Recent content by rowrowie

  1. Gen 2 Curse ttar + drumlax stall

    https://pokepast.es/4525f6597af3545b This teams goal is to spread paralysis and keep spikes off until ttar or lax sweeps :gs/zapdos: It should be pretty obvious to see why zapdos is on this team and why it's the lead for this team. Thunder is chosen over thunderbolt for higher para rate, hp...
  2. Gen 2 Nightmare jynx + double electric offense

    https://pokepast.es/c4499e2b324976e3 :gs/raikou: Raikou is my teams primary special check due to my snorlax running self destruct. I chose thunder over thunderbolt for its higher damage. I use hp water over hp ice for higher damage on golem, steelix and rhydon. I used hp water on raikou...
  3. Gen 2 Spikeless houndoom

    Don't Explosion and destiny bond basically do the same thing? Wouldn't hypnosis/ dynamic punch/ theif be better in place of either
  4. Gen 2 Spikeless houndoom

    Snorlax @ Leftovers Ability: No Ability - Return - Curse - Rest - Sleep Talk Snorlax is the only pokemon on my team that is a common lead except for zapdos which I don't need to lead as the only reason for it to lead on my team would be for a better matchup against spike leads which...
  5. Gen 2 Marowak + Whirlwind Zapdos Para offense

    Zapdos @ Leftovers Ability: No Ability IVs: 26 Def - Thunder - Thunder Wave - Whirlwind - Hidden Power [Ice] I chose zapdos as the lead because it can ohko cloyster with thunder, can ohko forretress with a crit or 2hko with full para to prevent it from getting up Spikes, and can...
  6. Sv nu: volt turn + hazard stacking

    I don't really see a use for any Ability except for maybe Poison point for extra chip
  7. Sv nu: volt turn + hazard stacking

    Thanks for the Rocky payload advice, jolteon needs Volt Switch for the team to work and calm mind is basically the only thing it could do besides shadow ball which I don't see the point of.
  8. Sv nu: volt turn + hazard stacking

    Qwilfish @ Leftovers Ability: Intimidate Tera Type: Ground EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Spikes - Toxic - Waterfall - Protect Muk @ Leftovers Ability: Poison Touch Tera Type: Water EVs: 252 HP / 252 Def / 4 SpD Careful Nature - Poison Jab - Drain Punch - Haze -...
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