Ubers Arceus-Ground

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[OVERVIEW]

* Arceus-Ground obtained a new viable item in the Groundium Z crystal.
* It checks perhaps the most threatening Pokemon in the Ubers metagame in Primal Groudon as well as the majority of the other entry hazard setters in the tier such as Dialga, Klefki, Tyranitar, Excadrill, and Toxapex.
* Base 120 stats across the board allow Arceus-Ground to fulfill a variety of niches, ranging from Swords Dance sweeper to a specially oriented support role.
* An extremely versatile Speed tier allows Arceus-Ground to outspeed common threats with little investment in a support role as well as be an incredibly fast Swords Dance sweeper.
* The use of its Ground-type STAB has few drawbacks in the current metagame and even then, those can be mitigated by its coverage options.
* Access to an ample movepool allows Arceus-Ground to tailor its role towards particular team requirements.
* A reliable form of recovery coupled with the burn damage nerf allows it to switch into Pokemon such as Primal Groudon and Ho-Oh more comfortably than it previously did, though the physical set still fears the Attack drop that accompanies a burn.

[SET]
name: EdgeQuake Dancer
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Extreme Speed
item: Groundium Z / Earth Plate
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Arceus-Ground to sweep opposing squads with +2 attack.
* Earthquake is Arceus-Ground's strongest physical STAB move, used to do strong damage to an ample portion of the metagame (most notably Primal Groudon), especially after boosts. Arceus-Ground can alternatively use a one-time 180 Base Power Tectonic Rage if holding a Z-Crystal instead of the Earth Plate.
* Stone Edge is able to hit the vast majority of Pokemon that aren't affected by Earthquake. Flying-types, such as Ho-Oh and Yveltal, as well as Pokemon who possess the ability Levitate, such as Giratina-O, are targets usually hit by Stone Edge.
* Recover is a part of the Swords Dance set due to the fact that it provides valuable longevity.
* Extreme Speed gives this set a means of priority. It can be used over Recover for more offensive teams to pick off faster revenge-killers such as Mewtwo and Deoxys-A. However, Arceus-Ground loses much of its durability without Recover, and Extreme Speed does little damage unboosted.

Set Details
========

* A basic spread consisting of maximum Attack and Speed EVs allows the set to function at its greatest capability, creating a fast and strong sweeper.
* A Jolly nature coupled with maximum Speed EVs allows Arceus-Ground to Speed tie with other fully invested Arceus formes, the only especially noteworthy benchmark.
* As previously mentioned, the choice between an Earth Plate and a Groundium Z crystal is completely delegated to the user's preferences. It is important to note that the crystal allows Arceus-Ground to deal absurd amounts of damage for 1 turn while the Earth Plate consistently provides greater damage.
* An alternative build consisting of an Adamant nature and a corresponding EV spread of 40 HP / 252 Atk / 216 Spe allows Arceus-Ground to sacrifice some of its speed in order to maximise Attack and slightly increase its bulk, which is usually better for more bulky offensive teams. 216 Speed EVs allow Arceus-Ground to outspeed positive-natured base 97 Pokemon in Solgaleo and Lunana as well as fully-invested Adamant Mega-Lucario, two very noteworthy benchmarks.

Usage Tips
========

* Arceus-Ground is a potent late-game sweeper, especially on balance/bulky-offense archetypes. It's able to exploit switches into support Steel-types, such as Magearna or Klefki, forcing them out and being able to set up.
* It is imperative to keep Arceus-Ground healthy to make sure it can come in comfortably on an attack such as Precipice Blades or Lava Plume from Primal Groudon, though a burn upon switch-in can greatly hamper this set.
* Due to its single use, Tectonic Rage should be carefully administered and the moment of its use should be selected appropriately to ensure that Arceus-Ground's breaking potential is maximized.

Team Options
========

* The Swords Dance set is offensively oriented, thus having offensive Pokemon as its most valuable partners.
* Mega Gengar appreciates Arceus-Ground's ability to break down bulkier physical attackers such as Mega Salamence and Primal Groudon while being able to trap Pokemon Arceus-Ground can't dispose of.
* Geomancy Xerneas appreciates Arceus-Ground's ability to switch into Primal Groudon and Steel- or Poison-types and subsequently dent them. In turn, Xerneas is able to deal with Zygarde-C and break through opposing defensive cores.
* Yveltal is also a solid teammate, being able to help in breaking down defensive cores for Arceus-Ground as well as appreciating Arceus-Ground's ability to switch into threats such as Magearna or Klefki.
* Revenge killers that outspeed Arceus-Ground are prone to denting it or knocking it out, meaning that Pokemon who pack some sort of powerful priority move are appropriate partners.
* Regardless of the redundant type synergy and the doubled weakness to Primal Kyogre, Primal Groudon is still a solid Pokemon to pair with Arceus-Ground. Primal Groudon breaks down Ground-immune Steel-types and Grass-types that tend to check Arceus-Ground as well as setting up rocks.
* Viable status absorbers (most notably Steel-types for Toxic) are reliable teammate options since they allow Arceus-Ground to remain healthy and can pivot into Pokemon such as Skarmory and Bronzong. Steel-types in general are also solid partners due to their ability to check Xerneas, seeing as it can use Arceus-Ground as setup fodder.
* Ferrothorn is a great partner since it checks Primal Kyogre and Arceus-Water, both of which Arceus-Ground struggles to break down. In return, Arceus-Ground is able to check Primal Groudon and other Fire-types which might otherwise trouble Ferrothorn.

[SET]
name: Special Attacker
move 1: Judgment
move 2: Ice Beam
move 3: Toxic
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe

[SET COMMENTS]
Moves
========

* Judgment is Arceus-Ground's preferred STAB move because it hits Primal Groudon harder than Earthquake and won't have its damage lowered by burns.
* Ice Beam is used to cover pretty much everything that Judgement does not hit, with the most noteworthy targets being Giratina-O, Mega Salamence, and Rayquaza. Unfortunately, this does not allow Arceus-Ground to hit certain Pokemon such as Skarmory, Bronzong, and Ho-Oh.
* Toxic is a vital utility move to wear down typical switch-ins, such as other support Arceus formes and Ho-Oh, albeit still falling short against the likes of Bronzong, Celesteela, and Skarmory. Other less consistent options include Will-O-Wisp and Thunder Wave.
* Recover supplies Arceus-Ground with the longevity required to operate in its support role.

Set Details
========

* 252 HP EVs coupled with a 132 EV investment in Defense gives Arceus-Ground enough bulk to check the Pokemon it is supposed to comfortably.
* 124 Speed EVs allow Arceus-Ground to outspeed positive-natured base 90 Speed Pokemon such as Primal Groudon, Ho-Oh, Dialga, and Kyogre, an important benchmark for its role.
* A Bold nature allows for as much bulk as possible, allowing Arceus-Ground to perform its function in checking physical attackers.
* An Earth Plate is a necessity on this set since it is the only item capable of transforming Judgement into a Ground-type move.
* Alternative EV spreads include a change in Speed EVs from 124 to either 168 or 16, the former allowing Arceus-Ground to outspeed positive-natured base 95 Speed Pokemon such as Rayquaza while severely cutting into its bulk with the latter retaining the ability to outspeed neutral-natured fully invested base 90 Speed Pokemon, giving it additional investment in its Defense. Even an extreme boost to 192 Speed EVs is an option, allowing Arceus to outspeed Adamant Mega Lucario.

