Great, thanks! In that case, let's get this party started.That case is different, as those moves can be transferred over. Only move illegalities are the issue, as Lovely Kiss Snorlax cannot be tranferred over to the modern games.
Parents: Infernape / Electivire
Shared egg group: Human-Like
Offspring name: Electivape
New type: Fighting/Electric
New base stats: 85/123/79/109/88/111 [BST: 595]
New ability and desc: Iron Fist + Motor Drive = Dempsey Roll: Punching moves get a 20% power boost and have the added effect of raising the user's speed one stage when used.
Notable moves:
- STAB: Thunder, Thunderbolt, Thunder Punch, Volt Switch, Wild Charge, Brick Break, Close Combat, Focus Blast, Low Kick, Mach Punch, Vacuum Wave
- Coverage: U-Turn, Fire Punch, Fire Blast, Flame Charge, Flamethrower, Overheat, Grass Knot, Earthquake, Ice Punch, Gunk Shot, Poison Jab, Psychic, Rock Slide, Stone Edge
- Status/Support: Bulk Up, Calm Mind, Encore, Roar, Slack Off, Stealth Rock, Swords Dance, Taunt, Thunder Wave, Toxic, Will-o-Wisp
- Other: Fake Out
Role Identification: Generally, it'll be used as an offensive sweeper, since it has solid mixed attacking stats, a great STAB combination in Electric/Fighting, plenty of coverage moves, several different ways to set up, and an ability that facilitates late-game sweeping. That said, a bulky support set isn't out of the question either, given its decent support movepool, reliable recovery and average defensive stats.
Parents: Tsareena/Ferrothorn
Shared egg group: Grass
Offspring name: Tsarothorn
New type: Grass/Steel
New base stats: 83/117/124/62/117/56 [BST: 559]
New ability and desc: Queenly Majesty + Iron Barbs = High Caste: If the opponent targets this Pokemon with a contact move, the priority of the move is decreased by one.
Notable moves:
STAB: Power Whip, Seed Bomb, Trop Kick, Gyro Ball, Iron Head
Coverage: U-Turn, Play Rough, High Jump Kick, Poison Jab
Status/Support: Aromatherapy, Leech Seed, Light Screen, Reflect, Spikes, Stealth Rock, Swords Dance, Thunder Wave, Synthesis
Other: Explosion, Rapid Spin
Role Identification: Defensive wall / support. Its role will be largely the same as the role Ferrothorn has in standard, except that it now has access to plenty of new tools, such as Rapid Spin, dual screens, reliable recovery in the form of Synthesis, U-turn for pivoting purposes, a weaker but more reliable STAB move that increases its walling capabilities, and an ability that lets it go first against a lot of physical attackers.
DNA Donors: Granbull / Golurk
Offspring name: Gobull
New Type: Fairy/Ground
Base Stats: 109 / 132 / 87 / 57 / 70 / 50 (+20 HP, +10 Atk, +10 Def) [BST: 505]
New ability and desc: Intimidate + No Guard = Stone Wall: Physical attacks that target the user do 50% less damage, but never miss.
Notable Moves:
STAB: Play Rough, Earthquake
Coverage: Crunch, Thunder Punch, Close Combat, Drain Punch, Focus Punch, Hammer Arm, Power-Up Punch, Superpower, Fire Punch, Phantom Force, Shadow Punch, Ice Punch, Rock Slide, Stone Edge, Gyro Ball, Heavy Slam, Iron Tail
Status/Support: Bulk Up, Heal Bell, Stealth Rock, Thunder Wave
Role Identification: Slow, bulky wallbreaker. It has a great STAB combination that isn't too shabby defensively, and its tanking ability is greatly accentuated by its ability (which I realize is just a downgraded Fur Coat, but Fur Coat is kind of a broken ability anyway). Choice Band and Assault Vest will probably be its two favorite items, or you can slap on some Leftovers and give it Heal Bell or Thunder Wave to make it an offensive cleric or whatever.
DNA Donors: Mew/Garbodor
Offspring name: Gew
New Type: Psychic/Poison
Base Stats: 95 / 97 / 96 / 90 / 96 / 102 (+5 HP, +5 Def, +10 SpA, +5 SpD, +15 Spe) [BST: 576]
New ability and desc: Synchronize + Aftermath = Patient Zero: If it faints with a status ailment, it passes the ailment onto the opponent.
Notable Moves:
STAB: Acid Spray, Clear Smog, Gunk Shot, Poison Jab, Sludge Bomb, Sludge Wave, Psychic, Psyshock, Zen Headbutt
Coverage: U-Turn, Dark Pulse, Foul Play, Knock Off, Thunderbolt, Thunder Punch, Volt Switch, Dazzling Gleam, Aura Sphere, Drain Punch, Focus Blast, Low Kick, Superpower, Fire Blast, Fire Punch, Flamethrower, Shadow Ball, Giga Drain, Seed Bomb, Earth Power, Earthquake, Ice Beam, Ice Punch, Stone Edge, Flash Cannon, Surf, Waterfall
Status/Support: Amnesia, Barrier, Baton Pass, Bulk Up, Calm Mind, Defog, Haze, Heal Bell, Light Screen, Nasty Plot, Reflect, Roost, Soft-Boiled, Spikes, Stealth Rock, Swords Dance, Taunt, Thunder Wave, Toxic, Toxic Spikes, Trick, Trick Room, Will-O-Wisp
Other: Explosion, Infestation, Mirror Coat, Super Fang
Role Identification: A sort of flexible jack-of-all-stats who can be just about anything you want it to be. Since its movepool is so ridiculously vast and diverse, it has the necessary tools to be either a stallbreaker, a bulky cleric, a suicide lead or a setup sweeper, among other roles. It's about as versatile as... well, as Mew is in standard, and while its stats are a little worse, it enjoys a better defensive typing and a few extra support options courtesy of Garbodor (namely Spikes, Toxic Spikes, Haze and Clear Smog).
