Voting no action in the first question. The second question is more along the lines of "if it HAS to be changed, how do you want it to be changed?"Small question is there a option to not change it at all
Voting no action in the first question. The second question is more along the lines of "if it HAS to be changed, how do you want it to be changed?"Small question is there a option to not change it at all
i believe every unaware mon loses to espratha, dnite will lose but i wouldn't expect a priority spammer to mu well into extremely bulky mons like dozo. DIrge loses to band if that's a thingOkay, trying to get reqs and learning that getting an 80% glicko is way harder than it looks, I'd like to note something:
A lot of people have noted how powerful espathra and dnite are,in part due to tera typing (though I still contend espathra abuses shed tail much better). But... am I crazy for thinking the unaware defensive mons are good enough to beat those two out? Dondozo hardwalls dnite in my experience, and skeledirge does plenty into it as well.
I don't believe skeledirge does, but I may be wrong, re:espratha. Unless you bring it in after like 2x calm minds, but I don't see how that happens without shed tail, even accounting for terai believe every unaware mon loses to espratha, dnite will lose but i wouldn't expect a priority spammer to mu well into extremely bulky mons like dozo. DIrge loses to band if that's a thing
Well,this is more of a specific scenario where one Pokemon meets another.I don't believe skeledirge does, but I may be wrong, re:espratha. Unless you bring it in after like 2x calm minds, but I don't see how that happens without shed tail, even accounting for tera
Tera ou changes are not exactly directly interest related to me by definition becuz u know, I basically only grind current ndag.I don't believe skeledirge does, but I may be wrong, re:espratha. Unless you bring it in after like 2x calm minds, but I don't see how that happens without shed tail, even accounting for tera
Tera is like something in between of mega and gmax,it could be used for approaching the benefits of both of these two ideas .I don't believe skeledirge does, but I may be wrong, re:espratha. Unless you bring it in after like 2x calm minds, but I don't see how that happens without shed tail, even accounting for tera
Well said, honestly; if one knows the type not much can be said about predicting aside from when theyd tera. Thats really the biggest issue. But thats like predicting a switch which really isn’t that bad outside the fact of you losing a turn when switching into a prediction. While with tera your turn is still active and gaining a no switch benefit with that tera pokemon. The best direction ultimately is probably limit to one tera and revealed type at preview.My opinion on tera has gone in pretty much every direction, but I am going to be voting for either ban tera, or restrict it to 1 mon per team.
With tera, there are 3 questions you have to consider with every game:
1. What is going to tera?
2. When is the opponent going to tera?
3. What is their tera type or potential tera types?
The team preview option handles the third question, and I believe that it is accurate to say that showing tera type at preview is a step in the right direction. So for that reason alone, I'm not against having that option and slightly okay with it being the potential end result. The question after that however is how long should we continue to be in that direction until something else is necessary. The first two questions are arguably the bigger headaches in each game, and is why I'd personally prefer to vote for an option that tackles those. There's not necessarily a wrong answer and that's okay and is why the community is extremely split on this suspect test.
After playing over 150 games of this tier, I think that it's not unrealistic to say that tera closes the gap between lower level players and more experienced players unlike anything we've seen before. Low ladder is actually hard for the first time ever, and I've seen this get said by several people the last week. This tier does have a ton of broken elements that need to go as well, but unexpected tera types and unexpecting timing of tera is ultimately what can surprise people the most, and have the deadliest impact too. I think to a high degree that players can do their best to account for tera types and formulate win paths like normal, but the element of surprise is finally a little too strong and it's really easy to lose off of unexpected turns and tera types. Obviously the tier is still settling down, but it is definitely hard to be forced to constantly adjust game plans and sometimes there's just nothing you can do. That is why I strongly believe some type of action is required at the end of the day.
I think if Tera is a lot easier to predict, then it is fine to keep in this tier. I think team preview is a good step in the right direction, but I think that's mainly short term. It'll work for now because the tier is in its infancy, but long term, some more action will likely be needed because the other unpredictable elements of tera are the bigger factors to handle. That is why I am leaning towards trying out the 1 tera slot per team, because you can still keep the freedom to run whatever set you want and still rely on playing well to tera at the right moment. I think hiding your tera type also rewards creativity in a healthy way. I see it as something similar to running any Z-move you want on 1 mon per team. I also think that it is far easier to counterplay an expected tera mon, and it'll be a lot more natural and something that's not difficult to ask of players.