Usage Tips
========

* Arceus-Ground is designed to switch into a plethora of physical attackers that might otherwise be an issue and force them out or dispose of them.
* Pokemon such as Primal Groudon, Mega Salamence, grounded Steel-types and Rayquaza provide relatively safe switch opportunities for Arceus-Ground, which can threaten them back accordingly.
* Due to its typing, Arceus-Ground is able to reliably check the majority of the Electric-types in the tier, such as Zekrom, as well as ignore Thunder Wave, a key component to being able to switch into Primal Groudon and Klefki.
* Arceus-Ground should always aim to use Recover if it has been severely weakened before switching out.
* Since most of the Pokemon that are able to switch into Arceus-Ground can be poisoned (apart from a few Steel-types such as Bronzong, Celesteela, and Skarmory), throwing off a Toxic on an anticipated switch often has few drawbacks.
* It is important to be wary of Pokemon such as Primal Kyogre as well as a few Steel-types which switch in freely when Arceus-Ground is on the field.

Team Options
========

* Support Arceus-Ground functions at its finest when paired up with Pokemon that can lay down hazards, such as Klefki, Ferrothorn, Primal Groudon, and Dialga; especially since a few of those are also able to check Primal Kyogre. Balanced teams benefit from the combination of hazard stacking and Arceus-Ground's ability to wear down Steel-types and Primal Groudon.
* Primal Kyogre is an interesting partner since it is able to assist in dealing with Primal Groudon as well as most of Arceus-Ground's checks. Arceus-Ground reciprocates by switching into and checking most Primal Groudon sets.
* Ho-Oh appreciates Arceus-Ground's ability to check Primal Groudon, Zygarde-C as well as pretty much every Rock-type in the tier. Ho-Oh is able to, in exchange, switch into and cripple the Ground-immune Steel-types that wall this set.
* Geomancy Xerneas prospers from Arceus-Ground's ability to comfortably check Primal Groudon and opposing Steel-types and hinder Ho-Oh with Toxic.
* Ground-immune Steel-types and Arceus-Water, both of which can be a nuisance for Arceus-Ground to deal with, can be trapped by Mega Gengar, clearing out the way massively for Arceus-Ground. Mega Gengar also appreciates Arceus-Ground switching into and weakening bulky physical attackers such as Mega Salamence and Primal Groudon.
* Status absorbers provide invaluable support, since status can wear this set down extremely easily, jeopardizing its ability to check physical attackers. As previously mentioned, Steel-types in general are also solid partners due to their ability to check Xerneas, seeing as it can use Arceus-Ground as setup fodder.
* Pokemon that can provide anti-hazard support, such as Giratina-O, Mega Sableye, and Cloyster, can be invaluable partners since Arceus-Ground can't do so very effectively.
* Revenge killers that outspeed Arceus-Ground are prone to denting it or knocking it out, meaning that Pokemon who pack some sort of powerful priority move are appropriate partners.

[STRATEGY COMMENTS]
Other Options
=============

* Calm Mind is occasionally used on specially oriented sets in order to break through bulkier Pokemon. With Calm Mind, the support set is able to serve as a late-game win condition and/or pave the way for a teammate's sweep. This set is still unable to effectively break down Pokemon like Ho-Oh or Bronzong, mightily struggling against those matchups.
* Defog allows for increased role compression and team support, especially on highly-compressed builds. Defog works particularly well since Arceus-Ground is able to overwhelm the vast majority of the Stealth Rock users in the metagame. However, in many ways it is outclassed by other support Arceus formes such as Arceus-Dragon and Arceus-Water. Its main niche over the other two potential Defog Arceus formes is the ability to better deal with Primal Groudon, especially offensive Swords Dance sets.

Checks and Counters
===================

**Ground-immune Steel-types**: Pokemon such as Skarmory, Celesteela and Bronzong are immune to Arceus-Ground's STAB moves, forcing it to resort to a severely weaker (and highly innacurate) Stone Edge or an uninvested Ice Beam. Furthermore, these Pokemon cannot be poisoned by the support set.

**Giratina and Giratina-O**: Giratina is able to burn and/or phase Arceus-Ground (Dragon Tail and Roar are somewhat standard), as well as stomach boosted blows due to its tremendous physical bulk. On the other hand, Giratina-O is immune to Arceus-Ground's STAB attacks while generally being physically defensive, capable of enduring boosted Stone Edge hits and potentially phasing Arceus or hitting it with some sort of status move.

**Zygarde-C**: The Swords Dance set is easily checked by Zygarde-C due to the annoying status it usually carries as well as its ability to withstand boosted hits. Earthquake fails to 2HKO even at +2 and Tectonic Rage only does a maximum of 65% at +2, while Zygarde-C commonly carries a phasing move in Dragon Tail. Arceus-Ground's support set, however, carries Ice Beam to comfortably dispose of Zygarde-C.

**Primal Kyogre**: Primal Kyogre is able to effectively deal with Arceus-Ground, since defensive variants can withstand a +2 Earthquake and OHKO with Scald whilst offensive variants can do the same in regards to unboosted hits. Support variants of this Arceus forme are even more easily dealt with by Kyogre, which is not 3HKOed by Judgment and can, at worst, 2HKO back with a Scald or OHKO with Origin Pulse. It is important to note that a +2 Tectonic Rage is capable of knocking out even defensive variants and Toxic from the support set weakens Kyogre.

**Arceus-Water**: Arceus-Water is able to withstand hits launched by Arceus-Ground and is able to either retaliate with its STAB Judgment or impair it with either Toxic or Will-O-Wisp. The special set is also comfortably checked by Arceus-Water, although it may wear Arceus-Water down with Toxic.

**Grass-types**: The most consistent Grass-types in the tier, such as Shaymin-S and Arceus-Grass can OHKO Arceus-Ground with potent STAB Grass-type moves. Both Pokemon potentially outspeed (or Speed tie in the case of Arceus Grass) Arceus-Ground and can take its STAB attacks well, as the former is immune and the attack is resisted by the latter.

**Buzzwole**: Despite not being a prevalent presence in the current Uber metagame, Buzzwole is perhaps one of the most effective forms of checking Arceus-Ground. Its resistance to Arceus-Ground's STAB moves, neutrality in regards to it's coverage moves and enviable physical bulk allow Buzzwole to check all Arceus-Ground sets reliably. Buzzwole is 3 or 4HKOed by Earthquake (depending on the presence of the Earth Plate) and takes negligible damage from the singular Tectonic Rage use, since it can easily Roost it off and proceed to wear down Arceus-Ground with Toxic or Hammer Arm.

**Status**: Despite the burn nerf, burns can still heavily plague the Swords Dance set, rendering it useless. Both support and offensive sets are also easily worn down by Toxic, meaning it cannot check the Pokemon it should due to residual damage.

**Revenge Killers**: Fast offensive threats, such as Mewtwo and Deoxys-A, are able to outspeed Arceus-Ground and knock it out, though they are somewhat checked by Extreme Speed variants. Other Pokemon such as Mega Gengar and Scarf Lunala are also capable of outspeeding Arceus-Ground and can potentially take it out subsequent to some form of prior damage.​
 
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I feel that Tapu Bulu deserves a mention C&C for being able to switch into any attack barring Ice Beam and OHKOing it with wood hammer
 

Fireburn

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The formatting on this needs some fixing. Why is it centered? Analysis format should be left-justified.

