Battle Hall Challenge - PTPlatinum

Only users, VirajVora and PTPlatinum will be posting in this thread !



"Welcome Trainer, I am the leader of this hall ! Even if I look young, I am pretty strong ! I have a lot of Pokemon and this will not be a easy task for you at all !"

"So I see you bought a Aggron with Rock Head and fighting Rank 4, not bad !"



Aggron [Steeljaw] (M)
NATURE:
Careful

TYPE: Steel / Rock
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
ABILITIES: Sturdy / Rock Head / Heavy Metal
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Heavy Metal: The Pokemon's body structure is immensely dense, doubling its actual weight.

STATS:
HP: 100
Atk: 4
Def: 8
SpA: 1 [-]
SpD: 3 [+]
Spe: 50
Size Class: 4
Weight Class: 8
Base Rank Total: 21
Mega Aggron [Steeljaw] (M)
NATURE:
Careful

TYPE: Steel
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
ABILITIES: Sturdy / Rock Head / Heavy Metal / Filter
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Heavy Metal: The Pokemon's body structure is immensely dense, doubling its actual weight.
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

STATS:
HP: 100
Atk: 5
Def: 10
SpA: 1 [-]
SpD: 4 [+]
Spe: 50
Size Class: 4
Weight Class: 8
Base Rank Total: 25


EC: 9/9
MC: 1
AC: 5/5

ATTACKS
PHYSICAL
Aerial Ace
Aqua Tail
Bulldoze
Counter
Dig
Double-Edge
Earthquake
Endeavor
Fire Punch
Head Smash
Headbutt
Heavy Slam
Ice Punch
Iron Head
Iron Tail
Low Kick
Metal Burst
Metal Claw
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Superpower
Tackle
Take Down
Thunder Punch

SPECIAL
Mud-Slap

STATUS
Autotomize
Endure
Harden
Iron Defense
Magnet Rise
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Toxic


"Anyways, choose which type of Pokemon do you want to fight ? I'll use one of that type !"

 
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"Fire vs Steel and Steel ! Looks like someone here has guts to take on !"

"So RNG God"

RNG Roll for Pokemon: 2/5 = Darmanitan !!!
RNG Roll for Ability: 2/2 = Zen Mode !!!


Darmanitan (M)

Type (Standard Form): Fire
Type (Zen Form): Fire / Psychic

Nature: Jolly
+Speed, -SpA, +14% Acc (Standard Form), +5% Acc (Zen Form)

Abilities: Sheer Force / Zen Mode [HA]

Item: Life Orb

Stats (Standard Form):
HP: 110
Atk: 5
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 110 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Stats (Zen Form):
HP: 100
Atk: 2
Def: 4
SpA: 4 [-]
SpD: 4
Spe: 64 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Swagger
Uproar
Facade
Fire Punch
Work Up
Thrash
Belly Drum
Flare Blitz
Hammer Arm
Taunt
Superpower

Encore
Endure
Flame Wheel
Focus Energy
Focus Punch
Sleep Talk
Snatch
Yawn

Smack Down
Earthquake
Dig
Brick Break
Rock Tomb
Torment
Rock Slide
U-Turn


"Now let's see what you will order to defeat me !"

PTPlatinum
 

Aggron @ Nothing
Head Smash > Stone Edge > Head Smash
IF Darmanitan is to use Counter, THEN use Magnet Rise on the first instance, Sandstorm on the second instance, Iron Defense on the third instance, restarting queue each time.
IF Darmanitan is in the evasive stage of Dig when you are to act, THEN use Earthquake and restart queue.
 
Pre Round

Challenger PTPlatinum

Aggron [Steeljaw] (M)
Rock Head
HP: 100
EN: 100
4/8/1/3/50
Status: Fine
Other: None

Hall leader VirajVora

Darmanitan (M)
Zen Mode
HP: 110
EN: 100
5/2/1/2/110 (+14% Accuracy)
Status: Fine
Other: None
Stadium Effects: None

Action 1

Darmanitan used Swagger
Aggron's Attack Rose by 2 stages
Aggron got Confused
Confusion Roll: 5454 = 3 Counters
7 EN...

Aggron is confused
Confusion Roll: 6898 = Yes
Aggron hurt itself in confusion
((4 + 6 - 11) * 1) + (2 - 0 * 2 ) = 3 HP
-3 EN

Action 2

Darmanitan used Torment
Aggron is Tormented
-10 EN

Aggron is confused
Confusion Roll: 1589 = No
Aggron used Struggle
Crit Roll: 7063 = No
((5 + 6 - 3) * 1) = 8 HP
Recoil Damange = 3.2 HP
-5 EN

Action 3

Darmanitan used Yawn
Aggron felt drowzy
-7 EN

Aggron snapped out of confusion
Aggron used Head Smash
Hit Roll: 8845 = No
Aggron's Attack missed
-12.2 EN


Post Round

Challenger PTPlatinum

Aggron [Steeljaw] (M)
Rock Head
HP: 94
EN: 80
4/8/1/3/50
Status: Drowzy, Tormented (4 actions)
Other: +2 Attack

Hall leader VirajVora

Darmanitan (M)
Zen Mode
HP: 102
EN: 76
5/2/1/2/110 (+14% Accuracy)
Status: Fine
Other: None
Stadium Effects: None​
 
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"A little hax saved us there"

"Earthquake - Hammer Arm - Superpower"

"If Aggron used Counter, change the action to Work Up pushing actions back..."
"If Aggron used Metal Burst, change the action to Work Up pushing actions back..."