For now, I'm unsure about the restrictions, but I lean slightly towards the option for 1 dedicated tera mon per team in the first slot per team in order to restrict tera in a way that I find acceptable, both in terms of playing Gen 9 at a consistent high level, as well as maintaining the nature of the mechanic. The latter is subjective, but I understand how people feel about it, and when I see something like Tera Fairy Ceruledge make use of Flash Fire, I think that's really cool, and I think it'd be okay to preserve and encourage that type of creativity in the long run for Gen 9 as a whole. Team Preview may or may not work out in the long run, but I have faith that this option is more likely to work in the long run. That being said, it's still entirely possible for that 1 slot to be overwhelming each game, because of the nature of how game changing a type change mid-game can be. This solution handles the first question at the start of my post, but does not handle the second nor the third, and it may ultimately fail.
I might end up changing my mind and voting for something else, but this has definitely been a unique experience and I'm interested in continuing to see what others have to say. Also just as a reminder, but the council will continue to retest tera in the near future if it does ultimately get banned. We have lots of chances to try it out with the current meta, the Pokemon Home meta, and the DLC meta whenever that arrives. So it's not the end of the world if it doesn't work out this time, and time is our greatest ally in figuring out the answer to deciding what to do with tera. We'll get through this together eventually.
If you made this far, then I hope you have a wonderful rest of the day. If you didn't, then I hope you at least read this last line and have a good day as well :]
Thing is behind screens+shed tail+tera fairy espathra can muscle the skele mu. Unaware isn't that effective because stored power still gets it boost. The max damage is 860 (holy fuck), but with 6 stalled speed boost you get +120, with 2 CM's you get +80, so you're still looking at a near 220 BP move at the minimum.I don't believe skeledirge does, but I may be wrong, re:espratha. Unless you bring it in after like 2x calm minds, but I don't see how that happens without shed tail, even accounting for tera
While I do agree that espathra is ridiculous with tera, i think that the only thing that would change with tera gone is that you just need to remove dark types to enable it as a wincon. It becomes slightly more manageable, but would probably still be suspect worthy. It’s just a dumb Pokémon in general, especially with screens and shed tail supportThing is behind screens+shed tail+tera fairy espathra can muscle the skele mu. Unaware isn't that effective because stored power still gets it boost. The max damage is 860 (holy fuck), but with 6 stalled speed boost you get +120, with 2 CM's you get +80, so you're still looking at a near 220 BP move at the minimum.
+2 0 SpA Espathra Stored Power (220 BP) vs. 252 HP / 252 SpD Unaware Skeledirge: 226-267 (54.8 - 64.8%) -- guaranteed 2HKO
Normally the full stop to this is send out a dark type but you know, suddenly this:
+2 0 SpA Espathra Dazzling Gleam vs. 252 HP / 0 SpD Kingambit: 133-157 (32.9 - 38.8%) -- guaranteed 3HKO after Stealth Rock
gets stab and turns into this:
+2 0 SpA Espathra Dazzling Gleam vs. 252 HP / 0 SpD Kingambit: 199-235 (49.2 - 58.1%) -- guaranteed 2HKO after Stealth Rock
As kingambit, if you switch it into dazzling gleam, you lose. If you go for the iron head and it doesn't tera, you lose. If you sucker punch and it DOES tera (or CM, roost, etc), you lose. The common denominator here is tera, and I didn't mention thats just the fairy version, a fighting version exist too.
LSame can be said for the 105 Pokemon introduced in this generation. Should Iron Bundle, Palafin, Houndstone and Flutter Mane have been kept in OU just because they're new faces introduced in Gen 9? No, anything that's broken should go, regardless of whether or not it's "THE interesting thing of this generation". And battle gimmicks, to be frank, are the last things one should bend over backwards to preserve.
The thing is, you know he can.The fact that I can suddenly be put at a disadvantage when I was in a situation when I should have forced my opponent's mon out is unacceptable. Like having Great Tusk out vs a Kingambit, for example. Normally, that's an easy switch for the Kingambit, but with Tera, it becomes a mess as to what the Great Tusk user oughta do. Do I use Close Combat knowing they can just Tera Flying, Fairy, or Ghost and resist or even null it, at which point what should have been a check is now setup fodder?
While you know the kingambit can tera into that, you do not know WHEN it will tera. It is not your fault if you do not OHKO it, when you expected a tera. This is a mind game.The thing is, you know he can.
It is banned from OU so why talk about it here???Keeping the boosts, the main argument against it would be, it's like baton pass.
While it is less problematic than BP, it is still problematic enough to be banned. A timely failed Tera guess (when and what) could turn the whole game around. (Eg: You have a Chien pao and the enemy has a dragonite that took chip AND still had their Tera. You guessed they would Tera and use sacred sword, and surprise surprise: they didn’t and clicked dragon dance. GG.However, happening ONCE by fight, not being changeable at the very last moment (your typing is set in advance, baton pass let you choose between not only five types but five pokemons which can have two types), makes it definitely less problematic than baton pass.