I'm going to be frank here: the language on this analysis is far too flowery. You should reword things to be more clear and direct. The primary purpose of an analysis is to inform the reader, not show off your mastery of a thesaurus. An analysis that is too long and contains too much fancy language is an analysis that people won't read. I'll illustrate this idea with some examples:

Example 1


"Remarkably reliable defensive bulk coupled with admirable base 120 stats across the board allows Arceus-Ground to encroach upon a plethora of niches and personify a multitude of roles, fluctuating from Swords Dance sweeper to a specially-oriented support function."

Can simply be:

"Base 120 stats across the board allow Arceus-Ground to fulfill a variety of niches, ranging from Swords Dance sweeper to Defog support."

Example 2

"Judgement is Arceus-Ground's predominant form of inflicting damage when it comes to special STAB moves. Inasmuch as Primal Groudon is markedly less bulky in terms of Special Defence (base 90) than it is in regards to Defence (base 160), the fact that Judgement hits on said frail side is utterly propitious (as well as having an easier time switching into Ho-Oh and Primal Groudon since burns do not bother this set much)."

Can simply be:

"Judgment is Arceus-Ground's preferred STAB move because it hits Primal Groudon harder than Earthquake and won't have its damage lowered by burns."

Example 3


"Pertaining to the Swords Dance build, the use of Extreme Speed over Recover is a "valid" selection. It is not optimal since Arceus-Ground can be facilely worn down during a match, howbeit, Extreme Speed facilitates Arceus-Ground's matchup against nimble revenge killers that could otherwise pose problems (such as Mewtwo or Deoxys-A) and should definitely be considered for more aggressive offensive builds."

Can simply be:

"Extreme Speed can be used over Recover on the Swords Dance sets for more offensive teams to pick off faster revenge-killers such as Mewtwo and Deoxys-A. However, Arceus-Ground loses much of its durability without Recover, and Extreme Speed does little damage unboosted."

When it comes to informative writing, economy is a virtue. This link can help you understand why economy is valuable: http://www.geo.umass.edu/faculty/wclement/Writing/zinsser.html
 

keys

It's Prime Time
is a Forum Moderatoris a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Dedicated Tournament Host Alumnus
The formatting on this needs some fixing. Why is it centered? Analysis format should be left-justified.

I'm going to be frank here: the language on this analysis is far too flowery. You should reword things to be more clear and direct. The primary purpose of an analysis is to inform the reader, not show off your mastery of a thesaurus. An analysis that is too long and contains too much fancy language is an analysis that people won't read. I'll illustrate this idea with some examples:
Example 1

"Remarkably reliable defensive bulk coupled with admirable base 120 stats across the board allows Arceus-Ground to encroach upon a plethora of niches and personify a multitude of roles, fluctuating from Swords Dance sweeper to a specially-oriented support function."

Can simply be:

"Base 120 stats across the board allow Arceus-Ground to fulfill a variety of niches, ranging from Swords Dance sweeper to Defog support."

Example 2

"Judgement is Arceus-Ground's predominant form of inflicting damage when it comes to special STAB moves. Inasmuch as Primal Groudon is markedly less bulky in terms of Special Defence (base 90) than it is in regards to Defence (base 160), the fact that Judgement hits on said frail side is utterly propitious (as well as having an easier time switching into Ho-Oh and Primal Groudon since burns do not bother this set much)."

Can simply be:

"Judgment is Arceus-Ground's preferred STAB move because it hits Primal Groudon harder than Earthquake and won't have its damage lowered by burns."
Example 3

"Pertaining to the Swords Dance build, the use of Extreme Speed over Recover is a "valid" selection. It is not optimal since Arceus-Ground can be facilely worn down during a match, howbeit, Extreme Speed facilitates Arceus-Ground's matchup against nimble revenge killers that could otherwise pose problems (such as Mewtwo or Deoxys-A) and should definitely be considered for more aggressive offensive builds."

Can simply be:

"Extreme Speed can be used over Recover on the Swords Dance sets for more offensive teams to pick off faster revenge-killers such as Mewtwo and Deoxys-A. However, Arceus-Ground loses much of its durability without Recover, and Extreme Speed does little damage unboosted."

When it comes to informative writing, economy is a virtue. This link can help you understand why economy is valuable: http://www.geo.umass.edu/faculty/wclement/Writing/zinsser.html
Text has been correctly aligned and the examples have been edited. I suppose I'll work on shortening the text as much as possible.

edit: I removed a considerable amount of writing and switched out a couple of words. I feel like it should be more appropriate now and ready for QC.
 
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I'd probably have paid good money to have GP look at what was here previously, but we're looking fine here now.

QC 1/3
 

Minority

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In the overview you should combine the second and third bullet points. The fourth bullet should be tweaked or eliminated: you mention Defog in the overview but this isn't even a set. Bullet seven has too much overlap with what has previously been said imo. The eighth bullet is misleading because although the burn nerf is nice for the special set, it doesn't mean SD Arceus-Ground can really afford to switch into Sacred Fire or Lava Plume. Remove the ninth bullet, and I'd argue the tenth bullet as well since it's based largely in speculation and the fact that +2 Tectonic Rage like OHKOs them anyway. The overview in general needs to focus more on Ground as an Arceus typing, and why that makes it good and unique.

This might be an unpopular opinion, but I feel that Extreme Speed should be slashed after Recover on the SD set. You can deny Mega Mence from being able to setup on you since SE + E Speed KOs, and priority in general, even when kinda weak (coming from things like non EKiller Arceus, Deo-A, non CB Ray) are nice. Groundium Z should be talked about in set details not moves as it is an item and I would slash it before Earth Plate due to its sheer potency. I would also like to see an Adamant EV spread mentioned in set details (QC please discuss this).

Usage tips and team options are rather shallow. I don't know a single Ferrothorn squad that opts for SD Arceus-Ground, so I'm especially concerned this is number one teammate mention, let alone a mention at all. Best partners for this set are largely offensive and it seems these have been mostly ignored. Yveltal and Mega Gengar are just two of the offensive partners that work well with this set. The special set looks good for the most part, but in team options you need to add Defog support as a bullet and Ho-Oh is also a strong partner.

In OO place the CM set before the Defog set. I feel that C&C needs to be re-ordered. Anything that is outsped and OHKOed by +2 z move isn't the number one check. Order mons by their consistency to prevent a +2 sweep while balancing their relevance. For example, assuming all other things equal, you would place Gira-O higher than something like Arceus-Grass because it's used far more often.

Fix all these things and I will stamp later.
 

Freeroamer

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If you're going to mention the Z move(I also think it's better than plate), mention relevant times when it comes in useful.

For example +2 Tectonic Rage almost always OHKOes any neutral Arceus with any spread possible, +0 outright OHKOes offensive Pdon spreads as opposed to 2HKOing them (relevant when using this as an offensive check and you switch in on an SD or RP), +2 does between 83-98 to Zygarde pre transformation which means with some small chip you can bypass it.

I don't actually think Adamant is particularly necessary on this set because of the calls above, but it might be better if plate is the primary option, I always liked Jolly for when I ran into Lucario though but maybe that's just me.
 

keys

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In the overview you should combine the second and third bullet points. The fourth bullet should be tweaked or eliminated: you mention Defog in the overview but this isn't even a set. Bullet seven has too much overlap with what has previously been said imo. The eighth bullet is misleading because although the burn nerf is nice for the special set, it doesn't mean SD Arceus-Ground can really afford to switch into Sacred Fire or Lava Plume. Remove the ninth bullet, and I'd argue the tenth bullet as well since it's based largely in speculation and the fact that +2 Tectonic Rage like OHKOs them anyway. The overview in general needs to focus more on Ground as an Arceus typing, and why that makes it good and unique.

