UU Aggron

It doesnt matter if aggron cant switch in them because thats not how checking works. If they can never beat aggron 1vs1 under normal circunstances while aggron will, then its aggron the one checking them. The fact that aggron isnt supposed to switch in them directly is something that should go on usage tips. Also:

252 Atk Life Orb Reckless Mienshao High Jump Kick vs. 252 HP / 136+ Def Filter Mega Aggron: 199-234 (57.8 - 68%) -- guaranteed 2HKO

252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 252 HP / 136+ Def Filter Mega Aggron: 226-267 (65.6 - 77.6%) -- guaranteed 2HKO
 
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HypnoEmpire

Yokatta...
It doesnt matter if aggron cant switch in them because thats not how checking works. If they can never beat aggron 1vs1 under normal circunstances while aggron will, then its aggron the one checking them. The fact that aggron isnt supposed to switch in them directly is something that should go on usage tips. Also:

252 Atk Life Orb Reckless Mienshao High Jump Kick vs. 252 HP / 136+ Def Filter Mega Aggron: 199-234 (57.8 - 68%) -- guaranteed 2HKO

252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 252 HP / 136+ Def Filter Mega Aggron: 226-267 (65.6 - 77.6%) -- guaranteed 2HKO
That isn't really true. If Aggron can't switch into these attacks, then they NEED to be in C&C.
 
Except theyre NOT checks for aggron, aggron is the one that checks them because he will ALWAYS beat them 1vs1 even if both stealth rock and spikes (worst case scenario) are on the field (yeah, even choice band reckless shao fails to ohko). Aggron has dozens of actual checks and counters that can easily beat him in any situation, theres no need to list a bunch of kamikazes that will always die when facing him.
 
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HypnoEmpire

Yokatta...
Except theyre NOT checks for aggron, aggron is the one that checks them because he will ALWAYS beat them 1vs1 even if both stealth rock and spikes (worst case scenario) are on the field (yeah, even choice band reckless shao fails to ohko). Aggron has dozens of actual checks and counters that can easily beat him in any situation, theres no need to list a bunch of kamikazes that will always die when facing him.
If there are attacks that Mega Aggron can't switch into, then they are in C&C. This has never changed.
 

HypnoEmpire

Yokatta...
Okay, let me rephrase that.

0 Atk Mega Aggron Heavy Slam (120 BP) vs. 4 HP / 0 Def Heracross: 220-259 (72.8 - 85.7%) -- guaranteed 2HKO
252 Atk Choice Band Heracross Close Combat vs. 252 HP / 0- Def Filter Mega Aggron: 229-270 (66.5 - 78.4%) -- guaranteed 2HKO
 
Okay, let me rephrase that.

0 Atk Mega Aggron Heavy Slam (120 BP) vs. 4 HP / 0 Def Heracross: 220-259 (72.8 - 85.7%) -- guaranteed 2HKO
252 Atk Choice Band Heracross Close Combat vs. 252 HP / 0- Def Filter Mega Aggron: 229-270 (66.5 - 78.4%) -- guaranteed 2HKO
252+ Atk Choice Band Heracross Close Combat vs. 252 HP / 136+ Def Filter Mega Aggron: 190-226 (55.2 - 65.6%) -- guaranteed 2HKO

Would be the actual calc... Not sure why Mega Aggron has 0- Def lol.

But yeah if it can check Mega Aggron then it should be in C&C, just mention it takes a shit ton of damage from Heavy Slam.
 
252+ Atk Choice Band Heracross Close Combat vs. 252 HP / 136+ Def Filter Mega Aggron: 190-226 (55.2 - 65.6%) -- guaranteed 2HKO
0 Atk Mega Aggron Heavy Slam (120 BP) vs. -1 0 HP / 4 Def Heracross: 328-387 (108.9 - 128.5%) -- guaranteed OHKO

How does Heracross check it at all?
 

HypnoEmpire

Yokatta...
252+ Atk Choice Band Heracross Close Combat vs. 252 HP / 136+ Def Filter Mega Aggron: 190-226 (55.2 - 65.6%) -- guaranteed 2HKO
0 Atk Mega Aggron Heavy Slam (120 BP) vs. -1 0 HP / 4 Def Heracross: 328-387 (108.9 - 128.5%) -- guaranteed OHKO

How does Heracross check it at all?
I guess Machamp and Bulk Up Scrafty can check Mega Aggron.
 

