NU Charizard

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[OVERVIEW]

Charizard is a decent setup sweeper with Z-Hold Hands that can clean a lot of weakened teams. Its good offensive typing and coverage can make it hard to stop defensively and allow it to circumvent some common Fire-type checks like Incineroar and Rhydon, and its good Speed and defensive typing allow it to outspeed most common Choice Scarf users besides Delphox and Heliolisk at +1 as well as tank common forms of priority such as Sneasel's Ice Shard and Comfey's Draining Kiss and set up against Pokemon like Sceptile and Steelix. However, due to its major Stealth Rock weakness, need to be the team's Z-Move user and to be paired with Pokemon that can wear down its checks, and failure to defensively check Pokemon that Fire-types should, such as Comfey and Vanilluxe, Charizard requires heavy support and cannot be fit onto teams easily. Because it can only set up once throughout the game and wants to preserve health, it tends to have a limited presence early-game and also faces competition from other setup sweepers like Vivillion and Comfey that can circumvent their checks better, require less of a commitment in teambuilding, and have a greater early-game-presence.

[SET]
name: Z-Hold Hands
move 1: Hold Hands
move 2: Fire Blast
move 3: Air Slash / Focus Blast
move 4: Hidden Power Grass / Roost
item: Normalium Z
ability: Blaze
nature: Timid
evs: 32 HP / 228 SpA / 32 SpD / 216 Spe
shiny: Yes

[SET COMMENTS]
Moves
========

When used with Normalium Z, Hold Hands is used to give Charizard a boost in all stats, allowing it to act as a setup sweeper. Fire Blast is Charizard's primary STAB move and can break past Pokemon like Steelix and Vileplume, as well as some neutral targets like Xatu and Rotom at +1. Flamethrower is an option over Fire Blast for more accuracy, especially if Focus Blast is opted for over Air Slash, but the drop in power can be notable, missing out on some OHKOs like Xatu and maximum HP Rotom. Focus Blast is used to break past Miltank, Guzzlord, and Incineroar more easily, although it has issues with accuracy. Air Slash can be used over Focus Blast as a secondary STAB move to break past Fire-resistant Pokemon like Incineroar and Hariyama, as well as being a more accurate move to use against frail targets like Whimsicott with the additional bonus of causing flinches that can potentially allow Charizard to beat Pokemon that it would normally struggle with like Druddigon. Hidden Power Grass is used to beat Rhydon and Seismitoad and deal decent damage to Diancie, and it is also Charizard's best option to hit other Water-types like Slowbro if using Focus Blast over Air Slash. Roost can be used to give Charizard more sustainability, allows it to use its defensive typing to be more potent and proactive early-game, and pairs nicely with Toxic Spikes; however, missing out on hitting Rock-types and Seismitoad means Hidden Power Grass is preferred. If Roost is used, Air Slash should always be chosen, as Charizard would be completely walled by Pokemon like Slowbro and Slowking.

Set Details
========

Normalium Z is used so that Charizard can use Z-Hold Hands. The investment into HP and Special Defense allows Charizard to take a Hydro Vortex from Slowbro with the Z-Hold Hands boost, and the Speed investment and Timid nature allows Charizard to outspeed Houndoom and everything slower than it. The rest of the EVs are put into Special Attack for more power. Blaze is the preferred ability over Solar Power, as the extra power when in range of Blaze can secure KOs like Golbat after Stealth Rock damage and Palossand. Charizard needs to be shiny to use Hold Hands.

Usage Tips
========

Generally, Charizard's Z-Move is best preserved for late-game when its checks like Druddigon and Guzzlord have been sufficiently weakened to the point where Charizard can potentially pull off a sweep. Thus, early-game, it is usually better to just fire off attacks; however, if Roost is chosen, Charizard can play a lot more aggressively early-game due to its increased sustainability. Similarly, in a matchup where Charizard can potentially sweep, it is best to not recklessly switch it into opposing attacks, especially if Stealth Rock is up, as a weakened Charizard is a lot more vulnerable to priority and taking damage from a Pokemon it can't OHKO. However, as Charizard is a fairly good switch-in to Pokemon like Rapid Spin Dhelmise, it is sometimes OK to switch it in early-game. When setting up, scouting for moves that could potentially threaten Charizard like Roar and Toxic from Steelix and Stone Edge on Torterra is advised.

Team Options
========

Strong entry hazard removers like Xatu, Rotom, and Blastoise are mandatory partners due to Charizard's vulnerability to Stealth Rock. With Charizard, two forms of removal are usually preferred because it's so imperative for Stealth Rock to be off the field. Grass-types like Whimiscott and Decidueye are good partners because they can take advantage of Charizard's Rock- and Water-type checks. Earthquake Sceptile is notable, as it can also lure in and KO some of Charizard's checks like Delphox. Dark-types, mainly Sneasel and Guzzlord, are good partners, as they both can lure in and wear down one of Charizard's most notable checks, Diancie. Guzzlord can come in on the Slowbro and Slowking that Charizard hates, whereas Sneasel can Pursuit trap Slowking and remove Vaporeon's Leftovers with Knock Off. Charizard can form a Fire-type core with Pokemon like Magmortar and Incineroar, as they can help wear down each other's shared checks like Diancie. Special wallbreakers like Alolan Exeggutor and Vanilluxe can help chip down opposing Pokemon to put them in range of Charizard's attacks. Toxic Spikes users like Garbodor and Weezing also pair nicely with Roost Charizard because the hazard can allow Charizard to wear down and win against foes it otherwise has trouble with like non-Toxic Audino.

[STRATEGY COMMENTS]
Other Options
=============

A Z-Sunny Day set of Fire Blast, Sunny Day, Solar Beam, and Focus Blast with maximum Special Attack and Speed EVs, a Timid nature, and Solar Power is a viable option, boosting Charizard's Speed, giving a sun boost to its Fire-type attacks as well as a Solar Power boost to all its attacks, and gaining the ability to have a one-turn Solar Beam that beats Rock- and Water-types like Rhydon and Slowbro. However, this set is extremely prediction reliant and can be outplayed through stalling sun turns. A SubToxic set can be used to wear down Charizard's checks like Slowbro and Diancie, but it is mainly outclassed by Delphox, and one of Charizard's biggest checks, Rhydon, can hit it through Substitute with Rock Blast.

Checks and Counters
===================

**Stealth Rock** Due to its 4x weakness to Stealth Rock, Charizard struggles a lot more to set up and sweep, so keeping Stealth Rock off the field should be a priority.