This might be an unpopular opinion, but I feel that Extreme Speed should be slashed after Recover on the SD set. You can deny Mega Mence from being able to setup on you since SE + E Speed KOs, and priority in general, even when kinda weak (coming from things like non EKiller Arceus, Deo-A, non CB Ray) are nice. Groundium Z should be talked about in set details not moves as it is an item and I would slash it before Earth Plate due to its sheer potency. I would also like to see an Adamant EV spread mentioned in set details (QC please discuss this).

Usage tips and team options are rather shallow. I don't know a single Ferrothorn squad that opts for SD Arceus-Ground, so I'm especially concerned this is number one teammate mention, let alone a mention at all. Best partners for this set are largely offensive and it seems these have been mostly ignored. Yveltal and Mega Gengar are just two of the offensive partners that work well with this set. The special set looks good for the most part, but in team options you need to add Defog support as a bullet and Ho-Oh is also a strong partner.

In OO place the CM set before the Defog set. I feel that C&C needs to be re-ordered. Anything that is outsped and OHKOed by +2 z move isn't the number one check. Order mons by their consistency to prevent a +2 sweep while balancing their relevance. For example, assuming all other things equal, you would place Gira-O higher than something like Arceus-Grass because it's used far more often.

Fix all these things and I will stamp later.
Done. Sorry for the delay, I had it written up and forgot to alter the post.
 

Minority

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Access to an ample movepool allows it to tailor it's role towards particular team requirements (such as the Defog or Calm Mind sets).
I stated that things that aren't even on the main sets aren't worth being in the intro.

Adamant nature and a corresponding EV spread was not discussed in set details as was requested.

Pokemon that can provide Defog support can be invaluable partners since Arceus-Ground can't do so very effectively.
List the few examples of this there are.

Implement these properly and this is


QC: 2/3
 

keys

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I stated that things that aren't even on the main sets aren't worth being in the intro.

Adamant nature and a corresponding EV spread was not discussed in set details as was requested.


List the few examples of this there are.

Implement these properly and this is


QC: 2/3
Completed. Awaiting final QC check.
 
Remove Nihilego from the overview since it was rejected for an analysis.

You still mention Groundium Z under moves, so fix that. You could incorporate it into the above bullet as something like "and can achieve a one time BP of 180 if holding a Z-Crystal"

* Stone Edge is able to hit (when it does manage to connect) the vast majority of Pokemon that aren't affected by Earthquake. Flying types, such as Ho-Oh and Yveltal as well as Pokemon who possess the ability Levitate, such as Giratina-O, are targets usually hit by Stone Edge.
Remove the bolded part since it's irrelevant when talking about why Stone Edge is used.

Team Options for the SD set should include priority users, which are mentioned for the support set despite being easier to fit on offense. Under OO mention Arceus-Ground's main niche as a defogger is its ability to deal with SD PDon. List 192 Speed EVs as an option under Set Details, which allows it to outspeed Adamant Mega Lucario. Include checks for Xerneas in Team Options for the support set as it uses Arceus as setup fodder.

QC 3/3
 

keys

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Remove Nihilego from the overview since it was rejected for an analysis.

You still mention Groundium Z under moves, so fix that. You could incorporate it into the above bullet as something like "and can achieve a one time BP of 180 if holding a Z-Crystal"

Remove the bolded part since it's irrelevant when talking about why Stone Edge is used.

Team Options for the SD set should include priority users, which are mentioned for the support set despite being easier to fit on offense. Under OO mention Arceus-Ground's main niche as a defogger is its ability to deal with SD PDon. List 192 Speed EVs as an option under Set Details, which allows it to outspeed Adamant Mega Lucario. Include checks for Xerneas in Team Options for the support set as it uses Arceus as setup fodder.

QC 3/3
Implemented all of the changes.
 
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talkingtree

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GP 1/1
add
remove comments (AC=add comma; RC=remove comma; SC=semicolon; AH=add hyphen; RH=remove hyphen)
Pretty solid analysis, just a few recurring errors if you're interested:

  • Don't forget the Oxford comma - I went to the store and bought soup, carrots, and potatoes)
  • Watch out for it's vs its - It's important to remember that Arceus-Ground fills an offensive role; its role is offensive
  • Don't rely on parentheses too much, it usually signifies lazy sentence structure and looks choppy
[OVERVIEW]

* Arceus-Ground obtained a new viable option item in the Groundium Z crystal.
* It checks perhaps the most threatening Pokemon in the Ubers metagame in Primal Groudon as well as the majority of the other entry hazard setters in the tier such as Dialga, Klefki, Tyranitar, Excadrill, (AC) and Toxapex.
* Base 120 stats across the board allow Arceus-Ground to fulfill a variety of niches, ranging from Swords Dance sweeper to a specially oriented (RH) support role.
* An extremely versatile Speed tier allows it Arceus-Ground to outspeed common threats with little investment in a support role as well as being able to be an incredibly fast Swords Dance sweeper. (Swords Dance set).
* The use of it's its Ground-type STAB has few drawbacks in the current metagame and even then, (AC) those can be mitigated by it's its coverage options.
* Access to an ample movepool allows it Arceus-Ground to tailor it's its role towards particular team requirements.
* A reliable form of recovery coupled with the burn damage nerf allows it to switch into Pokemon such as Primal Groudon and Ho-Oh more comfortably than it previously did, (AC) (although though the physical set can't really afford to switch into Sacred Fire or Lava Plume.). still fears the Attack drop that accompanies a burn.

[SET]
name: EdgeQuake Dancer (remove underline)
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Extreme Speed
item: Groundium Z / Earth Plate
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
(Add space)
* Swords Dance allows Arceus-Ground to eventually sweep opposing squads with a +2 attacking Attack. boost.
* Earthquake is Arceus-Ground's strongest physical STAB move, used to hit do strong damage to an ample portion of the metagame (most notably Primal Groudon), especially after boosts. You Arceus-Ground can alternatively achieve use a one-time (AH) BP of 180 180 Base Power Tectonic Rage if holding a Z-Crystal instead of the Earth Plate.
* Stone Edge is able to hit the vast majority of Pokemon that aren't affected by Earthquake. Flying-types, (AH) such as Ho-Oh and Yveltal, (AC) as well as Pokemon who possess the ability Levitate, such as Giratina-O, are targets usually hit by Stone Edge.
* Recover is a part of the Swords Dance set due to the fact that it incurs provides valuable longevity.
* Extreme Speed gives this Arceus-forme set a means of priority. It can be used over Recover on the Swords Dance sets (I'm guessing this was moved from OO?) for more offensive teams to pick off faster revenge-killers such as Mewtwo and Deoxys-A. However, Arceus-Ground loses much of its durability without Recover, and Extreme Speed does little damage unboosted.

Set Details
========
(Add space)
* A basic spread consisting of maximum Attack and Speed EVs allows the set to function at it's its greatest capability, creating a fast and strong sweeper.
* A Jolly nature (RC) coupled with the maximum Speed EVs allows Arceus-Ground to Speed tie with other fully invested Arceus formes, the only extremely especially noteworthy benchmark.
* As previously mentioned, the choice between an Earth Plate and the a Groundium Z crystal is completely delegated to the user's preferences. It is important to note that the crystal allows Arceus-Ground to deal absurd amounts of damage for 1 turn whilst while the Earth Plate consistently provides greater damage.
* An alternative build consisting of an Adamant nature and a corresponding EV spread of 40 HP / 252 Attack Atk / 216 Speed Spe EVs allows Arceus-Ground to sacrifice some of it's its speed in order to maximise it's Attack and slightly increase it's its bulk, which is usually better for more bulky offensive teams. 216 Speed Evs EVs allows Arceus-Ground to outspeed positive-natured base 97 Pokemon in Solgaleo and Lunana as well as fully-invested Adamant variants of Mega-Lucario, two very noteworthy benchmarks.

