List of Restricted Moves

Compiled by the CAP Policy Review Committee.
  1. Notes on the Relationship between Restricted Moves and Movepools
  2. Restricted Moves
  3. Footnotes

Introduction

Greetings! Before the existence of Restricted Moves (used as part of the Movepool Submissions stage), a list of competitive moves was drawn up by the community's brightest minds for sake of easily finding the moves that one wanted on one's movepool, without having to trawl through long lists of very uninteresting moves to get them. Furthermore, they went ahead and categorised them, which made it easy as pie to find what you were looking for. Thus, this current list attempts to do for Restricted Moves what they did for all "competitive" moves - to arrange a list of Restricted Moves by type and function, which should help you when it comes to building a movepool. Remember, however, that some moves may become RMs, which are not on this list, based on the ability or other features of the Pokémon. For example, Zap Cannon would become an RM if the Pokémon in question had the ability No Guard.

Notes on the Relationship between Restricted Moves and Movepools

  • Curse is only counted as a Restricted Move for Pokémon that are not of the Ghost-type.
  • The signature moves of Legendary Pokémon are automatically disallowed for all CAPs.
  • When two or more equivalent Restricted Moves are present in a movepool, the two moves collectively count as one Restricted Move. Both moves still count towards the total move count, however.
  • If a Restricted Move is entirely outclassed by another Restricted Move in the same movepool, the two moves collectively count as one Restricted Move. Both moves still count towards the total move count, however.
  • All moves not on this list made competitively viable by an ability, such as Technician or No Guard, are also considered Restricted Moves on a Pokémon with that ability.
  • Please refer to this process guide for a full list of equivalent, outclassing, and Legendary signature moves.

Restricted Moves

Competitive Physical Attacking Moves

Bug
-Attack Order
-Megahorn
-Pin Missile
-U-turn**
-X-Scissor
Dark
-Crunch
-Foul Play
-Knock Off**
-Night Slash
-Payback
-Pursuit
-Sucker Punch
Dragon
-Dragon Claw
-Dragon Tail**
-Dual Chop
-Outrage
Electric
-Spark
-Thunder Fang
-Thunder Punch
-Volt Tackle
-Wild Charge
Fairy
-Play Rough
Fighting
-Brick Break
-Circle Throw**
-Close Combat
-Cross Chop
-Drain Punch
-Flying Press****
-Focus Punch
-Hammer Arm
-High Jump Kick
-Jump Kick
-Low Kick
-Mach Punch
-Reversal
-Seismic Toss
-Sky Uppercut
-Storm Throw
-Superpower
Fire
-Blaze Kick
-Fire Fang
-Fire Punch
-Flame Charge**
-Flare Blitz
Flying
-Acrobatics
-Bounce
-Brave Bird
-Drill Peck
-Flying Press****
Ghost
-Shadow Claw
-Shadow Sneak
-ShadowStrike*
Grass
-Bullet Seed
-Horn Leech
-Leaf Blade
-Petal Blizzard
-Power Whip
-Seed Bomb
-Wood Hammer
Ground
-Bonemerang
-Drill Run
-Earthquake
Ice
-Avalanche
-Ice Fang
-Ice Shard
-Ice Punch
-Icicle Crash
-Icicle Spear
Normal
-Body Slam
-Double-Edge
-Explosion
-Extreme Speed
-Facade
-Fake Out
-Frustration
-Head Charge
-Return
Poison
-Cross Poison
-Gunk Shot
-Poison Jab
Psychic
-Psycho Cut
-Zen Headbutt
Rock
-Head Smash
-Rock Blast
-Rock Slide
-Stone Edge
Steel
-Bullet Punch
-Gear Grind
-Gyro Ball
-Iron Head
-Iron Tail
-Meteor Mash
Water
-Aqua Jet
-Aqua Tail
-Crabhammer
-Razor Shell
-Waterfall
-Water Shuriken