**Water-types**: Vaporeon and Assault Vest Slowbro can tank Charizard's moves well and 2HKO it with Scald, and Assault Vest Slowking is an even more effective counter due to its better special bulk and ability to phaze Charizard with Dragon Tail. However, physically defensive Slowbro and Seismitoad struggle to beat it due to their vulnerability to Air Slash and Hidden Power Grass, so Charizard at least can work against some Water-types.

**Rock-types**: Diancie can easily tank a Hidden Power Grass, even at +1, and OHKO Charizard with Diamond Storm or Power Gem back. Aerodactyl can also easily take any move and OHKO back with Stone Edge, and while Rhydon is vulnerable to Hidden Power Grass, some spreads can take a +1 Hidden Power Grass from full HP and OHKO back with Rock Blast.

**Special Tanks** Pokemon like Mega Audino, Hariyama, and Delphox can avoid the 2HKO from any of Charizard's moves and wall it pretty well, although Hariyama is vulnerable to Air Slash and, before Mega Evolving, Audino is vulnerable to Focus Blast.

[CREDITS]
- Written by: [[Espeonage., 395065]]
- Earlier versions by: [[quziel, 297859]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859], [Eternally, 295647]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [martha, 384270]]
 
Last edited by a moderator:

Rabia

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GP & NU Leader


[OVERVIEW]
(add linebreak)
* Charizard is a decent setup sweeper with Z-Hold Hands, which allows it to clean through a lot of weakened teams.
* It has a good offensive typing and coverage, meaning that it can be decently hard to stop defensively, and can circumvent some fire type checks like rhydon and incenaroar.
* It also has good speed and a decent defensive typing, meaning it is hard to revenge kill due to outspeeding most common scarfers besides Delphox and Heliolisk at +1 and being resistant to common forms of priority like Comfey's Draining Kiss and Sneasel's Ice Shard, and it also means it can setup on common pokemon like Sceptile and Steelix. technically isn't resistant to Ice Shard. you could rephrase this to say something along the lines of Charizard not taking much damage from common priority at +1 defenses.
* However, due to its major Stealth Rock weakness, need to be the team's Z-move user, and want to be paired with Pokemon that can wear down its checks, and failure to defensively check Pokemon expected of fire types to check like Comfey and Vanilluxe, Charizard requires heavy support, and cannot be splashed onto teams easily.
* It also mainly fails to break past common specially defensive walls like Vaporeon, Diancie, and AV slowbro, especially struggling with water types.
* Other setup sweepers like Vivillion and Comfey that can circumvent their checks better and require less of a commitment in building are also often preferred.
something about limited early-game presence due to need to preserve health for setting up would be nice
(add linebreak)

[SET]
name: Z-Hold Hands
move 1: Hold Hands
move 2: Fire Blast
move 3: Air Slash / Focus Blast
move 4: Hidden Power Grass
item: Normallium Z
ability: Blaze
nature: Timid
evs: 32 Hp / 32 Sp.def / 228 Sp.atk / 216 Spe
Shiny: Yes remove this - unnecessary to put here

[SET COMMENTS]
Moves
========

* Hold Hands is used to give Charizard a boost in all stats, allowing it to act as a setup sweeper. you should probably mention that it's the Z-Move variant of Holds Hands that gives the boosts.
* Fire Blast is Charizard's primary STAB and can break past Pokemon like Steelix and Vileplume, as well as some neutral targets like Xatu at +1. I think you can find better examples tbh, although this is nitpicking more than anything
* Air Slash is used as a secondary STAB to break past Fire resists like Incinaroar and Hariyama, as well as being a more accurate move to use against frail targets like Whimiscott, with the additional bonus of flinches, which can potentially allow Charizard to beat Pokemon that it would normally struggle with like Drudiggon.
* Focus Blast can be used over Air Slash to break past Miltank, Guzzlord, and Incinaroar more easily, but it has issues with accuracy, and also means Charizard struggles more to break past Pokemon like Hariyama and Delphox.
* HP grass is used to beat Rhydon and Seismitoad as well as to deal decent damage to Diancie, and is also Charizard's best option to hit other water types like Slowbro if using Focus Blast over Air Slash.
* Flamethrower can be used over Fire Blast for more accuracy, especially if Focus Blast is opted for over Air Slash but the drop in power can be notable. if it can be noticeable, you should show why with examples

Set Details
========

* Normallium Z is used so that Charizard can use Z-Hold Hands.
* The investment into HP and Sp.Def mean Charizard can live a Slowbro Hydro Vortex with the Hold Hands boost, and the speed investment and timid nature outspeeds Houndoom and everything slower than it, with the rest dumped into Sp.Atk for more power.
* Blaze is the preferred ability over Solar Power, as the extra power when in range of blaze can secure KOs like Golbat after Stealth Rock damage, and Palossand.
*Shiny is needed to use Hold Hands, can also run celebrate which means no shiny which means you can bluff other sets better, but forced to run solar power.

(remove linebreak)
Usage Tips
========

* Generally, Charizard's Z-move is best preserved for the lategame when the opposing team has been sufficiently weakened to the point where Charizard can potentially pull of a sweep, so in the early game it is usually better to just fire off attacks. you could mention some examples of things you wanna chip early
* Similarly, in a matchup where Charizard can potentially sweep, it is best to not recklessly switchin Charizard to opposing attacks, especially if Stealth rocks are up, as a weakened Charizard is a lot more vunerable to priority, as well as simply taking damage from a pokemon it can't ohko. However, since Charizard is a fairly good switchin to Pokemon like Sceptile, it is sometimes ok to switch it in in the early game.
* When setting up, scouting for moves that could potentially threaten Charizard like Roar or Toxic, or Stone Edge on Torterra is advised.