Usage Tips
========
(Add space)
* Arceus-Ground is a potent late-game sweeper, especially on balance/bulky-offense archetypes. It's able to exploit switches into support Steel-types, such as Magearna or Klefki, forcing them out and being able to set up.
* It is imperative to keep it Arceus-Ground healthy to make sure it can come in comfortably on an attack (RC) such as Precipice Blades or Lava Plume from Primal Groudon , though (a burn upon switch-in can greatly hamper this set).
* Due to it's its single use, Tectonic Rage should be carefully administered and the moment of it's its use should be selected appropriately to ensure that Arceus-Ground's breaking potential is maximised. maximized.

Team Options
========
(Add space)
* The Swords Dance set is offensively oriented, (RH) thus having offensive Pokemon as it's its most valuable partners.
* Mega Gengar appreciates Arceus-Ground's ability to break down bulkier physical attackers such as Mega Salamence and Primal Groudon while being able to trap Pokemon Arceus-Ground can't dispose of.
* Geomancy Xerneas appreciates Arceus-Ground's ability to switch into Primal Groudon and Steel- or Poison-types and subsequently dent them. In turn, Xerneas is able to deal with Zygarde-C for Arceus-Ground and break through opposing defensive cores.
* Yveltal is also a solid teammate, option, being able to help in breaking down defensive cores for Arceus-Ground as well as appreciating Arceus-Ground's ability to switch into threats such as Magearna or Klefki.
* Revenge killers that outspeed Arceus-Ground are prone to denting it or knocking it out, meaning that Pokemon who pack some sort of powerful priority move are appropriate partners.
* Regardless of the redundant type synergy and the doubled weakness to Primal Kyogre, Primal Groudon is still a solid Pokemon to pair with Arceus-Ground. Primal Groudon breaks down Ground-immune Steel-types and Grass-types that tend to check Arceus-Ground as well as setting up rocks.
* Viable status absorbers (most notably Steel-types for Toxic) are reliable teammate options since they allow Arceus-Ground to remain healthy and can pivot into Pokemon such as Skarmory and Bronzong. Steel-types in general are also solid partners due to their ability to check Xerneas, seeing as it can use Arceus-Ground as setup fodder.
* Ferrothorn is a great partner since it is able to checks Primal Kyogre and Arceus-Water, (AH, AC) (both of which Arceus-Ground struggles to break down.) and weakens both Pokemon. In return, Arceus-Ground is able to check Primal Groudon and other Fire- types (AH) which might otherwise trouble Ferrothorn.

[SET]
name: Specially-Oriented Special Attacker (remove underline)
move 1: Judgement Judgment
move 2: Ice Beam
move 3: Toxic
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe

[SET COMMENTS]
Moves
========
(Add space)
* Judgment is Arceus-Ground's preferred STAB move because it hits Primal Groudon harder than Earthquake and won't have its damage lowered by burns.
* Ice Beam is used to cover pretty much everything that Judgement does not hit, with the most noteworthy targets being Giratina-O, Mega Salamence, (AC) and Rayquaza. Unfortunately, this still does not allow Arceus-Ground to hit certain Pokemon such as Skarmory, Bronzong, (AC) and Ho-Oh.
* Toxic is a vital utility move to wear down typical switch-ins, such as other support Arceus formes and Ho-Oh, albeit still falling short against the likes of Bronzong, Celesteela, (AC) and Skarmory. Other less consistent options (a lot less consistent) include Will-O-Wisp or and Thunder Wave.
* Recover supplies Arceus-Ground with the longevity required to operate in it's its support role.

Set Details
========
(Add space)
* 252 HP EVs coupled with a 132 EV investment in Defense gives Arceus-Ground enough bulk to check the Pokemon it is supposed to comfortably.
* 124 Speed EVs allow Arceus-Ground to outspeed positive-natured base 90 Speed Pokemon such as Primal Groudon, Ho-Oh, Dialga, (AC) and Kyogre, an important benchmark when fulfilling it's for its role.
* A Bold nature allows for as much bulk as possible, allowing it Arceus-Ground to perform it's its function in checking physical attackers.
* The An Earth Plate is a necessity on this set since it is the only item capable of transforming Judgement into a Ground-type move.
* Alternative EV spreads include a change in Speed EVs from 124 to either 168 or or 16, the former allowing Arceus-Ground to outspeed positive-natured base 95 Speed Pokemon such as Rayquaza while severely cutting into it's its bulk, with while the latter allows it retaining the ability to outspeed neutral-natured fully invested base 90 Speed Pokemon, giving it additional investment in it's Defense. Even an extreme investment of boost to 192 Speed EVs is an option, allowing Arceus to outspeed Adamant Mega Lucario. sets.

Usage Tips
========
(Add space)
* Arceus-Ground is supposed designed to switch into a plethora of physical attackers that might otherwise be an issue and force them out or dispose of them.
* Pokemon such as Primal Groudon, Mega Salamence, grounded Steel-types, (AC) and Rayquaza provide relatively safe switch opportunities for Arceus-Ground, which can threaten them back accordingly.
* Due to it's its typing, Arceus-Ground is able to reliably check the majority of the electric Electric- types in the tier, such as Zekrom, as well as being immune to ignore Thunder Wave, (AC) a (key component to being able to switch into Primal Groudon and Klefki).
* Arceus-Ground should always aim to use Recover if it has been severely weakened before switching out.
* Since most of the Pokemon that are able to switch into Arceus-Ground can be poisoned (apart from a few Steel-types such as Bronzong, Celesteela, (AC) and Skarmory), throwing off a Toxic on an anticipated switch often has very few drawbacks.
* It is important to be wary of Pokemon such as Primal Kyogre as well as a few Steel-types which switch in freely when Arceus-Ground is on the field.

Team Options
========
(Add space)
* Support Arceus-Ground functions at its finest when paired up with Pokemon that can lay down hazards, such as Klefki, Ferrothorn, Primal Groudon, (AC) and Dialga; (SC) (especially since a few of those are also able to check Primal Kyogre). Balanced teams benefit from the combination of hazard stacking and Arceus-Ground's ability to wear down Steel-types and Primal Groudon.
* Primal Kyogre is an interesting partner since it is able to assist in dealing with Primal Groudon as well as most of Arceus-Ground's other checks. Arceus-Ground reciprocates by switching into and checking most Primal Groudon sets.
* Ho-Oh appreciates Arceus-Ground's ability to check Primal Groudon, Zygarde-C as well as pretty much every Rock-type in the tier. Ho-Oh is able to, in exchange, switch into and cripple the Ground-immune Steel-types that wall the special this set.
* Geomancy Xerneas prospers from Arceus-Ground's ability to comfortably check Primal Groudon as well as and opposing Steel-types and potentially hinder or remove Ho-Oh with Toxic.
* Ground-immune Steel-types and Arceus-Water, both of which can be a nuisance for Arceus-Ground to deal with, (AC) can be trapped by Mega Gengar, clearing out the way massively for Arceus-Ground. Mega Gengar also appreciates Arceus-Ground switching into and weakening bulky physical attackers such as Mega Salamence and Primal Groudon.
* Status absorbers propose provide invaluable support, since status can wear this set down extremely easily, jeopardising jeopardizing it's its ability to check physical attackers. As previously mentioned, Steel-types in general are also solid partners due to their ability to check Xerneas, seeing as it can use Arceus-Ground as setup fodder.
* Pokemon that can provide anti-hazard support, (such as Giratina-O, Mega Sableye, and Cloyster, etc.) can be invaluable partners since Arceus-Ground can't do so very effectively.
* Revenge killers that outspeed Arceus-Ground are prone to denting it or knocking it out, meaning that Pokemon who pack some sort of powerful priority move are appropriate partners.

