(Little) Things that annoy you in Pokémon


>Calls its campaign "World of Light"
>Ultra Necrozma is not a boss
Still seething about this six years later
It wouldn't be a World of Light because Necrozma would eat it all. Would essentially skip to section 2 with the Dark World.

I do find it odd there was no Pokemon themed boss character given Rayquaza (who is generally less overtly antagonistic than something like UN) in the SSE, or not even reusing it like they did several of the Brawl bosses.
 
It wouldn't be a World of Light because Necrozma would eat it all. Would essentially skip to section 2 with the Dark World.

I do find it odd there was no Pokemon themed boss character given Rayquaza (who is generally less overtly antagonistic than something like UN) in the SSE, or not even reusing it like they did several of the Brawl bosses.
I do not have anything to add but I had a brain fart reading your post and mistook UN for the United Nations (instead of Ultra Necrozma) and was very confused because I didn't remember that part of World of Light.
 
To be fair, if there was a Pokemon boss they probably would have had at least one route actually based around fighting said boss regardless of who it was.

& yeah Marx was in Dark World alongside Dracula & Ganon (all 3 had their own areas, though marx's was only tangentially related to Milky Way Wishes) while light world had Galleom, Giga Bowser and Rathalos.


If there was a Pokemon Boss honestly I think it'd have been Mewtwo (or Mega Mewtwo Y, rather). His dark aesthetic would fit Dark World, and he's already kind of designed as a final boss twice in both Pikachu's & Pokemon Trainer's route. Both end on Mewtwo at Final Destination, who then immediately transitions to......master hand. It's set up similarly to the instances of facing Ganondorf -> Ganon and Bowser -> Giga Bowser. Back when the game came out that always felt a little odd; if I had a conspiracy to go with it, it's they thought about it but didn't want a "tiny" boss. & maybe didn't want a third asset-reuse boss.
Mewtwo's a playable character and even mega evolves for its final smash so that wouldn't really make much sense.
 

>Calls its campaign "World of Light"
>Ultra Necrozma is not a boss
Still seething about this six years later
To be fair Ultimate was already in development when the ORIGINAL Sun and Moon were practically just released, to the point that Sakurai said outright that choosing Incineroar was just a guess on what they thought would be the most popular fully-evolved Gen VII starter since they had lacked a large enough pool of fan feedback to go on. Probably why it only appeared as a spirit, since those are a lot more easy to implement mid-development.
 
My experience has shown me that Cynthia can send Garchomp out early in DP but not in BDSP.
Yes, it is hardcoded last in BDSP.

This is actually how I made my strategy on my first playthrough to beat her. Playing without overleveling, healing, or more actually makes BDSP kinda tough, you know; her team is basically all Spatkers before Garchomp, whomst is Physical.

So I decided to setup to +6/+6 with CM Honchkrow and that is how I won. Keep in mind, trying without this strategy my Level 57 team was like getting fucking owned. Could barely chip Gastrodon, had to get down to running a Specs Grass Knot and it did like 70% to it. (Low weight, but still).

My team basically had no real counter to Roserade who IIRC had Expert Belt and good coverage. Honchkrow could do nothing against it, because Dazzling Gleam OHKO'd it from full. This playthrough made me respect Honchkrow less lol.

Mamoswine, Empoleon, Garchomp all got owned by it, yeah...

The Lucario is also a Spatker btw, to be clear. And so yeah, I was basically cheesing it because Garchomp is hardcoded last. If Choml came out like 2/3 kills in, it'd still be a tough matchup just because of her team's IVs, EVs, and moves/raw stats. But then it basically became a 5v1 against Garchomp and I won.

This is the type of issue that can occur with hardcoding.
 

QuentinQuonce

formerly green_typhlosion
We need less monotype gyms after mid game
I can understand keeping Rock-Paper-Scissor dynamics early game, but if the Rival can bother not being mono, official gyms should be too. Again, mid to late game
I say this a lot but this is something the older games tended to be more interesting about (deliberately or otherwise). Think of how most of Koga's gym trainers use Psychic-types while he himself specialises in Poison-types for instance. Or Viridian Gym where even though the trainers are explicitly said to prefer Ground-types they also use Fighting and Normal and Poison. Ironically one of the silver linings of DP's pathetic regional dex was that, since there just weren't enough Pokemon of each type to go around, rather than just doing what you might call "the Ecruteak model" where the entire gym just uses the same evolutionary family, you get weird little outliers in the latter three:

-Canalave Gym (a Steel-type gym) has trainers with Skorupi and Azumarill
-Snowpoint Gym (an Ice-type gym) has trainers with Tentacruel, Pelipper, Golduck, Steelix, Floatzel, and Quagsire, while Candice herself famously uses a Medicham
-Sunyshore Gym (an Electric-type gym) has trainers with Mr Mime, Kadabra, Bibarel... and Medicham and Steelix again! Truly the Swiss Army knives of Pokemon. Oh, and Volkner infamously uses Octillery and Ambipom

You don't even really need a non-monotype gym if you just let the trainers be a bit jazzy in their team picks; it's at least more exciting than fighting a bunch of wimpy trainers all using the same unevolved Pokemon over and over. But if there's a decent diversity of Pokemon of a certain type available to use, I don't see the harm in a monotype gym per se if the foes you face have enough variance between them to keep things interesting. Let's say you have a Flying-type gym and the gym trainers have Electric/Flying Pokemon, Grass/Flying Pokemon, Ground/Flying Pokemon, Rock/Flying Pokemon, Bug/Flying Pokemon, Steel/Flying Pokemon, and so on. That's diversity enough that you can't just roll through and mindlessly click A to smash everyone with the same move: some won't be weak to Rock, some won't be weak to Electric, etc. Ironically Fortree Gym is a perfect example of this I hadn't even looked up before writing that - compare RS's bland all-but-one-are-Normal/Flying group to Emerald's much improved roster:


1712924819066.png
1712924851254.png



Though the issue that remains with Emerald is that the trainers share a lot of their picks with Winona. In a perfect world every gym would be like Emerald's Mossdeep Gym, in which there's enough Psychic-types in Hoenn that the 12 trainers in the gym use 9 different species among them, with only one of those in common with the gym leaders (and even THAT's leaving a few out - none of them use Baltoy, Beldum, Metang, Staryu, Starmie, or Chimecho).

It's obviously an atypical example but I also really liked how in HGSS the gym trainers (mostly) all had powerful evolved Pokemon; a few of them also had Hoenn and Sinnoh species to keep things interesting. They're all on the level of what a proper eighth gym should feel like, but most of the designated eighth gyms we've had... are pretty lame tbh now I think of it.

Like:

Viridian - the diversity of types was, as I said, quite cool and the Pokemon are mostly powerful. Could have been a bit better though, there's a few too many unevolved Pokemon for my liking. FRLG actually improved on RBY a lot in that regard
Blackthorn - quite pathetic, though there's a very noticeable progression as you only fight a fully unevolved team once. Dragon Rage is admittedly pretty powerful at this stage in the game as it 2HKOs or 3HKOs pretty much everything
Sootopolis - without a doubt the most pathetic final gym we've ever seen or hopefully ever will in its original iteration. Luvdisc at least has the excuse of being a single-stage mon but why am I fighting trainers with Goldeen? Wailmer? Feebas? Carvanha? Fucking Azurill? ORAS thankfully did largely correct this.
Sunyshore - pretty mid in DP/BDSP, improved noticeably in Platinum
Opelucid - very similar to Blackthorn in most regards: Fraxure and Zweilous' high evolution levels (and the fact that the gym leader uses Haxorus) means that everyone's using the same pool of 4 species. I find BW's iteration of this gym incredibly unmemorable
Humilau Gym - this is pretty good, particularly in Challenge Mode. Everything you fight in here is fully-evolved and B2W2's massive dex is used to its fullest extent
Snowbelle Gym - actually pretty decent and all unique species, though this gym never really sticks out in my memory for some reason
Hammerlocke Stadium - I've never played SwSh all the way through but I really like the slightly wacky vibe of this gym. This is actually pretty much as close to a non-monotype gym as we've had tbh.
 
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You don't even really need a non-monotype gym if you just let the trainers be a bit jazzy in their team picks; it's at least more exciting than fighting a bunch of wimpy trainers all using the same unevolved Pokemon over and over.
I think that's why I liked the teams for the BB Elite Four in the Indigo Disk. Even though they're not regular opponents, all of them have at least one Pokemon that covers the general type weaknesses of the teams while staying generally thematic in terms of team synergy (Exeggutor), the trainer's character (Excadrill), the general physical characteristics of the team's type (Sceptile), and/or the biome that they fight in (Galarian Slowbro).

On another note, I really dislike the inflated base speeds of some high-end Pokemon in modern gens. Most Pokemon that have very high base speed of 120+ are usually designed to have a notable weakness or two to keep them in check, such as: frailty paired with a exploitable defensive typing (a very common trait but notable examples include Mewtwo and Weavile), at most decent offensive base stats in the 90s-100s (Ribombee), a somewhat limited offensive movepool (Tapu Koko), and/or committing a powerful resource to gain access to it (a fair amount of Megas, Ultra Necrozma), or are just flat-out not allowed in official formats (Deoxys, Darkrai, Shaymin-S). Gens 8 and 9 introduced at least 6 Pokemon that have a higher base speed than 130 and are generally coupled with really good typing (Flutter Mane), absurd strength (Calyrex-S, Chien-Pao, bikes), and a great movepool (although Iron Bundle's movepool is a bit sparse in general, it already achieves perfect coverage with Hydro Pump and Freeze-Dry alone). Zacian-C has everything a glass cannon wants and should have never existed as a gameplay concept in the first place.

This specific case of power creep sticks out to me because I feel like it's a sign that the general stat mechanics will keel over in a few generations unless there's some significant retooling done.
 

Celever

i am town
is a Community Contributor
On speed:

- Veluza is one of the fastest, most annoying to dodge Pokemon on the overworld.
- Veluza's base speed stat is 70.

What gives?
The Veluza use Fillet Away before chasing the player, probably.

Of course that’s not backed up mechanically, since the Veluza aren’t at half health when they encounter you… but also, it would be really cool if they were, and I still imagine this is the idea behind their overworld behaviour. Might have gotten into the game with more development time or something.

EDIT: Though, to be fair, overworld behaviour has never been tied to the speed of a Pokémon. Grapploct was a torpedo in SwSh and its speed is far lower than Veluza’s. Sharpedo is IIRC the same speed as Veluza, and while the Speed Boost variants have an explanation for the behaviour, the Rough Skin variants don’t.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
I think that's why I liked the teams for the BB Elite Four in the Indigo Disk. Even though they're not regular opponents, all of them have at least one Pokemon that covers the general type weaknesses of the teams while staying generally thematic in terms of team synergy (Exeggutor), the trainer's character (Excadrill), the general physical characteristics of the team's type (Sceptile), and/or the biome that they fight in (Galarian Slowbro).

On another note, I really dislike the inflated base speeds of some high-end Pokemon in modern gens. Most Pokemon that have very high base speed of 120+ are usually designed to have a notable weakness or two to keep them in check, such as: frailty paired with a exploitable defensive typing (a very common trait but notable examples include Mewtwo and Weavile), at most decent offensive base stats in the 90s-100s (Ribombee), a somewhat limited offensive movepool (Tapu Koko), and/or committing a powerful resource to gain access to it (a fair amount of Megas, Ultra Necrozma), or are just flat-out not allowed in official formats (Deoxys, Darkrai, Shaymin-S). Gens 8 and 9 introduced at least 6 Pokemon that have a higher base speed than 130 and are generally coupled with really good typing (Flutter Mane), absurd strength (Calyrex-S, Chien-Pao, bikes), and a great movepool (although Iron Bundle's movepool is a bit sparse in general, it already achieves perfect coverage with Hydro Pump and Freeze-Dry alone). Zacian-C has everything a glass cannon wants and should have never existed as a gameplay concept in the first place.

This specific case of power creep sticks out to me because I feel like it's a sign that the general stat mechanics will keel over in a few generations unless there's some significant retooling done.
Even given the nerfed stats of Zacian and Zamazenta to make their stats less inflated, I do agree that this case of power creep is a sign of how lazy GF can be when it comes at making new Pokémon in an effort to stand out. Yes, power creep is inevitable and perfect balance in Pokémon isn’t doable with 400-600 critters per game, but the way they handle it during Gen 8 and 9 make it one of the most blatant and dishonest power creep in video games. The “special snowflake syndrome” with signatures for Gen 8 and Gen 9 doesn’t help the case either.

Power creep should absolutely not be treated as a solution, but a problem. If it become an issue, making more brokes to beat brokes will not fix it; it’ll just make it worse. If the power creep gets to a point where a VGC match only lasts less than three turns, that would end up bore the audience quickly due to matches going too fast for them to care about.

No sign of players jumping ship iirc, but if GF doesn’t wise up and take it slow, or worse started to cripple old Pokémon further by stripping their important moves, it might cause some serious damage in the long term.
 
Game Freak has never had the guts the unleash Arena Trap Dugtrio onto the player.

:sv/dugtrio:

(at least among Ground-, Rock-, and Steel-type specialists. I ain't looking over every trainer ever)

From what I can gather, only two key trainers have used Bald Dugtrio in a game with abilities in it, those being Giovanni and Rika. Giovanni uses it in his FRLG gym battle, where it has Sand Veil and a pretty basic early-gen moveset. Somehow this is Dugtrio's best showing. In USUM, Giovanni's Dugtrio returns, this time optimized for Sand Veil with Sandstorm and a Smooth Rock. Even in the Battle Agency, where I'm pretty sure Dugtrio can have either Sand Veil or Arena Trap (and maybe also Sand Force, not sure how hidden abilities are treated) it runs a gimmicky Sandstorm Bright Powder set clearly designed around Sand Veil. Rika follows USUM in having her Dugtrio run Sand Veil with Sandstorm.

Yeah, I know in-game the impact is lessened by the player being prompted to swap after every KO, but for players who turn off or don't use that advantage, it would be so funny to KO something with your Fire starter and then just getting fucked by some weird moles. Or have it be the lead where the swap prompt can't save you.

Arena Trap Dugtrio is just so perfectly designed to be a playful "fuck you" between the developer and the player, of a similar flavor to baiting the player into using a Fighting-type against Larry in the Elite 4. Its mix of decent power, great speed, and pitiful bulk gives it the perfect balance between "this things gets sent out against something weak to Ground and it's terrifying" and "you send out literally anything else after it KOs its target and it's a non-issue" which allows it to show up as a surprise for the player and then quickly exit the battle without overstaying its welcome (though regarding the talks about trainer AI in the Unpopular Opinions thread, Dugtrio becomes significantly less funny and more just genuinely threatening if the trainer is smart enough to switch Dugtrio out for later use, but even that could be nice for a post-game match where things are expected to be more difficult). Also just look at it! It's so goofy-looking! It's meant to be a joke! Stop having your important boss trainers run an annoying evasion set that's neither funny nor good!
 
Larry uses Normal Tera on his Gym battle. His E4 Tera is Flying Flamigo.



I'm pretty sure the AI won't pick Hyper Voice because both Discharge and Hex have more base power than it after Tera, but either way, it's mitigated by the spread damage penalty.

Discharge also sounds nice on paper, but not as the only way for the entire team to inflict status conditions.

So basically, her Toxtricity is a Hex bot with no status support, and it's a bad ace to begin with because it neither has the speed nor the bulk to mount a comeback.

It's the 7th gym, give it Boomburst at least, geez.
Toxtricity can't have Boomburst at the level it is in Rhyme's gym.
My experience has shown me that Cynthia can send Garchomp out early in DP but not in BDSP.

This is actually one of the specific cases that stood out to me for the worst when I was playing BDSP. When you're facing off against a monotype gym leader, forcing the ace to be saved for last isn't really a huge deal. But when you're facing off against a trainer with a more balanced team, this just kneecaps their ability to counter according to type match-ups. Garchomp is actually less threatening when he's never going to get the jump on the members of your team that he could actually tear through, and you know that all you have to do is make sure that an ice beam is in your pocket for the finish.
My experience says she absolutely can.
the general physical characteristics of the team's type (Sceptile)
Sceptile could be Dragon if SV had Megas.
Game Freak has never had the guts the unleash Arena Trap Dugtrio onto the player.

:sv/dugtrio:

(at least among Ground-, Rock-, and Steel-type specialists. I ain't looking over every trainer ever)

From what I can gather, only two key trainers have used Bald Dugtrio in a game with abilities in it, those being Giovanni and Rika. Giovanni uses it in his FRLG gym battle, where it has Sand Veil and a pretty basic early-gen moveset. Somehow this is Dugtrio's best showing. In USUM, Giovanni's Dugtrio returns, this time optimized for Sand Veil with Sandstorm and a Smooth Rock. Even in the Battle Agency, where I'm pretty sure Dugtrio can have either Sand Veil or Arena Trap (and maybe also Sand Force, not sure how hidden abilities are treated) it runs a gimmicky Sandstorm Bright Powder set clearly designed around Sand Veil. Rika follows USUM in having her Dugtrio run Sand Veil with Sandstorm.

Yeah, I know in-game the impact is lessened by the player being prompted to swap after every KO, but for players who turn off or don't use that advantage, it would be so funny to KO something with your Fire starter and then just getting fucked by some weird moles. Or have it be the lead where the swap prompt can't save you.

Arena Trap Dugtrio is just so perfectly designed to be a playful "fuck you" between the developer and the player, of a similar flavor to baiting the player into using a Fighting-type against Larry in the Elite 4. Its mix of decent power, great speed, and pitiful bulk gives it the perfect balance between "this things gets sent out against something weak to Ground and it's terrifying" and "you send out literally anything else after it KOs its target and it's a non-issue" which allows it to show up as a surprise for the player and then quickly exit the battle without overstaying its welcome (though regarding the talks about trainer AI in the Unpopular Opinions thread, Dugtrio becomes significantly less funny and more just genuinely threatening if the trainer is smart enough to switch Dugtrio out for later use, but even that could be nice for a post-game match where things are expected to be more difficult). Also just look at it! It's so goofy-looking! It's meant to be a joke! Stop having your important boss trainers run an annoying evasion set that's neither funny nor good!
That would be the reason they don't, Evasion gimmick stuff is difficult to deal with no matter what, Arena Trap is only an issue if the player is deliberately handicapping themselves.
 
That would be the reason they don't, Evasion gimmick stuff is difficult to deal with no matter what, Arena Trap is only an issue if the player is deliberately handicapping themselves.
The thing is that Dugtrio is really bad at abusing Sand Veil evasion, to the point where it would genuinely work better with no ability like what Giovanni's FRLG Dugtrio effectively has. Dugtrio's frailty and speed means it's going to get ONE move before going down to a single attack from the player. It can either use that one turn to fire off a pretty strong Earthquake or Rock Slide, or it can use that turn setting up Sandstorm and bank on the 20% evasion boost to survive another turn (and it has to bank on that chance twice if it wants to accomplish more than if it had just Earthquaked immediately). And because of how the AI works, it's almost always going to prioritize using Sandstorm if it has it.
 
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The thing is that Dugtrio is really bad at abusing Sand Veil evasion, to the point where it would genuinely work better with no ability like what Giovanni's FRLG Dugtrio effectively has. Dugtrio's frailty and speed means it's going to get ONE move before going down to a single attack from the player. It can either use that one turn to fire off a pretty strong Earthquake or Rock Slide, or it can use that turn setting up Sandstorm and bank on the 20% evasion boost to survive another turn (and it has to bank on that chance twice if it wants to accomplish more than if it had just Earthquaked immediately). And because of how the AI works, it's almost always going to prioritize using Sandstorm if it has it.
I remember thinking that suicide lead dugtrio worked decently well for USUM Giovanni with its one turn being used on Stealth Rock. It naturally punishes Flying types coming in against his other Ground mons and my casual team was used to abusing Sturdy against totem mons which didn't work against Mewtwo. If he can put the player on the ropes enough to start using Revives, hazard damage really racks up.

Of course, this means that Dugtrio still shouldn't be built around Sand Veil because it shouldn't be distracted away from a better turn 1 field move.
 
They really really really fucked up the Galarian Ponyta line which makes me so sad.

I remember everyone I knew thought Galarian Ponyta was really cute, and a good design, and I did too. The type was fine, if a bit oversaturated, as well.

Then the game came out. Its evolution is ugly as hell. The stats are horrid. Its type would be straight up better without the Psychic type.