KM

slayification
is a Community Contributoris a Tiering Contributor
you guys are trying to apply a very specific definition to the word check that completely ignores the context of the pokemon that we're talking about. The entire point of aggron is to be able to sponge every physical hit in existance. if there are physical hits that 2hko it / things that can't switch into it / attacks that it dies to with very little previous damage (sd cross, bandshao), those deserve mentioning, obviously. it's similar to the sense that slowbro is considered a victini counter even though it can be 2hkod - it's meant to be a massive wallbreaker, and if there's a wall it can't reliably break, it deserves mentioning - even if it doesn't fit the exact definition of check/counter. due to filter massive bulk etc, it's perfectly reasonable to see how new players might switch in aggron to stuff like loshao or heracross, and it's necessary to tell them that that's not ideal
 

Ender

pelagic
is a Contributor Alumnus
Done. GP 1/2

Additions and changes [punctuation]

Deletions [punctuation]
[Comments]

Overview
########

Mega Aggron barrels through the tier as the bulkiest available Mega Evolution. With sky-high Attack and Defense stats (140 and 230 respectively), Mega Aggron can tank UU's strongest physical hits while dealing out serious damage in return. Like all Mega Evolutions Pokemon, however, Mega Aggron loses out on an item slot, which means it loses out on the passive recovery that Leftovers provides for other defensive Pokemon. This, [comma] combined with its relatively low HP Hitpoints and Special Defense, [comma] stats means that Mega Aggron isn't quite as overpowered as it first appears. That said, Mega Aggron's access to support moves like Stealth Rock and Roar and extra bulk due to Filter make it an outstanding and reliable tank.

Tank
########
name: Tank
move 1: Heavy Slam
move 2: Earthquake
move 3: Stealth Rock
move 4: Roar / Toxic
ability: Sturdy --> Filter
item: Aggronite
evs: 252 HP / 136 Def / 120 SpD
nature: Impish

Moves
========

With the Tank set, Mega Aggron becomes a utility-based Pokemon that who can also dish out some serious damage. Heavy Slam draws power from Mega Aggron's literal bulk (it weighs almost 400.0 kg!) to provide a strong STAB attack. Earthquake provides great coverage to hit the Pokemon who are less susceptible to Heavy Slam [removed ,] and still deals significant damage due to Mega Aggron's high uninvested Attack. Because of Mega Aggron's all-around good bulk, Stealth Rock can be reliably set up. Finally, either Roar or Toxic will both add extra utility for the last slot. Roar allows Mega Aggron to become an effective phazer, racking up damage from its own hazards as well as thwarting the efforts of setup sweepers like Slowbro. Toxic, on the other hand, can be used acts as a way to cripple Pokemon like Swampert, Slowbro, and or Alomomola who are otherwise resistant to Mega Aggron's moves.

Set Details
========

Although Mega Aggron's main purpose is to tank physical hits, it's important to have a fair amount of investment in its low Special Defense stat. In a pinch, Mega Aggron may have to take some hits coming from the special side, and the nature of EVs makes it overall more efficient to invest in lower base stats. An Impish nature makes Mega Aggron all the more tanky. [Tanky is dubious, but up to you or the second GPer] Sturdy is the only relevant ability for this set for Mega Aggron's base form, but it's the ability it has its ability as Mega Aggron that really helps it out. Filter, which makes Mega Aggron take only 75% of the damage from super effective attacks, further augments its tankiness on both the physical and special sides.

Usage Tips
========

While this set does capitalize on Mega Aggron's insane abilities, remember that the its base form is more useful in some cases. For instance, if you're facing off against a Victini, it might be a good idea to hold off on Mega Evolving— [added em dash] the Aggron's Rock typing of Aggron makes Fire-type attacks neutral instead of super effective. Also, be careful against special attackers; Mega Aggron has great overall bulk, but it doesn't enjoy taking special hits from the special side that it doesn't have to. If you choose to run Roar, use it to predict switches into offensive counters or spinners in order to keep hazards on the field and continue racking up damage.

Team Options
========

Mega Aggron benefits from Wish passers like Alomomola, Blissey, Aromatisse, [comma] and Florges, who can all make up for its lack of Leftovers and keep it him in play for longer. Blissey is a wonderful partner, as it makes up for Mega Aggron's relatively low special bulk and covers threats like Chandelure, Mega Blastoise, Nidoking, and Nidoqueen. Florges and Aromatisse can do this a lesser extent, but they accept a exchange their weakness to Nidoking and Nidoqueen in exchange for better physical bulk. Finally, Alomomola creates a strong [removed ,] purely defensive core with Aggron by taking the few powerful Fighting-, Fire-, and Ground-type physical moves that Mega Aggron struggles against. Mega Aggron's access to hazards and phazing also makes it him a great partner for offensive sweepers like Sharpedo and Mienshao that rely on hazard damage to nab crucial kills. Mega Aggron's weaknesses are also covered defensively by Pokemon like Slowbro, Qwilfish, and Mew.