Team Options
========

* Strong hazard removal like Xatu, Rotom and Blastoise is mandatory due to Charizard's vunerability to Stealth Rock. I almost wanna say multiple sources of it is necessary, like Xatu + something else.
* Grass types like Whimiscott and Decidueye are good partners because they can take advantage of Charizard's rock and water type checks. Earthquake Sceptile is notable, as it can do that, while also luring some Charizard checks like Delphox.
* Dark types, mainly Sneasel and Guzzlord, are good partners, as they can wear down and lure one of Charizard's most notable checks, Diancie, and Guzzlord can come in on the water types that Charizard hates, whereas Sneasel can Pursuit trap Slowking, and Knock Off Vaporeon's Leftovers.
* Charizard can form a fire-spam core with Pokemon like Magmortar and Delphox, as they can help wear down each-other's shared checks like Diancie.
something about generic special attacking wallbreakers making it easier for Charizard to sweep late-game

[STRATEGY COMMENTS]
Other Options
=============

* Z-Sunny Day with Solar Power is a viable option, boosting Charizard's speed, giving it a Sun boost to its fire type attacks, as well as a solar power boost to all its attacks, and the ability to have a 1 turn solar beam, allowing it to beat water and rock types like Rhydon and Slowbro. However, it is extremely prediction reliant, and can be outplayed through stalling Sun turns. imo include evs/nature/moveset here. this set is actually pretty usable and thus deserves a bit more emphasis than its other options.
* Sub-Toxic can be used to wear down Charizard's checks like Slowbro and Diancie, but it is mainly outclassed by Delphox, and one of it's biggest checks, Rhydon, can go through Substitute with Rock Blast.
* HP steel on Hold Hands can be used to beat Diancie, but it misses out on Seismitoad and Rhydon. I mean HP Grass isn't doing terrible damage; it's just that it lets you immediately tap Diancie.
* Roost on Hold Hands can be used to give it more sustainability and allows it to use its defensive typing to better affect, and pairs nicely with Toxic spikes, but missing out on hitting rock types and Seismitoad overall means HP Grass is preffered.
* Grassium Z Solar beam can be used to lure water and rock types, but it is mainly outclassed by other fire-types like Delphox and Magmortar, although it somewhat has a niche due to reliable recovery in roost. mention its outclassed primarily due to opportunity cost


(remove two of these linebreaks)
Checks and Counters
===================

stealth rock should definitely be either the first or second bullet point. it makes it super hard for charizard to set up and reliably sweep.

**Water-Types**: AV Slowbro and Vaporeon can tank Charizard's moves well and 2HKO with scald, and AV slowking is an even more effective counter due to its better special bulk and ability to phase Charizard out with Dragon Tail. However, Physically-defensive Slowbro and Seismitoad struggle, so Charizard at least can work against some water types.

**Rock-Types**: Diancie can easily tank a HP Grass and OHKO with Diamond Storm or Power Gem back, Aerodactyl can also easily take any move and OHKO back with Stone Edge, and while Rhydon is vunerable to HP Grass, some spreads can live a +1 HP Grass from full, and OHKO back with Rock Blast. specify that Diancie can take a boosted HP Grass imo

**General Special tanks** Pokemon like Mega Audino, Miltank and Guzzlord can avoid the 2HKO from any of Charizard's moves, and wall it pretty well, with Miltank and Mega Audino simply walling it with recovery, and Guzzlord being able to retaliate back with strong moves like Dark Pulse and Draco Meteor. mention all of these Pokemon needing to be careful about Focus Blast (Audino pre-Mega, although you could probably get away without mentioning it at all)


(remove these two linebreaks, only one needed before credits section)
[CREDITS]
- Written by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
make sure to do credits section and fix formatting issues; ik its still at 1/3 but there are a lot of typos and poor formatting mistakes. 1/3 when implemented
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff



[OVERVIEW]

* Charizard is a decent setup sweeper with Z-Hold Hands, which allows it to clean through a lot of weakened teams.
* It has a good offensive typing and coverage, meaning that it can be decently hard to stop defensively, and can circumvent some fire type checks like rhydon and incenaroar.
* It also has good speed and a decent defensive typing, meaning it is hard to revenge kill due to out speeding most common scarfers besides Delphox and Heliolisk at +1 and being able to tank common forms of priority like Comfey's Draining Kiss and Sneasel's Ice Shard, and it also means it can setup on common pokemon like Sceptile and Steelix.
* However, due to its major Stealth Rock weakness, need to be the team's Z-move user, and want to be paired with Pokemon that can wear down its checks, and failure to defensively check Pokemon expected of fire types to check like Comfey and Vanilluxe, Charizard requires heavy support, and cannot be splashed onto teams easily.
* It also mainly fails to break past common specially defensive walls like Vaporeon, Diancie, and AV slowbro, especially struggling with water types.
* Other setup sweepers like Vivillion and Comfey that can circumvent their checks better and require less of a commitment in building are also often preferred.
* Because it can only set up once throughout the game and wants to preserve health, it tends to have a limited presence in the early game.

[SET]
name: Z-Hold Hands
move 1: Hold Hands
move 2: Fire Blast
move 3: Air Slash / Focus Blast
move 4: Hidden Power Grass
item: Normallium Z
ability: Blaze
nature: Timid
evs: 32 Hp / 32 Sp.def / 228 Sp.atk / 216 Spe

[SET COMMENTS]
Moves
========
* When used with Normallium Z, Hold Hands is used to give Charizard a boost in all stats, allowing it to act as a setup sweeper.
* Fire Blast is Charizard's primary STAB and can break past Pokemon like Steelix and Vileplume, as well as some neutral targets like Xatu and Rotom at +1.
* Air Slash is used as a secondary STAB to break past Fire resists like Incinaroar and Hariyama, as well as being a more accurate move to use against frail targets like Whimiscott, with the additional bonus of flinches, which can potentially allow Charizard to beat Pokemon that it would normally struggle with like Drudiggon.
* Focus Blast can be used over Air Slash to break past Miltank, Guzzlord, and Incineroar more easily, but it has issues with accuracy, and also means Charizard struggles more to break past Pokemon like Hariyama and Delphox.
* HP grass is used to beat Rhydon and Seismitoad as well as to deal decent damage to Diancie, and is also Charizard's best option to hit other water types like Slowbro if using Focus Blast over Air Slash.
* Flamethrower can be used over Fire Blast for more accuracy, especially if Focus Blast is opted for over Air Slash but the drop in power can be notable, missing out on some OHKOs like Xatu and max HP Rotom.

Set Details
========

* Normallium Z is used so that Charizard can use Z-Hold Hands.
* The investment into HP and Sp.Def mean Charizard can live a Slowbro Hydro Vortex with the Hold Hands boost, and the speed investment and timid nature out speeds Houndoom and everything slower than it, with the rest dumped into Sp.Atk for more power.
* Blaze is the preferred ability over Solar Power, as the extra power when in range of blaze can secure KOs like Golbat after Stealth Rock damage, and Palossand.
*Shiny is needed to use Hold Hands, can also run celebrate which means no shiny which means you can bluff other sets better, but forced to run solar power.

