UU Alomomola

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
QC: Limitless , Kushalos, FLCL
GP: horyzhnz , TheManlyLadybug

alomomola.gif

Alomomomomomomomomomola
Overview
########

Pros
  • Has very high physical bulk due to high HP and decent Defense
  • Has a very useful Wish and Regenerator combination
  • Has a movepool with everything it needs to work well
  • Good defensive typing
Cons
  • Low special defense
  • Little attacking power outside of a barely usable Attack stat
  • Very slow
  • Receives competition as a bulky water type from Pokemon such as Slowbro and Vaporeon


Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SDef
nature: Bold / Relaxed

Moves
========
  • Wish is for healing itself and its teammates with its monstrous HP stat
  • Protect is to turn Wish into reliable recovery and to scout out your opponent's move
  • Scald Keeps Alomomola from being Taunt bait
  • Toxic helps Alomomola in stall battles, can help wear down the opponent more quickly, and put sweepers on a timer
  • Knock Off is good to deal out decent damage to other Pokemon as well as remove items


Set Details
========

  • EVs and nature used to maximize its physical defense
  • Special Defense EVs are the remaining EVs from the Leftovers number and max Physical Defense
  • HP Hits a Leftovers number as well as rounding down hazard damage
  • Leftovers is for a little bit of extra recovery
  • Regenerator is awesome for recovering free HP when switching
  • Bold nature is preferred over relaxed unless you choose to run Knock Off over Toxic
  • Is only 2HKOed by Choice Band Victini's Bolt Strike while his V-Create only has a high chance to 4HKO with Leftovers recovery
  • Choice Band Entei has just over a 2% chance to 4HKO with Stone Edge
  • Life Orb Darmanitan has less than 60% chance to 4HKO after Leftovers recovery

Usage Tips
========

  • Alomomola should be mainly used to pass its enormous Wishes
  • Can switch in on many powerful physical attackers
  • Toxic should be used to wear down opposing walls as well as to put a timer on opposing sweepers
  • Capitalize off of its Wishes and access to Knock Off, or you may as well use Slowbro

Team Options
========

  • Bulky Grass types make excellent partners as they resist both of Alomomola's weaknesses
  • Amoonguss in particular has decent Special Defense as well as access to Regenerator
  • Works very well with other Pokemon who can capitalize off of Alomomola's Wishes
  • Pokemon that can defeat Grass types that completely stop Alomomola. Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat are all excellent examples

Other Options
########

  • A spread of 40 HP / 216 Def / 252 SDef with a Bold or Relaxed nature is usable, but it is generally advised to run fully physically defensive
  • Waterfall can be used over Scald, but Scald is usually preferred because of the chance to burn over the little bit of extra power
  • Mirror Coat can be used to smack special attackers


Checks & Counters
########

  • Powerful Electric Types can deal significant damage to Alomomola with their STAB super effective attacks. Also, Electrics are usually specially based and they can capitalize off of Alomomola's low Special Defense. Heliolisk in particular can come in on a predicted Scald and retaliate with a STAB Thunderbolt or attempt to snag some momentum with Volt Switch
  • Strong special Grass types such as Celebi and Roserade can deal significant damage to Amolomola with their STAB super effective attacks. Also, they are usually specially based and can remove status given to them by switching out thanks to Natural Cure
  • Strong special attackers in general can deal major damage because of Alomomola's low special defense
  • Toxicroak is immune to Scald and Toxic, as well as resists Knock Off, so he can come in and set up while Alomomola is forced out

Overview
########
Alomomola is one of the best physically defensive Pokemon in UU because of its good Defense stat, enormous HP stat, and wonderful defensive typing. It stands out from its Water-type brethren because of its ability to pass monstrous wishes to its teammates as well as recovering HP while it switches out via Regenerator.

Sadly, this is where the fun ends. Alomomola is cursed with having low Special Defense and faces major competition from fellow Water-types such as Slowbro and Vaporeon. Slowbro has good physical defense, access to Regenerator, and can use Calm Mind to be a win condition for some teams. Vaporeon has better Special Defense, access to Wish, and a respectable 110 Special Attack, something Alomomola could only dream of. Its low Special Defense is absolutely critical to look out for, because Alomomola can fall quickly to strong special attacks. Just make sure to play Alomomola to its strengths and it will be sure to not disappoint.

Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SpD
nature: Bold / Relaxed

Moves
========

Wish is the main move of this set, allowing Alomomola to heal itself and its teammates to great effect. In fact, it can heal frail sweepers almost all the way to full health. It also helps with weakened walls and Pokemon that lack reliable recovery and still serve a defensive role such as Ampharos. Protect helps turn Wish into reliable recovery and can also be used to scout your opponent's moves or net an extra turn of Leftovers recovery. Scald is a reliable, albeit weak STAB move that keeps it from being Taunt bait and has a nifty 30% chance to burn the opponent which is always nice for a wall. Toxic is recommended in the last slot to win stall wars with opposing Pokemon such as Slowbro, as well as putting opposing sweepers on a timer. Knock Off can be used in the last slot to remove your opponent's item while simultaneously dealing decent damage to the enemy, but Toxic is usually preferred.

Set Details
========

The EVs and nature are used to maximize Alomomola's physical bulk. The 232 EVs in HP provide a Leftovers number while minimizing Stealth Rock damage. Leftovers are always useful for a defensive Pokemon, allowing it to get a bit extra recovery and minimize residual damage. Regenerator is an amazing ability, recovering a third of Alomomola's health when it switches out, which it will be doing a lot when it passes Wishes. A Bold nature should be used over Relaxed unless you choose to run Knock Off over Toxic, because it helps minimize damage from Foul Play and confusion.

Usage Tips
========

Alomomola should mainly be used to pass enormous Wishes and to switch into physical attackers. It can easily switch into many physical Fire-types including Arcanine, Darmanitan and Entei. With a bit of prediction, it can come in on Victini, but it must be wary of Bolt Strike, as Alomomola is 2HKOed by Choice Band Victini's Bolt Strike making it hard for Alomomola to reliably check it. Scald should only be used for its burn chance and to keep Alomomola from being useless against Taunt users. Toxic should be used to stall out opponents and win stall wars with other Pokemon such as Slowbro. Also, its ability to put sweepers on a timer can be the difference between winning and losing a battle. Keep in mind that when using Alomomola you can lose a lot of momentum and therefore is not suited for offensive teams, but functions well in stall and balanced teams.

Team Options
========

Bulky Grass-types make excellent partners for Alomomola as they resist both of its weaknesses. Amoonguss in particular has good HP and Special Defense as well as access to Regenerator, forming an effective defensive core between the two. Pokemon that can capitalize on Alomomola's massive Wishes also make good partners. Mega Ampharos has no recovery outside of Rest and covers Alomomola's weaknesses, making them good options to use together. Frail sweepers such as Mega Absol, Mega Houndoom, and Starmie also benefit greatly from Alomomola's massive wishes. Pokemon that can remove Grass-types make awesome teammates for Alomomola. Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat are all excellent examples of Pokemon who can fulfill this role.

Other Options
########

A mixed defensive spread of 40 HP / 216 Def / 252 SpD with a Bold or Relaxed nature can be used for more special bulk, but but the physically defensive is usually preferred as it allows larger Wishes and retains its main advantage over Vaporeon. Waterfall is an option over Scald, but the latter is usually recommended because the chance to burn is more valuable than the extra power, especially considering Alomomola's abysmal attacking stats. Mirror Coat is an option to surprise special attackers, but can require a bit of prediction and requires Alomomola to take a hit and takes up a valuable moveslot.

Checks & Counters
########

**Special Attackers**: Strong special attackers in general can deal major damage because of Alomomola's low special defense and reliance on Wish + Protect for recovery.

**Electric-types**: Powerful Electric-types can deal significant damage to Alomomola with their super effective STAB moves. Also, Electric-types are usually specially based and they can capitalize on Alomomola's low Special Defense. Heliolisk in particular can come in on a predicted Scald and retaliate with a STAB Thunderbolt or gain momentum with Volt Switch.

**Grass-types**: Grass types such as Celebi and Roserade can deal significant damage to Alomomola with their super effective STAB moves. These two can remove status given to them by switching out thanks to Natural Cure. Also, most Grass-types in UU are specially based.