Competitive Special Attacking Moves

Bug
-Bug Buzz
-Signal Beam
Dark
-Dark Pulse
-Night Daze
Dragon
-Draco Meteor
-Dragon Pulse
Electric
-Charge Beam**
-Discharge
-Thunder
-Thunderbolt
-Volt Switch**
Fairy
-Dazzling Gleam
-Moonblast
Fighting
-Aura Sphere
-Focus Blast
-Vacuum Wave
Fire
-Eruption
-Fiery Dance
-Fire Blast
-Fire Pledge
-Flame Burst
-Flamethrower
-Heat Wave
-Lava Plume
-Mystical Fire
-Overheat
Flying
-Air Slash
-Hurricane
Ghost
-Night Shade
-Shadow Ball
Grass
-Energy Ball
-Giga Drain
-Grass Knot
-Grass Pledge
-Leaf Storm
-Petal Dance
-Solar Beam
Ground
-Earth Power
Ice
-Blizzard
-Freeze-Dry
-Frost Breath
-Ice Beam
Normal
-Boomburst
-Hidden Power†
-Hyper Voice
-Nature Power‡
-Tri Attack
-Weather Ball††
Poison
-Acid Spray**
-Clear Smog**
-Sludge Bomb
-Sludge Wave
Psychic
-Extrasensory
-Psychic
-Psyshock
-Stored Power
Rock
-Paleo Wave*
-Power Gem
Steel
-Flash Cannon
Water
-Hydro Pump
-Muddy Water
-Scald
-Surf
-Water Pledge
-Water Spout

Competitive Non-Attacking Moves

Stat Boosting
-Acid Armor
-Agility
-Amnesia
-Autotomize
-Barrier
-Belly Drum
-Bulk Up
-Calm Mind
-Charge Beam**
-Coil
-Cosmic Power
-Cotton Guard
-Curse (every type except Ghost-type)
-Defend Order
-Dragon Dance
-Flame Charge**
-Growth
-Iron Defense
-Nasty Plot
-Quiver Dance
-Rock Polish
-Shell Smash
-Shift Gear
-Swords Dance
-Tail Glow
Stat Reduction
-Acid Spray**
-Memento
-Parting Shot
HP Restoration
-Healing Wish
-Heal Order
-Ingrain
-Leech Seed
-Milk Drink
-Moonlight
-Morning Sun
-Pain Split
-Recover
-Rest
-Roost
-Soft-Boiled
-Slack Off
-Synthesis
-Wish
Support
-Aromatherapy
-Baton Pass
-Circle Throw**
-Clear Smog**
-Defog
-Dragon Tail**
-Encore
-Heal Bell
-Knock Off**
-Light Screen
-Rain Dance
-Rapid Spin***
-Reflect
-Roar
-Sleep Talk
-Spikes
-Stealth Rock
-Sticky Web
-Taunt
-Toxic Spikes
-Trick Room
-U-turn**
-Volt Switch**
-Whirlwind
Status Induction
-Glare
-Hypnosis
-Lovely Kiss
-Nuzzle***
-Sleep Powder
-Spore
-Stun Spore
-Thunder Wave
-Toxic
-Will-O-Wisp
-Yawn
Miscellaneous
-Counter
-Destiny Bond
-Detect
-Disable
-King's Shield
-Magic Coat
-Mirror Coat
-Nature Power‡
-Perish Song
-Protect
-Refresh
-Spiky Shield
-Substitute
-Super Fang
-Switcheroo
-Trick

Footnotes
* Created move.
** Can be treated as either an attacking move or a non-attacking move depending on Topic Leader discretion.
*** These moves deal damage, but are only considered competitive for the use of their secondary effects for support purposes.
**** Treated as both the Flying and the Fighting type in damage calculation.
† Can be any type except Normal or Fairy. Classified as a Normal-type move.
†† Changes type and Base Power depending on the weather.
‡ Nature Power is treated as Tri Attack (but affected by Taunt and Prankster) for the purposes of CAP.