Sounds like you see nothing wrong with a setup sweeper able to completely alter its counterplay because whoops, now it's a completely different type from its original and now it's no longer weak to whatever you were hoping to hit it with. There's a big difference between using Close Combat on a ghost type mon (in that case, I'd only have myself to blame) and using Close Combat on a Kingambit only for it to suddenly null it because it went ghost (that can't be held against me). Also, comparing Terastallize to Baton Pass isn't doing your case any favours, as Baton Pass has been repeatedly banned. Anyway, look at this:The thing is, you know he can.
Just like it could switch out to a ghost typed pokemon.
It's basically a counter like a switch out, without switching.
Keeping the boosts, the main argument against it would be, it's like baton pass.
However, happening ONCE by fight, not being changeable at the very last moment (your typing is set in advance, baton pass let you choose between not only five types but five pokemons which can have two types), makes it definitely less problematic than baton pass.
Come on guys, just play with it. It's not that hard to guess what the enemy is about to do, and counter it in advance. Worst case scenario you loose a turn and counter it afterwards.
That's how pokemon matches always were, they aren't being threatened at all.
Some of these mons have upwards of 5 or 6 viable Tera Types. That is extremely telling. Anyhow, prediction is never gonna be a consistent answer. Especially when your opponent can basically cheat the type chart.Tera Type Index: SV OU
Amoonguss Water, Fire, Fairy
Annihilape Water, Fire, Fairy, Normal, Dark
Azumarill Water
Baxcalibur Fairy, Ice, Dragon
Blissey Fairy, Ghost
Breloom Fighting, Grass, Fire
Chi-Yu Fire, Ghost, Grass, Fairy, Flying
Chien-Pao Ice, Ghost, Fighting, Dark
Clodsire Water, Dark, Steel
Corviknight Ground, Dark, Dragon, Water, Flying
Cyclizar Ghost, Steel
Dondozo Fairy, Grass, Steel, Dark
Dragapult Ghost, Dark
Dragonite Normal, Steel, Fire
Espathra Fairy, Fighting
Garchomp Steel, Ghost, Water
Garganacl Water, Flying, Grass, Fairy, Ghost, Steel
Gholdengo Ghost, Steel, Fighting, Normal, Dark, Flying
Glimmora Ghost, Steel, Grass, Fairy, Flying
Great Tusk Ground, Fighting, Steel, Water, Flying
Grimmsnarl Ghost, Poison, Steel
Hatterene: Water, Flying, Steel
Iron Hands Electric, Fighting, Flying
Iron Moth Poison, Fire, Fairy, Grass, Flying
Iron Treads Ghost, Ground, Flying
Iron Valiant Electric, Ghost, Fairy, Fighting, Poison, Dark
Kingambit Dark, Flying, Ghost, Steel
Meowscarada Grass, Fairy, Dark
Quaquaval Water, Fighting
Roaring Moon Steel, Dark, Flying
Rotom-Wash Steel, Water, Ghost
Scizor Steel, Fire, Electric, Flying
Skeledirge Fairy, Dark, Fire
Slowking Water
Ting-Lu Poison, Steel, Water, Ground, Fairy
Torkoal Ghost, Flying, Fire, Steel
Toxapex Water, Fairy, Grass, Steel, Dark
Tyranitar Steel, Ghost
Volcarona Grass, Psychic, Bug
You may have missed their point, which is (and they can correct me if i misinterpreted their comment) tera being the new gimmick/feature for the gen has no bearing on whether we should keep it or not. It being interesting is not only subjective (though many would say the concept at least is interesting on paper) but also not relevant. What is relevant is if the mechanic is balanced for the game or not. I'd also be careful calling a gimmick "an improvement" or comparing it to the physical/special split as that and this are radically different.Comparing a whole combat system, which is a GLOBAL improvement (like physical/special attacks instead of type depending ones) has nothing to see with broken pokemons and abilities that have been ranked uber for that reason.
Banning a pokemon =/= discarding the new gen's system
There is a very big difference between switching to a ghost type vs tera typing into a ghost type. Switching to a ghost may block an attack in this case, though you likely won't cause damage doing so. but changing INTO a ghost blocks an attack and lets the tera user bypass the opposing mon as a check, letting the tera mon attack, set up...Just like it could switch out to a ghost typed pokemon.
It's basically a counter like a switch out, without switching.
I'll be real: none of this makes any sense and I don't know why you are comparing it to baton pass. And even then, whether it is less problematic than BP or not has nothing to do with this discussion.Keeping the boosts, the main argument against it would be, it's like baton pass.
However, happening ONCE by fight, not being changeable at the very last moment (your typing is set in advance, baton pass let you choose between not only five types but five pokemons which can have two types), makes it definitely less problematic than baton pass.