Parents: Scizor / Golisopod
Shared egg group: Bug
Offspring name: Scipod
New type: Steel / Bug
New base stats: 82 / 137 / 130 / 67 / 95 / 62 [BST: 573]
New ability and desc: Technician + Emergency Exit = Guerrilla Warfare: Attacks with 60 BP or less get a 50% power boost and have the added effect of causing the user to switch out.
Notable moves:
STAB: Bullet Punch, Iron Head, Bug Bite, First Impression, Leech Life, Pin Missile
Coverage: Pursuit, Sucker Punch, Brick Break, Superpower, Aerial Ace, Rock Tomb, Aqua Jet, Liquidation
Status/Support: Baton Pass, Bulk Up, Defog, Roost, Spikes, Swords Dance, Taunt
Other: Counter
Role Identification: A particularly irritating attacker. Its ability allows it to deliver stinging blows and then instantly switch out to avoid retaliation. Fire-type on the other side of the field? Just hit it in the face with Aqua Jet, switch out before it can do anything back, and watch as your opponent pops a blood vessel in frustration. As an aside, its Bug Bite is essentially an upgraded U-turn, with a higher base power and the additional effect of stealing the target's berry.
But maybe you're not interested in hit-and-run tactics, and you want something a little more conventional. In that case, there's always the mega evolution...
Parents: [MEGA]
Shared egg group: [MEGA]
Offspring name: Mega Scipod
New type: Steel / Bug
New base stats: 82 / 157 / 170 / 77 / 115 / 72 [BST: 673]
New ability and desc: Guerrilla Warfare --> Technician
Notable moves:
STAB: Bullet Punch, Iron Head, Bug Bite, First Impression, Leech Life, Pin Missile, U-Turn
Coverage: Pursuit, Sucker Punch, Brick Break, Superpower, Aerial Ace, Rock Tomb, Aqua Jet, Liquidation
Status/Support: Baton Pass, Bulk Up, Defog, Roost, Spikes, Swords Dance, Taunt
Other: Counter
Role Identification: Holy guac, what have I done? What we have here is a Mega Scizor that trades a sliver of speed for a little more power and gobs of bulk. 82/170/115 is just an insane defensive spread for a sweeper, especially given its excellent defensive typing. It's still cripplingly weak to Fire-types, but even they fear Mega Scipod's powerful Water coverage in the form of Technician-boosted Aqua Jet and Liquidation.
Actually, "offensive sweeper" might not even be its best role. As tempting as it is to just bombard the opponent with Pin Missile all day, I get the feeling that it would function just as well, if not better, as a wall or a defensive pivot, given its incredible defense and reliable recovery.
DNA Donors: Pheromosa / Glalie
Offspring name: Pheralie
New Type: Fighting / Ice
Base Stats: 75 / 123 / 58 / 123 / 58 / 125 (+0 HP, +15 Atk, +0 Def, +15 SpA, +0 SpD, +10 Spe) [BST: 562]
New ability and desc: Beast Boost + Moody = Extremist: Upon scoring a KO, its most proficient stat rises two stages, while its least proficient stat drops one stage.
Notable Moves:
STAB: Focus Blast, High Jump Kick, Low Kick, Freeze-Dry, Frost Breath, Ice Beam, Ice Shard
Coverage: Bug Buzz, Lunge, U-Turn, Crunch, Dark Pulse, Shadow Ball, Earthquake, Explosion, Poison Jab
Status/Support: Quiver Dance, Roost, Spikes, Switcheroo, Taunt
Other: Rapid Spin
Role Identification: Total glass cannon/ revenge killer. My idea with this fusion was to take the idea of a glass cannon to its logical conclusion. I even gave it an ability that accentuates both its destructive power and its frailty every time it scores a KO (since it drops its least proficient stat, which will inevitably be either Defense or Special Defense). I guess you could conceivably use it as a Spikes lead, but why would you want to?
Also, it has a mega evolution. Would you like to see it?
DNA Donors: [MEGA]
Offspring name: Mega Pheralie
New Type: Fighting / Ice
Base Stats: 75 / 163 / 58 / 163 / 58 / 145 [BST: 662]
New ability and desc: Extremist --> Refrigerate
Notable Moves*:
STAB: Focus Blast, High Jump Kick, Low Kick, Explosion, Facade, Freeze-Dry, Frost Breath, Frustration, Ice Beam, Ice Shard, Rapid Spin, Return, Swift
Coverage: Bug Buzz, Lunge, U-Turn, Crunch, Dark Pulse, Shadow Ball, Earthquake, Poison Jab
Status/Support: Quiver Dance, Roost, Spikes, Switcheroo, Taunt
Role Identification: Basically the same as its base form, except it hits even harder and faster. Refrigerate-boosted Explosion coming off of 163 Attack will obliterate anything that doesn't resist it (and quite a few things that do resist it). It's made all the more terrifying by its base ability, allowing it to boost either its power or speed before mega evolving. Be warned, though, that Mega Pheralie isn't built to last, and despite its speed it'll still crumple to almost any form of priority.
* Normal-type moves are listed as Ice due to its ability
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