Hi, my name is bad with introductions. Basically I've been playing Pokemon for a while and just recently got into competitive about 6 months ago. This is my first attempt at making a full original team, without just copy and pasting a team I found online, changing something, and calling it my own. Surprisingly enough this is the only team that has gotten me out of the cursed 1300's and all the way to 1456 in the same day.
BLUE EYES WHITE DRAGON (Necrozma-Dusk-Mane) @ Weakness Policy
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Photon Geyser
- Autotomize
- Sunsteel Strike
- Earthquake
First up on my team I knew I wanted to roll with Necrozma Dusk Mane as my center of the team. It's perfect for destroying Xerneas and overall a good combat for almost anything except Groudon which pretty much OHKOs it. But MOST of the things it is weak to can easily be beaten by automizing then getting hit with a super effective move, boosting it more than damaging it thanks to the Weakness Policy. The moveset I use is for coverage on almost anything.
Venom (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Transform
Everyone's favourite blob, well besides the disgusting people who like Muk. Ditto is a basic counter to pretty much anything that has access to Swords Dance, Calm Mind, Moxie, Contrary, or even just Ultra Beasts from me playing sloppy. This was originally a Marshadow till I realized that I could easily just run a choice scarfed Ditto and get the first hit nearly every time, along with not even having to use transform as a waste of a turn along with getting the other mons buffs straight away.
Dargon (Salamence-Mega) @ Salamencite
Ability: Aerilate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Facade
To the person at Nintendo who gave Salamance a fucking mega... Just why. Salamance is already pretty good as is, it now gets 1.2x damage AND a counter to fighting, bug, and grass types with even better flying type moves than it originally had. It straight up feels unfair sometimes getting paralyzed right after I dragon dance because from there it's pretty much over unless the other mon has an ice type move as well. It's sad that so many people try to toxic it then fail miserably not taking into consideration Facade's double damage plus the Dragon Dance buffs.
Keemstar (Arceus) @ Chople Berry
Ability: Multitype
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Literally a God, almost everyone has him on their team in one form or another (haha epic joke xd). Arceus is an amazing priority sweeper that wipes almost anything out with ease. The reason I use a Chople Berry and not a plate or z move is because it confirms me to get a swords dance to start sweeping as soon as possible without having to worry about a fighting type move OHKOing it or Marshadows robbing it.
Loading... (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Where do I begin? Ferrothorn is overall in my eyes, the best offensive support mon. Not only does it have an amazing moveset, it also has great typing, a great ability to go with it's defensive aspect and to add onto it's rocky helmet, and amazing stats. It even works well as an attacker having heavy hitting moves like Power Whip and Gyro Ball when you really can't hazard the enemy anymore.
Thiccy (Kyogre) @ Blue Orb
Ability: Drizzle
EVs: 32 HP / 236 Atk / 64 Def / 176 Spe
Adamant Nature
- Liquidation
- Earthquake
- Ice Beam
- Thunder
By now you've probably realized the clear error in my team, Groudon. Half of my team being able to be OHKO'd by it means I have to have some sort of defense or counter to it. Kyogre is the only mon I thought would fit that role better than others. Most of my gameplay relies on starting off with Ferrothorn, baiting them out while knowing they'll start off with Groudon to counter my already predictable hazard layer. Then I switch to Kyogre, the fire move does nothing, and I pretty much get a free kill off of the opponent's Groudon, kill a predictable switch-in with a super effective move, or just overall heavily damage a mon with Liquidation.
Anyways one of the major problems I have are stall teams, I've been wondering how to change up my team to counter them and can't really find a way to. It's kinda minor since there's not that many but still. Anyways feedback is appreciated and thanks for reading!
BLUE EYES WHITE DRAGON (Necrozma-Dusk-Mane) @ Weakness Policy
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Photon Geyser
- Autotomize
- Sunsteel Strike
- Earthquake
First up on my team I knew I wanted to roll with Necrozma Dusk Mane as my center of the team. It's perfect for destroying Xerneas and overall a good combat for almost anything except Groudon which pretty much OHKOs it. But MOST of the things it is weak to can easily be beaten by automizing then getting hit with a super effective move, boosting it more than damaging it thanks to the Weakness Policy. The moveset I use is for coverage on almost anything.
Venom (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Transform
Everyone's favourite blob, well besides the disgusting people who like Muk. Ditto is a basic counter to pretty much anything that has access to Swords Dance, Calm Mind, Moxie, Contrary, or even just Ultra Beasts from me playing sloppy. This was originally a Marshadow till I realized that I could easily just run a choice scarfed Ditto and get the first hit nearly every time, along with not even having to use transform as a waste of a turn along with getting the other mons buffs straight away.
Dargon (Salamence-Mega) @ Salamencite
Ability: Aerilate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Facade
To the person at Nintendo who gave Salamance a fucking mega... Just why. Salamance is already pretty good as is, it now gets 1.2x damage AND a counter to fighting, bug, and grass types with even better flying type moves than it originally had. It straight up feels unfair sometimes getting paralyzed right after I dragon dance because from there it's pretty much over unless the other mon has an ice type move as well. It's sad that so many people try to toxic it then fail miserably not taking into consideration Facade's double damage plus the Dragon Dance buffs.
Keemstar (Arceus) @ Chople Berry
Ability: Multitype
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Literally a God, almost everyone has him on their team in one form or another (haha epic joke xd). Arceus is an amazing priority sweeper that wipes almost anything out with ease. The reason I use a Chople Berry and not a plate or z move is because it confirms me to get a swords dance to start sweeping as soon as possible without having to worry about a fighting type move OHKOing it or Marshadows robbing it.
Loading... (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Where do I begin? Ferrothorn is overall in my eyes, the best offensive support mon. Not only does it have an amazing moveset, it also has great typing, a great ability to go with it's defensive aspect and to add onto it's rocky helmet, and amazing stats. It even works well as an attacker having heavy hitting moves like Power Whip and Gyro Ball when you really can't hazard the enemy anymore.
Thiccy (Kyogre) @ Blue Orb
Ability: Drizzle
EVs: 32 HP / 236 Atk / 64 Def / 176 Spe
Adamant Nature
- Liquidation
- Earthquake
- Ice Beam
- Thunder
By now you've probably realized the clear error in my team, Groudon. Half of my team being able to be OHKO'd by it means I have to have some sort of defense or counter to it. Kyogre is the only mon I thought would fit that role better than others. Most of my gameplay relies on starting off with Ferrothorn, baiting them out while knowing they'll start off with Groudon to counter my already predictable hazard layer. Then I switch to Kyogre, the fire move does nothing, and I pretty much get a free kill off of the opponent's Groudon, kill a predictable switch-in with a super effective move, or just overall heavily damage a mon with Liquidation.
Anyways one of the major problems I have are stall teams, I've been wondering how to change up my team to counter them and can't really find a way to. It's kinda minor since there's not that many but still. Anyways feedback is appreciated and thanks for reading!