[STRATEGY COMMENTS]
Other Options
=============
(Add space)
* Calm Mind is occasionally used on specially oriented (RH) sets in order to break through bulkier Pokemon. With Calm Mind, the support set is able to serve as a late-game win condition and/or pave the way for a teammate's sweep. This set is still unable to effectively break down Pokemon like Ho-Oh or Bronzong, mightily struggling against those matchups.
* Defog allows for increased role compression and team support, especially on highly-compressed builds. Defog works particularly well since Arceus-Ground is able to overwhelm the vast majority of the Stealth Rock users in the metagame. However, in many ways it is essentially outclassed by other support Arceus formes such as Arceus-Dragon and Arceus-Water. It's Its main niche over the other two potential defog Defog Arceus formes is it's the ability to better deal with Primal Groudon, especially offensive Swords Dance sets.

Checks and Counters
===================

**Ground-immune Steel-types**: Pokemon such as Skarmory, Celesteela, (AC) and Bronzong are immune to Arceus-Ground's STAB moves, forcing it to resort to a severely weaker (and highly innacurate) Stone Edge or an uninvested Ice Beam. Furthermore, these Pokemon cannot be poisoned by the support set.

**Giratina and Giratina-O**: Giratina is able to burn and/or phase Arceus-Ground (Dragon Tail and Roar are somewhat standard), as well as being able to stomach boosted blows due to it's its ludicrous tremendous physical bulk. On the other hand, Giratina-O is immune to Arceus-Ground's STAB move attacks while generally being physically defensive, (RH) capable of enduring boosted Stone Edge hits and potentially phasing Arceus and/or or hitting it with some sort of status move.

**Zygarde-C**: The Swords Dance set is easily checked by Zygarde-C due to the annoying status it usually carries as well as it's its ability to withstand boosted hits. Earthquake fails to 2HKO even at +2 and Tectonic Rage only does a maximum of 65% at +2, whilst while Zygarde-C commonly carries a phasing move in Dragon Tail. Arceus-Ground's support set, however, carries Ice Beam which is able to comfortably dispose of Zygarde-C . pretty comfortably.

**Primal Kyogre**: Primal Kyogre is able to effectively deal with Arceus-Ground, since defensive variants can withstand a +2 Earthquake and OHKO with Scald whilst offensive variants can do the same in regards to unboosted hits. Support variants of this Arceus forme are even more easily dealt with by Kyogre, which is not 3HKOed by Judgement Judgment and can, at worst, 2HKO back with a Scald or OHKO with Origin Pulse. It is important to note that a +2 Tectonic Rage is capable of knocking out even defensive variants and Toxic from the support set is capable of weakening weakens Kyogre.

**Arceus-Water**: Arceus-Water is able to withstand hits launched by Arceus-Ground and is able to either retaliate with it's its STAB move in Judgement Judgment or impair it with a status move either (Toxic or Will-O-Wisp). The special set is also comfortably checked by Arceus-Water, albeit being prone to being worn down by Toxic. although it may wear Arceus-Water down with Toxic.

**Grass-types**: The most consistent Grass-types in the tier, (if such thing even exists), such as Shaymin-S and Arceus-Grass can OHKO Arceus-Ground with potent STAB Grass-type moves. Both Pokemon potentially outspeed (speed-tie (or Speed tie in the case of Arceus-Grass) Arceus-Ground and can take it's its STAB attacks surprisingly well, (AC) as (the former is immune and the attack is resisted by the latter).

**Buzzwole**: Despite not being a prevalent presence in the current Uber metagame, Buzzwole is perhaps one of the most effective forms of checking Arceus-Ground. Its resistance to Arceus-Ground's STAB moves, neutrality in regards to it's coverage moves and enviable physical bulk (107 HP / 139 Def) allows Buzzwole to check all Arceus-Ground sets reliably. Buzzwole is 3-4HKOed 3 or 4HKOed by Earthquake (depending on the absence presence of the Earth Plate) and takes completely negligible damage from the singular Tectonic Rage use, (AC) since it can easily Roost it off and proceed to wear down Arceus-Ground with Toxic and/or or Hammer Arm.

**Status**: Despite the burn nerf, it burns can still heavily plague the offensive Swords Dance set, rendering it useless. Both support and offensive sets are also easily worn down by Toxic, meaning it cannot check the Pokemon it should due to residual damage.

**Revenge Killers**: Fast offensive threats, such as Mewtwo and Deoxys-A, (AC) are able to outspeed it Arceus-Ground and knock it out, though they are somewhat checked by Extreme Speed variants. (A clarification I added that was included in the Moves of the first set) Other Pokemon such as Mega Gengar and Scarf Lunala are also capable of outspeeding Arceus-Ground and can potentially take it out subsequent to some form of prior damage.
 
Last edited:

keys

It's Prime Time
is a Forum Moderatoris a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Dedicated Tournament Host Alumnus
GP 1/1
add remove comments (AC=add comma; RC=remove comma; SC=semicolon; AH=add hyphen; RH=remove hyphen)
Pretty solid analysis, just a few recurring errors if you're interested:

  • Don't forget the Oxford comma - I went to the store and bought soup, carrots, and potatoes)
  • Watch out for it's vs its - It's important to remember that Arceus-Ground fills an offensive role; its role is offensive
  • Don't rely on parentheses too much, it usually signifies lazy sentence structure and looks choppy
[OVERVIEW]

* Arceus-Ground obtained a new viable option item in the Groundium Z crystal.
* It checks perhaps the most threatening Pokemon in the Ubers metagame in Primal Groudon as well as the majority of the other entry hazard setters in the tier such as Dialga, Klefki, Tyranitar, Excadrill, (AC) and Toxapex.
* Base 120 stats across the board allow Arceus-Ground to fulfill a variety of niches, ranging from Swords Dance sweeper to a specially oriented (RH) support role.
* An extremely versatile Speed tier allows it Arceus-Ground to outspeed common threats with little investment in a support role as well as being able to be an incredibly fast Swords Dance sweeper. (Swords Dance set).
* The use of it's its Ground-type STAB has few drawbacks in the current metagame and even then, (AC) those can be mitigated by it's its coverage options.
* Access to an ample movepool allows it Arceus-Ground to tailor it's its role towards particular team requirements.
* A reliable form of recovery coupled with the burn damage nerf allows it to switch into Pokemon such as Primal Groudon and Ho-Oh more comfortably than it previously did, (AC) (although though the physical set can't really afford to switch into Sacred Fire or Lava Plume.). still fears the Attack drop that accompanies a burn.