PTPlatinum
 
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I'm ordering assuming that Taunt in the post-round actually is a Torment. If, for some reason, it actually means I'm taunted, I would like a re-order.


Aggron @ Nothing
Rest > Sleep Talk (Aqua Tail, Rock Slide, Earthquake, Rock Tomb) > Chill
[Two Subs] IF you are awake AND you are to use Sleep Talk OR Chill, THEN use Rock Slide on the first instance, Earthquake on the second instance.
 
"I am truly sorry for the error I missed in Round 1 ! My orders stay same, do you want to change your orders ?"
 
Pre Round
Challenger PTPlatinum!!!

Aggron [Steeljaw] (M)
Rock Head
HP: 94
EN: 80
4/8/1/3/50
Status: Drowzy, Tormented (4 actions)
Other: +2 Attack

Hall leader VirajVora!!!

Darmanitan (M)
Zen Mode
HP: 102
EN: 76
5/2/1/2/110 (+14% Accuracy)
Status: Fine
Other: None​
Stadium Effects: None

Action 1

Darmanitan used Earthquake
Crit Roll: 1754 = No
((10 + 7.5 - 11) * 2.25) = 14.625 HP
- 7 EN

Aggron used Rest
Aggron fell asleep
-15 EN...

Aggron gained 12 HP

Action 2

Darmanitan used Hammer Arm
Crit Roll: 8318 = No
((10 + 7.5 - 11) * 2.25) = 14.625 HP
Darmanitan's Speed fell by 1 stage
-7 EN...

Aggron used Sleep Talk
Move Roll: 436 = Aqua Tail
Hit Roll: 5332 = Yes
Crit Roll: 5754 = No
((9 + 6 - 3) * 1.5) + (2 - 0 * 2 ) = 22 HP
-10 EN

Aggron gained 12 HP

Action 3

Darmanitan used Superpower
Crit Roll: 2650 = No
((12 + 7.5 - 11) * 2.25) = 19.125 HP
Darmanitan's Attack fell by 1 stage
Darmanitan's Defense fell by 1 stage
-8 EN

Aggron Woke Up

Aggron used Rock Slide
Hit Roll: 5521 = Yes
Crit Roll: 65 = Yes
((8 + 3 + 3 + 6 - 3) * 1.5) + (2 - -1 * 2 ) = 31.5 HP
-7 EN

Darmanitan's Zen Mode Activated


Post Round
Challenger PTPlatinum!!!

Aggron [Steeljaw] (M)
Rock Head
HP: 70
EN: 48
4/8/1/3/50
Status: Tormented (1 action)
Other: +1 Attack

Hall leader VirajVora!!!

Darmanitan (M)
Zen Mode
HP: 49
EN: 54
2/4/4/4 (+5% Accuracy)
Status: Fine
Other: -1 Attack, -1 Speed, -1 Defense​
Stadium Effects: None

PTPlatinum
 

Aggron @ Nothing
Head Smash > Stone Edge > Head Smash
IF Darmanitan is to use Counter, THEN use Magnet Rise on the first instance, Sandstorm on the second instance, Iron Defense on the third instance, restarting queue each time.
IF Darmanitan is underground when you are to act, THEN use Bulldoze on the first instance, Earthquake all future instances, restarting queue each time.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 3
PTPlatinum
#Nothing | HP: 70 | EN: 48 | Type: Rock/Steel | Ability: Rock Head | Stats: 4/8/1/3/50 | Status: Tormented (1a)
Battle Hall
#Nothing | HP: 49 | EN: 54 | Type: Fire/Psychic | Ability: Zen Mode | Stats: 2/4/4/4/36 | Status: -1 Atk, -1 Def, -1 Spe​
Action 1
Aggron used Head Smash!
-11.2 EN
Hit<=8000: 7563 (yes)
Crit<=625: 6343 (no)
Damage: (18+3+6-6)*1.5=31.5 wut

Darmanitan used Swagger!
-7 EN
Hit<=9000: 785 (yes)
Aggron became confused!
Duration: 3985 (3a)

Action 2
Aggron used Stone Edge!
Con<=5000: 7146 (no)
-6 EN
Hit<=8000: 4216 (yes)
Crit<=1250: 5898 (no)
Damage: (10+3+6-6)*1.5=19.5