Usage Tips
========

* Generally, Charizard's Z-move is best preserved for the late game when the checks to Charizard on the opposing team like Drudiggon and Guzzlord have been sufficiently weakened to the point where Charizard can potentially pull of a sweep, so in the early game it is usually better to just fire off attacks.
* Similarly, in a matchup where Charizard can potentially sweep, it is best to not recklessly switch in Charizard to opposing attacks, especially if Stealth rocks are up, as a weakened Charizard is a lot more vunerable to priority, as well as simply taking damage from a pokemon it can't ohko. However, since Charizard is a fairly good switchin to Pokemon like Sceptile, it is sometimes ok to switch it in in the early game.
* When setting up, scouting for moves that could potentially threaten Charizard like Roar or Toxic, or Stone Edge on Torterra is advised.

Team Options
========

* Strong hazard removal like Xatu, Rotom and Blastoise is mandatory due to Charizard's vunerability to Stealth Rock. Two forms of removal are usually preferred, because it's so imperative for Stealth Rock to be off the field.
* Grass types like Whimiscott and Decidueye are good partners because they can take advantage of Charizard's rock and water type checks. Earthquake Sceptile is notable, as it can do that, while also luring some Charizard checks like Delphox.
* Dark types, mainly Sneasel and Guzzlord, are good partners, as they can wear down and lure one of Charizard's most notable checks, Diancie, and Guzzlord can come in on the water types I'd change this to Slowbro and Slowking, as Vap just wishes on Guzz that Charizard hates, whereas Sneasel can Pursuit trap Slowking, and Knock Off Vaporeon's Leftovers.
* Charizard can form a fire-spam core with Pokemon like Magmortar and Delphox, as they can help wear down each-other's shared checks like Diancie.
* Generic special wallbreakers like Exeggutor-Alola and Vanilluxe can help chip down opposing Pokemon to put them in range of Charizard's attacks.

[STRATEGY COMMENTS]
Other Options
=============

* A Z-Sunny Day set of Fire Blast, Sunny Day, Solar Beam and Focus Blast with max special attack and speed EVs and a timid nature with solar power is a viable option, boosting Charizard's speed, giving it a Sun boost to its fire type attacks, as well as a solar power boost to all its attacks, and the ability to have a 1 turn solar beam, allowing it to beat water and rock types like Rhydon and Slowbro. However, it is extremely prediction reliant, and can be outplayed through stalling Sun turns.
* Sub-Toxic can be used to wear down Charizard's checks like Slowbro and Diancie, but it is mainly outclassed by Delphox, and one of it's biggest checks, Rhydon, can go through Substitute with Rock Blast.
* HP steel on Hold Hands can be used to beat Diancie, but it misses out on Seismitoad and Rhydon.
* Roost on Hold Hands can be used to give it more sustainability and allows it to use its defensive typing to better affect, and pairs nicely with Toxic spikes, but missing out on hitting rock types and Seismitoad overall means HP Grass is preffered. Note that this lets Charizard play far more proactively in the early game, as it can sustain itself.
* Grassium Z Solar beam can be used to lure water and rock types, but it is mainly outclassed by other fire-types like Delphox and Magmortar due to requiring more heavy support while still taking up a Z-move slot, although it somewhat has a niche due to reliable recovery in roost.

Checks and Counters
===================

**Stealth Rock** Due to its 4 times weakness to Stealth Rock, Charizard is highly vunerable to it and it means that Charizard struggles a lot more to setup and sweep, so keeping Stealth Rock of the field should be a priority.

**Water-Types**: AV Slowbro and Vaporeon can tank Charizard's moves well and 2HKO with scald, and AV slowking is an even more effective counter due to its better special bulk and ability to phase Charizard out with Dragon Tail. However, Physically-defensive Slowbro and Seismitoad struggle, so Charizard at least can work against some water types.

**Rock-Types**: Diancie can easily tank a HP Grass, even at +1, and OHKO with Diamond Storm or Power Gem back, Aerodactyl can also easily take any move and OHKO back with Stone Edge, and while Rhydon is vunerable to HP Grass, some spreads can live a +1 HP Grass from full, and OHKO back with Rock Blast.

**General Special tanks** Pokemon like Mega Audino, Miltank and Guzzlord can avoid the 2HKO from any of Charizard's moves, and wall it pretty well, with Mega Audino and Miltank simply walling it with recovery, and Guzzlord being able to retaliate back with strong moves like Dark Pulse and Draco Meteor, although the latter two are vunerable to Focus Blast, and so is Audino if not Megad.

[CREDITS]
- Written by: [[<Espeonage.>, <395065>]]
- Quality checked by: [[<Rabia>, <3360731>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Works, GJ (2/3)
 

frostration

i probably have a headache
is a Social Media Contributor Alumnus
amcheck! use what you'd like, and let me know if you have any questions.
add | remove | [comments] | [RC = remove comma] | [AH = add hyphen] | [AC = add comma] | [AP = add period] | [RH = remove hyphen]
[OVERVIEW]

Charizard is a decent setup sweeper with Z-Hold Hands [RC] and can clean through a lot of weakened teams. Its good offensive typing and coverage can make it hard to stop defensively and allow it to circumvent some common Fire-type checks like Incineroar and Rhydon, and its good speed and defensive typing allow it to out-speed outspeed most common Choice Scarf users besides Delphox and Heliolisk at +1 [RC] as well as allowing it to tank common forms of priority such as Sneasel's Ice Shard and Comfey's Draining Kiss [RC] and giving it good setup opportunities set up against Pokemon like Sceptile and Steelix. However, due to its major Stealth Rock weakness, need to be the team's Z-Move user [RC] and want to be paired with Pokemon that can wear down its checks, and failure to defensively check Pokemon expected of fire types to check like that Fire-types should, such as [you use "like" a lot throughout the analysis] Comfey and Vanilluxe, Charizard requires heavy support [RC] and cannot be splashed onto teams easily. Because it can only set up once throughout the game and wants to preserve health, it tends to have a limited presence in the early-game [AH + RC] and also faces competition from other setup sweepers like Vivilion Vivillon and Comfey that can circumvent their checks better, [AC] and require less of a commitment in teambuilding, as well as having and have a greater early game presence are also often preferred.

[SET]
name: Z-Hold Hands
move 1: Hold Hands
move 2: Fire Blast
move 3: Air Slash / Focus Blast
move 4: Hidden Power Grass / Roost
item: Normallium Z Normalium Z
ability: Blaze
nature: Timid
evs: 32 HP / 32 SpD / 228 SpA / 216 Spe
Shiny: Yes

[SET COMMENTS]
Moves
========

When used with Normallium Z Normalium Z, Hold Hands is used to give Charizard a boost in all stats, allowing it to act as a setup sweeper. Fire Blast is Charizard's primary STAB move and can break past Pokemon like Steelix and Vileplume, as well as some neutral targets like Xatu and Rotom at +1. Flamethrower is an option over Fire Blast for more accuracy, especially if Focus Blast is opted for over Air Slash, [AC] but the drop in power can be notable, missing out on some OHKOs like Xatu and maximum HP Rotom. Focus Blast is used to break past Miltank, Guzzlord, and Incinaroar Incineroar more easily, although it has issues with accuracy. Air Slash can be used over Focus Blast as a secondary STAB move to break past Fire resists Fire-resistant Pokemon like Incinaroar Incineroar and Hariyama, as well as being a more accurate move to use against frail targets like Whimiscott [RC] with the additional bonus of flinches, which that can potentially allow Charizard to beat Pokemon that it would normally struggle with threats like Drudiggon Druddigon. HP grass Hidden Power Grass is used to beat Rhydon and Seismitoad as well as to and deal decent damage to Diancie [RC] and is also Charizard's best option to hit other water types Water-types like Slowbro if using Focus Blast over Air Slash. Roost can be used to give Charizard more sustainability, [AC] and allows it to use its defensive typing to better affect, as well as allowing it to be more potent and proactive in the early-game, [AH + AC] and pairs nicely with Toxic Spikes; [comma --> semicolon] but however, missing out on hitting rock-types Rock-types and Seismitoad overall means HP Hidden Power Grass is preferred. If Roost is used, Air Slash should always be chosen, as else Charizard would be completely walled by Pokemon like Slowbro and Seismitoad otherwise.

Set Details
========

Normallium Z Normalium Z is used so that Charizard can use Z-Hold Hands. The investment into HP and SpD Special Defense mean allows Charizard can to live a Slowbro Hydro Vortex from Slowbro with the Hold Hands boost, and the speed Speed investment and Timid nature out speeds allows Charizard to outspeed Houndoom and everything slower than it, with the rest dumped into SpA Special Attack for more power. Blaze is the preferred ability over Solar Power, as the extra power when in range of Blaze can secure KOs like Golbat after Stealth Rock damage and Palossand. Shiny is needed to use Hold Hands. It can also run Celebrate, [AC] which means no shiny which and allows you to bluff other sets better [RC] but forces you to run Solar Power.

Usage Tips
========

Generally, Charizard's Z-move Z-Move is best preserved for the late-game [AH] when the checks to Charizard on the opposing team [redundant] like Druddigon and Guzzlord have been sufficiently weakened to the point where Charizard can potentially pull of off a sweep. [AP] so So, [AC] in the early-game [AH] it is usually better to just fire off attacks; [comma --> semicolon] however, if Roost is chosen, it Charizard can play a lot more proactively [not sure if "proactively" fits in this context, maybe just say that you can use the Z-Move earlier if that's what you mean?] in the early-game due to the its increased sustainibility sustainability. Similarly, in a match-up matchup where Charizard can potentially sweep, it is best to not recklessly switch in Charizard to opposing attacks, especially if Stealth Rock is up, as a weakened Charizard is a lot more vulnerable to priority, as well as simply and is taking damage from a Pokemon it can't OHKO. However, since as Charizard is a fairly good switch-in to Pokemon like Rapid Spin Dhelmise, it is sometimes OK to switch it in in the early-game [AH]. When setting up, scouting for moves that could potentially threaten Charizard like Roar, [AC] or Toxic, or and Stone Edge on Torterra is advised.

Team Options
========

Strong hazard removal users like Xatu, Rotom, [AC] and Blastoise is are mandatory partners due to Charizard's vulnerability to Stealth Rock. With Charizard, two forms of removal are usually preferred [RC] because it's so imperative for Stealth Rock to be off the field. Grass-types like Whimiscott and Decidueye are good partners because they can take advantage of Charizard's Rock-type and Rock- and Water-type checks. Earthquake Sceptile is notable, as it can do that, while also luring lure in and KO some of Charizard checks like Delphox. Dark-types, mainly Sneasel and Guzzlord, are good partners, as they both can wear down and lure lure in and wear down one of Charizard's most notable checks, Diancie., and [AP] Guzzlord can come in on the Slowbros and Slowkings that Charizard hates, whereas Sneasel can Pursuit trap Slowking [RC] and Knock Off remove Vaporeon's Leftovers with Knock Off. Charizard can form a Fire-spam Fire-type core with Pokemon like Magmortar and Incineroar, as they can help wear down each other's [RH] shared checks like Diancie. Generic special Special wallbreakers [RH] like Exeggutor-Alola Alolan Exeggutor and Vanilluxe can help chip down opposing Pokemon to put them in range of Charizard's attacks. Toxic Spikes users like Garbodor and Weezing also pair nicely with roost Roost Charizard [RC] because Toxic spikes the hazard can allow Charizard to wear down and win against otherwise bad matchups like non-Toxic Audino.

[STRATEGY COMMENTS]
Other Options
=============

A Z-Sunny Day set of Fire Blast, Sunny Day, Solar Beam, [AC] and Focus Blast with max maximum Special Attack [RH] and Speed EVs, [AC] and a Timid nature, [AC] with and Solar Power is a viable option, boosting Charizard's speed, giving it a Sun boost to its fire type Fire-type attacks [RC] as well as a solar power Solar Power boost to all its attacks, and gaining the ability to have a 1 turn Solar Beam, allowing it to that beats water-types and rock types Rock- and Water-types [reorganized to match list] like Rhydon and Slowbro. However, it this set is extremely prediction reliant [RC] and can be outplayed through stalling Sun turns. SubToxic [RH] can be used to wear down Charizard's checks like Slowbro and Diancie, but it is mainly outclassed by Delphox [RC] and one of it's Charizard's [need to clarify because the previous "it" refers to the set] biggest checks, Rhydon, can hit Charizard it through Substitute with Rock Blast. Roost on Hold Hands can be used to give it more sustainability and allows it to use its defensive typing to better affect as well as allowing it to be more potent and proactive in the early game and pairs nicely with Toxic Spikes, but missing out on hitting rock-types and Seismitoad overall means HP Grass is preferred. [besides the fact that you basically copied the exact sentence from before, it doesn't need to be covered in this section as you already talked about it as a part of the set (qc approved this)]


Checks and Counters
===================

**Stealth Rock** Due to its 4 times 4x weakness to Stealth Rock, Charizard is highly vunerable to it and it means that Charizard [vulnerability is implied in the next phrase and in the fact that it's 4x weak so you don't need this] struggles a lot more to setup set up [setup is a noun] and sweep, so keeping Stealth Rock of off the field should be a priority.

