Hold Hands.
Usage Tips
========
Generally, Charizard's Z-Move is best preserved for late-game when its checks like Druddigon and Guzzlord have been sufficiently weakened to the point where Charizard can potentially pull off a sweep. Thus, early-game, it is usually better to just fire off attacks; however, if Roost is chosen, Charizard can play a lot more aggressively early-game due to its increased sustainability. Similarly, in a matchup where Charizard can potentially sweep, it is best to not recklessly switch it into opposing attacks, especially if Stealth Rock is up, as a weakened Charizard is a lot more vulnerable to priority and taking damage from a Pokemon it can't OHKO. However, as Charizard is a fairly good switch-in to Pokemon like Rapid Spin Dhelmise, it is sometimes OK to switch it in early-game. When setting up, scouting for moves that could potentially threaten Charizard like Roar and Toxic from Steelix and Stone Edge on Torterra is advised.
Team Options
========
Strong entry hazard removers like Xatu, Rotom, and Blastoise are mandatory partners due to Charizard's vulnerability to Stealth Rock. With Charizard, two forms of removal are usually preferred because it's so imperative for Stealth Rock to be off the field. Grass-types like Whimiscott and Decidueye are good partners because they can take advantage of Charizard's Rock- and Water-type checks. Earthquake Sceptile is notable, as it can also lure in and KO some of Charizard's checks like Delphox. Dark-types, mainly Sneasel and Guzzlord, are good partners, as they both can lure in and wear down one of Charizard's most notable checks, Diancie. Guzzlord can come in on the Slowbro and Slowking that Charizard hates, whereas Sneasel can Pursuit trap Slowking and remove Vaporeon's Leftovers with Knock Off. Charizard can form a Fire-type core with Pokemon like Magmortar and Incineroar, as they can help wear down each other's shared checks like Diancie. Special wallbreakers like Alolan Exeggutor and Vanilluxe can help chip down opposing Pokemon to put them in range of Charizard's attacks. Toxic Spikes users like Garbodor and Weezing also pair nicely with Roost Charizard because the hazard can allow Charizard to wear down and win against foes it otherwise has trouble with like non-Toxic Audino.
[STRATEGY COMMENTS]
Other Options
=============
A Z-Sunny Day set of Fire Blast, Sunny Day, Solar Beam, and Focus Blast with maximum Special Attack and Speed EVs, a Timid nature, and Solar Power is a viable option, boosting Charizard's Speed, giving a sun boost to its Fire-type attacks as well as a Solar Power boost to all its attacks, and gaining the ability to have a one-turn Solar Beam that beats Rock- and Water-types like Rhydon and Slowbro. However, this set is extremely prediction reliant and can be outplayed through stalling sun turns. A SubToxic set can be used to wear down Charizard's checks like Slowbro and Diancie, but it is mainly outclassed by Delphox, and one of Charizard's biggest checks, Rhydon, can hit it through Substitute with Rock Blast.
Checks and Counters
===================
**Stealth Rock** Due to its 4x weakness to Stealth Rock, Charizard struggles a lot more to set up and sweep, so keeping Stealth Rock off the field should be a priority.
**Water-types**: Vaporeon and Assault Vest Slowbro can tank Charizard's moves well and 2HKO it with Scald, and Assault Vest Slowking is an even more effective counter due to its better special bulk and ability to phaze Charizard with Dragon Tail. However, physically defensive Slowbro and Seismitoad struggle to beat it due to their vulnerability to Air Slash and Hidden Power Grass, so Charizard at least can work against some Water-types.
**Rock-types**: Diancie can easily tank a Hidden Power Grass, even at +1, and OHKO Charizard with Diamond Storm or Power Gem back. Aerodactyl can also easily take any move and OHKO back with Stone Edge, and while Rhydon is vulnerable to Hidden Power Grass, some spreads can take a +1 Hidden Power Grass from full HP and OHKO back with Rock Blast.