**Toxicroak**: Toxicroak is immune to Scald and Toxic and resists Knock Off, allowing it to come in and set up, causing potentially nasty situations for your team.
 
Last edited:

TheManlyLadybug

Banned deucer.
Some stuff to fix, see quote for details
Overview
########

Pros
  • Has very high physical bulk due to high HP and decent Defense
  • Has a very useful Wish and Regenerator combination
  • Has a movepool with everything it needs to work well
Cons
  • Low special defense
  • Little attacking power outside of a barely usable Attack stat
  • Very slow
Mention that it has a good defensive typing and that it receives competition from Slowbro and other bulky Water-types. The Overview is kind of generic but I guess it's fine for now


Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SDef
nature: Relaxed

Moves
========
  • Wish is for healing itself and its teammates with its monstrous HP stat
  • Protect is to turn Wish into reliable recovery and to scout out your opponent's move
  • Scald Keeps Alomomola from being Taunt bait
  • Toxic helps Alomomola in stall battles, can help wear down the opponent more quickly, and put sweepers on a timer
  • Knock Off is good to deal out decent damage to other Pokemon as well as remove items


Set Details
========

  • EVs and nature used to maximize its physical defense
  • HP Hits a Leftovers number as well as rounding down hazard damage
  • Leftovers is for a little bit of extra recovery
  • Is only 2HKOed by Choice Band Victini's Bolt Strike while his V-Create only has a high chance to 4HKO with Leftovers recovery
  • Choice Band Entei has just over a 2% chance to 4HKO with Stone Edge
  • Life Orb Darmanitan has less than 60% chance to 4HKO after Leftovers recovery
The stuff I highlighted in red shouldn't go in Set Details and isn't really needed in the analysis. Add Regenerator to Set Details and say what the Special Defense EVs are for.

Usage Tips
========

  • Alomomola should be mainly used to pass its enormous Wishes
  • Can switch in on many powerful physical attackers
  • Toxic should be used to wear down opposing walls as well as to put a timer on opposing sweepers
  • Capitalize off of its Wishes and access to Knock Off, or you may as well use Slowbro

Team Options
========

  • Bulky Grass types make excellent partners as they resist both of Alomomola's weaknesses
  • Amoonguss in particular has decent Special Defense as well as access to Regenerator
  • Works very well with other Pokemon who can capitalize off of Alomomola's Wishes
Add Special walls such as Florges

Other Options
########

  • A spread of 40 HP / 216 Def / 252 SDef with a Relaxed nature is usable, but it is generally advised to run fully physically defensive
  • Waterfall can be used over Scald, but Scald is usually preferred because of the chance to burn over the little bit of extra power
(add more, Alomomola definitely has more options than this)

Checks & Counters
########

  • Toxicroak is immune to Scald and Toxic, as well as resists Knock Off, so he can come in and set up while Alomomola is forced out
  • Heliolisk can come in on a predicted Scald and retaliate with a STAB Thunderbolt or attempt to snag some momentum with Volt Switch
The format is wrong. It should be this:
**Electric-types**:
**Grass-Types**:
**Strong Special Attackers**:
make sure to expand this section in general
Hope I helped!
 

Kushalos

ÜN ÜN ÜN
is a Tiering Contributoris a Contributor to Smogon
OUPL Champion
Small nitpick, slash a Bold nature before Relaxed because you don't need a speed lowering nature if you're not running Knock Off.

It might also be a good idea to mention some more specific partners to beat pokemon that Alomomola can't beat like Entei because it beats Grass types.

If this is written up QC 2/3. :]
 

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Small nitpick, slash a Bold nature before Relaxed because you don't need a speed lowering nature if you're not running Knock Off.

It might also be a good idea to mention some more specific partners to beat pokemon that Alomomola can't beat like Entei because it beats Grass types.

If this is written up QC 2/3. :]
Thanks. I had relaxed because thats what kokoloko said.

I will add the teammates like you suggested. Thank you!!
 