[SET]
name: EdgeQuake Dancer (remove underline)
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Extreme Speed
item: Groundium Z / Earth Plate
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
(Add space)
* Swords Dance allows Arceus-Ground to eventually sweep opposing squads with a +2 attacking Attack. boost.
* Earthquake is Arceus-Ground's strongest physical STAB move, used to hit do strong damage to an ample portion of the metagame (most notably Primal Groudon), especially after boosts. You Arceus-Ground can alternatively achieve use a one-time (AH) BP of 180 180 Base Power Tectonic Rage if holding a Z-Crystal instead of the Earth Plate.
* Stone Edge is able to hit the vast majority of Pokemon that aren't affected by Earthquake. Flying-types, (AH) such as Ho-Oh and Yveltal, (AC) as well as Pokemon who possess the ability Levitate, such as Giratina-O, are targets usually hit by Stone Edge.
* Recover is a part of the Swords Dance set due to the fact that it incurs provides valuable longevity.
* Extreme Speed gives this Arceus-forme set a means of priority. It can be used over Recover on the Swords Dance sets (I'm guessing this was moved from OO?) for more offensive teams to pick off faster revenge-killers such as Mewtwo and Deoxys-A. However, Arceus-Ground loses much of its durability without Recover, and Extreme Speed does little damage unboosted.

Set Details
========
(Add space)
* A basic spread consisting of maximum Attack and Speed EVs allows the set to function at it's its greatest capability, creating a fast and strong sweeper.
* A Jolly nature (RC) coupled with the maximum Speed EVs allows Arceus-Ground to Speed tie with other fully invested Arceus formes, the only extremely especially noteworthy benchmark.
* As previously mentioned, the choice between an Earth Plate and the a Groundium Z crystal is completely delegated to the user's preferences. It is important to note that the crystal allows Arceus-Ground to deal absurd amounts of damage for 1 turn whilst while the Earth Plate consistently provides greater damage.
* An alternative build consisting of an Adamant nature and a corresponding EV spread of 40 HP / 252 Attack Atk / 216 Speed Spe EVs allows Arceus-Ground to sacrifice some of it's its speed in order to maximise it's Attack and slightly increase it's its bulk, which is usually better for more bulky offensive teams. 216 Speed Evs EVs allows Arceus-Ground to outspeed positive-natured base 97 Pokemon in Solgaleo and Lunana as well as fully-invested Adamant variants of Mega-Lucario, two very noteworthy benchmarks.

Usage Tips
========
(Add space)
* Arceus-Ground is a potent late-game sweeper, especially on balance/bulky-offense archetypes. It's able to exploit switches into support Steel-types, such as Magearna or Klefki, forcing them out and being able to set up.
* It is imperative to keep it Arceus-Ground healthy to make sure it can come in comfortably on an attack (RC) such as Precipice Blades or Lava Plume from Primal Groudon , though (a burn upon switch-in can greatly hamper this set).
* Due to it's its single use, Tectonic Rage should be carefully administered and the moment of it's its use should be selected appropriately to ensure that Arceus-Ground's breaking potential is maximised. maximized.

Team Options
========
(Add space)
* The Swords Dance set is offensively oriented, (RH) thus having offensive Pokemon as it's its most valuable partners.
* Mega Gengar appreciates Arceus-Ground's ability to break down bulkier physical attackers such as Mega Salamence and Primal Groudon while being able to trap Pokemon Arceus-Ground can't dispose of.
* Geomancy Xerneas appreciates Arceus-Ground's ability to switch into Primal Groudon and Steel- or Poison-types and subsequently dent them. In turn, Xerneas is able to deal with Zygarde-C for Arceus-Ground and break through opposing defensive cores.
* Yveltal is also a solid teammate, option, being able to help in breaking down defensive cores for Arceus-Ground as well as appreciating Arceus-Ground's ability to switch into threats such as Magearna or Klefki.
* Revenge killers that outspeed Arceus-Ground are prone to denting it or knocking it out, meaning that Pokemon who pack some sort of powerful priority move are appropriate partners.
* Regardless of the redundant type synergy and the doubled weakness to Primal Kyogre, Primal Groudon is still a solid Pokemon to pair with Arceus-Ground. Primal Groudon breaks down Ground-immune Steel-types and Grass-types that tend to check Arceus-Ground as well as setting up rocks.
* Viable status absorbers (most notably Steel-types for Toxic) are reliable teammate options since they allow Arceus-Ground to remain healthy and can pivot into Pokemon such as Skarmory and Bronzong. Steel-types in general are also solid partners due to their ability to check Xerneas, seeing as it can use Arceus-Ground as setup fodder.
* Ferrothorn is a great partner since it is able to checks Primal Kyogre and Arceus-Water, (AH, AC) (both of which Arceus-Ground struggles to break down.) and weakens both Pokemon. In return, Arceus-Ground is able to check Primal Groudon and other Fire- types (AH) which might otherwise trouble Ferrothorn.

[SET]
name: Specially-Oriented Special Attacker (remove underline)
move 1: Judgement Judgment
move 2: Ice Beam
move 3: Toxic
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe

[SET COMMENTS]
Moves
========
(Add space)
* Judgment is Arceus-Ground's preferred STAB move because it hits Primal Groudon harder than Earthquake and won't have its damage lowered by burns.
* Ice Beam is used to cover pretty much everything that Judgement does not hit, with the most noteworthy targets being Giratina-O, Mega Salamence, (AC) and Rayquaza. Unfortunately, this still does not allow Arceus-Ground to hit certain Pokemon such as Skarmory, Bronzong, (AC) and Ho-Oh.
* Toxic is a vital utility move to wear down typical switch-ins, such as other support Arceus formes and Ho-Oh, albeit still falling short against the likes of Bronzong, Celesteela, (AC) and Skarmory. Other less consistent options (a lot less consistent) include Will-O-Wisp or and Thunder Wave.
* Recover supplies Arceus-Ground with the longevity required to operate in it's its support role.

Set Details
========
(Add space)
* 252 HP EVs coupled with a 132 EV investment in Defense gives Arceus-Ground enough bulk to check the Pokemon it is supposed to comfortably.
* 124 Speed EVs allow Arceus-Ground to outspeed positive-natured base 90 Speed Pokemon such as Primal Groudon, Ho-Oh, Dialga, (AC) and Kyogre, an important benchmark when fulfilling it's for its role.
* A Bold nature allows for as much bulk as possible, allowing it Arceus-Ground to perform it's its function in checking physical attackers.
* The An Earth Plate is a necessity on this set since it is the only item capable of transforming Judgement into a Ground-type move.
* Alternative EV spreads include a change in Speed EVs from 124 to either 168 or or 16, the former allowing Arceus-Ground to outspeed positive-natured base 95 Speed Pokemon such as Rayquaza while severely cutting into it's its bulk, with while the latter allows it retaining the ability to outspeed neutral-natured fully invested base 90 Speed Pokemon, giving it additional investment in it's Defense. Even an extreme investment of boost to 192 Speed EVs is an option, allowing Arceus to outspeed Adamant Mega Lucario. sets.