Darmanitan fainted!
PTPlatinum
#Nothing | HP: 70 | EN: 30 | Type: Rock/Steel | Ability: Rock Head | Stats: 4/8/1/3/50 | Status: Confused (0a)
Battle Hall
#Nothing | HP: KO | EN: 24 | Type: Fire/Psychic | Ability: Zen Mode | Stats: 2/4/4/4/64 | Status: OK!​
 
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cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
2:15 PM <+ ASBot> Rolled between 1 and 30: 15

Heracross (F)

Type: Bug / Fighting

Nature: Jolly
+Speed, -SpA, +11% Acc

Abilities: Swarm / Guts / Moxie [HA]

Item: Everstone

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 98 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Pin Missile
Close Combat
Feint

Bide
Double-Edge
Flail
Focus Punch
Megahorn
Pursuit
Revenge
Rock Blast

Smack Down
Earthquake
Dig
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute


Let's do this!
PTPlatinum, you're up!
 

Aggron @ Nothing
Head Smash > Aerial Ace > Head Smash
IF
Heracross uses a damaging Fighting-type attack THEN use Counter and restart queue.
IF Heracross uses Bide on action one THEN use Protect on action three.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 1
PTPlatinum
#Nothing | HP: 100 | EN: 100 | Type: Rock/Steel | Ability: Rock Head | Stats: 4/8/1/3/50 | Status: OK!
Battle Hall
#Nothing | HP: 100 | EN: 100 | Type: Bug/Fighting | Ability: Guts | Stats: 5/3/1/3/98 | Status: +11% Accuracy​
Action 1
Heracross used Earthquake!
-7 EN
Crit<=625: 6476 (no)
Damage: (10+7.5-11)*2.25=16.125

Aggron used Head Smash!
-11.2 EN
Hit<=8000: 3700 (yes)
Crit<=625: 9943 (no)
Damage: (18+3+6-4.5)=22.5

Action 2
Heracross dug underground!
-6 EN

Aggron used Aerial Ace!
-4 EN
But Heracross avoided the attack!

Heracross used Dig!
-4 EN
Crit<=625: 5213 (no)
Damage: (8+7.5-11)*2.25=11.25

Action 3
Heracross FALCON
-20.5 EN

Aggron used Counter!
-7 EN
But it failed!

Heracross PUNCH!
-20.5 EN
Crit<=625: 3465 (no)
Damage: (33.75+3+7.5-11)*2.25=74.8125

Aggron fainted!
PTPlatinum
#Nothing | HP: KO | EN: 77 | Type: Rock/Steel | Ability: Rock Head | Stats: 4/8/1/3/50 | Status: KO'd
Battle Hall
#Nothing | HP: 77 | EN: 42 | Type: Bug/Fighting | Ability: Guts | Stats: 5/3/1/3/98 | Status: +11% Accuracy, Cooldown​

Most unfortunate, PTPlatinum, but your Battle Hall run has come to an end at Battle 2. You may rechallenge in exactly one week!

PTPlatinum +4 CC
Aggron +6 KOC
6 UC for the refflet

Thanks for playing!
 

Someoneelse

Why am I here?
Only users: Someoneelse and PTPlatinum should be posting in this thread.

PTPlatinum will be using Frogadier with Torrent in Rank 3:

Frogadier [Raphael] (M)
NATURE: Hasty [+22% Accuracy]

TYPE: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Torrent / Protean
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)​

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 [-]
SpA: Rank 3
SpD: Rank 2
Spe: 112 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5

ATTACKS
PHYISCAL
Bounce
Dive
Fling
Gunk Shot
Lick
Low Kick
Pound
Quick Attack

SPECIAL
Bubble
Dark Pulse
Grass Knot
Hydro Pump
Ice Beam
Round
Surf
U-turn
Water Pulse

STATUS
Camouflage
Growl
Mind Reader
Mud Sport
Protect
Smokescreen
Toxic
Toxic Spikes
Water Sport


PTPlatinum, you may choose your first type. Your options are:








Good luck!
 
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Someoneelse

Why am I here?
Battle 1:

Tourist Isabelle would like to battle!

RNG for Pokemon: 4/5 (Heatmor)
RNG for Ability: 3/3 (White Smoke)

Heatmor (M)

Type: Fire

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Gluttony / Flash Fire / White Smoke [HA]

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 56 [-]
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks:
Inferno
Hone Claws
Tackle
Incinerate
Lick
Odor Sleuth
Bind
Fire Spin
Fury Swipes
Snatch
Flame Burst

Body Slam
Feint Attack
Heat Wave
Night Slash
Pursuit
Sleep Talk
Sucker Punch

Hidden Power Ice
Protect
Solar Beam
Dig
Double Team
Fire Blast
Substitute

"Ooh, I've never seen that Pokemon before!"
 

It'll be done quickly.

Hydro Pump > Surf > Hydro Pump
IF
Heatmor is to use a damaging Grass-type combination, THEN use Protect, restarting the queue.
IF Heatmor is to use Solar Beam, AND not in a combination, THEN use Dive, restarting the queue.
 

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