It's more problematic than you think, given you have to consider multiple factors (will mon in front of me tera now? Is it gonna be tera X or tera Y? Will they expect me to switch and boost or will they attack and expect me to stay in, killing my mon instead). You say "Worst case scenario you loose a turn and counter it afterwards", but mon X isn't suddenly gonna counter mon Y anyways after it changes type. That is kind of the big strength of terastilize: turning checks into victims. Breloom doesn't check dark types if they tera into a fighting resist and counter kill it. Garchomp doesn't handle Volcarona after it turns into a grass type and yawns off earthquakes or stone edges while it sets up to sweep you. Pokemon have counterplay in large part due to the type chart which tera fundamentLly screws with. This sort of phenomenon simply is not balanced.It's not that hard to guess what the enemy is about to do, and counter it in advance. Worst case scenario you loose a turn and counter it afterwards.
That's how pokemon matches always were, they aren't being threatened at all.
i agree with your point of home releasing and pokémon becoming overpowered because of terra like pokémon that are held down by their type becoming insane due to being able to terra into something like ghost to have a few immunities and things like terra electric air balloon sub shedinja though i feel like we won’t know for sure. if terra will make certain mons overpowered until home releases i am in support for being able to see terra type during team preview because it helps both parties deal with terra types and will make terra easier to deal with though there is one drawback: terra types that aren’t common being less viable due to being seen at team preview and being countered. though that isn’t to bad. honestly i think it is to early to ban terra because we just can’t be sure if mons will become overpowered due to it.Yeah, I can't see a Full Ban result from this suspect.
Which is why I don't understand the restrictions in their current form.
Or why more people aren't talking about it.
Do you believe any of these restrictions will have any affect whatsoever on the issues that make Terra uncompetitive?
I don't.
1) 1 Tera user per team - Changes nothing, honestly. Most good teams now already have a dedicated Terra abuser. They may have a backup Terra, but regardless, this literally does almost nothing.
2) Reveal Tera type at team preview - Does even less than nothing. 90% of the same Terra problems exist under this "restriction"
3) Only STAB Tera allowed - Doesn't stop pushing mons into OP territory. All this does is let great mons lose a type that is holding them back defensively, and give them an incredible power boost.
4) Ban Tera Blast- Bruh....
We could add all 4 restrictions at once and Terra is still broken and uncompetitive.
Let's take X player.
X player isn't quite sure about Terra, but they have at least enough sense to know it's broken in it's current form.
If there was a Terra suspect where we had two options, Ban or No Ban, then player X would vote ban.
Now let's take a look at player X now- sure he thinks something needs to be done about it, but wait, there's some options?
"Hmmm" they think, "well, let's give this restriction thing a shot!"
This restriction suspect is problematic.
It should be Ban or No Ban, unless there's a restriction concept put forth that actually addresses Terra's main issues.
I'm very unclear on the council's decision with handling this suspect.
I mean, I know why. We want to toss the Pro-Terra camp a bone. We want to keep Terra if at all possible, I get it.
But all this is doing is giving Pro-Terra players an advantage in this suspect, and confusing those who think Terra is problematic by giving them options that aren't really going to solve the issue.
LOL back at you. No one has ever had to move heaven and earth to preserve the physical/special split. Try again.L
O
L
I don't think you're being honest.
Comparing a whole combat system, which is a GLOBAL improvement (like physical/special attacks instead of type depending ones) has nothing to see with broken pokemons and abilities that have been ranked uber for that reason.
Banning a pokemon =/= discarding the new gen's system...
I still haven't heard a "why" as to diversity of tera types being uncompetitive? Choosing your tera type is strategy. There's no less luck associated with it than having a team that walls another.I think it's a stretch to say there are 10 broken mons in the meta and that the current state of the meta is because of those Pokemon instead of Terastal. The only mons that are arguably broken regardless of Tera are Chi-Yu (obscenely broken), Cyclizar (debatably broken because of how low-risk and easy to pilot it is with its entire kit), and Annihilape (which might be broken even outside of Tera, but it's hard to say).
A lot of the stronger Tera abusers right now are so good because there are no restrictions, and you can Tera any of your 6 Pokemon. Limiting the number of Pokemon that can Tera to force a dedicated Tera abuser onto your team will weaken many of the top threats and lessen the teambuilding strain seen in the current meta.
The meta will be much better when both players have much fewer opportunities to change their Pokemon's checks whenever they see fit. No other restriction does enough to move the needle in my opinion. The mere threat of Tera right now or in a Tera preview meta leads to very restrictive gameplay. Diversity is not necessarily a good thing since too much of it makes the meta too match-up dependent.
Imo the luck with tera types is what I mention above, most teams act identical even with several tera types so guessing when they tera is impossible since different types can be in entirely different scenarios and you can't know which it is.I still haven't heard a "why" as to diversity of tera types being uncompetitive? Choosing your tera type is strategy. There's no less luck associated with it than having a team that walls another.