**Special Tanks** Pokemon like Mega Audino, Hariyama, and Delphox can avoid the 2HKO from any of Charizard's moves and wall it pretty well, although Hariyama is vulnerable to Air Slash and, before Mega Evolving, Audino is vulnerable to Focus Blast.
[CREDITS]
- Written by: [[Espeonage., 395065]]
- Earlier versions by: [[quziel, 297859]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859], [Eternally, 295647]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [martha, 384270]]
Charizard is a decent setup sweeper with Z-Hold Hands that can clean a lot of weakened teams. Its good offensive typing and coverage can make it hard to stop defensively and allow it to circumvent some common Fire-type checks like Incineroar and Rhydon, and its good Speed and defensive typing allow it to outspeed most common Choice Scarf users besides Delphox and Heliolisk at +1 as well as tank common forms of priority such as Sneasel's Ice Shard and Comfey's Draining Kiss and set up against Pokemon like Sceptile and Steelix. However, due to its major Stealth Rock weakness, need to be the team's Z-Move user and to be paired with Pokemon that can wear down its checks, and failure to defensively check Pokemon that Fire-types should, such as Comfey and Vanilluxe, Charizard requires heavy support and cannot be fit onto teams easily. Because it can only set up once throughout the game and wants to preserve health, it tends to have a limited presence early-game and also faces competition from other setup sweepers like Vivillion and Comfey that can circumvent their checks better, require less of a commitment in teambuilding, and have a greater early-game-presence.
[SET]
name: Z-Hold Hands
move 1: Hold Hands
move 2: Fire Blast
move 3: Air Slash / Focus Blast
move 4: Hidden Power Grass / Roost
item: Normalium Z
ability: Blaze
nature: Timid
evs: 32 HP / 228 SpA / 32 SpD / 216 Spe
shiny: Yes
[SET COMMENTS]
Moves
========
When used with Normalium Z, Hold Hands is used to give Charizard a boost in all stats, allowing it to act as a setup sweeper. Fire Blast is Charizard's primary STAB move and can break past Pokemon like Steelix and Vileplume, as well as some neutral targets like Xatu and Rotom at +1. Flamethrower is an option over Fire Blast for more accuracy, especially if Focus Blast is opted for over Air Slash, but the drop in power can be notable, missing out on some OHKOs like Xatu and maximum HP Rotom. Focus Blast is used to break past Miltank, Guzzlord, and Incineroar more easily, although it has issues with accuracy. Air Slash can be used over Focus Blast as a secondary STAB move to break past Fire-resistant Pokemon like Incineroar and Hariyama, as well as being a more accurate move to use against frail targets like Whimsicott with the additional bonus of causing flinches that can potentially allow Charizard to beat Pokemon that it would normally struggle with like Druddigon. Hidden Power Grass is used to beat Rhydon and Seismitoad and deal decent damage to Diancie, and it is also Charizard's best option to hit other Water-types like Slowbro if using Focus Blast over Air Slash. Roost can be used to give Charizard more sustainability, allows it to use its defensive typing to be more potent and proactive early-game, and pairs nicely with Toxic Spikes; however, missing out on hitting Rock-types and Seismitoad means Hidden Power Grass is preferred. If Roost is used, Air Slash should always be chosen, as Charizard would be completely walled by Pokemon like Slowbro and Slowking.
Set Details
========
Normalium Z is used so that Charizard can use Z-Hold Hands. The investment into HP and Special Defense allows Charizard to take a Hydro Vortex from Slowbro with the Z-Hold Hands boost, and the Speed investment and Timid nature allows Charizard to outspeed Houndoom and everything slower than it. The rest of the EVs are put into Special Attack for more power. Blaze is the preferred ability over Solar Power, as the extra power when in range of Blaze can secure KOs like Golbat after Stealth Rock damage and Palossand. Charizard needs to be shiny to use Hold Hands.