**Water-Types Water-types**: AV Slowbro and Vaporeon Vaporeon and Assault Vest Slowbro [the original phrasing implies that Vaporeon is also running Assault Vest; be sure to use full item names as well] can tank Charizard's moves well and 2HKO with scald Scald, and AV Assault Vest Slowking is an even more effective counter due to its better special bulk and ability to phase phaze Charizard out with Dragon Tail. However, Physically-defensive physically defensive Slowbro and Seismitoad struggle, so Charizard at least can work against some Water-types.

**Rock-Types Rock-types**: Diancie can easily tank a HP Hidden Power Grass, even at +1, and OHKO with Diamond Storm or Power Gem back. [comma --> period] Aerodactyl can also easily take any move and OHKO back with Stone Edge, and while Rhydon is vulnerable to HP Hidden Power Grass, some spreads can live a +1 HP Hidden Power Grass from full HP [RC] and OHKO back with Rock Blast.

**General Special tanks Tanks** Pokemon like Mega Audino [RH], Hariyama, [AC] and Delphox can avoid the 2HKO from any of Charizard's moves [RC] and wall it pretty well, although Hariyama is vunerable vulnerable to Air Slash [RC] and, [AC] before Mega Evolving, Mega Audino [RH] is vunerable vulnerable to Focus Blast.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
frostration: add | remove | [comments] | [RC = remove comma] | [AH = add hyphen] | [AC = add comma] | [AP = add period] | [RH = remove hyphen]
tdp: add / fix remove (comments)
[OVERVIEW]

Charizard is a decent setup sweeper with Z-Hold Hands [RC] and that can clean through a lot of weakened teams. Its good offensive typing and coverage can make it hard to stop defensively and allow it to circumvent some common Fire-type checks like Incineroar and Rhydon, and its good speed and defensive typing allow it to out-speed outspeed most common Choice Scarf users besides Delphox and Heliolisk at +1 [RC] as well as allowing it to tank common forms of priority such as Sneasel's Ice Shard and Comfey's Draining Kiss [RC] and giving it good setup opportunities set up against Pokemon like Sceptile and Steelix. However, due to its major Stealth Rock weakness, need to be the team's Z-Move user [RC] and want to be paired with Pokemon that can wear down its checks, and failure to defensively check Pokemon expected of fire types to check like that Fire-types should, such as [you use "like" a lot throughout the analysis] (it's relatively even in the overview at least, not a super legit reason to change either way in the case of minor words like this) Comfey and Vanilluxe, Charizard requires heavy support [RC] and cannot be splashed fit onto teams easily. Because it can only set up once throughout the game and wants to preserve health, it tends to have a limited presence in the early-game [AH + RC] and also faces competition from other setup sweepers like Vivilion Vivillon and Comfey that can circumvent their checks better, [AC] and require less of a commitment in teambuilding, as well as having and have a greater early-game (AH) presence are also often preferred.

[SET]
name: Z-Hold Hands
move 1: Hold Hands
move 2: Fire Blast
move 3: Air Slash / Focus Blast
move 4: Hidden Power Grass / Roost
item: Normallium Z Normalium Z
ability: Blaze
nature: Timid
evs: 32 HP / 32 SpD / 228 SpA / 216 Spe
Shiny: Yes

[SET COMMENTS]
Moves
========

When used with Normallium Z Normalium Z, (omg plz tell me you've played ace attorney investigations 2) Hold Hands is used to give Charizard a boost in all stats, allowing it to act as a setup sweeper. Fire Blast is Charizard's primary STAB move and can break past Pokemon like Steelix and Vileplume, as well as some neutral targets like Xatu and Rotom at +1. Flamethrower is an option over Fire Blast for more accuracy, especially if Focus Blast is opted for over Air Slash, [AC] but the drop in power can be notable, missing out on some OHKOs like Xatu and maximum HP Rotom. Focus Blast is used to break past Miltank, Guzzlord, and Incinaroar Incineroar more easily, although it has issues with accuracy. Air Slash can be used over Focus Blast as a secondary STAB move to break past Fire resists Fire-resistant Pokemon like Incinaroar Incineroar and Hariyama, as well as being a more accurate move to use against frail targets like Whimiscott [RC] with the additional bonus of flinches, which that can potentially allow Charizard to beat Pokemon that it would normally struggle with threats (keep this one as is, "threats" doesn't naturally have that implication) like Drudiggon Druddigon. HP grass Hidden Power Grass is used to beat Rhydon and Seismitoad as well as to and deal decent damage to Diancie [RC] and is also Charizard's best option to hit other water types Water-types like Slowbro if using Focus Blast over Air Slash. Roost can be used to give Charizard more sustainability, [AC] and allows it to use its defensive typing to better affect, as well as allowing it to be more potent and proactive in the early-game, [AH + AC] and pairs nicely with Toxic Spikes; [comma --> semicolon] but however, missing out on hitting rock-types Rock-types and Seismitoad overall means HP Hidden Power Grass is preferred. If Roost is used, Air Slash should always be chosen, as else Charizard would be completely walled by Pokemon like Slowbro and Seismitoad otherwise. (somewhat unneeded)

Set Details
========

Normallium Z Normalium Z is used so that Charizard can use Z-Hold Hands. The investment into HP and SpD Special Defense mean allows Charizard can to live take a Slowbro Hydro Vortex from Slowbro with the Hold Hands boost, and the speed Speed investment and Timid nature out speeds allows Charizard to outspeed Houndoom and everything slower than it, with the rest dumped into SpA Special Attack for more power. Blaze is the preferred ability over Solar Power, as the extra power when in range of Blaze can secure KOs like Golbat after Stealth Rock damage and Palossand. Shiny is needed to use Hold Hands. It can also run Celebrate, [AC] which means no shiny which and allows you to bluff other sets better, but doing so forces you to run Solar Power.

Usage Tips
========

Generally, Charizard's Z-move Z-Move is best preserved for the late-game [AH] when the checks to Charizard on the opposing team [redundant] like Druddigon and Guzzlord have been sufficiently weakened to the point where Charizard can potentially pull of off a sweep. [AP] so Thus, [AC] ("so" can only be used as an adverb in super casual writing) in the early-game [AH] it is usually better to just fire off attacks; [comma --> semicolon] however, if Roost is chosen, it Charizard can play a lot more proactively [not sure if "proactively" fits in this context, maybe just say that you can use the Z-Move earlier if that's what you mean?] (probably just "aggressively" tbh, as in throw out strong attacks earlier) in the early-game due to the its increased sustainibility sustainability. Similarly, in a match-up matchup where Charizard can potentially sweep, it is best to not recklessly switch in Charizard into opposing attacks, especially if Stealth Rock is up, as a weakened Charizard is a lot more vulnerable to priority, as well as simply and is taking damage from a Pokemon it can't OHKO. However, since as (doesnt seem necessary) Charizard is a fairly good switch-in to Pokemon like Rapid Spin Dhelmise, it is sometimes OK to switch it in in the early-game [AH]. When setting up, scouting for moves that could potentially threaten Charizard like Roar, [AC] or Toxic, or and Stone Edge on Torterra is advised.

