Other Bulky Offense-- the King of XY(?)

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Chou Toshio

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SomeDrunkRockLee -- that's exactly why I said that a healthy meta is one where stall is only really successfully done by very skilled players. If it's really easy to slap 6 Pokemon and wall the whole metagame, the metagame has problems. It should require a lot of skill and be a great challenge to make a team that effectively does what stall is supposed to do.

Pokemon is a game of luck-- both in prediction, and in just pure hax. The better player will not always win; which means that the mark of a truly skilled player is not winning, but winning with great reliability. If there is a team style that easily wins with great reliability (that stall is hailed as being supposed to do), that in itself is unbalancing. That's while I'll re-iterate: A good metagame is one that makes it a great challenge to achieve what stall sets out to achieve-- perfectly answering the whole metagame.


noknuckles -- # of members is a factor, but we have also LOST a lot of great players from that era. A greater factor is just the number of available strategies and playstyles that exist in DPP-- it's a matter of mechanics and available options.

Put simply, the biggest greatest factor was dream world. Whether it's Drizzle/Drought, or just the availability of stuff like Prankster, Regenerator, Magic Bounce, Magic Guard, Dry Skin, Storm Drain, Chlorophyll, Sheer Force, etc. etc. etc.

The massive spread of really good abilities to a lot of otherwise underwhelming Pokemon vastly expanded the niches and strategies in the game.

DPP was a metagame where anything below the 35th rank struggled to be at all relevant on the ladder or even in tournaments (much more similar to ADV, and even the older gens in this regard). Meaning there were a whole 15 or so OU Pokemon that were mostly constantly ridiculed as crap (Looking at you Electabuzz and Ninjask), while basically everything UU and lower was almost not at all worth considering and never saw use in OU.

Looking at BW OU, and one sees immediately that almost every OU Pokemon is relevant (sorry Metagross and Vaporeon...) while there are tons of Pokemon in the lower tiers who have what it takes to be brutal in OU if used correctly. Even the OU Pokemon had way more options (pokes generally have more sets in BW than in DPP), so just mathematically, the number of potential strategies is on a whole different scale.

While everyone was shocked with the physical/special split at the start of DPP, the jump between ADV and DPP was nothing compared to the jump between DPP and BW.
 

Chou Toshio

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Also, this thread's OP is so out-dated, and we're wildly astray from the original purpose of this thread (which has long ran its course). If someone wants to make an intelligent thread discussing the continuing development/trends of the metagame, they're free to do so, but send one of the OU mods a draft.

I think it's better to have threads discuss specific things.


edit:
Also, if anyone wants to make a "bulky offense" thread or a "semi-stall thread" similar to the stall thread, feel free to do so.
 
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