Honestly, this line could have become an easy fan favorite, or at least a line that a niche subsect of the community fucking loved, if they just nailed the evolution, or let it do something in competitive play. Most of the regional forms at least have some sense of "We are going to make this Pokemon more modern, and give it a new chance in competitive!" Does it always work? No, but even amongst the ones that did not have some major success, they can still be cool in some ways. This was also the gen where they were straight up doing new evos, so honestly if they really couldn't find a way to make Rapidash cute, just make it a new evo entirely.

One thing I remember distinctly about the Galar hype cycle was that pre release I fucking loved all the Pokemon they were revealing, but post release I found that I disliked a good amount of the dex. It was really disappointing for me.
 

QuentinQuonce

formerly green_typhlosion
G-Ponyta was such a missed opportunity for a Fire/Fairy type, such a dreadful shame.

Still, hopefully we do get an actual decent Fire/Fairy mon eventually. In my head I always picture it looking like a gay version of Hoopa Confined.








(and I truly hope it lives up to that)
 

Celever

i am town
is a Community Contributor
They really really really fucked up the Galarian Ponyta line which makes me so sad.

I remember everyone I knew thought Galarian Ponyta was really cute, and a good design, and I did too. The type was fine, if a bit oversaturated, as well.

Then the game came out. Its evolution is ugly as hell. The stats are horrid. Its type would be straight up better without the Psychic type.

Honestly, this line could have become an easy fan favorite, or at least a line that a niche subsect of the community fucking loved, if they just nailed the evolution, or let it do something in competitive play. Most of the regional forms at least have some sense of "We are going to make this Pokemon more modern, and give it a new chance in competitive!" Does it always work? No, but even amongst the ones that did not have some major success, they can still be cool in some ways. This was also the gen where they were straight up doing new evos, so honestly if they really couldn't find a way to make Rapidash cute, just make it a new evo entirely.

One thing I remember distinctly about the Galar hype cycle was that pre release I fucking loved all the Pokemon they were revealing, but post release I found that I disliked a good amount of the dex. It was really disappointing for me.
I'd argue differently to this. The optimal way to execute the Ponyta-Galar concept is to simply... not have it evolve.

If we're being honest, Ponyta-Galar is a design that above all else appeals to the young girls demographic of Pokémon players. Ponyta-Galar is, in fact, one of my 4 year old sister's absolute favourite Pokémon in the world. This is because her two favourite colours are pink and purple, and she also really likes unicorns, and she likes Pokémon. So Ponyta-Galar is a really good amalgamation of all of these traits.

She also likes Rapidash-Galar. It's not quite as cute as Ponyta-Galar, and actually there isn't a single evolved Pokémon that she likes more than its base stage form, because Pokémon look "scarier" when they evolve, in her opinion. Which is true, by and large, because evolutions are supposed to look more powerful, and that is kind of scary to a recently turned 4 year old. Rapidash-Galar is the evolved form that my sister likes more than any other though (not counting Pikachu because it's Pikachu). She would be happy to catch a Ponyta-Galar in a game, and then have it evolve, because the evolution is still cute enough and similar enough to its prevo that it being stronger would get her on board.

Ideally, they'd completely change Ponyta-Galar's stats, make it some kind of strong single evo Pokémon with higher stats so that it's usable in an in-game run, and then leave it at that. Ponyta-Galar is a design that the target market like because it's so cute, and just about any evolution will be less cute than it. That's never been done before (having a regional variant straight up not evolve and just be complete in its earlier form) but it's a concept. Otherwise, Rapidash-Galar is completely fit for the role it needs to play in the series and with appealing to the target market.

They did give it a minor competitive niche, which is protecting itself and its ally from the poison status effect (as far as itself is concerned, while not being Poison- or Steel-Type). Yes, it's kind of a redressed Immunity, but it has some doubles functionality. That's fine, IMO. If every Pokémon is the strongest and most unique Pokémon in the game then none of them are. This line is made to sell plushies, not win VGC.
 
G-Ponyta was such a missed opportunity for a Fire/Fairy type, such a dreadful shame.

Still, hopefully we do get an actual decent Fire/Fairy mon eventually. In my head I always picture it looking like a gay version of Hoopa Confined.








(and I truly hope it lives up to that)
Fire/Psychic could have been cool as well. My understanding is that it has Psychic primarily to be SE on Poison (since that's a major part of the unicorn's folklore), so Fire/Psychic would allow "looks Fairy, actually beats Fairy's weakness" to apply to Steel as well. There are just too many Psychic/Fairy types.
 
Honestly what actually annoys me of GPonyta is that it seems too obvious it should have been Fairy already, just like the Hatterene line. It seemed to me they were only Psychic type at first because of Bede and in Pokemon of all things the monsters themselves should be a priority over any story or character of the games.

At least with the Hatterene line I can see the reasoning for the Psychic type I guess, but I don't see why it just wasn't dual typed to begin with.
 
I'd argue differently to this. The optimal way to execute the Ponyta-Galar concept is to simply... not have it evolve.

If we're being honest, Ponyta-Galar is a design that above all else appeals to the young girls demographic of Pokémon players. Ponyta-Galar is, in fact, one of my 4 year old sister's absolute favourite Pokémon in the world. This is because her two favourite colours are pink and purple, and she also really likes unicorns, and she likes Pokémon. So Ponyta-Galar is a really good amalgamation of all of these traits.

She also likes Rapidash-Galar. It's not quite as cute as Ponyta-Galar, and actually there isn't a single evolved Pokémon that she likes more than its base stage form, because Pokémon look "scarier" when they evolve, in her opinion. Which is true, by and large, because evolutions are supposed to look more powerful, and that is kind of scary to a recently turned 4 year old. Rapidash-Galar is the evolved form that my sister likes more than any other though (not counting Pikachu because it's Pikachu). She would be happy to catch a Ponyta-Galar in a game, and then have it evolve, because the evolution is still cute enough and similar enough to its prevo that it being stronger would get her on board.

Ideally, they'd completely change Ponyta-Galar's stats, make it some kind of strong single evo Pokémon with higher stats so that it's usable in an in-game run, and then leave it at that. Ponyta-Galar is a design that the target market like because it's so cute, and just about any evolution will be less cute than it. That's never been done before (having a regional variant straight up not evolve and just be complete in its earlier form) but it's a concept. Otherwise, Rapidash-Galar is completely fit for the role it needs to play in the series and with appealing to the target market.

They did give it a minor competitive niche, which is protecting itself and its ally from the poison status effect (as far as itself is concerned, while not being Poison- or Steel-Type). Yes, it's kind of a redressed Immunity, but it has some doubles functionality. That's fine, IMO. If every Pokémon is the strongest and most unique Pokémon in the game then none of them are. This line is made to sell plushies, not win VGC.
I actually think an interesting take on this would have been something akin to a Scyther line situation, where the evolution is more a change of stat distribution and playstyle than a straight upgrade. My immediate thought process goes to my understanding of "MLP: Friendship is Magic" for probably obvious reasons as a popular Horse-themed show aimed at a similar demographic. As I can tell of that show, you've got regular Horses/Ponies, then Unicorns which have Magic and Pegasi that have Wings. Imagine something like regular Ponyta being a Physical Powerhouse akin to its original line or a midpoint with Mudsdale (so a bit bulky and able to hit back, but not so slow it ALWAYS goes second), and then two evolutions that essentially make it a special attacker for the Unicorn look G-Rapidash has, and a more Speedy Attacker/Utility Mon with Wings as a branched Evolution. "Regular" G-Ponyta can still look like a cute/pretty design, Rapidash and this third evo reflecting more of a mystical/elegant look since their bases are more high fantasy.

This could even have been a neat subversion for the infamous 24 hour nature cam reveal: Imagine a bunch of bit footage featuring the Galarian Ponyta, and then one of the evolutions being the surprise at the 23 hour mark or something for those who watched the whole time. Revealing the original early gives a talking point and then everyone's anticipating a Rapidash, so imagine the surprise of a new one instead/too.

My problem with the Galarian Ponyta line is that I don't think the designs are very appealing (G-Rapidash still has a rather animalistic look moreso than "Majestic Creature" design to its eyes), and then they don't have anything interesting or unique gameplay wise to fall back on either, since their stats are identical to the regular line but in types ill-suited to Physical battlers (despite the Fairy typing being its thing, G-Rapidash only gets Play Rough for a Physical move via TR, so it doesn't really use its new typing alongside the old Psychic very well) to even make them kind of neat to play with in game. They just fall flat on both aesthetic and mechanical appeal.
 

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