Ubers Arceus-Fire



[OVERVIEW]
* Arceus-Fire can act as a situational lure to Mega Salamence and certain variants of Zygarde thanks to its access to Ice Beam.
* It also has some utility as a Mega Lucario check for offensive teams.
* However, Arceus-Fire has the misfortune of being an Arceus forme that is extremely vulnerable to all entry hazards, especially Stealth Rock, which is detrimental in this metagame.
* Arceus-Fire is always checked by a large number of threatening Pokemon, as it cannot fit all coverage moves it wants to run on the same set.
* The increased prominence of Primal Kyogre in this metagame, which almost completely shuts down Arceus-Fire, is a further issue for it.
* Arceus-Fire has poor type synergy with Primal Groudon, bringing an extra weakness to Ground-type moves to teams.
* Arceus-Fire cannot use Defog reliably, can barely check anything relevant, and is incapable of doing anything that cannot be done better by another Arceus forme.
* Therefore, Arceus-Fire is a waste of an Arceus slot that offers very little to teams over the far superior Primal Groudon or specially offensive Arceus formes with superior defensive utility, such as Arceus-Dark and Arceus-Fairy.

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Fire Blast
move 3: Ice Beam
move 4: Thunder
item: Flame Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
* Calm Mind lets Arceus-Fire take advantage of the few switches it forces from certain Steel-types, such as Magearna.
* Fire Blast acts as Arceus-Fire's STAB attack, letting it heavily damage Steel-types such as Aegislash, Magearna, and Solgaleo.
* Ice Beam is Arceus-Fire's best way of dealing damage to Dragon-types, such as Mega Salamence, Zygarde, and Giratina-O.
* Thunder allows Arceus-Fire to hit Ho-Oh and Primal Kyogre.

Set Details
========
* A Timid nature with maximum investment in Speed lets Arceus-Fire Speed tie with other maximum Speed Arceus formes.
* Maximum investment in Special Attack gives Arceus-Fire maximum offensive presence.

Usage Tips
========
* Arceus-Fire often cannot switch in more than once due to its glaring lack of reliable recovery and severe weakness to all entry hazards, so it must be played very carefully.
* Therefore, Arceus-Fire should be brought into play through a U-turn or after a Pokemon on its team has fainted to minimize damage taken on the switch in.
* Arceus-Fire can then either set up Calm Mind or hit the predicted switch-in with the appropriate coverage move.

Team Options
========
* Arceus-Fire can only fit onto offensive teams.
* Primal Groudon has fairly poor defensive synergy with Arceus-Fire, as both share a Ground-type weakness. However, Primal Groudon helps deal with Primal Kyogre and Ho-Oh for Arceus-Fire and can set up Stealth Rock to wear down the opposing team. Arceus-Fire can, in return, lure and remove Mega Salamence and Zygarde for Primal Groudon.
* Power Construct Zygarde and Mega Salamence are useful checks to Primal Groudon for Arceus-Fire.
* Defog users are mandatory, as Arceus-Fire is both incapable of using Defog itself and incredibly weak to entry hazards. Giratina-O is the best team option, bringing with it an immunity to Ground-type moves, but Defog Mega Salamence can fulfil a similar role.
* Geomancy Xerneas appreciates Arceus-Fire's ability to deal with Steel-types, as do Mega Salamence variants lacking Earthquake.
* Choice Band Yveltal is an interesting option, as it can help pivot Arceus-Fire into play with its U-turn and provides a Ground-type immunity. However, using Yveltal alongside Arceus-Fire compounds the team's weakness to Stealth Rock.
* Palkia can act as a secondary Kyogre check for Arceus-Fire.

[STRATEGY COMMENTS]
Other Options
=============
* Firium-Z gives a one-time boost to Arceus-Fire's STAB move, but it is generally a wasted item, as Arceus-Fire becomes quite weak afterwards. It also prevents other, more useful teammates from running a Z-move.
* Earth Power hits Primal Groudon harder than any other move Arceus-Fire can run but has no other use.
* Roar and Perish Song can allow Arceus-Fire to better check Xerneas, but they place an even greater constraint on Arceus-Fire's coverage.

Checks and Counters
===================
**Rock-types**: Rock-types, such as Arceus-Rock, counter Arceus-Fire thanks to their resistance to its STAB type, ability to shake off all coverage moves save for the uncommon Earth Power, and natural type advantage.

**Blissey**: Blissey is not fazed by any of Arceus-Fire's special attacks and can easily use it as setup bait.

**Primal Groudon**: Primal Groudon does not like taking Calm Mind-boosted Fire Blasts, as they are boosted by the sun Primal Groudon brings upon switching in. However, if healthy, Primal Groudon can easily switch into Arceus-Fire and either set up on it or KO it with its Ground-type STAB moves.

