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New generation means I've returned to partake in the discussions once again!
...Am I the only one kIIIND of disappointed at the graphics? I'm not a person who cares about them all that much in the grand scheme, but I guess with them taking a year off the mainline games, having some practice...
This is probably an odd question, but with Burn status being changed to less HP damage per turn I'd like to know if they changed something else. Does it still only reduce the Attack stat? Asking because I'd love to know if Special Attack might be affected as well.
I'm not saying you're wrong at all, because GF likes to embellish things sometimes. But I'd like to see some actual data on it to know for sure (because the thing looks damn cool and I actually wanna use it :P). I mean if there's nothing extra there then so be it but ya know..... hoping here lol
"Sensing danger."
So what does this mean then? That's what I'm asking. The switching out part is clear but when does it switch out when that criteria is met? JUST when it's 50% or less, or before it gets hit by an attack (hence the "sending danger" part) when at 50% or less? I mean I get this...
Can we hold off on throwing it into tiers before tiers even get finalized? The thing has potential so I wouldn't be so quick to write it off. And considering everything this gen, save for a few mons, are ridiculously slow, it can really change how the metagame will play out.