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
I think Alomomola is ready for a Final QC stamp. I'm excited to get to copyediting soon.
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Ununhexium
add or change
remove
comments
Overview
########
Alomomola is one of the best physically defensive Pokemon in UU because of its good Defense stat, its enormous HP stat,(AC) and its wonderful defensive typing. It stands out from its UU Water-type brethren because of its ability to pass monstrous Wishes to its teammates as well as recovering HP while it switches out via Regenerator.
Sadly, this is where the fun ends. Alomomola is cursed with having low Special Defense and faces major competition from fellow Water-types such as Slowbro and Vaporeon. Slowbro has good physical defense, access to Regenerator, and can use Calm Mind to be a win condition for some teams. Vaporeon has better Special Defense, access to Wish, and a Very respectable 110 Special Attack, something Alomomola could only wish for. Its low Special Defense is absolutely critical to its success as strong special attackers, especially Electric and Grass-types (wat. sorry, no idea what this is supposed to mean, but rewrite if you need). Just make sure to play Alomomola to its strengths and try not to make it outclassed by its aquatic friends and it will be sure to not disappoint.

Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SpD
nature: Bold / Relaxed

Moves
========

Wish is the crux of this set (never use 'crux') primary move of this set as it allows itself Alomomola to heal teammates to great effect. It can heal frail sweepers almost all the whole way to full health. It also helps when switching in other defensive Pokemon such as Defensive Ampharos because it heals them just after they switch in and take a hit, so provided it isn't they aren't KOed on the switch,(RC) it gets a nice HP bonus afterwards. Protect helps turn Wish into reliable recovery and can also be used to scout your opponent's moves or net an extra turn of Leftovers recovery. Scald is a reliable,(AC) albeit weak STAB move and that keeps it from being Taunt bait and has a nifty 30% chance to burn my the opponent; which is always nice for a physically defensive Pokemon. Toxic is recommended in the last slot to win stall wars with opposing Pokemon such as Slowbro,(AC) as well as putting opposing sweepers on a quicker timer. Knock Off can be used in the last slot to remove your opponent's item while simultaneously dealing decent damage to the enemy, but Toxic is usually preferred.

Set Details
========

The EVs and nature are used to maximize Alomomola's physical bulk. The 232 EVs in HP are just over provide a Leftovers number with an extra 4 EVs for the slight bit more while rounding down while minimizing Stealth Rock damage. The Leftovers are self explanatory always useful for on a defensive Pokemon, allowing it to get a bit of extra recovery and minimize residual damage. Regenerator is arguably the best ability in the game (way too subjective there) an amazing ability, especially for defensive Pokemon, as it heals a third of Alomomola's health when it switches out;, which it will be doing a lot when it passes Wishes. A Bold nature should be used over Relaxed unless you choose to run Knock Off over Toxic, because it helps minimize damage from Foul Play and confusion. If you run Toxic, 0 Attack IVs can be used to further diminish damage from Foul Play and confusion (this is always assumed).

Usage Tips
========

Alomomola should mainly be used to pass enormous Wishes and be able to switch into and block switch into physical attackers it can check. For example, it is 2HKOed by Choice Band Victini's Bolt Strike, which is an impressive feat, especially for a Water-type. It can keep itself alive using a combination of Wish and Protect, as well as abusing Regenerator (this kind of stuff belongs in the overview). Scald should only be used for its burn chance and to keep Alomomola from being useless against Taunt users. Toxic should be used to stall out enemies and win stall battles with other Pokemon such as Slowbro. Also, its ability to put sweepers on a timer can be the difference between winning and losing a battle. Keep in mind that when using Alomomola,(AC) you will lose kills a lot of momentum and therefore it is not suited for offensive teams, but functions well in stall and balanced teams. This is 'Usage Tips', sometimes you're just restating the same things you've written in 'Moves'; this paragraph is supposed to tell the reader how Alomomola should be used. Stuff like "Alomomola can be used as a pivot as it can come in to check xxxx Pokemon, and then double-switch to a favorable match-up while regaining health thanks to its Regenerator ability" or "Alomomola walls a lot of Pokemon so it can force switches, so use Toxic on predicted switch-ins to get some residual damage off on some potential threats".

Team Options
========

Bulky Grass-types make excellent partners for Alomomola as they resist both of her its weaknesses. Amoonguss in particular has a good HP and Special Defense as well as access to Regenerator, forming an effective switching core between the two. Pokemon that can capitalize off of on Alomomola's massive Wishes also make good partners (how can they capitalize, and why?). Mega Ampharos Ampharos has no recovery outside of Rest, so being able to receive Wishes as well as resisting Alomomola's weaknesses makes it a good partner. Pokemon that can kill off (you don't kill stuff in Pokemon lol) take care of Grass-types that annoy Alomomola make good friends with her also make great teammates. Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat are all excellent examples of Pokemon who can fulfill this role.

Other Options
########

A mixed defensive spread of 40 HP / 216 Def / 252 SpD with a Bold or Relaxed nature can be used for about more special bulk, but fully the physically defensive spread is usually preferred because it allows Alomomola to pass larger Wishes as well as well as not being outclassed by Vaporeon as well as retaining its advantage over Vaporeon. Waterfall is an option over Scald, but the latter is usually recommended because the chance to burn is more valuable than the extra power, especially when Alomomola is about as powerful as a flea since Alomomola doesn't that greatest offensive stats. Mirror Coat is an option to whack surprise special attackers, but it can require a bit of prediction and requires Alomomola to take a hit. Pain Split seems like a good idea to deal damage and heal yourself at the same time, until you realize the reverse opposite happens because of Alomomola's insane HP stat.

Checks & Counters
########

**Special Attackers**: Strong special attackers in general can deal major damage because of Alomomola's low Special Defense and reliance on Wish and + Protect for recovery.

**Electric-types**: Powerful Electric Types can deal significant damage to Alomomola with their super effective STAB super effective attacks. Also, Electrics Electric-types are usually specially based and they can capitalize off of on Alomomola's low Special Defense. Heliolisk in particular,(AC) can come in on a predicted Scald and retaliate with a STAB Thunderbolt or attempt to snag gain some momentum with Volt Switch.

**Grass-types**: Grass types such as Celebi and Roserade can deal significant damage to Amolomola Alomomola with their super effective STAB super effective attacks. Also, they are usually specially based and can remove status given to them by switching out thanks to Natural Cure (this only applies to the two you mentioned, what about other Grass-types?).

**Toxicroak**: Toxicroak is immune to Scald and Toxic, as well as resists resisting Knock Off, so he it can come in and set up while Alomomola is forced out, causing potentially nasty situations for your team.

there are quite a number of things that need to be addressed, so please read over the comments and tag me once you've fixed this up.
 

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Status moves should be added in C&C
Status moves are a problem for everything bar natural cure users. I don't think they need to be specifically mentioned for Alomomola, especially because it has regenerator.

Why don't you GP this instead :P
 

TheManlyLadybug

Banned deucer.
QC: Limitless , Kushalos, FLCL

View attachment 13261

Overview
########

Pros
  • Has very high physical bulk due to high HP and decent Defense
  • Has a very useful Wish and Regenerator combination
  • Has a movepool with everything it needs to work well
  • Good defensive typing
Cons
  • Low special defense
  • Little attacking power outside of a barely usable Attack stat
  • Very slow
  • Receives competition as a bulky water type from Pokemon such as Slowbro and Vaporeon


Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SDef
nature: Bold / Relaxed

Moves
========
  • Wish is for healing itself and its teammates with its monstrous HP stat
  • Protect is to turn Wish into reliable recovery and to scout out your opponent's move
  • Scald Keeps Alomomola from being Taunt bait
  • Toxic helps Alomomola in stall battles, can help wear down the opponent more quickly, and put sweepers on a timer
  • Knock Off is good to deal out decent damage to other Pokemon as well as remove items


Set Details
========

  • EVs and nature used to maximize its physical defense
  • Special Defense EVs are the remaining EVs from the Leftovers number and max Physical Defense
  • HP Hits a Leftovers number as well as rounding down hazard damage
  • Leftovers is for a little bit of extra recovery
  • Regenerator is awesome for recovering free HP when switching
  • Bold nature is preferred over relaxed unless you choose to run Knock Off over Toxic
  • Is only 2HKOed by Choice Band Victini's Bolt Strike while his V-Create only has a high chance to 4HKO with Leftovers recovery
  • Choice Band Entei has just over a 2% chance to 4HKO with Stone Edge
  • Life Orb Darmanitan has less than 60% chance to 4HKO after Leftovers recovery

Usage Tips
========

  • Alomomola should be mainly used to pass its enormous Wishes
  • Can switch in on many powerful physical attackers
  • Toxic should be used to wear down opposing walls as well as to put a timer on opposing sweepers
  • Capitalize off of its Wishes and access to Knock Off, or you may as well use Slowbro

Team Options
========

  • Bulky Grass types make excellent partners as they resist both of Alomomola's weaknesses
  • Amoonguss in particular has decent Special Defense as well as access to Regenerator
  • Works very well with other Pokemon who can capitalize off of Alomomola's Wishes
  • Pokemon that can defeat Grass types that completely stop Alomomola. Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat are all excellent examples

Other Options
########

  • A spread of 40 HP / 216 Def / 252 SDef with a Bold or Relaxed nature is usable, but it is generally advised to run fully physically defensive
  • Waterfall can be used over Scald, but Scald is usually preferred because of the chance to burn over the little bit of extra power
  • Mirror Coat can be used to smack special attackers


Checks & Counters
########

  • Powerful Electric Types can deal significant damage to Alomomola with their STAB super effective attacks. Also, Electrics are usually specially based and they can capitalize off of Alomomola's low Special Defense. Heliolisk in particular can come in on a predicted Scald and retaliate with a STAB Thunderbolt or attempt to snag some momentum with Volt Switch
  • Strong special Grass types such as Celebi and Roserade can deal significant damage to Amolomola with their STAB super effective attacks. Also, they are usually specially based and can remove status given to them by switching out thanks to Natural Cure
  • Strong special attackers in general can deal major damage because of Alomomola's low special defense
  • Toxicroak is immune to Scald and Toxic, as well as resists Knock Off, so he can come in and set up while Alomomola is forced out

Overview
########
Alomomola is one of the best physically defensive Pokemon walls in UU due to its because of its good Defense stat, enormous HP, (AC) stat and wonderful defensive typing. It stands out from its UU Water-type brethren by being able to because of its ability to pass monstrous wWishes to its teammates as well as recovering HP while it switches out via Regenerator.
(add paragraph space)
Sadly, this is where the fun ends. Alomomola is cursed with having low Special Defense and faces major competition from fellow Water-types such as Slowbro and Vaporeon. Slowbro has good physical defense, access to Regenerator, and can use Calm Mind to be a win condition for some teams. Vaporeon has better Special Defense, access to Wish, and a respectable 110 Special Attack, something Alomomola could only dream of wish for. Its low Special Defense is absolutely critical to look out for, because Alomomola can fall quickly to strong special attacks. Just make sure to play Alomomola to its strengths and it will be sure to not disappoint.

Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SpD
nature: Bold / Relaxed

Moves
========

Wish is the main move of this set, allowing as it allows Alomomola to heal itself and its teammates to great effect. In fact, it It can heal frail sweepers almost all the way to full health!. It also helps heal weakened walls and with switching in other defensive Pokemon that lack reliable recovery such as Ampharos because it heals them just after they switch in and take a hit, provided it isn't KOd on the switch. Protect helps turn Wish into reliable recovery and can also be used to scout your opponent's moves or net an extra turn of Leftovers recovery. Scald is a reliable, albeit weak STAB move that keeps it from being Taunt bait and has a nifty 30% chance to burn the opponent which is always nice for a wall physically defensive Pokemon. Toxic is recommended in the last slot to win stall wars with opposing Pokemon such as Slowbro, as well as putting opposing sweepers on a timer. Knock Off can be used in the last slot to remove your opponent's item while simultaneously dealing decent damage to the enemy, but Toxic is usually preferred.

Set Details
========

The EVs and nature are used to maximize Alomomola's physical bulk. The 232 EVs in HP provide a Leftovers number while minimizing Stealth Rock damage. Leftovers are always useful for a defensive Pokemon, allowing it to get a bit extra recovery and minimize residual damage. Regenerator is an amazing ability, healing especially for defensive Pokemon, as it heals a third of Alomomola's health when it switches out, (AC); which it will be doing a lot when it passes Wishes. A Bold nature should be used over Relaxed unless you choose to run Knock Off over Toxic, because it helps minimize damage from Foul Play and confusion.

Usage Tips
========

Alomomola should mainly be used to pass enormous Wishes and be able to switch into most physical attackers it can check. It can come easily switch into many of the physical Fire-types such as in the tier including Darmanitan and Entei. With a bit of prediction, it can come in and pivot on Victini, but you need to it must be wary of Bolt Strike, (AC) as . Alomomola is 2HKOed by Choice Band Victini's Bolt Strike making it hard for Alomomola to reliably check it. Scald should only be used for its burn chance and to keep Alomomola from being useless against Taunt users. Toxic should be used to stall out opponents enemies and win stall wars battles with other Pokemon such as Slowbro. Also, its ability to put out sweepers on a timer can be the difference between winning and losing a battle. Keep in mind that when using Alomomola you can lose a lot of momentum and therefore is not suited for offensive teams, but functions well in stall and balanced teams.

Team Options
========

Bulky Grass-types make excellent partners for Alomomola as they resist both of its weaknesses. Amoonguss in particular has good HP and Special Defense as well as access to Regenerator, forming an effective switching core between the two. Pokemon that can capitalize on Alomomola's massive Wishes also make good partners. Mega Ampharos has no recovery outside of Rest, (RC) and covers so being able to receive Wish as well as resisting Alomomola's weaknesses, (AC) makes it a good partner. Other Pokemon that can use a Wish from Alomomola include fFrail sweepers such as [give 2 or 3 examples of frail sweepers here] also benefit greatly from Alomomola's giant Wishes. who do not usually have the bulk to come in and potentially clean an opponent's team with low HP. Pokemon that can remove Grass-types that annoy Alomomola make great awesome teammates for Alomomola it. Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat are all excellent examples of Pokemon that who can fulfill this role.

Other Options
########

A mixed defensive spread of 40 HP / 216 Def / 252 SpD with a Bold or Relaxed nature can be used for more special bulk, but but the physically defensive is usually preferred because as it allows Alomomola to pass larger wWishes and retains its as well as well as retaining its main advantage over Vaporeon. Waterfall is an option over Scald, but the latter is usually recommended because the chance to burn is more valuable than the extra power, especially considering when Alomomola's has abysmal attacking stats. Mirror Coat is an option to surprise special attackers, but can requires a bit of prediction and forces requires Alomomola to take a hit. Pain Split seems like a good idea to deal damage and heal yourself at the same time, until you realize the opposite happens because of Alomomola's insane HP stat. (I would completely remove this. Because of Alomomola's huge HP, Pain Split essentially takes up a precious moveslot and damages Alomomola while healing your opponent at the same time, I would NEVER consider this on Alomomola)

Checks & Counters
########

**Special Attackers**: Strong special attackers in general can deal major damage because of Alomomola's low sSpecial dDefense and reliance on Wish + Protect for recovery.

**Electric-types**: Powerful Electric-types Types can deal significant damage to Alomomola with their super effective STAB moves attacks. Also, Electric-types are usually specially based, (AC) capitalizing and they can capitalize on Alomomola's low Special Defense. Heliolisk in particular, (RC) can come in on a predicted Scald and retaliate with a STAB Thunderbolt or attempt to gain some momentum with Volt Switch.

**Grass-types**: Grass types such as Celebi and Roserade can deal significant damage to Alomomola with their super effective STAB moves attacks. These two can remove status given to them by switching out thanks to Natural Cure. Also, most every Grass-types grass types viable in UU except for Tangrowth is are specially based.

**Toxicroak**: Toxicroak is immune to Scald and Toxic, as well as and resists resisting Knock Off, so allowing it can to come in and set up while Alomomola is forced out, causing potentially nasty situations for your team.
GP 2/2

OaUGwrT.gif
 
Last edited:

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
tbh, Knock Off isn't there for damage rather than it being there for utility, so Relaxed isn't really needed
 

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Its what koko said so idk what to tell you it was pretty much a general thing with the QC team iirc
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top