Other Options
########

Choice Band Aggron is viable purely because of its surprise factor, but it's mostly outclassed by other bulky Choice Banded pokemon like Rhyperior. Mega Aggron can run sets that incorporate Rest and Sleep Talk— [added em dash] its one source of recovery— [added em dash] but these aren't optimal. This move combination can either be paired with Curse and Iron Head to provide an alternate win condition for stall teams or with Roar and Heavy Slam to become a tanky [same as before] dedicated phazer. Rest can be used without Sleep Talk in the main set in place of Roar or Toxic, but this strategy quickly loses momentum for the rest of the team, making alternate solutions [removed -] like Wish passing [removed -] more viable solutions to account for Mega Aggron's lack of recovery. In terms of EVs, putting all of the EVs into either Defense or Special Defense is certainly viable and can be tailored to what your team needs, but a balanced spread is usually the best option.

Checks & Counters
########

**Special Attackers**: Pokemon like Nidoking, Nidoqueen, and Hydreigon, [comma] who carry dangerous, super effective [no hyphen] special attacks, [comma] pose a serious threat to Mega-Aggron.

**Mew**: Defensive Mew walks all over Mega Aggron, burning it with Will-o-Wisp and removing its hazards with Defog, while also absorbing any reduced damage and healing it back up with Roost.

**Fire-types**: While physical Fire-types like Victini, Darmanitan, and Entei are certainly threatening, they can't reliably OHKO Mega Aggron and are extremely susceptible to Earthquake. The main threat comes in the form of special attackers like special Infernape and Chandelure, who can easily OHKO Mega Aggron with boosting items or moves. Rotom-H deserves a special mention for its resistance or immunity to both of Mega Aggron's attacks while also threatening it offensively as well.

**Fighting-types**: Similarly to physical Fire-types, strong physical Fighting-types like Mienshao can deal hefty damage to Mega Aggron. Special Fighting-type coverage like that of Lucario, Mega Blastoise, and Alakazam is extremely threatening as well.

**Bulky Water-types**: Bulky Water-types like Slowbro, Swampert, and Mega Blastoise can laugh off Mega Aggron's offensive moves and force it out. Mega Blastoise deserves a special mention for its ability to remove Mega Aggron's hazards while also threatening it offensively.

**Bulky Ground-types**: Bulky Ground-types like Hippowdon fear nothing from Mega Aggron's attacks and can spam Earthquake to take advantage of Mega Aggron's lack of recovery.

**Rapid Spinners**: Similar to Mega Blastoise, some other Rapid Spinners like Forretress or Donphan can remove Mega Aggron's hazards without fearing much from its attacks.
 
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KM

slayification
is a Community Contributoris a Tiering Contributor
I'm gone for the day, but I'll implement the GP changes when I'm back, as well as the ability thing once I confirm it. Thanks guys :)
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
########
Mega Aggron barrshinels throughin the tier as the bulkiest available Mega Evolution. With sky-high Attack and Defense stats (140 and 230 respectively), Mega Aggron can tank UU's strongest physical hits while dealing out serious damage in return. Like all Mega Evolutions, however, Mega Aggron loses out on an item slot, which means it loses out on the passive recovery that Leftovers provides for other defensive Pokemon. This, combined with its relatively low HP and Special Defense, means that Mega Aggron isn't quite as overpowered as it first appears. ThaSt saidll, Mega Aggron's access to support moves like Stealth Rock and Roar and extra bulk due to Filter make it an outstanding and reliable tank.
Tank
########
name: Tank
move 1: Heavy Slam
move 2: Earthquake
move 3: Stealth Rock
move 4: Roar / Toxic
ability: Sturdy --> Filter
item: Aggronite
evs: 252 HP / 136 Def / 120 SpD
nature: Impish
Moves
========
With the Tankis set, Mega Aggron becomes a utility-based Pokemon that can also dish out some serious damage. Heavy Slam draws power from Mega Aggron's literal bulk (itrge weighs almost 400.0 kg!) to provide a strong STAB attack. Earthquake provides great coverage to hit Pokemon who are less susceptible to Heavy Slam and still deals significant damage due to Mega Aggron's high uninvested Attack. Because of Mega Aggron's all-around good bulk, it can set Stealth Rock canup reliably set up. Finally, either Roar or Toxic will add extra utility for the last slot. Roar allows Mega Aggron to become an effective phazer, racking up damage from its own hazards as well as thwarting the efforts of set-up sweepers like Slowbro. Toxic, on the other hand, can be used to cripple Pokemon likesuch as Swampert, Slowbro, and Alomomola who are otherwise resistant to Mega Aggron's moves.
Set Details
========
Although Mega Aggron's main purpose is to tank physical hits, it's important to have a fair amount of investment in its low Special Defense stat. In a pinch, Mega Aggron may have to take some hits coming from the special attackside, and the nature of EVs makes it overall more efficient to invest in lower base stats. An Impish nature makes Mega Aggron all the more tanky. Sturdy is the only relevant ability for this set for Mega Aggron's base form, but it's the ability it has as Mega Aggron that really helps it out. Filter, which makes Mega Aggron take only 75% of the damage from super effective attacks, further augments its tankiness on both the physical and special sides.
Usage Tips
========
While this set does capitalize on Mega Aggron's insane abiulitiesk, remember that its base form is more useful in some cases. For instance, if you're facing off against a Victini, it might be a good idea to hold off on Mega Evolving—Aggron's rRock typing makes Fire-type attacks neutral instead of super effective. Also, be careful against special attackers; Mega Aggron has great overall bulk, but it doesn't enjoy taking special hits that it doesn't have to. If you choose to run Roar, use it to predict switches into offensive counters or spinners in order to keep hazards on the field and continue racking up damage.
Team Options
========
Mega Aggron benefits from Wish passers likesuch as Alomomola, Blissey, Aromatisse, and Florges, who can all make up for its lack of Leftovers and keep it in play for longer. Blissey is a wonderful partner, as it makes up for Mega Aggron's relatively low special bulk and covers threats like Chandelure, Mega Blastoise, Nidoking, and Nidoqueen. Florges and Aromatisse can do this to a lesser extent, but they accept a weakness to Nidoking and Nidoqueen in exchange for better physical bulk. Finally, Alomomola creates a strong defensive core with Aggron by taking the few powerful Fighting-, Fire-, and Ground-type physical moves that Mega Aggron struggles against. Mega Aggron's access to hazards and phazing also makes it a great partner for offensive sweepers like Sharpedo and Mienshao that rely on hazard damage to nab crucial killKOs. Mega Aggron's weaknesses are also covered defensively by Pokemon like Slowbro, Qwilfish, and Mew.
Other Options
########
Choice Band Aggron is viable purely because of its surprise factor, but it's mostly outclassed by other bulky Choice Banded pokusemonrs likesuch as Rhyperior. Mega Aggron can run sets that incorporate Rest and Sleep Talk—, its one source of recovery, but these aren't optimal. This move combination can either be paired with Curse and Iron Head to provide an alternate win condition for stall teams or with Roar and Heavy Slam to become a tanky dedicated phazer. Rest can be used without Sleep Talk in the main set in place of Roar or Toxic, but this strategy quickly loses momentum for the rest of the team, making alternate solutions like Wish Ppassing more viable solutions for Mega Aggron's lack of recovery. In terms of EVs, putting all of the EVs into either Defense or Special Defense is certainly viable and can be tailored to what your team needs, but a balanced spread is usually the best option.
Checks & Counters
########
**Special Attackers**: Pokemon like Nidoking, Nidoqueen, and Hydreigon that carry dangerous, super effective special attacks pose a serious threat to Mega- Aggron.
**Mew**: Defensive Mew walks all over Mega Aggron, burning it with Will-oO-Wisp and removing its hazards with Defog, while also absorbing any reduced damage and healing it back up with Roost.
**Fire-types**: While physical Fire-types like Victini, Darmanitan, and Entei are certainly threatening, they can't reliably OHKO Mega Aggron and are extremely susceptible to Earthquake. The main threat comes in the form of special attackers like special Infernape and Chandelure, who can easily OHKO Mega Aggron with boosting items or moves. Rotom-H deserves a special mention for its resistance or immunity to both of Mega Aggron's attacks while also threatening it offensively.
**Fighting-types**: Similarly to physical Fire-types, strong physical Fighting-types like Mienshao can deal hefty damage to Mega Aggron. Special Fighting-type coverage like that of Lucario, Mega Blastoise, and Alakazam is extremely threatening as well.
**Bulky Water-types**: Bulky Water-types likesuch as Slowbro, Swampert, and Mega Blastoise can laugh off Mega Aggron's offensive moves and force it out. Mega Blastoise deserves a special mention for its ability to remove Mega Aggron's hazards while also threatening it offensively.
**Bulky Ground-types**: Bulky Ground-types likesuch as Hippowdon fear nothing from Mega Aggron's attacks and can spam Earthquake to take advantage of Mega Aggron's lack of recovery.
**Rapid Spinners**: SimLilar toke Mega Blastoise, some other Rapid Spinners like Forretress or Donphan can remove Mega Aggron's hazards without fearing much from its attacks.

GP 2/2
 
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