Using the Bounty system from the
newest patch, I'd like to put up the following Battle Bounties. (
I would obviously prefer that you use the pieces being tested.)
First one:
b4p2
Lv3 Lv4 Singles
All other rules standard.
Arena Effect: The move Endure has the following effects, instead of its usual effects:
Grant the user a unique status until the end of the next step or until the end of the round (whichever is sooner), with the following effects:
● The user has Unfainting.
● The user's HP and Energy are always zero. |
Victory Reward: 1x
Lo-EXP Record
Completion Reward: 10
RC.
I just want to see what would happen.
Second one:
b4p2 Lv3 Singles
All other rules standard.
Arena Effect: The following pieces have the following effects, instead of their usual effects:
Dread | The subject always has at least one weakness each to Bug-, Dark-, Ghost-, and Poison-type attacks. |
Pressure | Opponents' actions cost x1.5 Energy while they have Dread.
Opponents who haven't completed an attack this round have Dread.
[the deoxys text is here too i just didn't want to copy-paste it] |
Unnerve | Opponents can't consume items.
Opponents who have more stat stages below zero than the user have Dread. |
Victory Reward: 1x
Lo-EXP Record
Completion Reward: 10
RC.
This one is just pure spitballing. I don't think the Dread effect is very usable; but I could be wrong. Let's find out?
Queue:
cityscapes vs Ayush (L1 B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs Ayush (L1 B5P3 Washed-Up Battle) (Ref: ???)
Ayush vs ??? (L3 B2P1 Flash) (Ref Prismat)
Ayush vs ??? (L3 B2P1 Flash) (Ref FuecocoBoi)
??? vs ??? (L4 B4P2 Endure Test) (Ref ???)
??? vs ??? (L3 B4P2 Dread Test) (Ref ???)
Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)