Tuthur
氷
GP: ?/?
[OVERVIEW]
- Having Sturdy as an ability and access to both Trick Room and Stealth Rock make Carbink a lead of choice for Trick Room team.
- Carbink is one of the most bulky Pokémon in ther tier thanks to its excellent 50/150/150 bulk.
name: Trick Room Lead
move 1: Trick Room
move 2: Stealth Rock
move 3: Explosion
move 4: Magic Coat
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 0 Spe
[SET COMMENTS]
Moves
========
- Trick Room allows slower teammates to outspeed before faster Pokémon such as Archeops, Floatzel or Primeape.
- Stealth Rock allows Carbink to support its team by weakening the opposing team by providing residual damage making it easier for teammates to break through the opposing team. It also breaks potential Sturdy and Focus Sashes of Pokémon such as Golem and Leavanny.
- Explosion prevents the opponent from removing the Stealth Rock. It also allows a teammate to abuse the Trick Room as soon as Carbink has finished its job.
- Magic Coat bounces back certain non-damaging moves such as Prankster's Taunt and Lovely Kiss which would otherwise prevent Carbink from fulfilling its job. It also bounces hazards which can help your team since Trick Room team often don't have the room for an other hazard setter than Carbink and for a hazard remover.
Set Details
========
- Sturdy alongside a Mental Herb makes borderline impossible stopping it from setting at least the Trick Room.
- Minimal speed investment lets Carbink acts before opponent under Trick Room and can set Stealth Rock just after setting the Trick Room.
- Maximum HP and Defense investment with a relaxed nature allows Carbink to live a super effective move followed by a priority such as Waterfall+Aqua Jet from Life Orb Floatzel.
Usage Tips
========
- Carbink should be brought into play first since it works as a lead for Trick Room.
- Since the opponent will almost always lead with something which can attempt to stop Carbink, Trick Room should almost always be used first and Stealth Rock should be used the following turn.
- However in some scenarios: if the opposing lead can't 2HKO Carbink, don't carry Taunt, U-Turn or Volt-Switch, Stealth Rock should be clicked first and then Trick Room.
- Carbink should exploded after having set both Stealth Rock and Trick Room to preserve Trick Room's turn and to get a Trick Room abuser for free.
- If Carbink faces a Prankster such as Sableye or Liepard, be careful to bounce their Taunt back with Magic Coat.
- If Carbink faces a Pokémon that carries Encore, it should set the Trick Room and then hard switch out.
- If Carbink faces a Hazard setter such as Qwilfish, Weezing or Crustle, you can use Magic Coat to bounce their Spikes, Taunt and Toxic Spikes back. Toxic Spikes cripples almost every Trick Room since they usually don't run a grounded Poison-type or a hazard remover.
- If your opponent's lead has a sleep inducer such as Jynx's Lovely Kiss, you should use Magic Coat to prevent Carbink from falling asleep. Keep in mind that Grass-types such as Liligant and Victreebel are immune to their sleep inducing move.
Team Options
========
- Slow wallbreaker such as Crabominable, Marowak or Wishiwashi like the Trick Room support from Carbink which allow them to wallbreak without fearing from being revenge killed by a faster Pokémon.
- Since Carbink ends up being sacrified after using Explosion or after being knocked out by the opponent, the team needs other Trick Room setters. They can be offensive one such as Exeggutor-A and Beheeyem, or defensive one such as Musharna and Audino. Defensive setters appreciate the Magic Coat support which by bouncing back Hazards lets them take more hit.
- Trick Room teams appreciate to have a fast cleaner such as choice Scarf Primeape or Floatzel. It allows the team to have an offensive pressure even when the Trick Room isn't up. It can also clean the game after the opposing Pokémon have been weakened by the slow wallbreakers.
[STRATEGY COMMENTS]
Other Options
=============
- A Calm Mind RestTalk set can be run on Carbink however Carbinks needs several boosts to become threatening due to its mediocre offensive stats. This set is also set-up fodder for threatening sweepers such as Liligant and Carracosta and completely counter by any Taunt user such as Qwilfish and Oricorio-E.
- Carbink can run Power Gem since it allows Carbink not to be set-up fodder to Substitute user such as Oricorio-G and Articuno. However Carbink often doesn't have the room for it.
- Carbink can run a specially defensive set which consists of Stealth Rock / Moonblast / Toxic / Power Gem. This set works as a check to special attacker such as Drampa, Special Skuntank, Pyroar, Magmortar and Oricorio-G. But Carbink lacks power to effectively threaten these Pokémon and recovery to reliably check them through the game. This set also can't touch Poison-types which are common.
- None of these sets can touch steel types making Carbink a safe switch-in to threatening Pokémon such as Aggron and Ferroseed.
===================
**Grass type**: Grass-types such as Liligant and Victreebel often carry a sleep-inducing move in whom they are immune. Each turn a 50/50 for Carbink, since Carbink should use Magic Coat if the opponent use Sleep Powder and should not use Magic Coat if the opponent attacks.
**Substitute**: Since Carbink commonly runs Explosion as its only offensive move, Carbink can't touch Ghost-types. That allow Pokémon such as Oricorio-G and Haunter to freely set a Substitute on Carbink. And since it can only attack once, the opponent can manage to put itself behind a Substitute with a non-ghost-Pokémon the turn Carbink explodes.
**Prankster**: Carbink have to be careful for not being Encored into Trick Room or Stealth Rock by Prankster's Encore of Liepard or Volbeat. It also as to be careful to Prankster's Taunt which prevents it from setting both Trick Room and Stealth Rock.
Last edited: