Fusion Evolution V3 (Voting Phase)

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G-Luke

Sugar, Spice and One For All
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wait hold on, shouldn't there be 4 forms and you have to use the relic song move to turn into pirouette?

also since it keeps its ability on form change it'll keep changing won't it?
I just fused the two formes together. That can't happen? It worked quite fine with MiniorxAegislash.

The ability however is just neat placement. Shields Down requires a trigger to change form. Its trigger is Half HP. I just took the Serene Grace secondary move effects, and nade it the trigger
 

Slay, queen
Parents: Pheromosa and Gardevoir
Egg Group: DNA
Name: Pherovoir
Type: Fighting/Fairy
Base Stats: 69 / 121 / 51 / 131 / 80 / 131 [+20Atk, +4SpD, +16Spe]
Ability: (Trace+Beast Boost) Queen Bee - Upon entering the field, Pherovoir gains a combat stage in the opponent's highest non-HP stat.
Notable Moves: Moonblast, Stored Power, Calm Mind, Hypnosis, Psyshock, Thunderbolt, Shadow Ball, Focus Blast, Energy Ball, Will-o-Wisp, Thunder Wave, Shadow Sneak, Destiny Bond, Quiver Dance, Low Kick, High Jump Kick, Bug Buzz, Ice Beam, Roost, Poison Jab, U-Turn, Me First?
Role Description: Works as a specially-inclined Pheromosa, relying on the fact that one of its stats will exceed Phero's once it switches in and it has access to Gardevoir's special moves. Mostly though, you're here for the Mega.

Mega Pherovoir
New Base Stats: 69 / 141 / 51 / 171 / 100 / 151
New Ability: Pixilate
Newly Notable Moves: Return, Hyper Voice
Role Description: That's better. Now we've got special defense, excellent offenses, and the same blistering speed as Pheromosa, plus the boost from Queen Bee! An unpredictable sweeper, Mega Pherovoir thrives when using its vast mixed movepool.


You will flare on eternal, fluffy and warm
Parents: Flareon and Furfrou
Egg Group: Field
Name: Furflare
Type: Normal/Fire
Base Stats: 80 / 115 / 70 / 90 / 110 / 93 [BST558]
Ability: (Guts + Fur Coat) Grit Coat - This Pokemon's Defense is increased by 50%. While suffering from a major status condition, Defense and Attack are increased by an additional 50%.
Notable Moves: Sucker Punch, Return, Thunder Wave, Snarl, Facade, U-Turn, Wild Charge, Dark Pulse, Flare Blitz, Lava Plume, Quick Attack, Will-o-Wisp, Flame Charge, Shadow Ball, Flamethrower, Fire Blast, Overheat, Sing, Wish, Baton Pass, Heal Bell, Superpower, Hyper Voice, Yawn, Double-edge, Celebrate
Role Description: How to make Flareon good? Double its defense and add U-turn to its already excellent support movepool. An excellent partner for any special tank, Furflare can Wish-pivot and also deal respectable damage! Plus it's a tank you don't want to inflict status on.


King of the Boardwalk
Parents: Golisopod and Kingler
Egg Group: Water 3
Name: Golisoking
Type: Water/Bug
Base Stats: 75 / 137 / 137 / 65 / 80 / 67 [BST561]
Ability: (Emergency Exit + Sheer Force) Bull Rush - Attacks with secondary effects lose them but deal 30% additional damage and switch the target out.
Notable Moves: First Impression, Liquidation, Sucker Punch, X-Scissor, Snarl, Leech Life, Shadow Claw, Rock Slide, Poison Jab, Aqua Jet, Spikes, Crabhammer, Knock Off
Role Description: Golisoking can lay the hurt, but it's frail enough that it would prefer to deal its damage by repeatedly forcing the opponent through the hazards your team has lain down. It also excels at stopping setup sweepers, or at least stalling them by forcing them to attack instead of boosting.


Armoogeddon
Parents: Miltank and Tauros
Egg Group: Field
Name: Milotaur
Type: Normal
Base Stats: 95 / 100 / 110 / 50 / 80 / 115 [BST550]
Ability: (Sheer Force + Thick Fat) Armoogeddon - Increases damage dealt with, and damage taken from, Fire- and Ice-type moves by 65%.
Notable Moves: Fire Blast, Ice Beam, Blizzard, Body Slam, Zen Headbutt, Milk Drink, Heal Bell, Earthquake, Rock Slide, Work Up, Thunder Wave, Hammer Arm, Double-edge, Curse, Pursuit, Return, Smart Strike, Stone Edge, Wild Charge
Role Description: Note that Armoodeggon is a damage increase rather than power. This means that aside from the benefits of Thick Fat, Milotaur can actually hurt things with Fire Blast and Ice Beam/Blizzard despite its horrendous special attack.


The Return of the Kahuna

Parents: Jellicent and Palossand
Egg Group: Amorphous
Name: Jellisand
Type: Ground/Ghost
Base Stats: 102 / 77 / 100 / 102 / 100 / 57 [BST 538]
Ability: (Water Compaction+Water Absorb) Hydroexpansion - Immune to Water-type moves. When hit by one regains HP and increases Defense by one stage.
Notable Moves: Hypnosis, Giga Drain, Shadow Ball, Earth Power, Shore Up, Psychic, Sludge Bomb, Rock Polish, Infestation, Water Spout, Water Pulse, Recover, Hex, Hydro Pump, Taunt, Sludge Wave, Scald, Will-o-Wisp, Dark Pulse, Dazzling Gleam
Role Identification: Better Palossand. Has Recover if you aren't running a sand team, immunity to water along with defense boosts, and a good selection of status and special coverage.
 
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Alleluia
Parents: Slaking + Lopunny
Shared egg group: Field
Offspring name: Plainsong
New type: Normal
New base stats: 117/128/102/84/91/112 (BST: 634)
New ability and desc: Martyr's Canticle (Truant + Limber): This Pokémon must recharge after every move it uses. However, it may move every turn if it has a Major Status Ailment.
Notable moves: Return, Body Slam, Flail, Curse, Slack Off, Use The Poxy Mega It's What This Mon Is For
Role Identification: Mega Stone carrier, plain and simple.
===
Offspring name: Mega Plainsong (Lopunninite)
New type: Normal/Fighting
New base stats: 117/188/112/84/91/142 (BST: 734)
New ability and desc: Scrappy.
Notable moves: Return, High Jump Kick, Elemental Punches, Night Slash, Fake Out, Power-Up Punch, Earthquake, Rock Slide, Play Rough, Bulk Up, Substitute, Slack Off, Encore
Role Identification: Blisteringly fast melee sweeper whose ability and statline make it truly fearsome. Effectively a Mega Lopunny that hits a hell of a lot harder and has more coverage options, Mega Plainsong manages to have pretty much perfect coverage through its STAB moves alone, and even the notorious Cofagreelix will take serious damage from a STAB High Jump Kick. It also has access to a STAB Fake Out that lands like an atom bomb and reliable recovery in the form of Slack Off, though Drain Punch is also an option if you want a more offensive mode of recovery. Iron Tail and Gunk Shot are options if you want to directly deal with Fairy-types, though Return is still a perfectly valid option against them. Return is, of course, the preferred Normal STAB move, having the edge over more powerful options such as Double-Edge and Mega Kick. Finally, Fire Punch can be extremely useful against Cofagreelix if you don't manage to OHKO with a High Jump Kick. You can also run a SubBulk set to utilize its surprisingly non-terrible physical defence, or trap your opponent into a boosting move with Encore, but I prefer the hyper-offensive variant. I've been singing its praises, and I think you will be too. =]

God be with you
Parents: Gyarados + Tyrantrum
Shared egg group: Dragon
Offspring name: Sayonara
New type: Dragon/Water
New base stats: 98/133/109/74/89/86 (BST: 589)
New ability and desc: Goodnight Vienna (Intimidate + Strong Jaw): Bite moves gain +50% base power and have a 50% chance to lower the target's Attack stat by 1 stage, in addition to any other effects they may possess.
Notable moves: Outrage, Aqua Tail, Crunch, Elemental Fangs, EdgeQuake, Poison Fang, Dragon Claw, Iron Head, Dragon Dance, Rock Polish, Splash
Role Identification: Normalium-Z abuser, and how. The ability to boost its attack by +3 stages right from the off is exceptionally powerful even if it does cost you a Z-move, and it combos nicely with Sayonara's very handy base 133 Attack stat. Outrage is there for a brutal STAB move, though Dragon Claw might be preferred simply for reasons of Fairy-types, while Ice and Thunder Fang become solid means of dealing neutral damage and lowering the target's damage output. You can also run EdgeQuake for equally good coverage, and Aqua Tail works as a STAB move in case it's necessary. However, if you want a bit more of a reliable boost, then you can forgo Z-Splash and use Dragon Dance or Rock Polish. It's really up to you.
===
Offspring name: Mega Sayonara (Gyaradosite)
New type: Dragon/Dark
New base stats: 98/163/139/84/119/86 (bst: 689)
New ability and desc: Mould Breaker
Notable moves: See Mega Gyarados, but with more Dragon-type moves.
Role Identification: Pretty reasonable slugger with an ability that's highly prized in the Fusion Evolutions meta. For instance, STAB Crunch puts the hurt on Cofagreelix without one having to worry about its horrible ability, while it also ignores Fur Coat and Fluffy fusions. Whilst it's far from the most damaging Mega Evolution out there in the FE wilderness, its consistent ability to deal that damage in the face of top-tier defensive threats is valuable.

And the last shall be first...
Parents: Pidgeot + Swellow
Shared egg group: Flying
Offspring name: Lowliest
New type: Normal/Flying
New base stats: 81/92/77/82/70/123 (BST: 525)
New ability and desc: Fury Of The Small (Keen Eye + Scrappy): This Pokémon's Normal-type moves ignore type effectiveness (including immunities), accuracy, abilities, barriers, and protect-style moves.
Notable moves: Not, Really, All, That, Many
Role Identification: Mega Stone holder, alas. It's a good ability, but the poor thing just doesn't have the stats to back it up. If only there was a way to change that...
===
Offspring name: Mega Lowliest (Pidgeotite)
New type: Normal/Flying
New base stats: 81/92/82/147/80/143 (BST: 625)
New ability and desc: No Guard
Notable moves: Boomburst, Hurricane, Heat Wave, Ominous Wind, U-Turn, Roost, Defog
Role Identification: Now we're talking. A 140 BP STAB move with no downside is catnip to any special attacker, especially ones that have been starved for one since their coming of age as one. A never-miss STAB Hurricane is also more than welcome, while Heat Wave can provide coverage against the Steel-types infesting the tier. Yes, your attacking options are exceptionally limited; however, you can always bug out with U-Turn and come back later thanks to its frankly ridiculous Speed, outpacing pretty much all the unboosted meta and benefiting hugely from the change that allows Mega Pokémon to move at their Mega Evolution's speed on the turn they evolve. Its origins might be lowly, but this brave bird is flying high. =]

Thou shalt not blaspheme
Parents: Venusaur + Lilligant
Shared egg group: Grass
Offspring name: Vulgarities
New type: Grass/Poison
New base stats: 90/86/94/120/102/100 (BST: 592)
New ability and desc: Chlorophyll
Notable moves: Giga Drain, Energy Ball, Sludge Bomb, Solar Beam, Hidden Power Fire, Growth, Quiver Dance, Sleep Powder, Synthesis, Leech Seed, Worry Seed
Role Identification: Broadly the same as that of Venusaur in conventional competitive, to be honest. However, its newfound access to Quiver Dance allows it to remain competitive outside of sun and against ability- or weather-negating Pokémon. Its paucity of coverage (how many non-Technician users do we see in FE using Hidden Power Fire?) means that it runs into problems against offensive Dragon-types and Steel-types that are all over the tier, but it does have an ace up its sleeve...
===
Offspring name: Mega Vulgarities (Venusaurite)
New type: Grass/Poison
New base stats: 90/104/134/142/122/100 (BST: 692)
New ability and desc: Thick Fat
Notable moves: See above, really...
Role Identification: Broadly similar to that of Mega Venusaur in conventional competitive, to be honest. Yes, there are some changes - Quiver Dance is useful, and can be used to boost its otherwise slightly ropey Speed -
but the biggest limiting fact to its success is once again its extremely limited movepool. However, it's much faster than Mega Venusaur and boasts a slightly better defensive statline, and it also hits quite a bit harder with special attacks; 142 is eminently usable, even in the massively powerful meta in which we reside. It has problems, sure, but with decent defences against Fairies and the ability to take a punch, I'd swear by it. =]

Vengeance from Generation 1...
Parents: Alolan Golem + Doublade
Shared egg group: Mineral
Offspring name: Doodlebug
New type: Steel/Electric
New base stats: 79/125/150/60/67/50 (BST: 531)
New ability and desc: Buzz Bomb (Galvanize + No Guard): This Pokémon's moves cannot miss, but neither can moves that target this Pokémon; if this Pokémon uses a move that normally has below 100% accuracy, it gains a 25% boost to their base power. Additionally, Normal-type are converted to Electric-type and gain a 25% boost to their base power. These effects stack.
Notable moves: Mega Kick, Gyro Ball, Stone Edge, Earthquake, Dynamic Punch, Explosion, Rock Blast, Curse, Stealth Rock
Role Identification: Various, actually. Personally, I'd use it as a Trick Room physical attacker with the doubly-boosted, newly-STAB Mega Kick, which has finally gifted us an effective Electric physical STAB move, along with perfectly accurate Stone Edges and Dynamic Punches that also have boosted power. However, Rock Blast also has boosted power and perfect accuracy, which allows it to hit through subs at the cost of reliable damage output. Finally, however, there's always its utility as a suicide lead, with Stealth Rock and a boosted Electric Explosion to its name.

The movement of the spheres
DNA Donors: Porygon-Z + Serperior
Offspring name: Orreries
New Type: Normal/Grass
Base Stats: 80/77/82/125 (+20)/82/121 (+20) (BST: 567)
New ability and desc: Crossed Stars (Adaptability + Contrary): This Pokémon's stat changes are reversed. Additionally, this Pokémon gains a x2 Damage bonus to moves upon which it does not get STAB.
Notable Moves: Leaf Storm, BoltBeam, Dark Pulse, Dragon Pulse, Psyshock, Hidden Power Fire, Recover, Glare
Role Identification: A fairly bog-standard Contrarian at first glance, it uses Leaf Storm as a boosting move to supercharge its damage. After that, it breaks out the coverage moves, which do more damage than its STABs (there's that Contrary usage!) and can deal neutral damage to pretty much everything. Psyshock is extremely useful for getting around irritating special walls that might otherwise check it, but really what it fears most is priority; keep it in reserve as a lategame wincon and your stars should be coming right. =]
where the heck did Fury of the Small get all the 'bypasses type effectiveness, barriers, abilities and protect-style moves'

it should just be accuracy checks and type immunities
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
^^
where the heck did Fury of the Small get all the 'bypasses type effectiveness, barriers, abilities and protect-style moves'

it should just be accuracy checks and type immunities.
Yes he is right. Wtf is going on with some of these abilities?
 
Yeah that one is dumb.

Also, is my Leafrou ability alright? My thought process was both abilities double a stat, and so since Fur Coat does it automatically, I just went with that for Defense (Fur Coat) and Speed (Chlorophyll).
IK im not luke but imo you should choose one to double, not both.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I decided to nerf Serene Rain, I hope it's not as broken as it was before. Is there any ability I created that should be nerfed?
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus

DNA Donors: Deoxys-Attack / Pinsir
Offspring name: Deoxir-Attack
New Type: Psychic / Bug
Base Stats: 57 / 172 / 60 / 117 / 45 / 137 (+20 Atk, +20 Spe)
New ability and desc: Breakthrough (Mold Breaker + Pressure) - The user ignores the opponent's ability while attacking and is immune to all moves and abilities that lower the PP of Deoxir-A's moves.
Notable Moves: X-Scissor, Ice Punch, Fire Punch, Thunderpunch, Close Combat, Earthquake, Zen Headbutt, Knock Off, Drain Punch, Meteor Mash, Stone Edge, Swords Dance, Agility, Spikes, Stealth Rock, Taunt, Reflect, Light Screen, Magic Coat, ExtremeSpeed
Role Identification: Deoxir-A is designed to be a good, versatile Pokemon- but only for offensively-oriented teams. has insane coverage options and a great 172 Attack that will allow it to hit what it needs very hard in the Fusion Evolution metagame. It also has a pretty nice base 137 Speed stat, but if that's too slow, it has ExtremeSpeed as well to beat out faster opponents. It also has the potential to run a suicide lead set since it has access to two hazards, Taunt, and even Magic Coat. But that's not all.



DNA Donors: Deoxys-Attack / Pinsir-Mega
Offspring name: Deoxir-Attack-Mega
New Type: Psychic / Flying
Base Stats: 57 / 202 / 80 / 127 / 65 / 157 (+30 Atk, +20 Def, +10 SpA, +20 SpDef, +20 Spe)
New ability and desc: Aerilate - The user's Normal-type moves become Flying-type and gain a 1.2x boost in power.
Notable Moves: X-Scissor, Ice Punch, Fire Punch, Thunderpunch, Close Combat, Earthquake, Zen Headbutt, Knock Off, Drain Punch, Meteor Mash, Stone Edge, Swords Dance, Agility, ExtremeSpeed
Role Identification: Upon Mega Evolution, Deoxir-A's attack and speed are even better than before, and having Aerilate ExtremeSpeed make Deoxir-A either an insane nuke or a great sweeper, whichever does better for your team. It's ineffective as a suicide lead because it's outclassed by its non-mega form, so it's not as versatile in that way, but it does better in every other way than its regular form


May post a few more later, but for now, here's my first post.
 
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Unlikely that this hasn't been posted before but whatever.
Parents: Hydreigon/Salamence
Shared egg group: Dragon
Offspring name: Salavier
New type: Dragon/Dark
New base stats: 104/130/95/128/95/109
New ability and desc: Dragon's Wings (Intimidate + Levitate) - Immunity to Ground Type moves. Lowers foe's Attack one Stage.
Notable moves: Outrage, Dragon Dance, Dragon Rush, Dragon Claw, Dragon Tail, Draco Meteor, Dragon Pulse, Superpower, Focus Blast, Crunch, Taunt, Hone Claws, Stone Edge, Rock Slide, Head Smash, Earthquake, Earth Power, Iron Tail, Flash Cannon, Aqua Tail, Surf, Hydro Pump, Zen Headbutt, U-turn, Fire Blast, Hyper Voice, Refresh, Roar, Tailwind, Defog, Roost, Thunder Wave
Role identification: This Pokemon is meant to be an offensive beast with defensive utility. It's able to run an either bulky or fast spread with the ability to go physical, special, or mixed. An adept Choice user and a Deadly Dragon Dance Sweeper, Salavier can be a great late-game cleaner or wallbreaker. Salavier also has some decent utility options, carrying options such as roar, thunder wave, defog, taunt, reliable recovery in roost, and able to maintain momentum with u-turn, all the while carrying 6 resistances and 2 immunities. Usable on either offensive or balance teams.

Parents: Mimikyu/Gallade
Shared egg group: Amorphous
Offspring name: Gallentkyu
New type: Ghost/Fighting
New base stats: 72/118/83/68/120/98
New ability and desc: Knight's Shield (Justified+Disguise) - The first hit this pokemon takes in battle deals 0 neutral damage. When the shield is broken, this pokemon's attack is increased by one stage.
Notable moves: Wood Hammer, Leaf Blade, Play Rough, Leech Life, Shadow Claw, Shadow Sneak, Low Kick, Close Combat, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Drain Punch, Swords Dance, Knock Off, Bulk Up, Will 'o Wisp, Thunder Wave, Hypnosis, Encore
Role identification: A simple physical set up sweeper. One Swords Dance after taking a hit will result in +3 allowing it to punch holes in the opppnents team. Its great attacking options include STABs in Close Combat, Low Kick, Drain Punch, Shadow Claw, and Shadow Sneak, and coverage options like EQ, Stone Edge, the elemental punches, and Knock Off. Status moves such as thunder wave, encore, and hypnosis help to ease set-up.

Parents: Mimikyu/Gallade-Mega
Shared egg group: Amorphous
Offspring name: Gallentkyu-Mega
New type: Ghost/Fighting
New base stats: 72/158/113/68/120/128 (+40 Attack, +30 Defense, +30 Speed)
New ability and desc: Inner Focus - This pokemon cannot be made to flinch
Notable moves: See above
Role identification: After setting up pre-mega until you shield is broken, mega evolve and procede to sweep the crap out of anything that stands in your way. With the same amazing completely unresisted stab combo and new-found bulk, power, and speed, Gallentkyu is now able to punch holes in the opponents team and clean mid to late game.
 
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Also, what did you use for the ability? None of the parents abilities suggest reduced Fire damage.
I don't really know, I just thought about dragons in mythology being creatures of fire and since the mon has dragon's wings, I thought I would add that so it wasn't just a levitate knock-off with intimidate.

Edit: Changed the ability so it makes more sense
 
Parents: Mimikyu/Gallade
Shared egg group: Amorphous
Offspring name: Gallentkyu
New type: Ghost/Fighting
New base stats: 72/118/83/68/120/98
New ability and desc: Knight's Shield (Justified+Disguise) - The first hit this pokemon takes in battle deals 0 neutral damage. When the shield is broken, this pokemon's attack and speed are increased by one stage.
Notable moves: Wood Hammer, Leaf Blade, Play Rough, Leech Life, Shadow Claw, Shadow Sneak, Low Kick, Close Combat, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Drain Punch, Swords Dance, Knock Off, Bulk Up, Will 'o Wisp, Thunder Wave, Hypnosis, Encore
Role identification: A simple physical set up sweeper. One Swords Dance after taking a hit will result in +3 attack and +1 speed, all the while being at full hp. Its great attacking options include STABs in Close Combat, Low Kick, Drain Punch, Shadow Claw, and Shadow Sneak, and coverage options like EQ, Stone Edge, the elemental punches, and Knock Off. Status moves such as thunder wave, encore, and hypnosis help to ease set-up.

Parents: Mimikyu/Gallade-Mega
Shared egg group: Amorphous
Offspring name: Gallentkyu-Mega
New type: Ghost/Fighting
New base stats: 72/158/113/68/120/128 (+40 Attack, +30 Defense, +30 Speed)
New ability and desc: Inner Focus - This pokemon cannot be made to flinch
Notable moves: See above
Role identification: After setting up pre-mega until you shield is broken, mega evolve and procede to sweep the crap out of anything that stands in your way. With the same amazing completely unresisted stab combo and new-found bulk, power, and speed, Gallentkyu is now able to punch holes in the opponents team and clean mid to late game.
If this Pokemon is a Mimikyu, the first hit it takes in battle deals 0 neutral damage.A
People will ask where the heck the Speed is from.
 
Parents: Mimikyu/Gallade
Shared egg group: Amorphous
Offspring name: Gallentkyu
New type: Ghost/Fighting
New base stats: 72/118/83/68/120/98
New ability and desc: Knight's Shield (Justified+Disguise) - The first hit this pokemon takes in battle deals 0 neutral damage. When the shield is broken, this pokemon's attack and speed are increased by one stage.
Notable moves: Wood Hammer, Leaf Blade, Play Rough, Leech Life, Shadow Claw, Shadow Sneak, Low Kick, Close Combat, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Drain Punch, Swords Dance, Knock Off, Bulk Up, Will 'o Wisp, Thunder Wave, Hypnosis, Encore
Role identification: A simple physical set up sweeper. One Swords Dance after taking a hit will result in +3 attack and +1 speed, all the while being at full hp. Its great attacking options include STABs in Close Combat, Low Kick, Drain Punch, Shadow Claw, and Shadow Sneak, and coverage options like EQ, Stone Edge, the elemental punches, and Knock Off. Status moves such as thunder wave, encore, and hypnosis help to ease set-up.

Parents: Mimikyu/Gallade-Mega
Shared egg group: Amorphous
Offspring name: Gallentkyu-Mega
New type: Ghost/Fighting
New base stats: 72/158/113/68/120/128 (+40 Attack, +30 Defense, +30 Speed)
New ability and desc: Inner Focus - This pokemon cannot be made to flinch
Notable moves: See above
Role identification: After setting up pre-mega until you shield is broken, mega evolve and procede to sweep the crap out of anything that stands in your way. With the same amazing completely unresisted stab combo and new-found bulk, power, and speed, Gallentkyu is now able to punch holes in the opponents team and clean mid to late game.
If this Pokemon is a Mimikyu, the first hit it takes in battle deals 0 neutral damage.A
Hey! Welcome to Fusion Evolution!
Please, take a moment to read all the rules.
Fusions must be put all in one post, so please unify them.
 
Unlikely that this hasn't been posted before but whatever.
Parents: Hydreigon/Salamence
Shared egg group: Dragon
Offspring name: Salavier
New type: Dragon/Dark
New base stats: 104/130/95/128/95/109
New ability and desc: Dragon's Wings (Intimidate + Levitate) - Immunity to Ground Type moves. Lowers foe's Attack and Special Attack one Stage.
Notable moves: Outrage, Dragon Dance, Dragon Rush, Dragon Claw, Dragon Tail, Draco Meteor, Dragon Pulse, Superpower, Focus Blast, Crunch, Taunt, Hone Claws, Stone Edge, Rock Slide, Head Smash, Earthquake, Earth Power, Iron Tail, Flash Cannon, Aqua Tail, Surf, Hydro Pump, Zen Headbutt, U-turn, Fire Blast, Hyper Voice, Refresh, Roar, Tailwind, Defog, Roost, Thunder Wave
Role identification: This Pokemon is meant to be an offensive beast with defensive utility. It's able to run an either bulky or fast spread with the ability to go physical, special, or mixed. An adept Choice user and a Deadly Dragon Dance Sweeper, Salavier can be a great late-game cleaner or wallbreaker. Salavier also has some decent utility options, carrying options such as roar, thunder wave, defog, taunt, reliable recovery in roost, and able to maintain momentum with u-turn, all the while carrying 6 resistances and 2 immunities. Usable on either offensive or balance teams.
shouldn't reduce sp.atk, there is nowhere for it to get that trait from
Parents: Mimikyu/Gallade
Shared egg group: Amorphous
Offspring name: Gallentkyu
New type: Ghost/Fighting
New base stats: 72/118/83/68/120/98
New ability and desc: Knight's Shield (Justified+Disguise) - The first hit this pokemon takes in battle deals 0 neutral damage. When the shield is broken, this pokemon's attack and speed are increased by one stage.
Notable moves: Wood Hammer, Leaf Blade, Play Rough, Leech Life, Shadow Claw, Shadow Sneak, Low Kick, Close Combat, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Drain Punch, Swords Dance, Knock Off, Bulk Up, Will 'o Wisp, Thunder Wave, Hypnosis, Encore
Role identification: A simple physical set up sweeper. One Swords Dance after taking a hit will result in +3 attack and +1 speed, all the while being at full hp. Its great attacking options include STABs in Close Combat, Low Kick, Drain Punch, Shadow Claw, and Shadow Sneak, and coverage options like EQ, Stone Edge, the elemental punches, and Knock Off. Status moves such as thunder wave, encore, and hypnosis help to ease set-up.
again, there is no reason for this to boost speed
 
here's a list of fully evolved pokemon (excluding 670+ BST mons) which have never been part of a winning fusion according to the spreadsheet. please give them some love next slate.
Some of these Pokemon could easily be wrong. I can tell because Vivillon says it has 0 when I know Vivillon + Dialga won in the 450- + 670+ BST slate

Extremely long list! Open with caution!
Butterfree
Raticate
Fearow
Arbok
Ninetales
Vileplume
Parasect
Victreebel
Golem
Dodrio
Dewgong
Gengar (how the actual heck did this happen)
Hypno
Exeggutor
Marowak
Hitmonchan
Seaking
Ditto (This is probably because Imposter wasn't allowed until V3. It is now, though, so get cracking!)
Meganium
Typhlosion
Furret
Noctowl
Ledian
Ariados
Lanturn
Xatu
Bellossom
Sudowoodo
Politoed (Probably same reason as Ditto and Ninetales)
Jumpluff
Quagsire
Espeon (:o)
Unown
Girafarig
Forretress
Dunsparce
Qwilfish
Ursaring
Corsola
Octillery
Delibird
Mantine
Stantler
Celebi (Surprising IMO)
Blaziken
Mightyena
Beautifly
Dustox
Ludicolo
Pelipper
Mawile
Volbeat
Illumise
Swalot
Torkoal
Grumpig
Spinda
Cacturne
Zangoose
Seviper
Solrock
Whiscash
Crawdaunt
Claydol
Armaldo
Tropius
Chimecho
Walrein
Huntail
Relicanth
Luvdisc
Regirock
Regice
Deoxys (Normal form only)
Torterra
Bibarel
Kricketune
Luxray
Wormadam
Mothim
Vespiquen
Pachirisu
Floatzel
Drifblim
Honchkrow
Purugly
Skuntank
Spiritomb
Drapion
Carnivine
Lumineon
Abomasnow
Tangrowth
Glaceon
Froslass
Uxie
Mesprit
Cresselia (wow)
Emboar
Samurott
Watchog
Stoutland
Simisage
Simipour
Musharna
Unfezant
Zebstrika
Gigalith
Swoobat
Seismitoad
Throh
Leavanny
Scolipede
Lilligant
Maractus
Carracosta
Garbodor
Gothitelle
Reuniclus
Swanna
Vanilluxe
Sawsbuck
Emolga
Amoonguss
Beartic
Accelgor
Mienshao
Braviary
Mandibuzz
Heatmor
Delphox
Talonflame
Pyroar
Florges
Meowstic (both genders)
Aromatisse
Barbaracle
Klefki
Trevenant
Gourgeist
Noivern
Incineroar
Toucannon
Gumshoos
Crabominable
Oricorio
Ribombee (I'm fairly sure this is wrong)
Lurantis
Salazzle
Oranguru
Palossand
Komala
Turtonator
Togedemaru
Bruxish
Kommo-o
Tapu Fini (I have to doubt this tbh)
Buzzwole
Celesteela
Guzzlord

Since a few things seem to be wrong on this, I would advise double checking using the Fusion Dex part of the spreadsheet before using, but this should be fairly accurate.
Some things may need to be fixed on the spreadsheet.
 
where the heck did Fury of the Small get all the 'bypasses type effectiveness, barriers, abilities and protect-style moves'

it should just be accuracy checks and type immunities
I made the ability stronger to compensate for two things: first, that it only affects moves of one type (rather than two in the case of Scrappy and all types in the case of Keen Eye); and second, the fact that Lowliest's statline is, by the standards of the FE metagame (hell, even the normal RU metagame), complete garbage. I apologise for somehow offending your delicate sensibilities in this manner, and will limit future abilities to just being the two effects happening at once with absolutely no changes to them whatsoever.
 
I made the ability stronger to compensate for two things: first, that it only affects moves of one type (rather than two in the case of Scrappy and all types in the case of Keen Eye); and second, the fact that Lowliest's statline is, by the standards of the FE metagame (hell, even the normal RU metagame), complete garbage. I apologise for somehow offending your delicate sensibilities in this manner, and will limit future abilities to just being the two effects happening at once with absolutely no changes to them whatsoever.
really nice how you seem to think I was annoyed, I was just telling you to change it and that's how I do so.
anyway feel free to have as boring abilities as you like because that raises my chance of winning lol
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
really nice how you seem to think I was annoyed, I was just telling you to change it and that's how I do so.
anyway feel free to have as boring abilities as you like because that raises my chance of winning lol
Not to meantion Luke himself agreed with you when you said that.
Honestly your arguements for whenever someone calls you out on stretched abilities are just "Oh you are unnoriginal", but you can't really keep grasping at straws just because your fusion's stats are low. You can't go against the mod's rules just because you feel like you need a boost, much less try to offend other people when you are the wrong one in the situation. There are tons of abilities that are more than just combining both effects and don't get effects out of nowhere, and are good enough to make the fusion viable.
 
Is voting going to start soon?

Also, quick question on Aegislash fusions- do we make the stats based off of Blade or Shield forme?
 
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Nihilego / Slowbro
Sableye / Guzzlord
Scizor / Buzzwole
Pheromosa / Bruxish
Snorlax / Aggron
Ditto / Blissey
Gastrodon / Palossand
Combusken / Zygarde
Jirachi / Manaphy
Gyarados / Tyrantrum
 
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