Team Options
========

Strong hazard removal users entry hazard removers like Xatu, Rotom, [AC] and Blastoise is are mandatory partners due to Charizard's vulnerability to Stealth Rock. With Charizard, two forms of removal are usually preferred [RC] because it's so imperative for Stealth Rock to be off the field. Grass-types like Whimiscott and Decidueye are good partners because they can take advantage of Charizard's Rock-type and Rock- and Water-type checks. Earthquake Sceptile is notable, as it can do that, while also luring also lure in and KO some of Charizard's checks like Delphox. Dark-types, mainly Sneasel and Guzzlord, are good partners, as they both can wear down and lure lure in and wear down one of Charizard's most notable checks, Diancie., and [AP] Guzzlord can come in on the Slowbros and Slowkings that Charizard hates, whereas Sneasel can Pursuit trap Slowking [RC] and Knock Off remove Vaporeon's Leftovers with Knock Off. Charizard can form a Fire-spam Fire-type core with Pokemon like Magmortar and Incineroar, as they can help wear down each other's [RH] shared checks like Diancie. Generic special Special wallbreakers [RH] like Exeggutor-Alola Alolan Exeggutor and Vanilluxe can help chip down opposing Pokemon to put them in range of Charizard's attacks. Toxic Spikes users like Garbodor and Weezing also pair nicely with roost Roost Charizard [RC] because Toxic spikes the hazard can allow Charizard to wear down and win against otherwise bad matchups foes it otherwise has trouble with (or just remove "wear down and" if that works, but ya "wear down matchups" won't work) like non-Toxic Audino.

[STRATEGY COMMENTS]
Other Options
=============

A Z-Sunny Day set of Fire Blast, Sunny Day, Solar Beam, [AC] and Focus Blast with max maximum Special Attack [RH] and Speed EVs, [AC] and a Timid nature, [AC] with and Solar Power is a viable option, boosting Charizard's speed, giving it a sun boost to its fire type Fire-type attacks [RC] as well as a solar power Solar Power boost to all its attacks, and gaining the ability to have a 1 turn one-turn Solar Beam, allowing it to that beats water-types and rock types Rock- and Water-types [reorganized to match list] like Rhydon and Slowbro. However, it this set is extremely prediction reliant [RC] and can be outplayed through stalling sun turns. SubToxic [RH] can be used to wear down Charizard's checks like Slowbro and Diancie, but it is mainly outclassed by Delphox, (keep comma, independent clauses) and one of it's Charizard's [need to clarify because the previous "it" refers to the set] biggest checks, Rhydon, can hit Charizard it through Substitute with Rock Blast. Roost on Hold Hands can be used to give it more sustainability and allows it to use its defensive typing to better affect as well as allowing it to be more potent and proactive in the early game and pairs nicely with Toxic Spikes, but missing out on hitting rock-types and Seismitoad overall means HP Grass is preferred. [besides the fact that you basically copied the exact sentence from before, it doesn't need to be covered in this section as you already talked about it as a part of the set (qc approved this)]


Checks and Counters
===================

**Stealth Rock** Due to its 4 times 4x weakness to Stealth Rock, Charizard is highly vunerable to it and it means that Charizard [vulnerability is implied in the next phrase and in the fact that it's 4x weak so you don't need this] struggles a lot more to setup set up [setup is a noun] and sweep, so keeping Stealth Rock of off the field should be a priority.

**Water-Types Water-types**: AV Slowbro and Vaporeon Vaporeon and Assault Vest Slowbro [the original phrasing implies that Vaporeon is also running Assault Vest; be sure to use full item names as well] can tank Charizard's moves well and 2HKO with scald Scald, and AV Assault Vest Slowking is an even more effective counter due to its better special bulk and ability to phase phaze Charizard out ("phaze out" is a redundancy error) with Dragon Tail. However, Physically-defensive physically defensive Slowbro and Seismitoad struggle, so Charizard at least can work against some Water-types.

**Rock-Types Rock-types**: Diancie can easily tank a HP Hidden Power Grass, even at +1, and OHKO with Diamond Storm or Power Gem back. [comma --> period] Aerodactyl can also easily take any move and OHKO back with Stone Edge, and while Rhydon is vulnerable to HP Hidden Power Grass, some spreads can live take a +1 HP Hidden Power Grass from full HP [RC] and OHKO back with Rock Blast.

**General Special tanks Tanks** Pokemon like Mega Audino [RH], Hariyama, [AC] and Delphox can avoid the 2HKO from any of Charizard's moves [RC] and wall it pretty well, although Hariyama is vunerable vulnerable to Air Slash [RC] and, [AC] before Mega Evolving, Mega Audino [RH] is vunerable vulnerable to Focus Blast.

GP 1/2 very good stuff again
 

autumn

only i will remain
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C&C Leader
GP 2/2
[OVERVIEW]

Charizard is a decent setup sweeper with Z-Hold Hands that can clean through a lot of weakened teams. Its good offensive typing and coverage can make it hard to stop defensively and allow it to circumvent some common Fire-type checks like Incineroar and Rhydon, and its good Speed and defensive typing allow it to outspeed most common Choice Scarf users besides Delphox and Heliolisk at +1 as well as tank common forms of priority such as Sneasel's Ice Shard and Comfey's Draining Kiss and set up against Pokemon like Sceptile and Steelix. However, due to its major Stealth Rock weakness, need to be the team's Z-Move user and to be paired with Pokemon that can wear down its checks, and failure to defensively check Pokemon that Fire Types Fire-types should, such as Comfey and Vanilluxe, Charizard requires heavy support and cannot be fit onto teams easily. Because it can only set up once throughout the game and wants to preserve health, it tends to have a limited presence early-game and also faces competition from other setup sweepers like Vivillion and Comfey that can circumvent their checks better, require less of a commitment in teambuilding, and have a greater early-game-presence.