Usage Tips
========
(Add space)
* Arceus-Ground is supposed designed to switch into a plethora of physical attackers that might otherwise be an issue and force them out or dispose of them.
* Pokemon such as Primal Groudon, Mega Salamence, grounded Steel-types, (AC) and Rayquaza provide relatively safe switch opportunities for Arceus-Ground, which can threaten them back accordingly.
* Due to it's its typing, Arceus-Ground is able to reliably check the majority of the electric Electric- types in the tier, such as Zekrom, as well as being immune to ignore Thunder Wave, (AC) a (key component to being able to switch into Primal Groudon and Klefki).
* Arceus-Ground should always aim to use Recover if it has been severely weakened before switching out.
* Since most of the Pokemon that are able to switch into Arceus-Ground can be poisoned (apart from a few Steel-types such as Bronzong, Celesteela, (AC) and Skarmory), throwing off a Toxic on an anticipated switch often has very few drawbacks.
* It is important to be wary of Pokemon such as Primal Kyogre as well as a few Steel-types which switch in freely when Arceus-Ground is on the field.

Team Options
========
(Add space)
* Support Arceus-Ground functions at its finest when paired up with Pokemon that can lay down hazards, such as Klefki, Ferrothorn, Primal Groudon, (AC) and Dialga; (SC) (especially since a few of those are also able to check Primal Kyogre). Balanced teams benefit from the combination of hazard stacking and Arceus-Ground's ability to wear down Steel-types and Primal Groudon.
* Primal Kyogre is an interesting partner since it is able to assist in dealing with Primal Groudon as well as most of Arceus-Ground's other checks. Arceus-Ground reciprocates by switching into and checking most Primal Groudon sets.
* Ho-Oh appreciates Arceus-Ground's ability to check Primal Groudon, Zygarde-C as well as pretty much every Rock-type in the tier. Ho-Oh is able to, in exchange, switch into and cripple the Ground-immune Steel-types that wall the special this set.
* Geomancy Xerneas prospers from Arceus-Ground's ability to comfortably check Primal Groudon as well as and opposing Steel-types and potentially hinder or remove Ho-Oh with Toxic.
* Ground-immune Steel-types and Arceus-Water, both of which can be a nuisance for Arceus-Ground to deal with, (AC) can be trapped by Mega Gengar, clearing out the way massively for Arceus-Ground. Mega Gengar also appreciates Arceus-Ground switching into and weakening bulky physical attackers such as Mega Salamence and Primal Groudon.
* Status absorbers propose provide invaluable support, since status can wear this set down extremely easily, jeopardising jeopardizing it's its ability to check physical attackers. As previously mentioned, Steel-types in general are also solid partners due to their ability to check Xerneas, seeing as it can use Arceus-Ground as setup fodder.
* Pokemon that can provide anti-hazard support, (such as Giratina-O, Mega Sableye, and Cloyster, etc.) can be invaluable partners since Arceus-Ground can't do so very effectively.
* Revenge killers that outspeed Arceus-Ground are prone to denting it or knocking it out, meaning that Pokemon who pack some sort of powerful priority move are appropriate partners.

[STRATEGY COMMENTS]
Other Options
=============
(Add space)
* Calm Mind is occasionally used on specially oriented (RH) sets in order to break through bulkier Pokemon. With Calm Mind, the support set is able to serve as a late-game win condition and/or pave the way for a teammate's sweep. This set is still unable to effectively break down Pokemon like Ho-Oh or Bronzong, mightily struggling against those matchups.
* Defog allows for increased role compression and team support, especially on highly-compressed builds. Defog works particularly well since Arceus-Ground is able to overwhelm the vast majority of the Stealth Rock users in the metagame. However, in many ways it is essentially outclassed by other support Arceus formes such as Arceus-Dragon and Arceus-Water. It's Its main niche over the other two potential defog Defog Arceus formes is it's the ability to better deal with Primal Groudon, especially offensive Swords Dance sets.

Checks and Counters
===================

**Ground-immune Steel-types**: Pokemon such as Skarmory, Celesteela, (AC) and Bronzong are immune to Arceus-Ground's STAB moves, forcing it to resort to a severely weaker (and highly innacurate) Stone Edge or an uninvested Ice Beam. Furthermore, these Pokemon cannot be poisoned by the support set.

**Giratina and Giratina-O**: Giratina is able to burn and/or phase Arceus-Ground (Dragon Tail and Roar are somewhat standard), as well as being able to stomach boosted blows due to it's its ludicrous tremendous physical bulk. On the other hand, Giratina-O is immune to Arceus-Ground's STAB move attacks while generally being physically defensive, (RH) capable of enduring boosted Stone Edge hits and potentially phasing Arceus and/or or hitting it with some sort of status move.

**Zygarde-C**: The Swords Dance set is easily checked by Zygarde-C due to the annoying status it usually carries as well as it's its ability to withstand boosted hits. Earthquake fails to 2HKO even at +2 and Tectonic Rage only does a maximum of 65% at +2, whilst while Zygarde-C commonly carries a phasing move in Dragon Tail. Arceus-Ground's support set, however, carries Ice Beam which is able to comfortably dispose of Zygarde-C . pretty comfortably.

**Primal Kyogre**: Primal Kyogre is able to effectively deal with Arceus-Ground, since defensive variants can withstand a +2 Earthquake and OHKO with Scald whilst offensive variants can do the same in regards to unboosted hits. Support variants of this Arceus forme are even more easily dealt with by Kyogre, which is not 3HKOed by Judgement Judgment and can, at worst, 2HKO back with a Scald or OHKO with Origin Pulse. It is important to note that a +2 Tectonic Rage is capable of knocking out even defensive variants and Toxic from the support set is capable of weakening weakens Kyogre.

**Arceus-Water**: Arceus-Water is able to withstand hits launched by Arceus-Ground and is able to either retaliate with it's its STAB move in Judgement Judgment or impair it with a status move either (Toxic or Will-O-Wisp). The special set is also comfortably checked by Arceus-Water, albeit being prone to being worn down by Toxic. although it may wear Arceus-Water down with Toxic.

**Grass-types**: The most consistent Grass-types in the tier, (if such thing even exists), such as Shaymin-S and Arceus-Grass can OHKO Arceus-Ground with potent STAB Grass-type moves. Both Pokemon potentially outspeed (speed-tie (or Speed tie in the case of Arceus-Grass) Arceus-Ground and can take it's its STAB attacks surprisingly well, (AC) as (the former is immune and the attack is resisted by the latter).

**Buzzwole**: Despite not being a prevalent presence in the current Uber metagame, Buzzwole is perhaps one of the most effective forms of checking Arceus-Ground. Its resistance to Arceus-Ground's STAB moves, neutrality in regards to it's coverage moves and enviable physical bulk (107 HP / 139 Def) allows Buzzwole to check all Arceus-Ground sets reliably. Buzzwole is 3-4HKOed 3 or 4HKOed by Earthquake (depending on the absence presence of the Earth Plate) and takes completely negligible damage from the singular Tectonic Rage use, (AC) since it can easily Roost it off and proceed to wear down Arceus-Ground with Toxic and/or or Hammer Arm.

**Status**: Despite the burn nerf, it burns can still heavily plague the offensive Swords Dance set, rendering it useless. Both support and offensive sets are also easily worn down by Toxic, meaning it cannot check the Pokemon it should due to residual damage.

**Revenge Killers**: Fast offensive threats, such as Mewtwo and Deoxys-A, (AC) are able to outspeed it Arceus-Ground and knock it out, though they are somewhat checked by Extreme Speed variants. (A clarification I added that was included in the Moves of the first set) Other Pokemon such as Mega Gengar and Scarf Lunala are also capable of outspeeding Arceus-Ground and can potentially take it out subsequent to some form of prior damage.
I appreciate it. It should ready to upload :)

Also, thanks for the pointers, most of those were probably due to lazy writing and really not paying attention as well as having to alter/re-write a lot of things out of context :(
 

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