**Primal Kyogre**: Primal Kyogre does not appreciate switching into Thunder, especially if Stealth Rock is up. However, most variants can safely switch in and obliterate Arceus-Fire with a rain-boosted Water-type move.

**Arceus-Ground**: Arceus-Ground Speed ties with Arceus-Fire and cleanly OHKOes it after Stealth Rock. It cannot safely switch into Fire Blast if Stealth Rock is up, however.

**Tyranitar and Excadrill**: Tyranitar walls Arceus-Fire, hits it for super effective damage with its Rock-type STAB, and wears it down through sandstorm damage. Excadrill can easily revenge kill Arceus-Fire if sand is up, but it cannot switch in, as it is destroyed by Fire Blast.

**Palkia**: Palkia completely walls Arceus-Fire and can either OHKO it with Hydro Pump or set up Z-Heal Block as Arceus-Fire switches out.

**Arceus-Dragon**: Arceus-Dragon cannot switch into boosted Ice Beams but can otherwise easily come in on Arceus-Fire and either force it out or Defog on it.

**Ho-Oh**: Ho-Oh cannot safely switch in if Stealth Rock is up, as it is threatened by Thunder at low health. In all other situations, Ho-Oh isn't even 2HKOed by an unboosted Thunder and forces Arceus-Fire out, especially if Arceus-Fire has already been damaged by Stealth Rock.
 
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skeleton is done, though I understand if you want to leave this for later while more viable Pokemon are looked at (this is even worse than it was in ORAS)
 

Fireburn

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It's worth mentioning in C&C that PDon needs to be relatively healthy to check Arceus-Fire since +1 Sun Fire Blast will actually do a lot of damage.

Rock-types should probably be listed first in C&C since they completely shut Fireceus down. Mence and Tina-O prob remove from checks since this thing should always run Ice Beam (in testing today Spacial Rend failed to KO Mega Salamence after SR which was just awful).

Looks fine otherwise, make sure to use proper capitalization so GP doesn't roast you as hard as Arceus-Fire.

One tiny perk you can mention in the Overview is that this can check Mega Lucario somewhat for offensive teams.

QC 1/3

EDIT - Sorry I forgot something - I think Fire Blast is better than Judgment just because when using Arceus-Fire you ought to maximize power (since thats all it has lol...) and its more consistent than Overheat. If you make that change I will stamp it.
 
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It's worth mentioning in C&C that PDon needs to be relatively healthy to check Arceus-Fire since +1 Sun Fire Blast will actually do a lot of damage.

Rock-types should probably be listed first in C&C since they completely shut Fireceus down. Mence and Tina-O prob remove from checks since this thing should always run Ice Beam (in testing today Spacial Rend failed to KO Mega Salamence after SR which was just awful).

Looks fine otherwise, make sure to use proper capitalization so GP doesn't roast you as hard as Arceus-Fire.

One tiny perk you can mention in the Overview is that this can check Mega Lucario somewhat for offensive teams.

QC 1/3

EDIT - Sorry I forgot something - I think Fire Blast is better than Judgment just because when using Arceus-Fire you ought to maximize power (since thats all it has lol...) and its more consistent than Overheat. If you make that change I will stamp it.
did this
 
I see Fire Blast in moves but not on the set slashing itself... whoops

Fireburn and I looked over this mon and our findings are in his check so:

QC 1/3
 

Lumari

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TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[OVERVIEW]
* Arceus-Fire can act as a situational lure to Mega Salamence and certain variants of Zygarde thanks to its access to Ice Beam.
* It also has some utility as a Mega Lucario check for offensive teams.
* However, Arceus-Fire has the misfortune of being an Arceus forme that is extremely vulnerable to all entry hazards, especially Stealth Rock, which is detrimental in this metagame.
* Arceus-Fire is always checked by a large amount number of threatening Pokemon, as it cannot fit all coverage moves it wants to run on the same set.
* The increased prominence of Primal Kyogre in this metagame, which almost completely shuts down Arceus-Fire, is a further issue for it.
* Arceus-Fire has poor type synergy with Primal Groudon, bringing an extra weakness to Ground-type moves to teams.
* Arceus-Fire cannot use Defog reliably, can barely check anything relevant, and is incapable of doing anything that cannot be done better by another Arceus forme.
* Therefore, Arceus-Fire is a waste of an Arceus slot that offers very little to teams over the far superior Primal Groudon or specially offensive Arceus formes with superior defensive utility, such as Arceus-Dark or and Arceus-Fairy.

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Fire Blast
move 3: Ice Beam
move 4: Thunder
item: Flame Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
* Calm Mind lets Arceus-Fire take advantage of the few switches it forces from certain Steel-types, such as Magearna.
* Fire Blast acts as STAB attack for Arceus-Fire, letting it heavily damage Steel-types such as Aegislash, Magearna, and Solgaleo.
* Ice Beam is Arceus-Fire's best way of dealing damage to Dragon-types, such as Mega Salamence, Zygarde, and Giratina-O.
* Thunder allows Arceus-Fire to hit Ho-Oh and Primal Kyogre.