[SET]
name: Z-Hold Hands
move 1: Hold Hands
move 2: Fire Blast
move 3: Air Slash / Focus Blast
move 4: Hidden Power Grass / Roost
item: Normalium Z
ability: Blaze
nature: Timid
evs: 32 HP / 32 SpD / 228 SpA / 216 Spe
shiny: Yes

[SET COMMENTS]
Moves
========

When used with Normalium Z, Hold Hands is used to give Charizard a boost in all stats, allowing it to act as a setup sweeper. Fire Blast is Charizard's primary STAB move and can break past Pokemon like Steelix and Vileplume, as well as some neutral targets like Xatu and Rotom at +1. Flamethrower is an option over Fire Blast for more accuracy, especially if Focus Blast is opted for over Air Slash, but the drop in power can be notable, missing out on some OHKOs like Xatu and maximum HP Rotom. Focus Blast is used to break past Miltank, Guzzlord, and Incineroar more easily, although it has issues with accuracy. Air Slash can be used over Focus Blast as a secondary STAB move to break past Fire-resistant Pokemon like Incineroar and Hariyama, as well as being a more accurate move to use against frail targets like Whimiscott with the additional bonus of causing flinches that can potentially allow Charizard to beat Pokemon that it would normally struggle with like Druddigon. Hidden Power Grass is used to beat Rhydon and Seismitoad and deal decent damage to Diancie, (AC) and it is also Charizard's best option to hit other Water-types like Slowbro if using Focus Blast over Air Slash. Roost can be used to give Charizard more sustainability, allows it to use its defensive typing to be more potent and proactive early-game, and pairs nicely with Toxic Spikes; (semicolon) however, missing out on hitting Rock-types and Seismitoad means Hidden Power Grass is preferred. If Roost is used, Air Slash should always be chosen, as Charizard would be completely walled by Pokemon like Slowbro and Seismitoad. (how would seis be walled by focus blast?)

Set Details
========

Normalium Z is used so that Charizard can use Z-Hold Hands. The investment into HP and Special Defense allows Charizard to take a Hydro Vortex from Slowbro with the Z-Hold Hands boost, and the Speed investment and Timid nature allows Charizard to outspeed Houndoom and everything slower than it. (period) (at +0 or +1?) with The rest of the EVs are put dumped into Special Attack for more power. Blaze is the preferred ability over Solar Power, as the extra power when in range of Blaze can secure KOs like Golbat after Stealth Rock damage and Palossand. Shiny is needed Charizard needs to be shiny to use Hold Hands. It can also run Celebrate, to bluff other sets better, but doing so forces you it to run Solar Power. (celebrate isn't in moves though)

Usage Tips
========

Generally, Charizard's Z-Move is best preserved for late-game when the checks to Charizard its checks like Druddigon and Guzzlord have been sufficiently weakened to the point where Charizard can potentially pull off a sweep. Thus, early-game, (AC) it is usually better to just fire off attacks; however, if Roost is chosen, Charizard can play a lot more aggressively early-game due to its increased sustainability. Similarly, in a matchup where Charizard can potentially sweep, it is best to not recklessly switch it in Charizard into opposing attacks, especially if Stealth Rock is up, as a weakened Charizard is a lot more vulnerable to priority and is taking damage from a Pokemon it can't OHKO. However, as Charizard is a fairly good switch-in to Pokemon like Rapid Spin Dhelmise, it is sometimes OK to switch it in early-game. When setting up, scouting for moves that could potentially threaten Charizard like Roar, Toxic, and Stone Edge on Torterra is advised. (are all of those torterra or roar/toxic from otehr examples and if so what pokemon?)

Team Options
========

Strong entry hazard removers like Xatu, Rotom, and Blastoise are mandatory partners due to Charizard's vulnerability to Stealth Rock. With Charizard, two forms of removal are usually preferred because it's so imperative for Stealth Rock to be off the field. Grass-types like Whimiscott and Decidueye are good partners because they can take advantage of Charizard's Rock- and Water-type checks. Earthquake Sceptile is notable, as it can also lure in and KO some of Charizard's checks like Delphox. Dark-types, mainly Sneasel and Guzzlord, are good partners, as they both can lure in and wear down one of Charizard's most notable checks, Diancie. Guzzlord can come in on the Slowbro and Slowking that Charizard hates, whereas Sneasel can Pursuit trap Slowking and remove Vaporeon's Leftovers with Knock Off. Charizard can form a Fire-type core with Pokemon like Magmortar and Incineroar, as they can help wear down each other's shared checks like Diancie. Special wallbreakers like Alolan Exeggutor and Vanilluxe can help chip down opposing Pokemon to put them in range of Charizard's attacks. Toxic Spikes users like Garbodor and Weezing also pair nicely with Roost Charizard because the hazard can allow Charizard to wear down and win against foes it otherwise has trouble with like non-Toxic Audino.

[STRATEGY COMMENTS]
Other Options
=============

A Z-Sunny Day set of Fire Blast, Sunny Day, Solar Beam, and Focus Blast with maximum Special Attack and Speed EVs, a Timid nature, and Solar Power is a viable option, boosting Charizard's Speed, giving a sun boost to its Fire-type attacks as well as a Solar Power boost to all its attacks, and gaining the ability to have a one-turn Solar Beam that beats Rock- and Water-types like Rhydon and Slowbro. However, this set is extremely prediction reliant and can be outplayed through stalling sun turns. A SubToxic set can be used to wear down Charizard's checks like Slowbro and Diancie, but it is mainly outclassed by Delphox, and one of Charizard's biggest checks, Rhydon, can hit it through Substitute with Rock Blast.


Checks and Counters
===================

**Stealth Rock** Due to its 4x weakness to Stealth Rock, Charizard (RC) struggles a lot more to set up and sweep, so keeping Stealth Rock off the field should be a priority.

**Water-types**: Vaporeon and Assault Vest Slowbro can tank Charizard's moves well and 2HKO it with Scald, and Assault Vest Slowking is an even more effective counter due to its better special bulk and ability to phaze Charizard with Dragon Tail. However, physically defensive Slowbro and Seismitoad struggle to beat it (i think; you need to explain how they struggle if this isn't accurate), so Charizard at least can work against some Water-types.

**Rock-types**: Diancie can easily tank a Hidden Power Grass, even at +1, and OHKO Charizard with Diamond Storm or Power Gem back. Aerodactyl can also easily take any move and OHKO back with Stone Edge, and while Rhydon is vulnerable to Hidden Power Grass, some spreads can take a +1 Hidden Power Grass from full HP and OHKO back with Rock Blast.

**Special Tanks** Pokemon like Mega Audino, Hariyama, and Delphox can avoid the 2HKO from any of Charizard's moves and wall it pretty well, although Hariyama is vulnerable to Air Slash and, before Mega Evolving, Audino is vulnerable to Focus Blast.

this doesn't have credits; was that a mistake?
 
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