Usage Tips
========
Generally, Charizard's Z-Move is best preserved for late-game when its checks like Druddigon and Guzzlord have been sufficiently weakened to the point where Charizard can potentially pull off a sweep. Thus, early-game, it is usually better to just fire off attacks; however, if Roost is chosen, Charizard can play a lot more aggressively early-game due to its increased sustainability. Similarly, in a matchup where Charizard can potentially sweep, it is best to not recklessly switch it into opposing attacks, especially if Stealth Rock is up, as a weakened Charizard is a lot more vulnerable to priority and taking damage from a Pokemon it can't OHKO. However, as Charizard is a fairly good switch-in to Pokemon like Rapid Spin Dhelmise, it is sometimes OK to switch it in early-game. When setting up, scouting for moves that could potentially threaten Charizard like Roar and Toxic from Steelix and Stone Edge on Torterra is advised.
Team Options
========
Strong entry hazard removers like Xatu, Rotom, and Blastoise are mandatory partners due to Charizard's vulnerability to Stealth Rock. With Charizard, two forms of removal are usually preferred because it's so imperative for Stealth Rock to be off the field. Grass-types like Whimiscott and Decidueye are good partners because they can take advantage of Charizard's Rock- and Water-type checks. Earthquake Sceptile is notable, as it can also lure in and KO some of Charizard's checks like Delphox. Dark-types, mainly Sneasel and Guzzlord, are good partners, as they both can lure in and wear down one of Charizard's most notable checks, Diancie. Guzzlord can come in on the Slowbro and Slowking that Charizard hates, whereas Sneasel can Pursuit trap Slowking and remove Vaporeon's Leftovers with Knock Off. Charizard can form a Fire-type core with Pokemon like Magmortar and Incineroar, as they can help wear down each other's shared checks like Diancie. Special wallbreakers like Alolan Exeggutor and Vanilluxe can help chip down opposing Pokemon to put them in range of Charizard's attacks. Toxic Spikes users like Garbodor and Weezing also pair nicely with Roost Charizard because the hazard can allow Charizard to wear down and win against foes it otherwise has trouble with like non-Toxic Audino.
[STRATEGY COMMENTS]
Other Options
=============
A Z-Sunny Day set of Fire Blast, Sunny Day, Solar Beam, and Focus Blast with maximum Special Attack and Speed EVs, a Timid nature, and Solar Power is a viable option, boosting Charizard's Speed, giving a sun boost to its Fire-type attacks as well as a Solar Power boost to all its attacks, and gaining the ability to have a one-turn Solar Beam that beats Rock- and Water-types like Rhydon and Slowbro. However, this set is extremely prediction reliant and can be outplayed through stalling sun turns. A SubToxic set can be used to wear down Charizard's checks like Slowbro and Diancie, but it is mainly outclassed by Delphox, and one of Charizard's biggest checks, Rhydon, can hit it through Substitute with Rock Blast.
Checks and Counters
===================
**Stealth Rock** Due to its 4x weakness to Stealth Rock, Charizard struggles a lot more to set up and sweep, so keeping Stealth Rock off the field should be a priority.
**Water-types**: Vaporeon and Assault Vest Slowbro can tank Charizard's moves well and 2HKO it with Scald, and Assault Vest Slowking is an even more effective counter due to its better special bulk and ability to phaze Charizard with Dragon Tail. However, physically defensive Slowbro and Seismitoad struggle to beat it due to their vulnerability to Air Slash and Hidden Power Grass, so Charizard at least can work against some Water-types.
**Rock-types**: Diancie can easily tank a Hidden Power Grass, even at +1, and OHKO Charizard with Diamond Storm or Power Gem back. Aerodactyl can also easily take any move and OHKO back with Stone Edge, and while Rhydon is vulnerable to Hidden Power Grass, some spreads can take a +1 Hidden Power Grass from full HP and OHKO back with Rock Blast.
**Special Tanks** Pokemon like Mega Audino, Hariyama, and Delphox can avoid the 2HKO from any of Charizard's moves and wall it pretty well, although Hariyama is vulnerable to Air Slash and, before Mega Evolving, Audino is vulnerable to Focus Blast.
[CREDITS]
- Written by: [[Espeonage., 395065]]
- Earlier versions by: [[quziel, 297859]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859], [Eternally, 295647]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [martha, 384270]]
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