Set Details
========
* A Timid nature with maximum investment in Speed lets Arceus-Fire Speed tie with other maximum Speed Arceus formes.
* Maximum investment in Special Attack gives Arceus-Fire optimum maximum offensive presence.

Usage Tips
========
* Arceus-Fire often cannot switch in more than once due to its glaring lack of reliable recovery and severe weakness to all entry hazards, so it must be played very carefully.
* Therefore, Arceus-Fire should be brought into play through a U-turn or after a Pokemon on its team has fainted to minimise minimize damage taken on the switch in.
* Arceus-Fire can then either set up Calm Mind or hit the predicted switch-in with the appropriate coverage move.

Team Options
========
* Arceus-Fire can only fit into onto offensive teams.
* Primal Groudon has fairly poor defensive synergy with Arceus-Fire, as both share a Ground-type weakness. However, Primal Groudon helps deal with Primal Kyogre and Ho-Oh for Arceus-Fire and can set up Stealth Rock to wear down the opposing team. Arceus-Fire can, in return, lure and remove Mega Salamence and Zygarde for Primal Groudon.
* Power Construct Zygarde and Mega Salamence are useful checks to Primal Groudon for Arceus-Fire.
* Defog users are mandatory, as Arceus-Fire is both incapable of using Defog itself and incredibly weak to entry hazards. Giratina-O is the best team option, bringing with it an immunity to Ground-type moves, but Defog Mega Salamence can fulfil a similar role.
* Geomancy Xerneas appreciates Arceus-Fire's ability to deal with Steel-types, as do Mega Salamence variants lacking Earthquake.
* Choice Band Yveltal is an interesting option, as it can help pivot Arceus-Fire into play with its U-turn and provides a Ground-type immunity. However, using Yveltal alongside Arceus-Fire compounds the team's weakness to Stealth Rock.
* Palkia can act as a secondary Kyogre check for Arceus-Fire.

[STRATEGY COMMENTS]
Other Options
=============
* Firium-Z gives a one-time boost to Arceus-Fire's STAB move, but it is generally a wasted item, (AC) as Arceus-Fire becomes quite weak afterwards. It also prevents other, more useful teammates from running a Z-move.
* Earth Power hits Primal Groudon harder than any other move Arceus-Fire can run (RC) but has no other use.
* Roar and Perish Song can allow Arceus-Fire to better check Xerneas, but they place an even greater constraint on Arceus-Fire's coverage.

Checks and Counters
===================
**Rock-types**: Rock-types, such as Arceus-Rock, counter Arceus-Fire thanks to their resistance to its STAB type, ability to shake off all coverage moves save for the uncommon Earth Power, and natural type advantage.
(line breaks)
**Blissey**: Blissey is not fazed by any of Arceus-Fire's special attacks and can easily use it as setup bait.

**Primal Groudon**: Primal Groudon does not like taking Calm Mind-boosted Fire Blasts, as they are boosted by the sun Primal Groudon brings upon switching in. However, if healthy, Primal Groudon can easily switch into Arceus-Fire and either set up on it or KO Arceus-Fire it with its Ground-type STAB moves.

**Primal Kyogre**: Primal Kyogre does not appreciate switching into Thunder, especially if Stealth Rock is up. However, most variants can safely switch in and obliterate Arceus-Fire with a rain-boosted Water-type move.

**Arceus-Ground**: Arceus-Ground Speed ties with Arceus-Fire and cleanly OHKOes it after Stealth Rock. It cannot safely switch into Fire Blast if Stealth Rock is up, however.

**Tyranitar and Excadrill**: Tyranitar walls Arceus-Fire, hits it for super effective damage with its Rock-type STAB, and wears it down through sandstorm damage. Excadrill can easily revenge kill Arceus-Fire if sand is up, but it cannot switch in, (AC) as it is destroyed by Fire Blast.

**Palkia**: Palkia completely walls Arceus-Fire and can either OHKO it with Hydro Pump or set up Z-Heal Block as Arceus-Fire switches out.

**Arceus-Dragon**: Arceus-Dragon cannot switch into boosted Ice Beams (RC) but can otherwise easily come in on Arceus-Fire and either force it out or Defog on it.

**Ho-Oh**: Ho-Oh cannot safely switch in if Stealth Rock is up, as it is threatened by Thunder at low health. In all other situations, Ho-Oh isn't even 2HKOed by an unboosted Thunder and forces Arceus-Fire out, especially if Arceus-Fire has already been damaged by Stealth Rock.
 
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